CanvasView | Android Application Library
kandi X-RAY | CanvasView Summary
kandi X-RAY | CanvasView Summary
This library defines API for drawing application.
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Top functions reviewed by kandi - BETA
- Handle an action .
- Draw text .
- Creates the paint
- Handle action down .
- Clear the history .
- Creates the canvas view .
- Gets the canvas view .
CanvasView Key Features
CanvasView Examples and Code Snippets
Community Discussions
Trending Discussions on CanvasView
QUESTION
I have an UIImage
generated from a CanvasView
.
I want to use the featureprintObservationForImage
feature on it. However it seems to take a URL and I am trying to provide a UIImage, how can I get around this?
Here is my code:
...ANSWER
Answered 2022-Mar-23 at 08:35Assuming that you need to get a VNFeaturePrintObservation
instance, you could request an image instead of a URL by using the VNImageRequestHandler
.
Assuming that featureprintObservationForImage
method is (or looks something like this):
QUESTION
@IBAction func recognizePressed(_ sender: UIButton) {
// Turn view into an image
let resultImage = UIImage.init(view: CanvasView)
let pixelBuffer = resultImage.pixelBufferGray(width: 224, height: 224)
if #available(iOS 13.0, *) {
let model: hiraganaModel2 = try! hiraganaModel2(configuration: .init())
} else {}
// Fallback on earlier versions
// output a Hiragana character
let output = try? model.prediction(Image: pixelBuffer!)
print(output.classLabel)
}
}
...ANSWER
Answered 2022-Mar-14 at 12:53You can access the model only in the scope that's you declared. you can declare the below line outside the if condition.
QUESTION
I'm building a format using SwiftUI
on which a user has to draw a signature, and must not be allowed to move forward if the PKCanvasView
is empty. I'm trying to disable the next button by using: .disabled(pkCanvasView.drawing.bounds.isEmpty)
but this condition always return true
so the button is always disable. But if I try the following, it seems the condition is working.
ANSWER
Answered 2022-Jan-25 at 11:25You need to implement the coordinator pattern with a PKCanvasView delegate.
QUESTION
I've watched this WWDC session as well as its sample project: https://developer.apple.com/documentation/pencilkit/inspecting_modifying_and_constructing_pencilkit_drawings
However, when I try to plot CGPoints on my drawing canvas, nothing shows up.
Here's my setup:
...ANSWER
Answered 2021-Dec-08 at 11:35I figured that the problem was on the size of my stroke. This will work:
QUESTION
I'm trying to add Pan and Zoom to custom user control in Avalonia 0.10.10 using mouse wheel and mouse move events.
Standard avalonia template
...ANSWER
Answered 2021-Dec-01 at 05:51UserControl is invisible for hit test (pointer input) for obvious reasons to avoid it being blocking input from any other control behind it. But you can easily make it visible for hit test by making it "visible" - set Background to non-null value. For example, "Transparent".
QUESTION
I have an ImageEditView
that contains an ImageCanvasView
and an ImageCaptureButton
.
Ideally, I want ImageCaptureButton
to call a method on ImageCanvasView
called takeScreenshot
.
How do I achieve this in SwiftUI? I've been thinking of trying to save ImageCanvasView
into a variable in ImageEditView
so that my ImageCaptureButton
can then call its method, but SwiftUI's declarative nature means this isn't possible.
----- EDIT below -----
The flow is as follows:
- ImageSelectView (user selects an image)
- ImageEditView (user edits an image) - this view contains ImageCanvasView and ImageCaptureButton
- ImageShareView (user shares the image)
The following is ImageEditView
...ANSWER
Answered 2021-Oct-28 at 04:02You are in the right direction. By creating var of the view, you can call the function. Here is the example demo
QUESTION
I'm trying to add a view (a drawing canvas) so it takes up all the space between a navigation toolbar at the top and the bottom tab bar.
So far I've got what's in the below screenshot:
As you can see, the canvas is 'bleeding' into the navigation toolbar, and not extending all the way down to the bottom tab bar.
My code:
...ANSWER
Answered 2021-Sep-17 at 18:47You are explicitly setting the frame height to 200:
QUESTION
Problem:
Within a button I have states which do different things for example hide the tools and the navigation but for some reason I can't show the pencil panel after these views are hidden, any ideas?
...ANSWER
Answered 2021-Aug-17 at 11:23Maybe you should use .zindex
for that
QUESTION
In iOS Simulator, I've followed the basic steps to include PencilKit into my view controller. I got the toolKit in the UI but couldn't draw.. Not sure what I'm missing here. Sharing my code which I tried.
...ANSWER
Answered 2021-Aug-10 at 05:01This should fix your issue:
QUESTION
I am building an application which can send and receive skia sharp drawings. The SKPath is serialized into SVG format and sent. The receiving end then must deserialize and draw the SKPath from the SVG string. However, it seems impossible to do this outside the OnCanvasViewPaintSurface event.
I am currently trying to do this in the finger paint example in the Xamarin examples solution. The DrawTestLine method should draw a little freehand line I drew and serialized into SVG. In reality it runs with no exceptions but draws nothing on the screen.
Any help to get this to work is massively appreciated.
See my modifications below:
...ANSWER
Answered 2021-Jun-23 at 17:19using System;
using System.Collections.Generic;
using Xamarin.Forms;
using TouchTracking;
using SkiaSharp;
using SkiaSharp.Views.Forms;
namespace SkiaSharpFormsDemos.Paths
{
public partial class FingerPaintPage : ContentPage
{
Dictionary inProgressPaths = new Dictionary();
List completedPaths = new List();
SKBitmap bitmap;
SKPaint paint = new SKPaint
{
Style = SKPaintStyle.Stroke,
Color = SKColors.Blue,
StrokeWidth = 10,
StrokeCap = SKStrokeCap.Round,
StrokeJoin = SKStrokeJoin.Round
};
SKPath testPath = SKPath.ParseSvgPathData("M851.953 371.006L865.957 438.527L874.922 462.995L880.957 453.997L884.941 441.011L893.965 427.874L895.957 418.233L900.938 415.006L902.93 405.02L898.945 403.998");
public FingerPaintPage()
{
InitializeComponent();
DrawTestLine();
}
private void DrawTestLine()
{
canvasView.InvalidateSurface();
}
void OnTouchEffectAction(object sender, TouchActionEventArgs args)
{
switch (args.Type)
{
case TouchActionType.Pressed:
if (!inProgressPaths.ContainsKey(args.Id))
{
SKPath path = new SKPath();
path.MoveTo(ConvertToPixel(args.Location));
inProgressPaths.Add(args.Id, path);
canvasView.InvalidateSurface();
}
break;
case TouchActionType.Moved:
if (inProgressPaths.ContainsKey(args.Id))
{
SKPath path = inProgressPaths[args.Id];
path.LineTo(ConvertToPixel(args.Location));
canvasView.InvalidateSurface();
}
break;
case TouchActionType.Released:
if (inProgressPaths.ContainsKey(args.Id))
{
completedPaths.Add(inProgressPaths[args.Id]);
inProgressPaths.Remove(args.Id);
canvasView.InvalidateSurface();
}
break;
case TouchActionType.Cancelled:
if (inProgressPaths.ContainsKey(args.Id))
{
inProgressPaths.Remove(args.Id);
canvasView.InvalidateSurface();
}
break;
}
}
void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)
{
bitmap = new SKBitmap((int)canvasView.CanvasSize.Width, (int)canvasView.CanvasSize.Height);
var canvas = new SKCanvas(bitmap);
canvas.Clear();
canvas.DrawPath(testPath, paint);
args.Surface.Canvas.DrawBitmap(bitmap, 0, 0);
canvas.Clear();
foreach (SKPath path in completedPaths)
{
canvas.DrawPath(path, paint);
}
foreach (SKPath path in inProgressPaths.Values)
{
canvas.DrawPath(path, paint);
}
}
SKPoint ConvertToPixel(Point pt)
{
return new SKPoint((float)(canvasView.CanvasSize.Width * pt.X / canvasView.Width),
(float)(canvasView.CanvasSize.Height * pt.Y / canvasView.Height));
}
}
}
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No vulnerabilities reported
Install CanvasView
You can use CanvasView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the CanvasView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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