XAudio | origin commit | Hacking library

 by   LucasXu01 Java Version: Current License: No License

kandi X-RAY | XAudio Summary

kandi X-RAY | XAudio Summary

XAudio is a Java library typically used in Security, Hacking, Symfony applications. XAudio has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

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            kandi-support Support

              XAudio has a low active ecosystem.
              It has 41 star(s) with 8 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              XAudio has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of XAudio is current.

            kandi-Quality Quality

              XAudio has no bugs reported.

            kandi-Security Security

              XAudio has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              XAudio does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              XAudio releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed XAudio and discovered the below as its top functions. This is intended to give you an instant insight into XAudio implemented functionality, and help decide if they suit your requirements.
            • Internal loop
            • Send short data to the wave time
            • Calculate real volume
            • Retrieves an AudioTrack instance from the RadioPlayer
            • Resolves the recorder
            • Encodes the given read buffer to the given file output stream
            • Start recording
            • Write wav file header
            • Copy a list
            • Resolve the wave data
            • Deep copy
            • Seek to the given time
            • Initialize the listener
            • Resolve stop menu
            • Start notification
            • Create item
            • On AudioFocus change
            • Resolves pause button
            • Called when receiving audio
            • Create the View
            • Initializes the waveView
            • Initializes the bt
            • Update color color
            • Initialize wave view
            • On bind view holder
            • Initializes the music manager
            Get all kandi verified functions for this library.

            XAudio Key Features

            No Key Features are available at this moment for XAudio.

            XAudio Examples and Code Snippets

            No Code Snippets are available at this moment for XAudio.

            Community Discussions

            QUESTION

            DirectXTK 3D audio uses only left channel
            Asked 2021-Apr-15 at 05:29

            I've decided to try the DirectXTK12 audio and it's working fine except for the 3D sound. I'm following the guide from wiki but the sound is always in the left speaker no matter how I position the listener/emitter. What's wrong? My code looks like this:

            ...

            ANSWER

            Answered 2021-Apr-11 at 07:51

            I've fixed the issue by converting used Sound.wav to mono (1 channel) sound.

            Source https://stackoverflow.com/questions/66841890

            QUESTION

            Does XAudio ship with Windows 7 or not?
            Asked 2019-Dec-06 at 10:12

            I want to develop against a low-level audio API that I can expect to already be on Windows 7.

            This link: XAudio2 Versions

            says (emphasis mine)

            XAudio2 is a cross-platform API that has shipped for use on Xbox 360 as well as versions of Windows, including Windows XP, Windows Vista, Windows 7

            But it also says:

            XAudio 2.7 and earlier (Windows 7)

            All previous versions of XAudio2 for use in apps have been provided as redistributable DLLs in the DirectX SDK.

            So which is it? Is it on Windows 7 by default, or do I need to distribute DirectX with my installer? Or, since Windows 7 apparently includes DirectX 11 though I haven't found an official source for that information, perhaps I just need to develop against the legacy DirectX API but won't need to include its distributables?

            ...

            ANSWER

            Answered 2019-Dec-06 at 10:12

            This is already answered by the rest of the MSDN page:

            XAudio2 version 2.9 ships as part of Windows 10, XAUDIO2_9.DLL, alongside XAudio2.8 to support older applications, and does not require redistribution.

            XAudio2 version 2.8 ships today as a system component in Windows 8, XAUDIO2_8.DLL. It is available “inbox” and does not require redistribution with an app. We recommend to use the Windows Software Development Kit (SDK) for Windows 8 to develop against XAudio2; the Windows SDK for Windows 8 contains the necessary header and import library for statically linking against XAUDIO2_8.DLL.

            All previous versions of XAudio2 for use in apps have been provided as redistributable DLLs in the DirectX SDK. The first version of XAudio2, XAudio2 2.0, shipped in the March 2008 release of the DirectX SDK. The last version to ship in the DirectX SDK was XAudio2 2.7, available in the last release of the DirectX SDK in June 2010.

            TL;DR: XAudio is not included with Windows 7. XAudio 2.7 is the last version that supports Windows 7. Use of XAudio 2.7 requires the legacy DirectX SDK and the legacy DirectSetup End-User Runtime Redist package.

            See XAudio2 and Windows 8, The Zombie DirectX SDK and Not So Direct Setup

            UPDATE: There's now a way to use the latest XAudio 2.9 on Windows 7. See Microsoft Docs.

            Source https://stackoverflow.com/questions/49514432

            QUESTION

            DirectX SDK June 2010 : XAudio2 crashes on every app exit
            Asked 2019-Dec-06 at 10:11

            I'm developping a C++ game engine based on Direct3D 9 and XAudio 2.7. And I have the same problem everytime I exit my test game : XAudio crashes. I'm sure it's this particular component that is causing the problem because when I remove the call to initialization, the game quits without any problems.

            Exception box

            I don't know why, I've set up all the base code (initialization, mastering voice, audio components, clear all buffers and shutdown with ->Release();), tried with and without XAudio 3D...

            If you've already experienced that, you're welcome to help. Thanks.

            I'm running Windows 10 Pro 64-bits

            Code :

            ...

            ANSWER

            Answered 2019-Dec-06 at 10:11

            A key thing to remember about XAudio2 is that a lot of the functionality is async, and you the app developer are responsible for keeping the source audio memory 'alive' until XAudio2 is done with it. As such, you have to be very careful about lifetimes and shutdown.

            You might want to take a look at DirectX Tool Kit for Audio which has a basic audio manager and playback system for XAudio2.

            The issue you are describing sounds a lot like this lifetime issue with XAudio 2.7: See this blog post for the details and workaround.

            There's not a lot of value in support Windows Vista, but Windows 7 Service Pack 1 still requires using XAudio 2.7 and the legacy DirectX SDK and the legacy DirectSetup REDIST. If your minimum was Windows 8.x or Windows 10, then you could count on XAudio 2.8 or 2.9 being available as part of the OS. For the details here, see this blog post.

            UPDATE There's now a way to use the latest XAudio 2.9 on Windows 7. See Microsoft Docs.

            Source https://stackoverflow.com/questions/56091616

            QUESTION

            XAudio2 - Cracking output when using a dynamic buffer
            Asked 2017-Oct-23 at 07:07

            To provide a little bit of context. I am trying to output live audio from a camera in my c# application. After doing some research it seems pretty obvious to do it in a c++ managed dll. I chose the XAudio2 api because it should be pretty easy to implement and use with dynamic audio content.

            So the idea is to create the XAudio device in c++ with an empty buffer and push in the audio from the c# code side. The audio chunks are pushed every 50ms because I want to keep the latency as small as possible.

            ...

            ANSWER

            Answered 2017-Oct-23 at 06:30

            XAudio2 does not copy the source data buffer at the time you submit it via SubmitSourceBuffer. You must keep that data (which is in your application memory) valid, and the buffer allocated for the entire time that XAudio2 will need to read out of it to process the data. This is done for efficiency to avoid the need for an extra copy, but puts the multi-threaded burden of keeping the memory available until it's done playing on you. That also means you can't modify the playing buffer.

            Your current code is just reusing the same buffer which is causing the popping as you change the data while it's play. You can solve this with having 2 or three buffers you rotate between. A XAudio2 Source Voice has status information you can use to determine when it's done playing a buffer, or you can register for explicit callbacks which tell you when the buffer is no longer being used.

            See DirectX Tool Kit for Audio and classic XAudio2 samples for examples of using XAudio2.

            Source https://stackoverflow.com/questions/46831684

            QUESTION

            Ajax Form Submit appends query strings to url and reloads page
            Asked 2017-Sep-11 at 01:07

            I have an ajax script that submits a form on button click, the script appends the form data to the URL while submitting which isn't safe by any standard, the script works well for other forms except the one am currently debugging. just reloads the page with an annoyingly long URL.

            edited: added form method ="post" to the form but still not working. solve url issue though

            this is my ajax script:

            ...

            ANSWER

            Answered 2017-Sep-11 at 01:07

            Don't forget to add an event.preventDefault() line to avoid having the browser perform the default behavior, which is reloading page on submit.

            Try something like

            Source https://stackoverflow.com/questions/46146590

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install XAudio

            You can download it from GitHub.
            You can use XAudio like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the XAudio component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone LucasXu01/XAudio

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