OpenGL-for-Android | android设备下openGL编程练习

 by   HOTFIGHTER Java Version: Current License: No License

kandi X-RAY | OpenGL-for-Android Summary

kandi X-RAY | OpenGL-for-Android Summary

OpenGL-for-Android is a Java library. OpenGL-for-Android has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

OpenGL-for-Androidandroid设备下openGL编程练习 说明 本项目旨在练习Android设备下的OpenGLES2.0从零开始的Demo程序,会不定期更新,期待大家的意见 更新说明 2019/01/23 带颜色的基础三角形绘制(TriangleGLRender) 带贴图的基础三角形绘制(TextureGLRender) 2019/01/26 增加矩阵变化和投影功能(MatrixGLRender) 增加光源(LightGLRender) 2019/01/27 增加粒子效果 2019/02/13 增加三角形隧道特效(TunnelEffectRender) 2019/02/28 增加轮播图效果(CarouselGLRender) 2019/03/01 增加特殊图形绘制(ShapeGLRender).
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            kandi-support Support

              OpenGL-for-Android has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              OpenGL-for-Android has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of OpenGL-for-Android is current.

            kandi-Quality Quality

              OpenGL-for-Android has no bugs reported.

            kandi-Security Security

              OpenGL-for-Android has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              OpenGL-for-Android does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              OpenGL-for-Android releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed OpenGL-for-Android and discovered the below as its top functions. This is intended to give you an instant insight into OpenGL-for-Android implemented functionality, and help decide if they suit your requirements.
            • Initializes the shader
            • Creates a program that can be used to create a program
            • Load shader
            • Called when OpenGL is done
            • Generate the next frame
            • Draw the texture
            • Initializes the texture
            • Reduce the height of the image
            • Initialize texture
            • Draws the scene
            • Initializes the surface
            • Called when the surface is changed
            • Initialize surface
            • Called when a surface is changed
            • Called when the view is changed
            • Initialize the surface
            • Called when a surface is created
            • Generate vertices
            • Draws the vertices
            • Initializes the renderer
            • Draw the particle system
            • Build buffers
            • Initialize vertex data
            • Loads assets from assets files
            • Initialize the texture
            • Generates a bitmap from a string
            Get all kandi verified functions for this library.

            OpenGL-for-Android Key Features

            No Key Features are available at this moment for OpenGL-for-Android.

            OpenGL-for-Android Examples and Code Snippets

            No Code Snippets are available at this moment for OpenGL-for-Android.

            Community Discussions

            No Community Discussions are available at this moment for OpenGL-for-Android.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install OpenGL-for-Android

            You can download it from GitHub.
            You can use OpenGL-for-Android like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the OpenGL-for-Android component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/HOTFIGHTER/OpenGL-for-Android.git

          • CLI

            gh repo clone HOTFIGHTER/OpenGL-for-Android

          • sshUrl

            git@github.com:HOTFIGHTER/OpenGL-for-Android.git

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