MLand | The Android Marshmallow Easter Egg | REST library

 by   HiFIi Java Version: Current License: No License

kandi X-RAY | MLand Summary

kandi X-RAY | MLand Summary

MLand is a Java library typically used in Web Services, REST applications. MLand has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

The Android Marshmallow Easter Egg open-sourced
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            kandi-support Support

              MLand has a low active ecosystem.
              It has 15 star(s) with 0 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MLand is current.

            kandi-Quality Quality

              MLand has 0 bugs and 0 code smells.

            kandi-Security Security

              MLand has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MLand code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MLand does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              MLand releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed MLand and discovered the below as its top functions. This is intended to give you an instant insight into MLand implemented functionality, and help decide if they suit your requirements.
            • Update the game view
            • Stop playing
            • Reset the game
            • Invoked when the activity is created
            • Activates the status bar
            • Activates light status bar
            • Called when a nav drawer item is clicked
            • Jump to the navigation drawer item
            • Recompute the view and scroll borders
            • Reset the status bar
            • Handles a key down
            • Set or animate the image or check icon
            • Called when the navigation drawer is created
            • Initializes the insets
            • Fits the insets on the system
            • Scale the image to aspect ratio
            • Handles a track ball event
            • Style a description for recent tasks
            • Initialize the typeface
            • Set up the splash bar
            • Draws a circle on the canvas
            • Internal method used to draw the view
            • Handle touch event
            • Initializes the window
            • Initializes the view
            • Initializes the View
            Get all kandi verified functions for this library.

            MLand Key Features

            No Key Features are available at this moment for MLand.

            MLand Examples and Code Snippets

            No Code Snippets are available at this moment for MLand.

            Community Discussions

            QUESTION

            very weird behaviour of reverse iterator in C++
            Asked 2018-Oct-11 at 15:06

            This is from a test I took today on my computer, I was asked to implement a Gardner class with two functions - each one will mark the piece of land the Gardner stands on as mowed and move the Gardner by 3 units to the left or right. If there is any piece of land marked as mowed on Gardner's path, he will skip it and move on to the next one.

            I modelled the land using a vector of boolean variables. I was using std::find() with the forward iterator to find the land which is not mowed in the right direction, and I was using the reverse iterator in the left direction. The forward iterator works as expected. However, the reverse iterator produced some weird results. To be more specific, for example, in the debugger of Visual Studio, it showed the value the reverse iterator points to is false(which was expected), but when I dereference the reverse iterator, I got true. This can be reproduced in the following code, I have attached the code, any help is appreciated.

            ...

            ANSWER

            Answered 2018-Oct-11 at 15:06

            To understand what is going on with your reverse iterator, have a look at reverse_iterator at cppreference. More specifically, look at the base() method:

            The base iterator refers to the element that is next (from the std::reverse_iterator::iterator_type perspective) to the element the reverse_iterator is currently pointing to. That is &*(rit.base() - 1) == &*rit.

            In English:

            *rit.base() (of a reverse iterator) would access an element of mLands which is one before what *rit hast to access. This shift between *rit and *rit.base() makes it possible to make mLands.rend() logically points past the first element of mLands. It is the mirror equivalent of mLands.end() pointing past the last element of mLands.

            Now, for what you see in the debugger. Most likely, your debugger is showing you the value of rit.base() which points to one element earlier in mLands, than what rit is pointing logically. This can explain the discrepancy you are seeing here. For debugging, if you are uncertain what the debugger is showing, the safest thing here is to print the value of *rit or to store it in a temporary variable, and check that in the debugger.

            Source https://stackoverflow.com/questions/52761239

            QUESTION

            Qt 5.8. Can anyone explain me how can i save json from QLineEdit to a text.json file?
            Asked 2017-Apr-28 at 01:22

            I want simple save new data from QLineEdit in to text.json by push button. If i push the button, then i want to enter all data in 5 LineEdits. Then i want to save all data by button click. I thank you in advance.

            That is my .Cpp file

            ...

            ANSWER

            Answered 2017-Apr-27 at 19:54

            You have 2 choices, either you connect your QLineEdits signal
            void QLineEdit::editingFinished() to a slot that automatically saves the information to your local variables, or you read it out by accessing the QLineEdits text by using ui->yourLineEdit1->text() and storing that to each local variable.

            Source https://stackoverflow.com/questions/43665488

            QUESTION

            Use same placeAutocomplete function to set value to two different textView
            Asked 2017-Jan-08 at 04:51

            I have two different textView, one for Departure and Landing. When user quick any of the textView the google PlaceAutoComplete activity opens in a new window and the user picks the departure destination. For the Landing the same things happens. The problem is that I want to be able to set a different destination for each textView. Thanks for the Help.........

            ...

            ANSWER

            Answered 2017-Jan-08 at 04:51

            You should assign two different flags, one for departure and one for landing. Like this

            Source https://stackoverflow.com/questions/41528415

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MLand

            You can download it from GitHub.
            You can use MLand like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the MLand component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/HiFIi/MLand.git

          • CLI

            gh repo clone HiFIi/MLand

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            git@github.com:HiFIi/MLand.git

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