Samurai

 by   Sorumi Java Version: Current License: No License

kandi X-RAY | Samurai Summary

kandi X-RAY | Samurai Summary

Samurai is a Java library. Samurai has no bugs and it has low support. However Samurai has 1 vulnerabilities and it build file is not available. You can download it from GitHub.

Samurai
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Samurai has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Samurai has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Samurai is current.

            kandi-Quality Quality

              Samurai has 0 bugs and 0 code smells.

            kandi-Security Security

              Samurai has 1 vulnerability issues reported (0 critical, 1 high, 0 medium, 0 low).
              Samurai code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Samurai does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Samurai releases are not available. You will need to build from source code and install.
              Samurai has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Samurai and discovered the below as its top functions. This is intended to give you an instant insight into Samurai implemented functionality, and help decide if they suit your requirements.
            • Update properties panel
            • Sets whether animation should be drawn or not
            • Flip the timeline
            • Converts a color to a background color
            • Handle update
            • Set the current security title
            • Set current player
            • Sets the material level
            • Get material color
            • Sets visibility and directions
            • Set 6 properties
            • Set pixel width
            • Runs the operation
            • Replace the given type
            • Initialize this class
            • Get other color
            • Initialize server
            • Shortcut method
            • Start the menu
            • Show the actual vision
            • Start the game at the specified level
            • Initialize library
            • Set image width
            • Main test
            • Creates a broken line
            • Generate usage
            Get all kandi verified functions for this library.

            Samurai Key Features

            No Key Features are available at this moment for Samurai.

            Samurai Examples and Code Snippets

            No Code Snippets are available at this moment for Samurai.

            Community Discussions

            QUESTION

            How do I remove the
            Asked 2022-Mar-11 at 16:53

            So, right now, what I'm trying to do is that I'm trying to scrape a table from rottentomatoes.com and but every time I run the code, I'm facing an issue that it just prints

            This is my code so far:

            ...

            QUESTION

            Inheritance, setters and getters (Game Class Output)
            Asked 2022-Mar-05 at 06:42

            How am I supposed to decrease its armor first and next the health? I want not to print the negative of armor, and I want to print if the armor gets 0, the health should be the next to decrease.

            For Instance in Testing Class, I use wizard and cast a spell to fireball 3 times to knight. Since knight should decrease the armor first, and health after the armor gets to 0.

            Output:

            ...

            ANSWER

            Answered 2022-Mar-05 at 06:28

            You are checking if armor is greater than 1 (human.armor > 1). You must reduce as much armor as possible and then the rest from health.

            Source https://stackoverflow.com/questions/71359916

            QUESTION

            Find a substring in cells across multiple columns in a Pandas dataframe
            Asked 2022-Feb-12 at 18:33

            I have a large DataFrame with 50+ columns which I'm simplifying here below:

            ...

            ANSWER

            Answered 2022-Feb-12 at 18:33

            Get a boolean map of the rows that contain the substring:

            Source https://stackoverflow.com/questions/71087746

            QUESTION

            KnockoutJS: select option with a background image
            Asked 2022-Jan-06 at 17:40

            My code looks something like this at the moment:

            ...

            ANSWER

            Answered 2022-Jan-06 at 17:40

            Perhaps there is a better solution, but you could use the parameter optionsAfterRender in the Options binding in order to modify the tag:

            Source https://stackoverflow.com/questions/70598256

            QUESTION

            Using Entity Framework Core 5, how can I automatically updated related entities when calling SaveChanges()?
            Asked 2021-Sep-16 at 21:24

            I have two entities with a one to many relationship. Samurais and Quotes. One Samurai can have many Quotes.

            I have a DateModified column on both the Samurai table and the Quote table.

            I know how to use the ChangeTracker to iterate through all of the tracked entities and discover which ones have been Added or Modified. I am doing that in my SaveChanges() method below:

            ...

            ANSWER

            Answered 2021-Sep-16 at 20:58

            If I remember correctly, then in one to many relationship You are not modifying the 'one' side of relationship - you are creating a new entry on 'many' side linked by, lets say, ID - EF Core will correctly mark a new 'Quote' entry as created and 'Samurai' will be left untouched.

            You could try to mark corresponding Samurai as 'modified' manually (also you could set modified date manually - force update on tracked entity - but I'm not sure if this works on shadow properties).

            My way would be in this case in SaveChanges in // Update the createdDate and modifiedDate for all added entities loop to grab corresponding 'Samurai' id's and mark them as modified / update modified date.

            Source https://stackoverflow.com/questions/69214480

            QUESTION

            How to send params using react-router-dom without a tag
            Asked 2021-Aug-23 at 20:50

            I am using react-router-dom v^6.0.0-beta.1 with React v^17.0.1 and I am navigating from 1 page to another by clicking on a card out of a list of cards:

            PlayersPage.tsx ...

            ANSWER

            Answered 2021-Aug-23 at 20:40

            QUESTION

            Show and hide Datatable upon button click on leaflet map in R
            Asked 2021-Jul-15 at 13:03

            I drawn a map with a 'datatable' using some packages in R. To have more space in leaflet map, I need a button to show/hide the datatable part. How to do it? The R code is below:

            ...

            ANSWER

            Answered 2021-Jul-15 at 13:03

            You could play around with the javascript and css settings? Something like below. This maybe isn't the best method, but it just changes the data table display to 'none' when the button is clicked. And also change the width of the map to 100%.

            Source https://stackoverflow.com/questions/68346079

            QUESTION

            Draw samurai sudoku grid on WPF
            Asked 2021-Jun-11 at 21:05

            I want to draw a samurai sudoku grid on my C# WPF project. this is the example of samurai sudoku

            for each TextBox within the grid, I want to load it with dynamic value from the txt file.

            txt file : "23987239847239847" (in total 405 integers)

            I already have the normal sudoku grid working

            code:

            ...

            ANSWER

            Answered 2021-Jun-11 at 21:05

            Example for demonstration. It is not as difficult as in the picture in the question. But it will not be a problem for you to supplement it.

            Source https://stackoverflow.com/questions/67941969

            QUESTION

            Python is not calling fucntions properly
            Asked 2021-May-31 at 14:43
                import os
            import random
            import time
            import math
            
            def stringmanipulator(xy, y=40):
                xy= xy.lower()
                x = []
                x = list(xy)
                length = len(x)
                y = int(math.floor(length * (y/100)))
                while(y):
                    r =int(random.random()*(length-1))
                    if(x[r] != '_' and x[r] != ' '):
                        x[r] = '_'
                        y = y-1
                        
                return x
            
            def printcomplement():
                x = int(random.random()*11)
                if(x == 0):
                    print("well done!!")
                elif(x == 1):
                    print("keep going!!")
                elif(x == 2):
                    print("YOU can save him!!")
                elif(x == 3):
                    print("You are the hero no one wanted but everyone deserves.")
                elif(x == 4):
                    print("Genius kid.")
                elif(x == 5):
                    print("You are Smart, not kidding.")
                elif(x == 6):
                    print("You are one who will destroy my carrer  using your intellect.")
                elif(x == 7): 
                    print("The most kind hearted person I have ever seen till now. Yes I am talking about you")
                elif(x == 8):
                    print("You nailed  it.")
                elif(x == 9):
                    print("AND I thought the game was hard.")
                elif(x == 10):
                    print("I will find more difficult words to challenge you with.")
                elif(x == 11):
                    print("How about you put another life on risk after this round.")
                    
                    
            def printdis():
                x = int(random.random()*11)
                if(x == 0):
                    print("Fool")
                elif(x == 1):
                    print("You will end up killing the fool and then I will hang you next.")
                elif(x == 2):
                    print("What a piece of shit you are.")
                elif(x == 3):
                    print("Hey disgrace to humanity.")
                elif(x == 4):
                    print("Don't cry after the man is dead. You killed him, I gave you a chance to save him.")
                elif(x == 5):
                    print("Dumbass!!")
                elif(x == 6):
                    print("You know what it was my mistake to let such an idiot play.")
                elif(x == 7): 
                    print("This is your last game. I don't want fools playing this game.")
                elif(x == 8):
                    print("I see you are already crying.")
                elif(x == 9):
                    print("Even the guy who's life is line is laughing at your  stupidity.")
                elif(x == 10):
                    print("My 120 years old grandma has a sharper brain than yours.")
                elif(x == 11):
                    print("Get lost, YOU useless, moronic, unworthy pile of garbage.")
            
            
            def hangman(i = 0):
                if(i == 0):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      ")
                    print("|      ")
                    print("|        ")
                    print("|       ")
                    print("|       ")
                    print("|")
                
                elif(i == 1):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|        ")
                    print("|        ")
                    print("|       ")
                    print("|       ")
                    print("|")
                    
                elif(i == 2):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|         |  ")
                    print("|         | ")
                    print("|       ")
                    print("|       ")
                    print("|")
                
                elif(i == 3):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        ")
                    print("|       ")
                    print("|")
                    
                elif(i == 4):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         ")
                    print("|        ")
                    print("|       ")
                    print("|")
                    
                elif(i == 5):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        / \\")
                    print("|       ")
                    print("|")
                    
                elif(i == 6):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        / \\")
                    print("|       /   \\")
                    print("|")
                    print("\n\nGAME OVER. You have succesfully killed a person. Better luck next time")
            
            def game(xy, y):
                x=[]
                i = 0
                letter = ''
                x = stringmanipulator(xy, y)
                xy = xy.lower()
                # os.system('cls')
                
                for index in range(len(x)):
                    
                    if(x[index] == '_'):
                        
                        while(letter != x[index]):
                            _= os.system('cls')
                            hangman(i)
                            
                            for char in range(len(x)):
                                print(x[char], end=' ')
                            print("\n")
                         
                            letter = input("Enter the letter in the first blank: ")
                            print(letter+str(i))
                            if(letter == xy[index]):
                                print("complement")
                                x[index] = letter
                         
                            else:
                                printdis()
                                i+=1
                                
                                
            
            
            dictionary ={}
            
            dictionary["films"] = ["A Space OdysseY", "The GodFather", "Citizen Kane", "Raiders of the lost Ark", "Seven Samurai", "There will be Blood", "Casablanca", "Vertigo", "Notorious", "City Lights"]
            
            dictionary["cities"] = ["Tokyo", "Mecca", "Beijing", "London", "Kolkata", "Washington DC", "Mumbai", "Mexico City", "Delhi", "Shanghai"]
            
            dictionary["fruits"] = ["Damson Plum", "Pomelo", "Blood Orange", "Kumquat", "Blackcurrant", "Acerola", "Avocado", "Pomegrenate", "Apple", "Mango"]
            
            dictionary["country"] = ["Djibouti", "Azerbaijan Azerbaijan,", "Venzuela", "Armenia", "Khazakhstan", "Bangladesh", "Saudi Arabia", "United Kingdom", "United States of America", "India"]
            
            dictionary["flowers"] = ["Monkey Face Orchid", "Naked Man Orchid", "Dancing Girls", "Chamber Maids", "Hibiscus", "Marigold", "Tulip", "Lilies", "Daisy", "Hydrangea"]
            
            print("WELCOME TO THE GAME HANGMAN.\n TAKE THE GAME SERIOUSLY SINCE THE LIFE OF A MAN IS DEPENDING ON YOUR KNOWLEDGE. \n\nI DON'T KNOW HOW MANY CHANCE YOU WILL GET, NOT MANY THAT I CAN CONFIRM.\n SO TRY TO SAVE YOUR FELLOW HUMAN OR LET IT BE MY FOOD. HAHAHAHAHAHAHAHAHAH!!!!!!!")
            
            # x = input("Press 1 for films, 2 for cities, 3 for fruits, 4 for country and 5 for flowers (The most beautiful are usually the hardest): ")
            # x = int(x)
            x = int(input("Enter a number between 1 and 5: "))
            if((x < 1) or(x > 5)):
                print("What a moron you are. You couldn't even choose one of the option properly game over good bye, tata, cya")
                x = random.randint(1,5)
                time.sleep(10)
                print("Just kidding you still get to play the game but now I will decide what kind of object you have to guess.")
            
            y = int(input("Enter 40 for easy, 60 for medium and 80 for hard: "))
            
            i = 0
            xy = ""
             
            r = random.randint(0,9)
            
            if(x == 1):
                xy = dictionary["films"][r]
                print("FILMS:")
            elif(x == 2):
                xy = dictionary["cities"][r]
                print("CITIES:")
            elif(x == 3):
                xy = dictionary["fruits"][r]
                print("FRUITS:")
            elif(x == 4):
                xy = dictionary["country"][r]
                print("COUNTRY:")
            elif(x == 5):
                xy = dictionary["flowers"][r]
                print("FLOWERS:")
            # hangman(0)    
            game(xy, y)
            
            ...

            ANSWER

            Answered 2021-May-31 at 14:43

            Running your code os.system('cls') is clearing the screen before the input is read in the loop. This makes it seem that there is no output is being displayed when it's really being overwritten.

            A quick test can be done to confirm that this is the problem. To do this we add another input read in the game function. like so:

            Source https://stackoverflow.com/questions/67767729

            QUESTION

            How to remove the arrows icons from a Material UI TextField
            Asked 2021-May-14 at 13:45

            I need to remove the right icons that are the up and down arrows from a Material UI TextField that I modified from the Material UI documentations (https://material-ui.com/components/autocomplete/#autocomplete) Highlights section.

            I tried some solutions from stack overflow like (Remove the arrow and cross that appears for TextField type=“time” material-ui React) and (Remove the arrow and cross that appears for TextField type=“time” material-ui React) but they didn't work and, I ended up with the following code:

            App.js:

            ...

            ANSWER

            Answered 2021-May-14 at 13:22

            According to this document you need to add freesolo

            Source https://stackoverflow.com/questions/67534892

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            samurai 0.7 has a heap-based buffer overflow in canonpath in util.c via a crafted build file.

            Install Samurai

            You can download it from GitHub.
            You can use Samurai like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Samurai component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/Sorumi/Samurai.git

          • CLI

            gh repo clone Sorumi/Samurai

          • sshUrl

            git@github.com:Sorumi/Samurai.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular Java Libraries

            CS-Notes

            by CyC2018

            JavaGuide

            by Snailclimb

            LeetCodeAnimation

            by MisterBooo

            spring-boot

            by spring-projects

            Try Top Libraries by Sorumi

            TouchSystem

            by SorumiC#

            Colorain

            by SorumiJavaScript

            Picoard

            by SorumiJavaScript

            IslandDesigner

            by SorumiC#