box2d-editor | Automatically exported from code.google.com/p/box2d-editor
kandi X-RAY | box2d-editor Summary
kandi X-RAY | box2d-editor Summary
Automatically exported from code.google.com/p/box2d-editor - migrated here to maybe maintain together with Destination Sol. Original website:
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Top functions reviewed by kandi - BETA
- Renders the frame
- Draw a list of shapes
- Draws the axis
- Draw a grid
- Initialize the callback that sets the background image for the current model
- Create a polygon for a polygon
- Splits a polygon edge into two edges
- Creates a polygon based on the polygon creation
- Move the selected bodies up
- Move the selected bodies up to the body
- Initialize the components
- Move the selected model
- Moves the selected model
- Initialize the common path field
- Create a new bodies from the images
- Initialize callback callbacks
- Merges all parallel edges of a list of vertices with a given tolerance
- Check if there are any updates on the website
- Touch the mouse down
- Get the values of the tween in the specified element
- Reduce vertices by area
- Updates the tooltip
- Set the current position of a Sprite
- Create the canvas
- Create the body editor
- Renders the ball
box2d-editor Key Features
box2d-editor Examples and Code Snippets
Community Discussions
Trending Discussions on box2d-editor
QUESTION
I am trying to render the bodies that I made in the open-source tool using ShapeRenderer. It seems to work for simple shapes like a square by simply retrieving the vertices and giving them back to the ShapeRenderer. However, when it comes to complex Bodies with about 9 polygons (the one I'm trying to render) I've tried rendering the polygons one by one, but it looks like it's giving me the same polygon over and over again, no matter how I initialize or go through my list of Vector2[]. I've been stuck on this for a while now, and any insight would help. (I'm using the BodyEditorLoader class to get the vertices)
BodyEditorLoader Class where I get my vertices from. (Gotten from open source library)
...ANSWER
Answered 2021-Feb-02 at 04:00For anyone wanting to do attempt the same, the error comes from me copying the wrong list of vectors. Instead of copying:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install box2d-editor
You can use box2d-editor like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the box2d-editor component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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