box2d-editor | Automatically exported from code.google.com/p/box2d-editor

 by   MovingBlocks Java Version: Current License: Apache-2.0

kandi X-RAY | box2d-editor Summary

kandi X-RAY | box2d-editor Summary

box2d-editor is a Java library. box2d-editor has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Automatically exported from code.google.com/p/box2d-editor - migrated here to maybe maintain together with Destination Sol. Original website:
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    Quality
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            kandi-support Support

              box2d-editor has a low active ecosystem.
              It has 59 star(s) with 19 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 17 open issues and 19 have been closed. On average issues are closed in 47 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of box2d-editor is current.

            kandi-Quality Quality

              box2d-editor has 0 bugs and 0 code smells.

            kandi-Security Security

              box2d-editor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              box2d-editor code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              box2d-editor is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              box2d-editor releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 7242 lines of code, 392 functions and 63 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed box2d-editor and discovered the below as its top functions. This is intended to give you an instant insight into box2d-editor implemented functionality, and help decide if they suit your requirements.
            • Renders the frame
            • Draw a list of shapes
            • Draws the axis
            • Draw a grid
            • Initialize the callback that sets the background image for the current model
            • Create a polygon for a polygon
            • Splits a polygon edge into two edges
            • Creates a polygon based on the polygon creation
            • Move the selected bodies up
            • Move the selected bodies up to the body
            • Initialize the components
            • Move the selected model
            • Moves the selected model
            • Initialize the common path field
            • Create a new bodies from the images
            • Initialize callback callbacks
            • Merges all parallel edges of a list of vertices with a given tolerance
            • Check if there are any updates on the website
            • Touch the mouse down
            • Get the values of the tween in the specified element
            • Reduce vertices by area
            • Updates the tooltip
            • Set the current position of a Sprite
            • Create the canvas
            • Create the body editor
            • Renders the ball
            Get all kandi verified functions for this library.

            box2d-editor Key Features

            No Key Features are available at this moment for box2d-editor.

            box2d-editor Examples and Code Snippets

            No Code Snippets are available at this moment for box2d-editor.

            Community Discussions

            Trending Discussions on box2d-editor

            QUESTION

            Rendering Complex Bodies in Libgdx
            Asked 2021-Feb-02 at 04:00

            I am trying to render the bodies that I made in the open-source tool using ShapeRenderer. It seems to work for simple shapes like a square by simply retrieving the vertices and giving them back to the ShapeRenderer. However, when it comes to complex Bodies with about 9 polygons (the one I'm trying to render) I've tried rendering the polygons one by one, but it looks like it's giving me the same polygon over and over again, no matter how I initialize or go through my list of Vector2[]. I've been stuck on this for a while now, and any insight would help. (I'm using the BodyEditorLoader class to get the vertices)

            BodyEditorLoader Class where I get my vertices from. (Gotten from open source library)

            ...

            ANSWER

            Answered 2021-Feb-02 at 04:00

            For anyone wanting to do attempt the same, the error comes from me copying the wrong list of vectors. Instead of copying:

            Source https://stackoverflow.com/questions/65946881

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install box2d-editor

            You can download it from GitHub.
            You can use box2d-editor like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the box2d-editor component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/MovingBlocks/box2d-editor.git

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            gh repo clone MovingBlocks/box2d-editor

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            git@github.com:MovingBlocks/box2d-editor.git

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