EditorTools | Tools that make creating kOS scripts
kandi X-RAY | EditorTools Summary
kandi X-RAY | EditorTools Summary
Tools that make creating kOS scripts easier.
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Top functions reviewed by kandi - BETA
- Derives a function from the given context
- Returns - 1
- Simplified method
- Import a Kerbo script
- Mark the imports
- Parse an instruction
- One operation
- Derives the expression from the power
- Adds the context
- Add expression context
- Computes the minus expression
- Returns the highlights for the given element type
- Returns the text of the expression
- Derive a function
- Returns the text of the item
- Performs write operation
- Creates an inliner for the given element
- Gets the indent
- Divides an element by the given number
- Evaluates this number with the given expression
- Returns the text of the function
- Gets the simple plus expression
- Gets the text
- Creates the resolvers
- Parse a function from Kerbo script
- Inline an element
EditorTools Key Features
EditorTools Examples and Code Snippets
Community Discussions
Trending Discussions on EditorTools
QUESTION
I have the following class structure:
...ANSWER
Answered 2021-Apr-17 at 04:46//CommandManager.ts
export class CommandManager {
name : string;
constructor() {
this.name =" I am a CommandManager";
}
}
QUESTION
I am creating a simple tilemap editor extention in unity because the default one lacks a lot of functionality my project needs. I am inheriting EditorWindow. When holding the left mouse button and dragging the mouse i want to place tiles in the scene (in editor mode).
The picture below illustrates what behavior i want.
The problem i face is how to recognize this event. This is the function for handling mouse input that i use:
...ANSWER
Answered 2020-Jul-22 at 21:25Alright so instead of inheriting EditorWindow i created a custom tool TileTool and put all the logic in there.
In its OnToolGUI (OnGUI equivalent?) i can disable the box selection:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install EditorTools
You can use EditorTools like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the EditorTools component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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