Locks | source code for Locks , a small , but unique Minecraft mod

 by   Melonslise Java Version: Current License: No License

kandi X-RAY | Locks Summary

kandi X-RAY | Locks Summary

Locks is a Java library. Locks has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

The source code for Locks, a small, but unique Minecraft mod that introduces flexible and universal locks which can be dynamically attached to multiple blocks of any kind, including other mods, a fun lock picking mechanic as well as lots of other little, but useful tools and utilities.
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            kandi-support Support

              Locks has a low active ecosystem.
              It has 11 star(s) with 9 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 13 open issues and 71 have been closed. On average issues are closed in 193 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Locks is current.

            kandi-Quality Quality

              Locks has no bugs reported.

            kandi-Security Security

              Locks has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Locks does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Locks releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Locks and discovered the below as its top functions. This is intended to give you an instant insight into Locks implemented functionality, and help decide if they suit your requirements.
            • Inserts a new item in a given slot
            • Get the itemStack of the specified slot
            • Sets the stack in a given slot
            • Remove lockable
            • Provides a list of contained chunks using the given function
            • Handles a right click event
            • Determines if the ItemStack contains the given id
            • Open the lock
            • Sets whether the component is locked
            • Place the given block in a world
            • Transform a block position
            • Place a lock on a block
            • Renders the overlay
            • Open the lock on a player
            • Extract an item from a slot
            • Deserialize a List of Lockable
            • Assemble the ItemsStack into ItemStack
            • Fills the Minecraft block
            • Render the background drawable
            • Add lockable
            • Handles the picker
            • This method is used to add victim trades
            • Handle a lockable packet
            • Checks to see if the items in the inventory is blocked
            • Moves the itemStack to the specified index
            • Sends a block updated event
            Get all kandi verified functions for this library.

            Locks Key Features

            No Key Features are available at this moment for Locks.

            Locks Examples and Code Snippets

            No Code Snippets are available at this moment for Locks.

            Community Discussions

            QUESTION

            Insert to specific Sheet Name based on form input data
            Asked 2021-Jun-16 at 03:23

            I wanted to insert my data to a specific sheet name based on form input value of "svdate":

            ...

            ANSWER

            Answered 2021-Jun-16 at 02:12

            I thought that in your situation, it is required to retrieve 6/17 from 06/17/2021. For this, how about the following modification?

            Modified script:

            In this case, please modify doPost as follows.

            From:

            Source https://stackoverflow.com/questions/67995123

            QUESTION

            How to iterate through a range and build a "table" based on a criteria, using Google Apps Script?
            Asked 2021-Jun-15 at 02:21

            I got the following table to populate (range D6:J15) as I search the data in another sheet, based on a date criteria found in row 4:

            This is where I'm to look for the data, considering Col A as the basis for the criteria:

            My difficulty is to concatenate the data, as they meet the criteria.

            This is the code I'm working on:

            ...

            ANSWER

            Answered 2021-Jun-14 at 06:11

            It is unclear why you would need to resort to scripting to look up those values, when a filter() formula would seem capable to do the same. Try this formula in cell D6:

            =sum( iferror( filter(PrevProdDB2!$E$2:$E, PrevProdDB2!$B$2:$B = $A6, PrevProdDB2!$H$2:$H = $B$4, PrevProdDB2!$I$2:$I = D$4) ) )

            Source https://stackoverflow.com/questions/67962975

            QUESTION

            Update Google Sheet Row based on ID value (I use Javascript to insert the payload to my sheet)
            Asked 2021-Jun-14 at 02:46

            I wanted to update the entire row with new submitted data based on ID. I have a form on my page that sends the data to my sheet using Javascript.

            Here's the simple script that sends based on input ID:

            ...

            ANSWER

            Answered 2021-Jun-14 at 02:46

            I believe your goal as follows.

            • When the form is submitted, you want to search id from the column "A" of "Sheet1".
            • When the submitted ID is existing in the column "A" of "Sheet1", you want to update the same row with the submitted values.
            • When the submitted ID is not existing in the column "A" of "Sheet1", you want to append the submitted values.

            In this case, how about the following modification?

            From:

            Source https://stackoverflow.com/questions/67963395

            QUESTION

            Angular install doesn't recognize node
            Asked 2021-Jun-12 at 16:10

            I have been trying to install Angular but everytime this part:

            @angular/cli@12.0.3 postinstall C:\Users\Marco\AppData\Roaming\npm\node_modules@angular\cli

            node ./bin/postinstall/script.js

            Seems to throw an error. I'm not sure if I need this to work or not so I'll leave the last couple lines of the log here.

            ...

            ANSWER

            Answered 2021-Jun-12 at 16:10

            I fixed it by going to the actual file location of script.js and running the node command with that path. Like this:

            node AppData/Roaming/npm/node_modules/@angular/cli/bin/postinstall/script.js

            Actually that only helped a little bit. The problem was I was trying to install Angular using ConEmu GitBash and I should've been using cmd.

            Source https://stackoverflow.com/questions/67913160

            QUESTION

            Deadlock-free locking multiple locks in Go
            Asked 2021-Jun-11 at 09:51

            Is there a proven programmatic way to achieve mutual exclusion of multiple Mutexes / Locks / whatever in Golang? Eg.

            ...

            ANSWER

            Answered 2021-Jun-11 at 09:51

            So is there any way to acquire those locks only if all of them are available?

            No. Not with standard library mutex at least. There is no way to "check" if a lock is available, or "try" acquiring a lock. Every call of Lock() will block until locking is successful.

            The implementation of mutex relies on atomic operations which only act on a single value at once. In order to achieve what you describe, you'd need some kind of "meta locking" where execution of the lock and unlock methods are themselves protected by a lock, but this probably isn't necessary just to have correct and safe locking in your program:

            Penelope Stevens' comment explains correctly: As long as the order of acquisition is consistent between different goroutines, you won't get deadlocks, even for arbitrary subsets of the locks, if each goroutine eventually releases the locks it acquires.

            If the structure of your program provides some obvious locking order, then use that. If not, you can create your own special mutex type that has intrinsic ordering.

            Source https://stackoverflow.com/questions/67878753

            QUESTION

            When to cleanup after socket deletion
            Asked 2021-Jun-10 at 16:01

            I am writing a small TCP sockets "library", and I ran into much trouble.

            When something happens to the socket that causes it to be instantly closed and freed (regardless of background lingering, talking about user space here), which is only done within a locked mutex since the application I'm writing is multi-threaded, I need a way to tell all the other (potentially) waiting threads (on the same mutex) that want to do something with the socket: "I'm terribly sorry, but the socket has been destroyed and you cannot access it" so that they don't cause any segmentation fault or such.

            The idea I had was: the mutex was part of the socket (socket = a structure that contains multiple things, including a mutex and a file descriptor) so I couldn't quite free the socket if other threads were waiting for it (undefined behavior), so the possible solution is to allocate the mutex, free the socket but not the mutex, set some flag (in the allocated memory) saying that the socket has been closed, and a counter so that the last thread waking up and getting notified that it cannot use the socket unlocks and destroys the mutex and frees the memory allocated. The mutex can still be accessed without segfault if we just store its pointer before acquiring the mutex (and the pointer won't ever change).

            This solution has a fundamental problem though - what if between unlocking the mutex and freeing it by the last holder, the thread gets preempted and another one locks the mutex again (since you NEED to check socket-related stuff after you acquire the lock, so no way of knowing it got destroyed, unless you maybe use an atomic variable but then again, checking the atomic variable and locking the mutex as a whole are not an atomic operation). Or if you try to access the mutex on the already-freed socket. Undefined behavior emerges.

            Any ideas how to solve this problem? I.e. how to destroy a socket so that other threads know about it to quit safely, and there are no race conditions? By quitting I mean aborting the socket function they were in, not cancelling or stopping the threads themselves.

            ...

            ANSWER

            Answered 2021-Jun-10 at 16:01

            I could not find a feasible solution of "auto-detecting" when the resources aren't in use (either some kind of a garbage collection, or a timeout since the last call made for that socket, e.g. if the application doesn't do anything with the socket for a minute after it closed, release its resources). That is why I decided to have some reference, look at other things dealing with the problem.

            The first very obvious was the kernel itself. If the socket closes, the kernel informs the application of it happening, but only cleans up the socket once the application calls close(). I think it really is the best way of dealing with this problem, nonetheless it adds some additional responsibility to the application.

            Source https://stackoverflow.com/questions/67889925

            QUESTION

            OnTriggerEnter() and OnCollisionEnter() not working with character controller
            Asked 2021-Jun-10 at 15:47

            I have a capsule object with Camera on it. Capsule has capsule collider with mesh, character controller. cylinder object (coin) is box collider with is trigger option being on. OnTriggerObject method doesn't help to destoy the coin object. Even used OnCollisionEnter, eventually have the same result. Also tried with rigidbody added to the player object and removed from coin object. Even don't remember what I tried on. Here is script attached to capsule object:

            ...

            ANSWER

            Answered 2021-Jun-08 at 17:48

            Collision to work needs at least one rigidbody component, so attach rigidbody, check layers (Project Settings -> Physics)

            Also read this: collisions unity

            With normal, non-trigger collisions, there is an additional detail that at least one of the objects involved must have a non-kinematic Rigidbody (ie, Is Kinematic must be switched off). If both objects are kinematic Rigidbodies then OnCollisionEnter, etc, will not be called. With trigger collisions, this restriction doesn’t apply and so both kinematic and non-kinematic Rigidbodies will prompt a call to OnTriggerEnter when they enter a trigger collider.

            Source https://stackoverflow.com/questions/67891351

            QUESTION

            Executing non-blocking asynchronous tasks one after the other
            Asked 2021-Jun-10 at 14:15

            I am using C#, TPL. I have a class that contains some asynchronous methods that execute some sub-tasks, for simplicity I will only consider one method and one sub-task:

            ...

            ANSWER

            Answered 2021-Jun-10 at 14:15

            If you want an iteration of the ContinueWith approach (using the more modern await), something like this should work:

            Source https://stackoverflow.com/questions/67920014

            QUESTION

            Check if file is in use - additional question
            Asked 2021-Jun-09 at 15:43

            I'm trying to find an alternative to using the Restart Manager for checking if a file is locked. I found this accepted answer to the same question. However, the accepted answer contains the following comment that I do not understand: "this solution will not work if the file doesn't have a Write or Read lock on it, i.e. it has been opened (for reading or writing) with FileShare.Read or FileShare.Write access."

            I tested this using the following code (ommitted using blocks and Close() for brevity):

            ...

            ANSWER

            Answered 2021-Jun-08 at 23:38

            The part of the answer that you quoted is incorrect. The mechanism that prevents you from opening an already open file is the share mode, not the desired access type.

            When you attempt to open a file that is already in use, the share mode requested is compared against the share mode that the file was opened with. If they don't match up, your call fails.

            EDIT: Just to cover all of my bases, the above only holds true on Windows. It is possible to open a file without any sort of mutual exclusion on POSIX-based systems. However, .NET was exclusive to Windows at the time of the quoted answer.

            Source https://stackoverflow.com/questions/67893464

            QUESTION

            Using a double buffer technique for concurrent reading and writing?
            Asked 2021-Jun-09 at 13:27

            I have a relatively simple case where:

            1. My program will be receiving updates via Websockets, and will be using these updates to update it's local state. These updates will be very small (usually < 1-1000 bytes JSON so < 1ms to de-serialize) but will be very frequent (up to ~1000/s).
            2. At the same time, the program will be reading/evaluating from this local state and outputs its results.
            3. Both of these tasks should run in parallel and will run for the duration for the program, i.e. never stop.
            4. Local state size is relatively small, so memory usage isn't a big concern.

            The tricky part is that updates need to happen "atomically", so that it does not read from a local state that has for example, written only half of an update. The state is not constrained to using primitives and could contain arbitrary classes AFAICT atm, so I cannot solve it by something simple like using Interlocked atomic operations. I plan on running each task on its own thread, so a total of two threads in this case.

            To achieve this goal I thought to use a double buffer technique, where:

            1. It keeps two copies of the state so one can be read from while the other is being written to.
            2. The threads could communicate which copy they are using by using a lock. i.e. Writer thread locks copy when writing to it; reader thread requests access to lock after it's done with current copy; writer thread sees that reader thread is using it so it switches to other copy.
            3. Writing thread keeps track of state updates it's done on the current copy so when it switches to the other copy it can "catch up".

            That's the general gist of the idea, but the actual implementation will be a bit different of course.

            I've tried to lookup whether this is a common solution but couldn't really find much info, so it's got me wondering things like:

            1. Is it viable, or am I missing something?
            2. Is there a better approach?
            3. Is it a common solution? If so what's it commonly referred to as?
            4. (bonus) Is there a good resource I could read up on for topics related to this?

            Pretty much I feel I've run into a dead-end where I cannot find (because I don't know what to search for) much more resources and info to see if this approach is "good". I plan on writing this in .NET C#, but I assume the techniques and solutions could translate to any language. All insights appreciated.

            ...

            ANSWER

            Answered 2021-Jun-08 at 19:17

            If I understand correctly, the writes themselves are synchronous. If so, then maybe it's not necessary to keep two copies or even to use locks.

            Maybe something like this could work?

            Source https://stackoverflow.com/questions/67893189

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Locks

            You can download it from GitHub.
            You can use Locks like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Locks component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            CurseForge: https://minecraft.curseforge.com/projects/locks Minecraft Forum: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2759819-locks-v2-0-dynamic-locking-system-lock-picking.
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