brigadier | Brigadier is a command parser & dispatcher, designed and developed for Minecraft: Java Edition

 by   Mojang Java Version: 1.0.18 License: MIT

kandi X-RAY | brigadier Summary

kandi X-RAY | brigadier Summary

brigadier is a Java library typically used in Utilities, Minecraft applications. brigadier has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has medium support. You can download it from GitHub.

Brigadier is a command parser & dispatcher, designed and developed for Minecraft: Java Edition and now freely available for use elsewhere under the MIT license.
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            kandi-support Support

              brigadier has a medium active ecosystem.
              It has 3125 star(s) with 366 fork(s). There are 155 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 35 open issues and 21 have been closed. On average issues are closed in 34 days. There are 30 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of brigadier is 1.0.18

            kandi-Quality Quality

              brigadier has 0 bugs and 0 code smells.

            kandi-Security Security

              brigadier has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              brigadier code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              brigadier is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              brigadier releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              brigadier saves you 2427 person hours of effort in developing the same functionality from scratch.
              It has 5301 lines of code, 670 functions and 72 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed brigadier and discovered the below as its top functions. This is intended to give you an instant insight into brigadier implemented functionality, and help decide if they suit your requirements.
            • Read double
            • Read a double
            • Creates a builder for the required arguments
            • Synchronized
            • Finds a path to the given node on the tree
            • Recursively add the paths of the given node
            • Parses a long
            • Reads a long
            • Parses an integer
            • Reads an integer
            • Parses a float from a string reader
            • Read float
            • Finds a node by its path
            • Compares two Suggestions
            • Compares two IntegerSuggestions
            • Returns the detail message
            • Returns true if the node equals the specified value
            • Compares two parsed arguments
            • Compares the literal command node to the given value
            • Reads a quoted string from the current command
            • Parse the command
            • Parse an argument from a reader
            • Creates a new argument builder
            • Compares this node to another
            • Apply range
            • Validates the given input
            Get all kandi verified functions for this library.

            brigadier Key Features

            No Key Features are available at this moment for brigadier.

            brigadier Examples and Code Snippets

            No Code Snippets are available at this moment for brigadier.

            Community Discussions

            QUESTION

            noblox.js getroles command Discord.js
            Asked 2022-Jan-29 at 01:17

            I am trying to make a roblox getRoles command. But I cant seem to get the bot to add the roles and show which roles where added and removed. Below is my code. There are no errors in the console.

            Get Roles command:

            ...

            ANSWER

            Answered 2022-Jan-29 at 01:17

            Here is what I came up with.

            Source https://stackoverflow.com/questions/70842068

            QUESTION

            How to implement arguments into custom commands - Minecraft Forge 1.16.5
            Asked 2021-Oct-21 at 09:35

            I am trying to implement simple SetHome and Home commands into my mod using the Forge 1.16.5 MDK. I followed TutorialsByKaupenjoe's custom commands video (https://youtu.be/bYH2i-KOLgk) but they didn't describe the use of arguments in commands. I have found very brief and limited descriptions on how to use argument types and even looked at the vanilla commands. The best resource I could find was (https://github.com/TheGreyGhost/MinecraftByExample/blob/master/src/main/java/minecraftbyexample/mbe45_commands/MBEquoteCommand.java).

            this is my SetHomeCommand.java class

            ...

            ANSWER

            Answered 2021-Oct-21 at 09:35

            The problem is that you place the .execute() outside the .then(Commands.argument(...))

            The correct part of code will be:

            Source https://stackoverflow.com/questions/69651549

            QUESTION

            How do I re-approach creating modals for multiple images?
            Asked 2021-Jan-29 at 00:13

            I am working on a side project that involves multiple modals on one page. I followed the W3 schools modal tutorial, but it doesn't perform exactly how I want. Note: I am extremely new with JS.

            How do I serve up a similar but different image with a different SRC (https://storage.googleapis.com/img.triggermail.io/hammacher/1839_HS_History.jpg) after clicking on the modal, rather than showing the same image zoomed in?

            Here is a link to my codepen project: https://codepen.io/jkramer25/project/editor/AooxzJ

            Thanks.

            ...

            ANSWER

            Answered 2021-Jan-29 at 00:13

            What you could do is add the "large" image as an extra attribute to the image like so:

            Source https://stackoverflow.com/questions/65946918

            QUESTION

            /help works, actual command returns nothing. Minecraft 1.14.4 plugin
            Asked 2020-Aug-01 at 12:28

            I'm trying to code a minecraft plugin in 1.14.4, and /help firstplugin works, but /hello doesn't send any message.

            My Main.Java:

            ...

            ANSWER

            Answered 2020-Aug-01 at 12:28

            You have to register each command by using the Spigot API before it will be called (see the onEnable method below). You already performed the first step by adding the command to plugin.yml. I also included the documentation for this method call below. Even though these are the docs of 1.16, no changes have been made with regards to registering a CommandExecutor since 1.14. Make sure the object that you try to register implements CommandExecutor.

            Source https://stackoverflow.com/questions/63194488

            QUESTION

            How to prepend elements in array ruby?
            Asked 2020-Jul-15 at 22:08

            I'd like to prepend 'n-' in the elements of an array being n the number of the index of the element and after that reverse it the array is ["Abricot du Laudot", "Black Caviar", "Brigadier Gerard", "Coup de Folie"] and I need it to be like that ["4-Brigadier Gerard!", "3-Coup de Folie!", "2-Black Caviar!", "1-Abricot du Laudot!"] so far I've tried race_array.map! { |horse| horse.prepend() }.reverse! but could not find a way to put the number index into the prepend function or using each method

            ...

            ANSWER

            Answered 2020-Jul-15 at 22:08

            In order to get the index injected into the map block, you need to call an enumerator method that sends the index to the block. Here are a few options:

            Source https://stackoverflow.com/questions/62924256

            QUESTION

            Does anyone know how to fix Maven's Compilation issue?
            Asked 2020-Jun-15 at 03:25

            So I am currently working on a multi-module project. I have worked on this project for almost a year and everything has been working fine up until recently. Everything has been able to compile except for the important piece, which is my libraries module called "Bookstore". Bookstore was compiling about a couple of days ago until IntelliJ had some updates and I went to update. Now when I go to compile my plugin I get a fat "Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.7.0:compile (default-compile) on project Bookstore: Compilation failure An unknown compilation problem occurred". Please help. I have tried everything. I have reinstalled java 8 and 9 JDK, added more memory, even added in the typical maven-plugin dependency to make it work. Nothing works this is how my pom looks:

            ...

            ANSWER

            Answered 2020-Jun-15 at 03:25

            Looks like you are missing some jar, due to which you are getting class not found an error.

            Try adding following dependency

            Source https://stackoverflow.com/questions/62380688

            QUESTION

            How can I add testing, to an existing Typescript project, and get it to show up in Text Explorer?
            Asked 2020-Mar-20 at 23:42

            I've been playing with a Typescript project that doesn't yet have tests written. (Commit Adding Tests)

            I've tried 2 different methods of adding tests written in Typescript.

            1. launch.json
            2. package.json

            Both of these approaches currently work, and are able to be debugged via the normal task launch / debugging.

            However I've tried 2 different VSCode Extensions, to add support to the test explorer to run these tests, to get better GUI and automatic feedback, visualize coverage etc.

            Mocha-Sidebar and Mocha test Explorer

            Neither of them have picked up the tests that I have written using the default configuration. And both of them have sparse documentation on how to setup Tests written in Typescript

            All blog posts found online, currently seem to be relevant from testing from the command line / task launching.

            How can Mocha-Sidebar or Mocha-Test-Explorer or Some other Test Explorer Adapter be configured to work with the tests in that commit.

            And is it possible without committing further configuration files to the git repository, and have someone fork the project and be able to run the tests.

            e.g. BDD style, inside test folder, named like test/hello-world.test.ts written in Typescript, With full debugging support.

            ...

            ANSWER

            Answered 2020-Mar-20 at 23:42

            Invoking Mocha

            When you invoke mocha via command line, package.json, or launch.json, you provide mocha with two critical pieces of information:

            • A glob pattern specifying where the test files are.
            • A --require flag, specifying any additional modules to load.

            When using one or both of the VSCode extensions mentioned, the extension(s) needs to be provided these two key pieces of information.

            Configuring Extensions

            These two extensions have a lot of overlap, so I'd recommend using one or the other. My personal preference is Mocha Test Explorer. I found the Mocha Sidebar was excessively slow in running larger test suites. At any rate, they are both configured a very similar fashion:

            Mocha Explorer

            Tell it where the tests are, and to use ts-node for on-the-fly compilation. These settings go in settings.json, at either the user level or the project level.

            Source https://stackoverflow.com/questions/60745530

            QUESTION

            How can I run a long string in a Start.Process
            Asked 2020-Mar-15 at 17:11

            I'm trying to run

            "C:\Program Files\Java\jre1.8.0_25\bin\javaw.exe" -Djava.net.preferIPv4Stack=true -Xmn128M -Xmx31497M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Djava.library.path=C:\JHMC\versions\1.15.2\natives -Dminecraft.launcher.brand=minecraft-launcher -Dminecraft.launcher.version=2.0.1003 -cp C:\JHMC\libraries\org\tlauncher\tl_skin_cape_1.15.2\1.8\tl_skin_cape_1.15.2-1.8.jar;C:\JHMC\libraries\org\ow2\asm\asm-tree\6.2\asm-tree-6.2.jar;C:\JHMC\libraries\org\ow2\asm\asm\6.2\asm-6.2.jar;C:\JHMC\libraries\org\ow2\asm\asm-commons\6.2\asm-commons-6.2.jar;C:\JHMC\libraries\net\minecraft\launchwrapper\1.12\launchwrapper-1.12.jar;C:\JHMC\libraries\org\tlauncher\patchy\1.1\patchy-1.1.jar;C:\JHMC\libraries\oshi-project\oshi-core\1.1\oshi-core-1.1.jar;C:\JHMC\libraries\net\java\dev\jna\jna\4.4.0\jna-4.4.0.jar;C:\JHMC\libraries\net\java\dev\jna\platform\3.4.0\platform-3.4.0.jar;C:\JHMC\libraries\com\ibm\icu\icu4j-core-mojang\51.2\icu4j-core-mojang-51.2.jar;C:\JHMC\libraries\com\mojang\javabridge\1.0.22\javabridge-1.0.22.jar;C:\JHMC\libraries\net\sf\jopt-simple\jopt-simple\5.0.3\jopt-simple-5.0.3.jar;C:\JHMC\libraries\io\netty\netty-all\4.1.25.Final\netty-all-4.1.25.Final.jar;C:\JHMC\libraries\com\google\guava\guava\21.0\guava-21.0.jar;C:\JHMC\libraries\org\apache\commons\commons-lang3\3.5\commons-lang3-3.5.jar;C:\JHMC\libraries\commons-io\commons-io\2.5\commons-io-2.5.jar;C:\JHMC\libraries\commons-codec\commons-codec\1.10\commons-codec-1.10.jar;C:\JHMC\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar;C:\JHMC\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar;C:\JHMC\libraries\com\mojang\brigadier\1.0.17\brigadier-1.0.17.jar;C:\JHMC\libraries\com\mojang\datafixerupper\2.0.24\datafixerupper-2.0.24.jar;C:\JHMC\libraries\com\google\code\gson\gson\2.8.0\gson-2.8.0.jar;C:\JHMC\libraries\org\tlauncher\authlib\1.6.25\authlib-1.6.25.jar;C:\JHMC\libraries\org\apache\commons\commons-compress\1.8.1\commons-compress-1.8.1.jar;C:\JHMC\libraries\org\apache\httpcomponents\httpclient\4.3.3\httpclient-4.3.3.jar;C:\JHMC\libraries\commons-logging\commons-logging\1.1.3\commons-logging-1.1.3.jar;C:\JHMC\libraries\org\apache\httpcomponents\httpcore\4.3.2\httpcore-4.3.2.jar;C:\JHMC\libraries\it\unimi\dsi\fastutil\8.2.1\fastutil-8.2.1.jar;C:\JHMC\libraries\org\apache\logging\log4j\log4j-api\2.8.1\log4j-api-2.8.1.jar;C:\JHMC\libraries\org\apache\logging\log4j\log4j-core\2.8.1\log4j-core-2.8.1.jar;C:\JHMC\libraries\org\lwjgl\lwjgl\3.2.2\lwjgl-3.2.2.jar;C:\JHMC\libraries\org\lwjgl\lwjgl-jemalloc\3.2.2\lwjgl-jemalloc-3.2.2.jar;C:\JHMC\libraries\org\lwjgl\lwjgl-openal\3.2.2\lwjgl-openal-3.2.2.jar;C:\JHMC\libraries\org\lwjgl\lwjgl-opengl\3.2.2\lwjgl-opengl-3.2.2.jar;C:\JHMC\libraries\org\lwjgl\lwjgl-glfw\3.2.2\lwjgl-glfw-3.2.2.jar;C:\JHMC\libraries\org\lwjgl\lwjgl-stb\3.2.2\lwjgl-stb-3.2.2.jar;C:\JHMC\libraries\org\lwjgl\lwjgl-tinyfd\3.2.2\lwjgl-tinyfd-3.2.2.jar;C:\JHMC\libraries\com\mojang\text2speech\1.11.3\text2speech-1.11.3.jar;C:\JHMC\versions\1.15.2\1.15.2.jar -Dminecraft.applet.TargetDirectory=C:\JHMC -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true org.tlauncher.LaunchNew --username Emilo --version 1.15.2 --gameDir C:\JHMC --assetsDir C:\JHMC\assets --assetIndex 1.15 --uuid 00000000-0000-0000-0000-000000000000 --accessToken null --userType legacy --versionType release --width 925 --height 530 --tweakClass org.tlauncher.tweaker.Tweaker

            in visual basic using a button but i cant get it to work since there's a lot of conflicting stuff in that command and visual studio gets confused.

            here is my code

            ...

            ANSWER

            Answered 2020-Mar-15 at 17:11

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install brigadier

            Brigadier is available to Maven & Gradle via libraries.minecraft.net. Its group is com.mojang, and artifact name is brigadier.

            Support

            Contributions are welcome! :D. Most contributions will require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.microsoft.com. This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
            Find more information at:

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          • CLI

            gh repo clone Mojang/brigadier

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            git@github.com:Mojang/brigadier.git

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