waterdrop | Waterdrop 是一个非常易用,高性能、支持实时流式和离线批处理的海量数据处理产品,架构于Apache Spark
kandi X-RAY | waterdrop Summary
kandi X-RAY | waterdrop Summary
Waterdrop 是一个非常易用,高性能、支持实时流式和离线批处理的海量数据处理产品,架构于Apache Spark 和 Apache Flink之上。.
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Top functions reviewed by kandi - BETA
- Initialize nodes
- Get the database table info
- Get Distributed Engine from database
- Extract sub config with fixed prefix
- Initialize data source
- Initializes table field information
- Synchronously sends data to the Flink API
- Get data from SparkContext
- Restore a job from the master
- Add a pipeline end callback
- Open a file
- Renders the configuration value
- Prepares the schema for ingestion
- Returns the JDBC type for the given column index
- Converts the given data type to Java data type
- Transforms the row type and returns the result
- Transforms the row type into the output row container
- Returns a new SimpleConfigObject with the given fallback
- Returns the data type for the given column
- Load sink config from plugin configuration
- Closes the index
- Closes the email
- Polls from the source splits
- Inject a field into the SQL statement
- Reads all of the rows from the given path
- Polls from source splits
waterdrop Key Features
waterdrop Examples and Code Snippets
Community Discussions
Trending Discussions on waterdrop
QUESTION
import pygame
import sys
from pygame.sprite import Sprite
class Settings:
def __init__(self):
self.raindrop_speed = 3
self.raindrop_direction = -1
self.raindrop_dropseed = 3
self.backgroundcolor = (30,30,30)
class Drop(Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("raindrop.png")
self.rect = self.image.get_rect()
self.rect.y = self.rect.height
self.rect.x = self.rect.width
self.x_cord = self.rect.x
self.y_cord = self.rect.y
class RainDrop:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((1200,800))
self.settings = Settings()
self.backgroundcolor = self.settings.backgroundcolor
self.raindrops = pygame.sprite.Group()
self.screen_rect = self.screen.get_rect()
self._add_raindrops()
def _add_raindrops(self):
new_raindrop = Drop()
drop_height = new_raindrop.rect.height
drop_width = new_raindrop.rect.width
print(drop_width)
screen_space = self.screen_rect.width
screen_height_space = self.screen_rect.height
aviable_row_space = screen_height_space//(drop_height*2)
avivable_screen_space = screen_space - (drop_width*2)
amount_of_columns = avivable_screen_space//(drop_width*2)
self._add_columns(amount_of_columns,aviable_row_space)
def _add_columns(self,amount_of_columns,aviable_row_space):
for height_of_drops in range(aviable_row_space):
for number_of_drops in range(amount_of_columns):
drop = Drop()
drop.x_cord = (drop.rect.width *2)* number_of_drops
drop.y_cord =(drop.rect.height *2)* height_of_drops
drop.rect.x = drop.x_cord
drop.rect.y = drop.y_cord
self.raindrops.add(drop)
def _bring_down_raindrops(self):
for drop in self.raindrops:
drop.y_cord += self.settings.raindrop_dropseed
drop.rect.y = drop.y_cord
def _update_drops(self):
height_counter = 1
self.raindrops.update()
for drop in self.raindrops.copy():
drop.x_cord += self.settings.raindrop_direction * self.settings.raindrop_speed
drop.rect.x = drop.x_cord
if drop.rect.right >= self.screen_rect.right:
self.settings.raindrop_direction = -1
self._bring_down_raindrops()
elif drop.rect.left <= 0:
self.settings.raindrop_direction = 1
self._bring_down_raindrops()
#if drop.rect.y >= self.screen_rect.height or drop.rect.y <= 0:
# drop.rect.x = drop.rect.width
# drop.y_cord = drop.rect.height
# drop.rect.y = drop.y_cord
print(height_counter)
print(self.raindrops)
def _update_game(self):
self.screen.fill(self.backgroundcolor)
self.raindrops.draw(self.screen)
pygame.display.flip()
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
sys.exit()
def run_game(self):
while True:
self._check_events()
self._update_drops()
self._update_game()
if __name__ == "__main__":
rd = RainDrop()
rd.run_game()
...ANSWER
Answered 2021-Feb-22 at 03:40Your problem is in what you do when you recognize that you've hit the edge of the screen. You do this when you find any drop that has gone off of the screen, and at that point, you reverse direction. The problem is, you've already moved some of the drops on the top row in one direction, but after you recognize the edge of the screen, you then go on to move the rest of the drops in the opposite direction in that same pass. This is how things get out of wack.
What you want to do is note that you've hit the edge of the screen, but not do anything differently right away, so that you still deal with all of the drops on the screen the same way in that pass. After you've drawn all of the drops, you then change direction.
Here's a version of _update_drops
that will do this:
QUESTION
I want an irregular animation like this(This is in case of a waterdrop):
Drip
nothing
Drip
Drip
Drip
nothing
nothing
Is there a way to do this or loop a really long animation of dripping?
...ANSWER
Answered 2020-Sep-07 at 13:08One of the simplest ways I have found to do things like "tracked" animation is by using this stable repository
https://github.com/protyze/aframe-alongpath-component
Setup your water droplets alongpath and animate them with your own fixed x,y,z coordinates. Change my x,y,z's for the horse into a vertical. Unless you want to do something more complex, this I believe is one simple way.
QUESTION
Okay so I'm trying to create a discord bot command (broadcast) and I want to get the args[0] as an ID to the broadcast channel, but when I try it this is what it logs:
...ANSWER
Answered 2020-Jul-21 at 13:50Cannot read property '0' of undefined
means that args
is undefined.
You need to define the args variable before using it.
You can do something like this: const args = message.content.slice(PREFIX.length).trim().split(" ");
Next time you see this kind of error, make sure to check which variable is affected by the undefined issue. ^
For your index.js file, I should replace:
QUESTION
I'd like to have a picture element in my gui with text on it. My goal is to load pictures (for example a waterdrop) and place text on it which stands for a measured humidity (values come from MQTT).
What would be the best way to do this? I don't care if it's a label or any other kind of element (though I'm not happy with misusing a button for that). The text needs to be changable. Im very new to this framework so I didn't get the hang on it yet.
Thank you!
...ANSWER
Answered 2019-Jul-02 at 20:05This is an example code. It uses an overlay to stack two widgets, an image and a label:
QUESTION
Is it possible to create text displayed on a picture with nana?
I tried this
...ANSWER
Answered 2019-Jun-26 at 15:49Display your picture, then use nana::paint::graphics::string
to write your text on top of the picture.
This
is produced by
QUESTION
I am just learning c++ and am having trouble with inheritance, comming from a c# background I feel C++ inhertance to be a little more complicated.
I have a base class UserInterface that has virtual and pure virtual methods :
...ANSWER
Answered 2018-Nov-27 at 10:51~LCD16x2()
should be virtual.- Do not redeclare methods in derived class, if you are not going to override them. Just remove their declaration from LCD16x2. If you are overriding, declare them as virtual in both base and derived class.
QUESTION
I have this project in paperjs:
...ANSWER
Answered 2018-Nov-04 at 10:40There are some mistakes in your code:
- The most important one, that make you think that the second raster doesn't work, is that you are creating the second raster with the variable
url
instead ofurl2
. So both rasters use the same image as source... - You need to place the second symbol like you do with the first one otherwise it will never get rendered.
- When iterating through active layer children, make sure to iterate over all children by using
project.activeLayer.children.length
(as you are placingcount * 2
symbols). - When checking for bottom reaching items, use
height
instead ofwidth
.
Here is a sketch demonstrating the solution.
QUESTION
I, I tried using Timer.scheduledTimer(withTimeInterval: 2, repeats: false, block: { (Timer) in
but it do not works how I would like to. Here is me idea:
ANSWER
Answered 2018-Feb-21 at 14:29Try this:
Take a variable time
in your viewController:
QUESTION
how to add icons to the layer control in package Leaflet R?. I made icons with the following code:
...ANSWER
Answered 2017-Nov-11 at 05:36There is a relatively easy way to do this that uses the functionality of leaflet in r and doesn't rely on custom javascript controls: include html tags in your group names.
Instead of naming a group: "Group A", name it:
QUESTION
I have one array of png images.
...ANSWER
Answered 2017-Aug-10 at 12:28Please try the below format
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install waterdrop
You can use waterdrop like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the waterdrop component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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