Zelda | Zelda game -

 by   MrHus Java Version: Current License: No License

kandi X-RAY | Zelda Summary

kandi X-RAY | Zelda Summary

Zelda is a Java library. Zelda has no vulnerabilities and it has low support. However Zelda has 11 bugs and it build file is not available. You can download it from GitHub.

Zelda game
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            kandi-support Support

              Zelda has a low active ecosystem.
              It has 35 star(s) with 24 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Zelda has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Zelda is current.

            kandi-Quality Quality

              OutlinedDot
              Zelda has 11 bugs (4 blocker, 1 critical, 5 major, 1 minor) and 306 code smells.

            kandi-Security Security

              Zelda has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Zelda code analysis shows 0 unresolved vulnerabilities.
              There are 8 security hotspots that need review.

            kandi-License License

              Zelda does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Zelda releases are not available. You will need to build from source code and install.
              Zelda has no build file. You will be need to create the build yourself to build the component from source.
              Zelda saves you 2187 person hours of effort in developing the same functionality from scratch.
              It has 4788 lines of code, 301 functions and 66 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Zelda and discovered the below as its top functions. This is intended to give you an instant insight into Zelda implemented functionality, and help decide if they suit your requirements.
            • Handle an animation
            • Handles a switch scene
            • Called when a collision occurs
            • Plays the music
            • Handle the walk
            • Removes the eye
            • Set the direction
            • Hit the game
            • Adds a good badie
            • Switch the game scene
            • Calculate the direction and direction of the given link
            • Check if scene is a collision
            • Loop over the arrow
            • Handle the animation
            • Prevent initial animation
            • Hook hit by a fighter
            • Handle the input
            • Handle input
            • This method will set the direction to the desired state
            • Hit the collision
            • Handle animation
            • Hit the action
            • Key released event
            • Handle mouse clicked
            • Is pressed
            • Handle switch scene
            Get all kandi verified functions for this library.

            Zelda Key Features

            No Key Features are available at this moment for Zelda.

            Zelda Examples and Code Snippets

            No Code Snippets are available at this moment for Zelda.

            Community Discussions

            QUESTION

            What is the most efficient way to rank the item of a list based on the preference of the user by showing two item at a time?
            Asked 2021-Apr-13 at 00:16

            For some context, I recommend to watch this video from Tom Scott in which he determines what the best "thing" is : https://youtu.be/ALy6e7GbDRQ. I think it will help for the explanation of my question.

            Basically I am trying to make an algorithm/program that makes one user rank all the items from a list by choosing which one he likes the most between two items at a time.

            For example with the most basic list with 3 items: A, B and C. The order of operations would look like this:

            1. The user is presented with the choice: A or C.
            2. And he prefer C.
            3. The user is presented with the choice: B or C.
            4. And he prefer C.
            5. The user is presented with the choice: A or B.
            6. and he prefer A.

            So we know that the ranked order is [C > A > B] in 3 comparisons.

            But what if at step 4, the user would have chosen B? We could assume by logic that he prefer B over A before step 5. So we would know that the ranked list would be [B > C > A] in only 2 comparison and it is as accurate as the first situation. Consequently, we can see that the number of steps depends on the user's choices.

            So what is the right or most efficient way to rank all the items in the smallest number of comparisons? I thought about literally comparing every possible combination and have a counter for every item that goes up each time an item is selected over the other. But with that way the number of comparisons to do would just grow exponentially depending on the size of the list and it would not be the most efficient way just like in the example above. I also thought about using a simple sort algorithm in which the user would do the comparison "manually" but I am not very familiar with sort algorithm in general.

            In Tom Scott's video, the website pick two items at random and he uses such a big pool of user that the problem just corrects itself by probability and statistic and he does not need to worry about having every item being picked equally to be accurate. Since I just want one user to rank the items, I need to find a way to pick the right items to compare to be the most efficient possible (I think). Another difference is that I will not have over 7000 items like in Tom's version. I want to use this to rank for example "All Disney movies", "Certain music genres" or "All Zelda video games" so I am pretty sure that I will have at max maybe around 100 items.

            My question is : am I on the right track? Should I use a simple sort algorithm (if yes which one should I use?) or is the only mathematical way to do this effectively is to compare every combination? Or am I missing something that could help me? If I brute force every combination, it will clearly be the most simple and accurate way to rank the items but it will certainly not be the most efficient. I suppose that the order of the comparisons and which items we compare really matter to be the most efficient and this is where I am lost.

            I know it is not really a conventional question to ask here but thanks for helping me or orienting me on the right path.

            ...

            ANSWER

            Answered 2021-Apr-13 at 00:16

            Assuming that the user will create a total ordering of items, the algorithm should maintain a fully ordered list of an increasing number of items. Take the next unordered item and use the comparisons needed for binary search to insert it in the ordered list.

            Take the next unordered item and use binary search comparisons of two items to insert that.

            Repeat until all items are ordered.

            The binary searches should minimise the comparisons at each stage and present the user with more meaningful comparisons over time for each new item.

            Source https://stackoverflow.com/questions/67061656

            QUESTION

            How to make my stamina regenerate slowly?
            Asked 2021-Feb-23 at 20:42

            I need some help on my mobile open world game project. I have a player who can walk and runs when we press a button. I made a stamina wheel (like in zelda botw), and when my player run the stamina decreases. I have also put a regeneration coroutine that make the stamina regen. But because my maxStamina = 1, the time between it is empty and full is really fast. Here is my code :

            ...

            ANSWER

            Answered 2021-Feb-23 at 20:42

            Since you increment every 0.1 seconds I think it should be

            Source https://stackoverflow.com/questions/66340428

            QUESTION

            How do I add images to cascading selects dynamically in JavaScript?
            Asked 2021-Feb-20 at 19:04

            I am working on a project where I need to make cascading selects that dynamically change based on what the user selects. This small website, when visited, will prompt the user to select one of two consoles, and then, based off of that, to select a color for said console, and then to choose a game that comes with it. Here is the current JS and HTML I have:

            HTML

            ...

            ANSWER

            Answered 2021-Feb-20 at 19:04

            What you can do is to create a consoles object, containing the name of the console as the object key and the value to the path url for your console picture. Then once done that, you change the src of the image element based on the value of the select dropdown

            If you check Playstation5 console you'll see that images don't change, but that's just a matter of updating your consoles object

            Source https://stackoverflow.com/questions/66294224

            QUESTION

            I want this cube in pygame to move when I update it
            Asked 2021-Jan-12 at 21:41

            My cube in which I am updating to move 5 pixels every frame, will not move. I have checked my code and I cannot find the issue, send pizza. I wish to make the cube move right 5 pixels every frame.

            ...

            ANSWER

            Answered 2021-Jan-12 at 21:41

            You have to create the instance of the Game class before the application loop:

            Source https://stackoverflow.com/questions/65692294

            QUESTION

            Recommendation System by using Euclidean Distance (TypeError: unsupported operand type(s) for -: 'str' and 'str')
            Asked 2021-Jan-03 at 19:48

            I have a problem about implementing recommendation system by using Euclidean Distance.

            What I want to do is to list some close games with respect to search criteria by game title and genre.

            Here is my project link : Link

            After calling function, it throws an error shown below. How can I fix it?

            Here is the error

            ...

            ANSWER

            Answered 2021-Jan-03 at 16:00

            The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.

            Source https://stackoverflow.com/questions/65551325

            QUESTION

            R: How would I repeatedly simulate how many attempts before a success on a 1/10 chance? (and record how many attempts it took?)
            Asked 2020-Dec-27 at 07:39

            R and probability noob here. I'm looking to create a histogram that shows the distribution of how many attempts it took to return a heads, repeated over 1000+ simulated runs on the equivalent of an unfairly weighted coin (0.1 heads, 0.9 tails).

            From my understanding, this is not a geometric distribution or binomial distribution (but might make use of either of these to create the simulated results).

            The real-world (ish) scenario I am looking to model this for is a speedrun of the game Zelda: Ocarina of Time. One of the goals in this speedrun is to obtain an item from a character that has a 1 in 10 chance of giving the player the item each attempt. As such, the player stops attempting once they receive the item (which they have a 1/10 chance of receiving each attempt). Every run, runners/viewers will keep track of how many attempts it took to receive the item during that run, as this affects the time it takes the runner to complete the game.

            This is an example of what I'm looking to create:

            (though with more detailed labels on the x axis if possible). In this, I manually flipped a virtual coin with a 1/10 chance of heads over and over. Once I got a successful result I recorded how many attempts it took into a vector in R and then repeated about 100 times - I then mapped this vector onto a histogram to visualise what the distribution would look like for the usual amount of attempts it will take to get a successful result - basically, i'd like to automate this simulation instead of me having to manually flip the virtual unfair coin, write down how many attempts it took before heads, and then enter it into R myself).

            ...

            ANSWER

            Answered 2020-Dec-27 at 00:56

            I'm not sure if this is quite what you're looking for, but if you create a function for your manual coin flipping, you can just use replicate() to call it many times:

            Source https://stackoverflow.com/questions/65462039

            QUESTION

            How can I make an interactive menu with C?
            Asked 2020-Oct-31 at 13:41

            For some reason my program will print the menu (with the ShowMenu function) and then just end the program. I tried debbuging but no problem appeared.

            ...

            ANSWER

            Answered 2020-Oct-31 at 13:41

            You are not calculating the MenuSize correctly, print the MenuSize after your statement and see for yourself and printf returns the number of characters printed, so return printf("%s\n", MenuOptions[Input]); is not useful for you in anyway for your purpose.

            This will cover most of your question, if you change below

            int MenuSize = sizeof(MenuOptions);

            to

            int MenuSize = sizeof(MenuOptions) / sizeof(MenuOptions[0]);

            and

            return printf("%s\n", MenuOptions[Input]);

            to

            printf("%s\n", MenuOptions[Input]);

            Source https://stackoverflow.com/questions/64621726

            QUESTION

            Bash:How to group multiple street addresses together with the same state?
            Asked 2020-Oct-27 at 11:26

            I am trying to use either awk, grep, or sed to group a bunch of street addresses together, organize the name first, the city second, and group them on the left-justified side by their state.

            Here is the data

            ...

            ANSWER

            Answered 2020-Oct-27 at 03:17

            Could you please try following, written and tested with shown samples in GNU awk.

            Source https://stackoverflow.com/questions/64546997

            QUESTION

            How do I prevent the parens and quotations being printed when printing elements from a list?
            Asked 2020-Sep-28 at 10:19
            def winners(finish_order, teams):
                return finish_order[0], 'and', teams[finish_order[0]], 'won the race!'
            
            print(winners(['Green', 'Zelda', 'Frog'], {'Zelda':'Midna', 'Frog':'Frogette', 'Green':'Red'}))
            
            ...

            ANSWER

            Answered 2020-Sep-28 at 10:19

            Return formatted string, not tuple:

            Source https://stackoverflow.com/questions/64100201

            QUESTION

            "Transform" in Unity Engine returning error
            Asked 2020-Sep-14 at 04:09

            Using Unity 2019.4.8f1 and Visual Studio 2019.

            I'm learning some coding through a Udemy course and building a camera movement script for a top-down RPG that moves similar to the original Legend of Zelda. I'm receiving these two errors:

            Assets\Scripts\CameraMotor.cs(16,25): error CS1061: 'Transform' does not contain a definition for 'postition' and no accessible extension method 'postition' accepting a first argument of type 'Transform' could be found (are you missing a using directive or an assembly reference?)<

            Assets\Scripts\CameraMotor.cs(30,25): error CS1061: 'Transform' does not contain a definition for 'postition' and no accessible extension method 'postition' accepting a first argument of type 'Transform' could be found (are you missing a using directive or an assembly reference?)<

            When comparing my screen to the instructor screen, I see that the term "Transform" isn't changing color, so I'm wondering if this piece of code doesn't exist in the same format any more in the current version of Unity (he's using 2017, I believe).

            This is the code I'm using:

            ...

            ANSWER

            Answered 2020-Sep-14 at 04:09

            So Now When You Try To Access Something From A Class You Need To Spell It Properly, So What Did Wrong Is That You Have Misspelled The Transform's Definition position , and your errors show that, you are using postition instead of position, Where Ever You Want To Access The Property Of Any Class You Need To Use The Variable Name And Then The Dot Followed By The Property Name, So The Fix Is Is

            Where Ever You Have Used Following Code:

            lookAt.postition
            Replace It With This

            lootAt.position

            Source https://stackoverflow.com/questions/63877406

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Zelda

            You can download it from GitHub.
            You can use Zelda like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Zelda component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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