Tamagotchi | get started , here are a few important things

 by   RedditAndroidDev Java Version: Current License: GPL-2.0

kandi X-RAY | Tamagotchi Summary

kandi X-RAY | Tamagotchi Summary

Tamagotchi is a Java library. Tamagotchi has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However Tamagotchi build file is not available. You can download it from GitHub.

Welcome to the Tamagotchi project.

            kandi-support Support

              Tamagotchi has a low active ecosystem.
              It has 26 star(s) with 10 fork(s). There are 18 watchers for this library.
              It had no major release in the last 6 months.
              Tamagotchi has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Tamagotchi is current.

            kandi-Quality Quality

              Tamagotchi has 0 bugs and 0 code smells.

            kandi-Security Security

              Tamagotchi has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Tamagotchi code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Tamagotchi is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Tamagotchi releases are not available. You will need to build from source code and install.
              Tamagotchi has no build file. You will be need to create the build yourself to build the component from source.
              Tamagotchi saves you 1290 person hours of effort in developing the same functionality from scratch.
              It has 2896 lines of code, 251 functions and 68 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Tamagotchi and discovered the below as its top functions. This is intended to give you an instant insight into Tamagotchi implemented functionality, and help decide if they suit your requirements.
            • Reconstructs a row state object
            • Map a row to a Curse object
            • Reads a row from a cursor row
            • Reconstructs a Row object from a Row object
            • Makes a touch event
            • Make a jump to the specified height
            • Moves the walk by x
            • Display the screen
            • Creates and initializes the particle selection
            • This is a convenience method
            • Show the splash screen
            • Updates the game
            • Utility methods
            • Queries a list of entities
            • Initialize the database
            • Seed the game data
            • Clicks an Actor
            • Entry point for the application
            • Creates a row from a cursor
            • Creates the components
            • Disposes resources
            • This method maps the details of a database row
            • This method maps a row to a table row
            • Swiped from the specified location
            • Clicks a touch event
            • Go to the previous screen
            Get all kandi verified functions for this library.

            Tamagotchi Key Features

            No Key Features are available at this moment for Tamagotchi.

            Tamagotchi Examples and Code Snippets

            No Code Snippets are available at this moment for Tamagotchi.

            Community Discussions


            How to use BLoC pattern via flutter_bloc library?
            Asked 2022-Apr-15 at 12:27

            I'm writting a small tamagotchi app using Flutter and now I'm learning how to use flutter_bloc lib. When user tap on a pet image on a screen, it must redraw a CircularPercentIndicator widget, but it won't work. I'm trying to connect a view with a bloc using a BlocBuilder and BlocProvider classes, but it did not help. After tapping a pet widget, animation is forwarded, but the state of saturationCount and CircularPercentIndicator hasn't been updated.

            Here is my BLoC for pet feeding:



            Answered 2022-Apr-15 at 12:27

            I think you have to call the emit method in you PetFeedingBloc

            Source https://stackoverflow.com/questions/71883426


            Doing this for a school project. It doesnt work, any recommendations
            Asked 2022-Feb-03 at 11:03
            import random
            class Tamagotchi:
                def __init__(self, name, animaltype, activities):
                    self.name = name
                    self.animaltype = animaltype
                    self.activities = activities
                    self.energy = 100
                def getName(self):
                    return self.name
                def getAnimalType(self):
                    return self.animaltype
                def getEnergy(self):
                    return self.energy
                def setHealth(self, newHealth):
                    self.energy = newHealth
                def getExercise():
                    activity = random.choice(activities)
                    return (activity)
            class Donkey (Tamagotchi):
                def __init__ (self, name, activities):
                    super().__init__(name, "Donkey", activities)
                    self.__home = "Beach"
                def getHome(self):
                    return (self.__home)
                def __fightingSkill(self):
                    print(self.name, "fights by kicking with their back leg straight into the opponents head")
                def DoExercise(self, activity):
                    if activity == "fighting":
                        energy = round(self.energy - 10)
                        print("Strong Kick")
                    if activity == "racing":
                        energy = round(self.energy - 15)
                        print("Hard work")
                    if activity == "Tail Launch":
                        energy = round(self.energy - 1)
                        print("I am a donkey, not a Walrus")
                    if self.getEnergy() < 70:
                        print(self.getName(), "Is out of energy")
                        print(self.getName(), "Tired, New Energy:", self.getEnergy())
            class Horse(Tamagotchi):
                def __init__(self, name, activities):
                    super().__init__(name, "Horse", activities)
                def DoExercise(self, activity):
                    if activity == "fighting":
                        energy = round(self.energy - 15)
                    if activity == "racing":
                        energy = round(self.energy - 5)
                        print("I am a racing horse")
                    if activity == "Tail Launch":
                        energy = round(self.energy - 2)
                        print("I am a horse i dont tail launch")
                    if self.getEnergy() < 70:
                        print(self.getName(), "Is out of energy")
                        print(self.getName(), "Tired, New Energy:", self.getEnergy())
            class Walrus(Tamagotchi):
                def __init__(self, name, activities):
                    super().__init__(name, "Walrus", activities)
                def DoExercise(self, activity):
                    if activity == "fighting":
                        energy = round(self.energy - 34)
                    if activity == "racing":
                        energy = round(self.energy - 5)
                        print("I am a Walrus, i dont race")
                    if activity == "Tail Launch":
                        energy = round(self.energy - 12)
                        print("Get launched lol")
                    if self.getEnergy() < 70:
                        print(self.getName(), "Is out of energy")
                        print(self.getName(), "Tired, New Energy:", self.getEnergy())
            Pet1 = Donkey("Gracy", "fighting")
            print("Player1, you are", Pet1.getName(), "who is a", Pet1.getAnimalType())
            Pet2 = Horse("Mabel", "racing")
            print("Player2, you are", Pet2.getName(), "who is a", Pet2.getAnimalType())
            Pet3 = Walrus("Steve", "Tail Lauch")
            print("Player3, you are", Pet3.getName(), "who is a", Pet3.getAnimalType())
            activities = []
            activity = Tamagotchi.getExercise()
            print("Activity chosen", activity)
            #Accessing private attributes
            Pet1.__home = "Land"
            print(Pet1.name, "lives on a", Pet1.getHome())
            #Accessing private methods
            while Pet1.getEnergy()>70 and Pet2.getEnergy()>70 and Pet3.getEnergy() > 70:
                if Pet2.getEnergy() > 70:
                if Pet3.getEnergy() > 70:
            if Pet1.getEnergy() >Pet2.getEnergy()and Pet3.getEnergy():
                print("Player 1 wins")
                if Pet3.getEnergy() > Pet2.getEnergy():
                    print("Player 3 wins")
                    print("Player 2 wins")


            Answered 2022-Feb-03 at 11:03

            The error essentially means you are asking to use the value of "energy" even though it is empty(None/null) In def DoExercise(self, activity): add an else statement that defines the value of energy when all if cases fail or give the value of energy before the if statement begins. It should solve the issue.

            Source https://stackoverflow.com/questions/70969834


            Animation from assets in Flutter
            Asked 2021-Apr-21 at 21:51

            I'm currently working over an app similar to good old Tamagotchi with modern twists. Right now I prepared some code and didn't need any character animations but now I'm stuck. I want to make a scaffold with title, line of buttons below it, yet still on top of the screen, second bunch on bottom and create some kind of interactivity inside between those two, with character made from assets, some animations and reactions on touch. To be clear - something like this:



            Answered 2021-Apr-21 at 21:51

            That tutorial is quite old, a lot has happened in the world of Flame since then.

            I'm guessing you are using version 1.0.0-rc9 of Flame?

            Something like this should work with the that version:

            Source https://stackoverflow.com/questions/67199010


            SwiftUI handling SpriteKit scene recreation when data changes
            Asked 2020-Nov-12 at 20:04

            I have a SwiftUI view that is connected to a CoreData model. I also have a SpriteKit scene that changes data in my model. So every time I manipulate my data from my SKScene in CoreData my scene gets reinitialised which is an unwanted behaviour in my case.

            How can I get the updated model in my SpriteView without the SKScene being recreated?

            My code looks like this:



            Answered 2020-Nov-12 at 20:04

            I managed to work around my problem by creating a view model that manages the SpriteKit scene creation if needed.

            Source https://stackoverflow.com/questions/64759176

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install Tamagotchi

            You can download it from GitHub.
            You can use Tamagotchi like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Tamagotchi component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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