CanvasView | Android Application Library

 by   Korilakkuma Java Version: Current License: Non-SPDX

kandi X-RAY | CanvasView Summary

kandi X-RAY | CanvasView Summary

CanvasView is a Java library. CanvasView has no bugs, it has no vulnerabilities, it has build file available and it has low support. However CanvasView has a Non-SPDX License. You can download it from GitHub.

This library defines API for drawing application.
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            kandi-support Support

              CanvasView has a low active ecosystem.
              It has 164 star(s) with 71 fork(s). There are 22 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 19 open issues and 4 have been closed. On average issues are closed in 224 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of CanvasView is current.

            kandi-Quality Quality

              CanvasView has 0 bugs and 0 code smells.

            kandi-Security Security

              CanvasView has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CanvasView code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CanvasView has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              CanvasView releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              CanvasView saves you 522 person hours of effort in developing the same functionality from scratch.
              It has 1225 lines of code, 136 functions and 12 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed CanvasView and discovered the below as its top functions. This is intended to give you an instant insight into CanvasView implemented functionality, and help decide if they suit your requirements.
            • Handle an action .
            • Draw text .
            • Creates the paint
            • Handle action down .
            • Clear the history .
            • Creates the canvas view .
            • Gets the canvas view .
            Get all kandi verified functions for this library.

            CanvasView Key Features

            No Key Features are available at this moment for CanvasView.

            CanvasView Examples and Code Snippets

            No Code Snippets are available at this moment for CanvasView.

            Community Discussions

            QUESTION

            UIImage to URL with swift
            Asked 2022-Mar-23 at 08:35

            I have an UIImage generated from a CanvasView. I want to use the featureprintObservationForImage feature on it. However it seems to take a URL and I am trying to provide a UIImage, how can I get around this?

            Here is my code:

            ...

            ANSWER

            Answered 2022-Mar-23 at 08:35

            Assuming that you need to get a VNFeaturePrintObservation instance, you could request an image instead of a URL by using the VNImageRequestHandler.

            Assuming that featureprintObservationForImage method is (or looks something like this):

            Source https://stackoverflow.com/questions/71583452

            QUESTION

            Cannot find 'model' in scope
            Asked 2022-Mar-14 at 13:37
            @IBAction func recognizePressed(_ sender: UIButton) {
                    // Turn view into an image
                    let resultImage = UIImage.init(view: CanvasView)
                    let pixelBuffer = resultImage.pixelBufferGray(width: 224, height: 224)
                
                if #available(iOS 13.0, *) {
                    let model: hiraganaModel2 = try! hiraganaModel2(configuration: .init())
               
                } else {}
                    // Fallback on earlier versions
                
                    // output a Hiragana character
                    let output = try? model.prediction(Image: pixelBuffer!)
                    print(output.classLabel)
               }
            }
            
            ...

            ANSWER

            Answered 2022-Mar-14 at 12:53

            You can access the model only in the scope that's you declared. you can declare the below line outside the if condition.

            Source https://stackoverflow.com/questions/71468010

            QUESTION

            Disable button if PKCanvasView is empty
            Asked 2022-Jan-25 at 11:25

            I'm building a format using SwiftUI on which a user has to draw a signature, and must not be allowed to move forward if the PKCanvasView is empty. I'm trying to disable the next button by using: .disabled(pkCanvasView.drawing.bounds.isEmpty)but this condition always return true so the button is always disable. But if I try the following, it seems the condition is working.

            ...

            ANSWER

            Answered 2022-Jan-25 at 11:25

            You need to implement the coordinator pattern with a PKCanvasView delegate.

            Source https://stackoverflow.com/questions/70842206

            QUESTION

            How do I create a PKDrawing programmatically, from CGPoints?
            Asked 2021-Dec-08 at 11:35

            I've watched this WWDC session as well as its sample project: https://developer.apple.com/documentation/pencilkit/inspecting_modifying_and_constructing_pencilkit_drawings

            However, when I try to plot CGPoints on my drawing canvas, nothing shows up.

            Here's my setup:

            ...

            ANSWER

            Answered 2021-Dec-08 at 11:35

            I figured that the problem was on the size of my stroke. This will work:

            Source https://stackoverflow.com/questions/70274330

            QUESTION

            Mouse events are not triggered in Avalonia user control
            Asked 2021-Dec-01 at 05:51

            I'm trying to add Pan and Zoom to custom user control in Avalonia 0.10.10 using mouse wheel and mouse move events.

            Standard avalonia template

            ...

            ANSWER

            Answered 2021-Dec-01 at 05:51

            UserControl is invisible for hit test (pointer input) for obvious reasons to avoid it being blocking input from any other control behind it. But you can easily make it visible for hit test by making it "visible" - set Background to non-null value. For example, "Transparent".

            Source https://stackoverflow.com/questions/70115735

            QUESTION

            Calling Method on Child View in SwiftUI
            Asked 2021-Oct-28 at 04:02

            I have an ImageEditView that contains an ImageCanvasView and an ImageCaptureButton.

            Ideally, I want ImageCaptureButton to call a method on ImageCanvasView called takeScreenshot.

            How do I achieve this in SwiftUI? I've been thinking of trying to save ImageCanvasView into a variable in ImageEditView so that my ImageCaptureButton can then call its method, but SwiftUI's declarative nature means this isn't possible.

            ----- EDIT below -----

            The flow is as follows:

            1. ImageSelectView (user selects an image)
            2. ImageEditView (user edits an image) - this view contains ImageCanvasView and ImageCaptureButton
            3. ImageShareView (user shares the image)

            The following is ImageEditView

            ...

            ANSWER

            Answered 2021-Oct-28 at 04:02

            You are in the right direction. By creating var of the view, you can call the function. Here is the example demo

            Source https://stackoverflow.com/questions/69728255

            QUESTION

            How to add a view so it's between navigation toolbar and tab bar
            Asked 2021-Sep-17 at 18:47

            I'm trying to add a view (a drawing canvas) so it takes up all the space between a navigation toolbar at the top and the bottom tab bar.

            So far I've got what's in the below screenshot:

            As you can see, the canvas is 'bleeding' into the navigation toolbar, and not extending all the way down to the bottom tab bar.

            My code:

            ...

            ANSWER

            Answered 2021-Sep-17 at 18:47

            You are explicitly setting the frame height to 200:

            Source https://stackoverflow.com/questions/69227764

            QUESTION

            Enable different States inside of buttons SwiftUI
            Asked 2021-Aug-17 at 11:23

            Problem:

            Within a button I have states which do different things for example hide the tools and the navigation but for some reason I can't show the pencil panel after these views are hidden, any ideas?

            ...

            ANSWER

            Answered 2021-Aug-17 at 11:23

            Maybe you should use .zindex for that

            Source https://stackoverflow.com/questions/68816022

            QUESTION

            iOS PencilKit not drawing on the PKCanvasView
            Asked 2021-Aug-10 at 05:01

            In iOS Simulator, I've followed the basic steps to include PencilKit into my view controller. I got the toolKit in the UI but couldn't draw.. Not sure what I'm missing here. Sharing my code which I tried.

            ...

            ANSWER

            Answered 2021-Aug-10 at 05:01

            This should fix your issue:

            Source https://stackoverflow.com/questions/68501442

            QUESTION

            How can I directly draw an SKPath from SVG string on screen arbitrarily in SkiaSharp?
            Asked 2021-Jun-23 at 17:19

            I am building an application which can send and receive skia sharp drawings. The SKPath is serialized into SVG format and sent. The receiving end then must deserialize and draw the SKPath from the SVG string. However, it seems impossible to do this outside the OnCanvasViewPaintSurface event.

            I am currently trying to do this in the finger paint example in the Xamarin examples solution. The DrawTestLine method should draw a little freehand line I drew and serialized into SVG. In reality it runs with no exceptions but draws nothing on the screen.

            Any help to get this to work is massively appreciated.

            See my modifications below:

            ...

            ANSWER

            Answered 2021-Jun-23 at 17:19
            using System;
            using System.Collections.Generic;
            
            using Xamarin.Forms;
            
            using TouchTracking;
            
            using SkiaSharp;
            using SkiaSharp.Views.Forms;
            
            namespace SkiaSharpFormsDemos.Paths
            {
                public partial class FingerPaintPage : ContentPage
                {
                    Dictionary inProgressPaths = new Dictionary();
                    List completedPaths = new List();
                    SKBitmap bitmap;
            
                    SKPaint paint = new SKPaint
                    {
                        Style = SKPaintStyle.Stroke,
                        Color = SKColors.Blue,
                        StrokeWidth = 10,
                        StrokeCap = SKStrokeCap.Round,
                        StrokeJoin = SKStrokeJoin.Round
                    };
            
                    SKPath testPath = SKPath.ParseSvgPathData("M851.953 371.006L865.957 438.527L874.922 462.995L880.957 453.997L884.941 441.011L893.965 427.874L895.957 418.233L900.938 415.006L902.93 405.02L898.945 403.998");
            
                    public FingerPaintPage()
                    {
                        InitializeComponent();
                        DrawTestLine();
                    }
            
                    private void DrawTestLine()
                    {
                        canvasView.InvalidateSurface();
                    }
            
                    void OnTouchEffectAction(object sender, TouchActionEventArgs args)
                    {
                        switch (args.Type)
                        {
                            case TouchActionType.Pressed:
                                if (!inProgressPaths.ContainsKey(args.Id))
                                {
                                    SKPath path = new SKPath();
                                    path.MoveTo(ConvertToPixel(args.Location));
                                    inProgressPaths.Add(args.Id, path);
                                    canvasView.InvalidateSurface();
                                }
                                break;
            
                            case TouchActionType.Moved:
                                if (inProgressPaths.ContainsKey(args.Id))
                                {
                                    SKPath path = inProgressPaths[args.Id];
                                    path.LineTo(ConvertToPixel(args.Location));
                                    canvasView.InvalidateSurface();
                                }
                                break;
            
                            case TouchActionType.Released:
                                if (inProgressPaths.ContainsKey(args.Id))
                                {
                                    completedPaths.Add(inProgressPaths[args.Id]);
                                    inProgressPaths.Remove(args.Id);
                                    canvasView.InvalidateSurface();
                                }
                                break;
            
                            case TouchActionType.Cancelled:
                                if (inProgressPaths.ContainsKey(args.Id))
                                {
                                    inProgressPaths.Remove(args.Id);
                                    canvasView.InvalidateSurface();
                                }
                                break;
                        }
                    }
            
                    void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)
                    {           
                        bitmap = new SKBitmap((int)canvasView.CanvasSize.Width, (int)canvasView.CanvasSize.Height);
                        var canvas = new SKCanvas(bitmap);
                        canvas.Clear();
                        canvas.DrawPath(testPath, paint);
            
                        args.Surface.Canvas.DrawBitmap(bitmap, 0, 0);
            
                        canvas.Clear();
            
                        foreach (SKPath path in completedPaths)
                        {
                            canvas.DrawPath(path, paint);
                        }
            
                        foreach (SKPath path in inProgressPaths.Values)
                        {
                            canvas.DrawPath(path, paint);
                        }
                    }
            
                    SKPoint ConvertToPixel(Point pt)
                    {
                        return new SKPoint((float)(canvasView.CanvasSize.Width * pt.X / canvasView.Width),
                                           (float)(canvasView.CanvasSize.Height * pt.Y / canvasView.Height));
                    }
                }
            }
            

            Source https://stackoverflow.com/questions/68103914

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CanvasView

            You can download it from GitHub.
            You can use CanvasView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the CanvasView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/Korilakkuma/CanvasView.git

          • CLI

            gh repo clone Korilakkuma/CanvasView

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            git@github.com:Korilakkuma/CanvasView.git

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