FantasyWorldSimulation | Fantasy World Simulation is a tool to generate maps

 by   Orchaldir Java Version: 2019.01.00 License: No License

kandi X-RAY | FantasyWorldSimulation Summary

kandi X-RAY | FantasyWorldSimulation Summary

FantasyWorldSimulation is a Java library typically used in Telecommunications, Media, Media, Entertainment, Simulation applications. FantasyWorldSimulation has no bugs, it has no vulnerabilities and it has low support. However FantasyWorldSimulation build file is not available. You can download it from GitHub.

Fantasy World Simulation is a tool to generate maps for (and later simulate) fantasy worlds.
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            kandi-support Support

              FantasyWorldSimulation has a low active ecosystem.
              It has 7 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 39 open issues and 34 have been closed. On average issues are closed in 30 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of FantasyWorldSimulation is 2019.01.00

            kandi-Quality Quality

              FantasyWorldSimulation has no bugs reported.

            kandi-Security Security

              FantasyWorldSimulation has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              FantasyWorldSimulation does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              FantasyWorldSimulation releases are available to install and integrate.
              FantasyWorldSimulation has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed FantasyWorldSimulation and discovered the below as its top functions. This is intended to give you an instant insight into FantasyWorldSimulation implemented functionality, and help decide if they suit your requirements.
            • Initialize the widget
            • Renders the map
            • Renders the cells in the given color selector using the given colorSelector
            • Called when the ecosystem is updated
            • Calculate the capacity of the population
            • Called when a mouse event is clicked
            • Returns a normalized point of this point
            • Create a new triangles
            • Creates a half edge
            • Initialize the canvas
            • Render the scene
            • Distribute points to a list of points
            • Computes the simplex shape
            • Initialize the map
            • Generate a cell
            • Executes a command in the history
            • Generate a random list of points
            • Merges the edge with the given edge ID
            • Find the face
            • Get the set of shared ids from the given storages
            • Gets the corners of the line
            • Renders the cell
            • Splits the half edge into two edges
            • Initialize the panel
            • Initialize the view
            • Generate the world map
            Get all kandi verified functions for this library.

            FantasyWorldSimulation Key Features

            No Key Features are available at this moment for FantasyWorldSimulation.

            FantasyWorldSimulation Examples and Code Snippets

            No Code Snippets are available at this moment for FantasyWorldSimulation.

            Community Discussions

            QUESTION

            JavaFx: Rendering 500k rectangles is very slow the 1.time, but fast afterwards. Why?
            Asked 2018-Dec-04 at 21:49

            I am using JavaFx and Canvas to render a map as 500k colored rectangles. The 1.time I render them, it takes around 40 seconds, but later less than 1 second:

            1.Time:

            ...

            ANSWER

            Answered 2018-Dec-04 at 21:49

            I found an answer! :-D

            I render the large map with PixelWriter into an WritableImage and then draw the image on the canvas. Now the rendering takes less than 1 second!

            See commit.

            Source https://stackoverflow.com/questions/53457105

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FantasyWorldSimulation

            You can download it from GitHub.
            You can use FantasyWorldSimulation like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the FantasyWorldSimulation component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
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            https://github.com/Orchaldir/FantasyWorldSimulation.git

          • CLI

            gh repo clone Orchaldir/FantasyWorldSimulation

          • sshUrl

            git@github.com:Orchaldir/FantasyWorldSimulation.git

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