waterdrop | Waterdrop 是一个非常易用,高性能、支持实时流式和离线批处理的海量数据处理产品,架构于Apache Spark

 by   InterestingLab Java Version: v2.0.4 License: Apache-2.0

kandi X-RAY | waterdrop Summary

kandi X-RAY | waterdrop Summary

waterdrop is a Java library typically used in Big Data, Spark, Hadoop applications. waterdrop has no vulnerabilities, it has a Permissive License and it has medium support. However waterdrop has 19 bugs and it build file is not available. You can download it from GitHub.

Waterdrop 是一个非常易用,高性能、支持实时流式和离线批处理的海量数据处理产品,架构于Apache Spark 和 Apache Flink之上。.
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    Quality
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            kandi-support Support

              waterdrop has a medium active ecosystem.
              It has 1601 star(s) with 517 fork(s). There are 109 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 68 open issues and 217 have been closed. On average issues are closed in 6 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of waterdrop is v2.0.4

            kandi-Quality Quality

              OutlinedDot
              waterdrop has 19 bugs (1 blocker, 0 critical, 12 major, 6 minor) and 756 code smells.

            kandi-Security Security

              waterdrop has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              waterdrop code analysis shows 0 unresolved vulnerabilities.
              There are 8 security hotspots that need review.

            kandi-License License

              waterdrop is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              waterdrop releases are available to install and integrate.
              waterdrop has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              waterdrop saves you 9959 person hours of effort in developing the same functionality from scratch.
              It has 20284 lines of code, 1869 functions and 259 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed waterdrop and discovered the below as its top functions. This is intended to give you an instant insight into waterdrop implemented functionality, and help decide if they suit your requirements.
            • Initialize nodes
            • Get the database table info
            • Get Distributed Engine from database
            • Extract sub config with fixed prefix
            • Initialize data source
            • Initializes table field information
            • Synchronously sends data to the Flink API
            • Get data from SparkContext
            • Restore a job from the master
            • Add a pipeline end callback
            • Open a file
            • Renders the configuration value
            • Prepares the schema for ingestion
            • Returns the JDBC type for the given column index
            • Converts the given data type to Java data type
            • Transforms the row type and returns the result
            • Transforms the row type into the output row container
            • Returns a new SimpleConfigObject with the given fallback
            • Returns the data type for the given column
            • Load sink config from plugin configuration
            • Closes the index
            • Closes the email
            • Polls from the source splits
            • Inject a field into the SQL statement
            • Reads all of the rows from the given path
            • Polls from source splits
            Get all kandi verified functions for this library.

            waterdrop Key Features

            No Key Features are available at this moment for waterdrop.

            waterdrop Examples and Code Snippets

            No Code Snippets are available at this moment for waterdrop.

            Community Discussions

            QUESTION

            Rectangle glitching, not moving with the rest
            Asked 2021-Feb-22 at 03:40
            import pygame
            import sys
            from pygame.sprite import Sprite
            class Settings:
                def __init__(self):
                    self.raindrop_speed = 3
                    self.raindrop_direction = -1
                    self.raindrop_dropseed = 3
                    self.backgroundcolor = (30,30,30)
            class Drop(Sprite):
                def __init__(self):
                    super().__init__()
                    self.image = pygame.image.load("raindrop.png")
                    self.rect = self.image.get_rect()
                    self.rect.y = self.rect.height
                    self.rect.x = self.rect.width
                    self.x_cord = self.rect.x
                    self.y_cord = self.rect.y
            
            class RainDrop:
                def __init__(self):
                    pygame.init()
                    self.screen = pygame.display.set_mode((1200,800))
                    self.settings = Settings()
                    self.backgroundcolor = self.settings.backgroundcolor
                    self.raindrops = pygame.sprite.Group()
                    self.screen_rect = self.screen.get_rect()
                    self._add_raindrops()
                def _add_raindrops(self):
                    new_raindrop = Drop()
                    drop_height = new_raindrop.rect.height 
                    drop_width = new_raindrop.rect.width
                    print(drop_width)
                    screen_space = self.screen_rect.width
                    screen_height_space = self.screen_rect.height
                    aviable_row_space = screen_height_space//(drop_height*2)
                    avivable_screen_space = screen_space - (drop_width*2)
                    amount_of_columns = avivable_screen_space//(drop_width*2)
                    self._add_columns(amount_of_columns,aviable_row_space)
                    
                def _add_columns(self,amount_of_columns,aviable_row_space):
                    for height_of_drops in range(aviable_row_space):
                        for number_of_drops in range(amount_of_columns):
                            drop = Drop()
                            drop.x_cord = (drop.rect.width *2)* number_of_drops
                            drop.y_cord =(drop.rect.height *2)* height_of_drops
                            drop.rect.x = drop.x_cord
                            drop.rect.y = drop.y_cord
                            self.raindrops.add(drop)
                def _bring_down_raindrops(self):
                    for drop in self.raindrops:
                        drop.y_cord += self.settings.raindrop_dropseed
                        drop.rect.y = drop.y_cord
                def _update_drops(self):
                    height_counter = 1
                    self.raindrops.update()
                    for drop in self.raindrops.copy():
                        drop.x_cord += self.settings.raindrop_direction * self.settings.raindrop_speed  
                        drop.rect.x = drop.x_cord
                        if drop.rect.right >= self.screen_rect.right:
                            self.settings.raindrop_direction = -1
                            self._bring_down_raindrops()
                        elif drop.rect.left <= 0:
                            self.settings.raindrop_direction = 1
                            self._bring_down_raindrops()
                        #if drop.rect.y >= self.screen_rect.height or drop.rect.y <= 0:
                        #    drop.rect.x = drop.rect.width
                         #   drop.y_cord = drop.rect.height 
                          #  drop.rect.y = drop.y_cord
                    print(height_counter)
                    print(self.raindrops)
                
                def _update_game(self):
                    self.screen.fill(self.backgroundcolor)
                    self.raindrops.draw(self.screen)
                    pygame.display.flip()
                def _check_events(self):
                    for event in pygame.event.get():
                        if event.type == pygame.KEYDOWN:
                            if event.key == pygame.K_q:
                                sys.exit()
                def run_game(self):
                    while True:
                        self._check_events()
                        self._update_drops()
                        self._update_game()
            
            if __name__ == "__main__":
                rd = RainDrop()
                rd.run_game()
            
            ...

            ANSWER

            Answered 2021-Feb-22 at 03:40

            Your problem is in what you do when you recognize that you've hit the edge of the screen. You do this when you find any drop that has gone off of the screen, and at that point, you reverse direction. The problem is, you've already moved some of the drops on the top row in one direction, but after you recognize the edge of the screen, you then go on to move the rest of the drops in the opposite direction in that same pass. This is how things get out of wack.

            What you want to do is note that you've hit the edge of the screen, but not do anything differently right away, so that you still deal with all of the drops on the screen the same way in that pass. After you've drawn all of the drops, you then change direction.

            Here's a version of _update_drops that will do this:

            Source https://stackoverflow.com/questions/66309661

            QUESTION

            AFRAME animations-- How to reuse animations
            Asked 2020-Sep-07 at 19:13

            I want an irregular animation like this(This is in case of a waterdrop):

            Drip

            nothing

            Drip

            Drip

            Drip

            nothing

            nothing

            Is there a way to do this or loop a really long animation of dripping?

            ...

            ANSWER

            Answered 2020-Sep-07 at 13:08

            One of the simplest ways I have found to do things like "tracked" animation is by using this stable repository

            https://github.com/protyze/aframe-alongpath-component

            Setup your water droplets alongpath and animate them with your own fixed x,y,z coordinates. Change my x,y,z's for the horse into a vertical. Unless you want to do something more complex, this I believe is one simple way.

            Source https://stackoverflow.com/questions/63758522

            QUESTION

            Discord.js | TypeError: Cannot read property '0' of undefined
            Asked 2020-Jul-21 at 13:50

            Okay so I'm trying to create a discord bot command (broadcast) and I want to get the args[0] as an ID to the broadcast channel, but when I try it this is what it logs:

            ...

            ANSWER

            Answered 2020-Jul-21 at 13:50

            Cannot read property '0' of undefined means that args is undefined.

            You need to define the args variable before using it.

            You can do something like this: const args = message.content.slice(PREFIX.length).trim().split(" ");

            Next time you see this kind of error, make sure to check which variable is affected by the undefined issue. ^

            For your index.js file, I should replace:

            Source https://stackoverflow.com/questions/63015319

            QUESTION

            gtkmm text on a picture
            Asked 2019-Jul-02 at 20:05

            I'd like to have a picture element in my gui with text on it. My goal is to load pictures (for example a waterdrop) and place text on it which stands for a measured humidity (values come from MQTT).

            What would be the best way to do this? I don't care if it's a label or any other kind of element (though I'm not happy with misusing a button for that). The text needs to be changable. Im very new to this framework so I didn't get the hang on it yet.

            Thank you!

            ...

            ANSWER

            Answered 2019-Jul-02 at 20:05

            This is an example code. It uses an overlay to stack two widgets, an image and a label:

            Source https://stackoverflow.com/questions/56839284

            QUESTION

            Text over picture
            Asked 2019-Jun-27 at 01:17

            Is it possible to create text displayed on a picture with nana?

            I tried this

            ...

            ANSWER

            Answered 2019-Jun-26 at 15:49

            Display your picture, then use nana::paint::graphics::string to write your text on top of the picture.

            This

            is produced by

            Source https://stackoverflow.com/questions/56759600

            QUESTION

            C++ class inherance, undefined reference to base class member fuction
            Asked 2018-Nov-27 at 10:51

            I am just learning c++ and am having trouble with inheritance, comming from a c# background I feel C++ inhertance to be a little more complicated.

            I have a base class UserInterface that has virtual and pure virtual methods :

            ...

            ANSWER

            Answered 2018-Nov-27 at 10:51
            1. ~LCD16x2() should be virtual.
            2. Do not redeclare methods in derived class, if you are not going to override them. Just remove their declaration from LCD16x2. If you are overriding, declare them as virtual in both base and derived class.

            Source https://stackoverflow.com/questions/53497787

            QUESTION

            PaperJs Add 2 raster as 2 symbols in the same project
            Asked 2018-Nov-04 at 10:40

            I have this project in paperjs:

            ...

            ANSWER

            Answered 2018-Nov-04 at 10:40

            There are some mistakes in your code:

            • The most important one, that make you think that the second raster doesn't work, is that you are creating the second raster with the variable url instead of url2. So both rasters use the same image as source...
            • You need to place the second symbol like you do with the first one otherwise it will never get rendered.
            • When iterating through active layer children, make sure to iterate over all children by using project.activeLayer.children.length (as you are placing count * 2 symbols).
            • When checking for bottom reaching items, use height instead of width.

            Here is a sketch demonstrating the solution.

            Source https://stackoverflow.com/questions/53135014

            QUESTION

            Seconds counter in the if statement
            Asked 2018-Feb-21 at 14:35

            I, I tried using Timer.scheduledTimer(withTimeInterval: 2, repeats: false, block: { (Timer) in but it do not works how I would like to. Here is me idea:

            ...

            ANSWER

            Answered 2018-Feb-21 at 14:29

            Try this:

            Take a variable time in your viewController:

            Source https://stackoverflow.com/questions/48907999

            QUESTION

            Add Icons to Layer Control in Leaflet R
            Asked 2017-Nov-11 at 05:39

            how to add icons to the layer control in package Leaflet R?. I made icons with the following code:

            ...

            ANSWER

            Answered 2017-Nov-11 at 05:36

            There is a relatively easy way to do this that uses the functionality of leaflet in r and doesn't rely on custom javascript controls: include html tags in your group names.

            Instead of naming a group: "Group A", name it:

            Source https://stackoverflow.com/questions/47227557

            QUESTION

            How to use UIImage in swift 3 the array comes nil?
            Asked 2017-Aug-11 at 06:51

            I have one array of png images.

            ...

            ANSWER

            Answered 2017-Aug-10 at 12:28

            Please try the below format

            Source https://stackoverflow.com/questions/45613649

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install waterdrop

            You can download it from GitHub.
            You can use waterdrop like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the waterdrop component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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