PlayView | 一个仿有道词典播放音乐的控件
kandi X-RAY | PlayView Summary
kandi X-RAY | PlayView Summary
一个仿有道词典播放音乐的控件
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Top functions reviewed by kandi - BETA
- Start play view
- Stops the animator
- Starts the view
- Draws the barcode
- Initialize the paint
- Initialize the color of the canvas
- Set the instance to be saved
PlayView Key Features
PlayView Examples and Code Snippets
Community Discussions
Trending Discussions on PlayView
QUESTION
I'm writing a video player support subtitles, There are two Views, VideoView and PlayView, main code is like the following, I want to pass subtitles to PlayView, but the program becomes very slow. If I load var titles in PlayView not expose it to VideoView the program works ok. Is the titles too large? which is about 100k.
...ANSWER
Answered 2020-Jul-18 at 02:34@Binding support any large big data, It is just an address , My problem is caused by my own algorithm is too slow, which searches a subtitle in an array by the time.
QUESTION
I have HomeView which contains the TabView (which is inside a NavigationView, see the code below). If I am to load the HomeView from another view (LoginView) it loads as expected and everything works. If I try to load the HomeView directly like this (code is in my ContentView):
...ANSWER
Answered 2020-Jun-24 at 12:56I have found a solution! Turns out what was showing at the bottom was that navigation bar title, which I was setting to an empty string. So I changed my navigation bar titles on every View of the TabView elements. The code now looks like this:
QUESTION
I have a simple app that is intended to work like this:
- App loads with a default image
- Once a tap is received a random image is loaded from list
- If no tap is received for 5 seconds we reset back to default image
I'm attempting to accomplish this using DispatchQueue and DispatchWorkItem. I have managed to get the above functionality working - except when a user is tapping multiple times.
I'm assuming this is because we are initiating the "resetToOff" DispatchWorkItem each time we tap without resetting the 5 seconds.
How do I reset the image back to the default image if there is no touch received for 5 seconds while resetting the DispatchQueue?
Here is what I have so far:
...ANSWER
Answered 2020-Feb-12 at 17:49It would be simpler to use a Timer, because that is something that is easy to cancel (invalidate
) and start the timer again (Timer.scheduledTimer
) if the user taps before the Timer fires at the end of 5 seconds.
For example, that is how my LinkSame app works. There is a 10-second "move" timer. If the user doesn't make a valid move within 10 seconds of the previous move, the user loses 10 points and the timer starts over. If the user does make a valid move within 10 seconds of the previous move, the user gets a score based on where we are in the timer and the timer starts over. That is all accomplished with a Timer.
QUESTION
How do you properly send data to a custom data NSObject class for a collection view? My variables are always returning as nil.
I have a splash screen in it's own view Controller. When all the data I want loaded has finished loading from firebase, I go to the main screen of the app via performSegue(withIdentifier:)
, here's the code for the code in question from the SplashScreenViewController
:
ANSWER
Answered 2020-Jan-19 at 22:58You have implemented DemoSource
as a singleton, which means that it gets instantiated the first time that you reference DemoSource.shared
. This is in getDatabaseReference
. When it is instantiated url
has its initial value (""), so that is what gets added to the the demoData
array.
You don't need an initialiser.
You do need a function to add data to the demoData
array.
QUESTION
I have no idea why this is happening, I had a different Xcode project with this exact same collection view just to test things out and make it and I've finished making it and it works very well in that project. Then I moved all the code and items over to my main Xcode project and the collection view just isn't showing in my view controller when I play the app.
How do you debug collection views? The two: playerCollect?.cellForItem(at: path)
and playerCollect.indexPathForItem(at: p)
both return nil if that's an issue? I don't know. I might've not connected everything back together once I moved it over to my main project, but yet again how would you find that out? Here's my full code for the viewController containing the UICollectionView:
ANSWER
Answered 2020-Jan-17 at 11:10Did you give the collection view's delegate and data source at this view controller?
QUESTION
I have a collection view that shows a group of videos of whatever data object I pass it. When you press on one of the videos in the content view then a new view (DetailViewController) get's presented and the video gets shown in a more detailed view. In that DetailViewController there's a back button that dismisses the view and puts you back to the main page with the collection view - which is when the crash happens, when I go from that 'DetailViewController' back the main view controller.
Everything works perfectly when the collection view's 'scroll direction' is set to vertical, but when I set it to horizontal (which is what I want), it crashes like explained above.
The crash is:
Unexpectedly found nil while unwrapping an Optional value
and the source is:
...ANSWER
Answered 2020-Jan-16 at 20:53It is bad practice to use the forced optional operator !
as it will often lead the error message you described. Your findCurrentPath
calculation has not been updated for horizontal movement. First, change your findCurrentPath
method to (what I believe you are trying to achieve):
QUESTION
The main view of my app is a list of songs.
...ANSWER
Answered 2019-Nov-29 at 03:55In my project I'm using only one instance of final class
everywhere in the app. I think the problem in you case is that you're creating lots of instances of AVPlayer
in children views (PlayView
) but can control only one of them. Here is example of my solution:
QUESTION
The purpose of application is to play some radio stations via url streaming using exoplayer. The problem encountered is that when the app is running and the notification starts there are 2 different streams playing one by my button press from the radio UI and one by the notification.
My question is how can I make it so when I press a button on the UI it changes the the stream on the notification player as well.
P.S. I have tried importing one player however that proved from mainactivity.java by calling it a static however that causes a memory leak and the stream stop in the foreground service.
I used the notificationPlayerManager(exoplayer) from here: https://www.youtube.com/watch?v=svdq1BWl4r8
Main Activity class:
package-----------etc
...ANSWER
Answered 2019-Jan-02 at 22:54After some research I have found an answer. For anyone else looking bind the main activity to the service.
In that process I have used this method to bind the player from the service:
QUESTION
ANSWER
Answered 2018-Dec-30 at 23:55On many OS's make a window not resizable changes the frame decorations, which affects the available content space. This tends to NOT invalidate the container though, which can result in a small amount of additional space been unused.
You should call setResize
BEFORE setting the size of making the window visible.
Also, because the "available" space is the "window size" MINUS the "frame decorations", you shouldn't rely on setSize
, instead, you should allow the window and the layout manager API to make this determination for you and simply call pack
, which will pack the window around the contents preferred size, for example...
QUESTION
I have 3 views, playView, gameView and timeView.
gameView is the top left block. timeView is the bottom left block and playView is the right block.
This is a photo of the program I need to remake.
How should I stack those two views on top of each other. And then the other view on the right of those two.
As you can see the bottom left block is a bit bigger than the top left block.
I've tried using GridLayout and BoxLayout but none of those seem to work.
This is what I've tried. It does work but the size is the same of the two left blocks.
...ANSWER
Answered 2018-Dec-29 at 15:59In the BorderLayout
, if no element is occupying a particular border, the panel in the CENTER
will extend to the edge of the parent.
In your case, your gamePanel
should be placed in the CENTER
, not the EAST
. Your subpanel should remain where it is in the WEST
.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install PlayView
You can use PlayView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the PlayView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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