BannerView | 性能优化: 1、离开窗口时handelr需要removeMessage,以免造成内存泄露;

 by   StevenYan88 Java Version: Current License: No License

kandi X-RAY | BannerView Summary

kandi X-RAY | BannerView Summary

BannerView is a Java library. BannerView has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

性能优化: 1、离开窗口时handelr需要removeMessage,以免造成内存泄露; 2、轮播图的View的复用,优化下内存; 3、点击home键,轮播图还在内存中走,需要监听下Activity的生命周期, 在onPasuee()方法中,handelr需要removeMessage,以免造成内存泄露;.

            kandi-support Support

              BannerView has a low active ecosystem.
              It has 11 star(s) with 4 fork(s). There are no watchers for this library.
              It had no major release in the last 6 months.
              BannerView has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of BannerView is current.

            kandi-Quality Quality

              BannerView has 0 bugs and 0 code smells.

            kandi-Security Security

              BannerView has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              BannerView code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              BannerView does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              BannerView releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              BannerView saves you 590 person hours of effort in developing the same functionality from scratch.
              It has 1375 lines of code, 97 functions and 43 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed BannerView and discovered the below as its top functions. This is intended to give you an instant insight into BannerView implemented functionality, and help decide if they suit your requirements.
            • Region Override
            • Convert a drawable to Bitmap
            • Recording bitmap
            • Gets the bitmap
            • Initialize the view
            • Initialize dot indicator view
            • Performs a transformation on the view s translation
            • Calculate the offset for the given degrees
            • Init view
            • Convert a dot integer to its gravity
            • Set the pivot point on the view
            • Set view position
            • Get the convert view
            • Set the transformation to the view position
            • Set button
            • Performs a transformation on a slide transition
            • Performs rotation on the view
            • Set rotation coordinates to the view
            • On transform position
            • Get screen width
            • Set position on view
            • Set the transformation on the view
            • Set transformation for position
            • Transforms a position to a view
            • Handle touch events
            • Initializes the BannerView
            Get all kandi verified functions for this library.

            BannerView Key Features

            No Key Features are available at this moment for BannerView.

            BannerView Examples and Code Snippets

            No Code Snippets are available at this moment for BannerView.

            Community Discussions


            Placing a banner at the top of the screen within safe area? (rather than bottom)
            Asked 2021-Mar-18 at 18:49

            I am using this code from IronSource to place a banner, however it is showing at the bottom, not the top.

            What I want to do is get the banner to show at the TOP rather than the bottom , the code below works fine, but obviously shows at the bottom not the top.

            I tried changing the



            Answered 2021-Mar-18 at 18:49

            You really should be using auto-layout / constraints - then you wouldn't need any of that.

            But, assuming you have a valid reason NOT to, try it like this:



            How to display AdMob Banner Ad on SKScene in SpriteKit?
            Asked 2021-Jan-13 at 17:25

            I want to display an AdMob Banner Ad over an SKScene. Right now, I have the following code in the GameViewController, but nothing is appearing in the SKScene. Do I need to include code in the didMove method of the SKScene, or am I just missing something in my GameViewController?



            Answered 2021-Jan-13 at 17:25

            This problem has been resolved. I had not entered my billing information on my Admob account, so my account verification had not been processed yet. This resulted in an ad not appearing. If you are having the same issue, I recommend:

            1. registering your device as a test device
            2. Checking your code with a test ad

            If the test ad appears, make sure that you have taken the required measures to get your account verified. The above code works perfectly when attempting to display ads on an SKScene.



            Why isn't my AdMob banner ad being displayed on the screen?
            Asked 2021-Jan-13 at 17:22

            I am trying to use AdMob to make a banner ad but nothing is being displayed on my screen. For right now, I just want the ad to be displayed at the bottom of a plain white screen. This is the code that I am using, but it is only displaying a blank screen without an ad. Why is this happening?



            Answered 2021-Jan-13 at 17:22

            This problem has been resolved. I had not entered my billing information on my Admob account, so my account verification had not been processed yet. If you are having the same issue, I recommend:

            1. registering your device as a test device
            2. Checking your code with a test ad

            If the test ad appears, make sure that you have taken the required measures to get your account verified.



            iOS AdMob no ads after publishing on App Store
            Asked 2021-Jan-08 at 20:59

            I have an app with AdMob. In plist I added apps ID and in code added banner ID.



            Answered 2021-Jan-08 at 20:59

            Well the ads appeared after few days. Really weird that it took so much time.



            incompatible types:NewFeedAdapter.MyAdViewHolder cannot be converted to NewFeedAdapter.ViewHolder
            Asked 2020-Oct-16 at 04:12

            I try to use admob into the recyclerView, but I got the error.

            error: incompatible types: NewFeedAdapter.MyAdViewHolder cannot be converted to NewFeedAdapter.ViewHolder return myAdViewHolder;

            this is my adapter code



            Answered 2020-Oct-16 at 01:22


            Confused about how/where to set a Xib's height
            Asked 2020-Sep-28 at 13:36

            I have a custom view and xib. I use this custom view in one of my storyboard's controller views.

            I have a use case where I want to be able to hide the custom view (and bring its height to zero). Right now, I set the height in the interface builder and set constraints to the superview's edges:

            As you can see, I want its height to be 84 everywhere.

            Now here is my custom view's class:



            Answered 2020-Sep-28 at 05:04

            As you want the view's height to be 84 everywhere I think you should add a height constraint outlet and set the value 84. Set the constraint value to 0 to hide the view (I highly suggest not to hide some view by doing this).



            iOS - How to create custom animated banner without third party framework in Swift
            Asked 2020-Sep-07 at 13:17

            I need to create a custom drop down banner which will drop from the top and then will go up in few seconds. for custom banner UIView I am referring this question and this is perfect example and thats what I want, because my banner is also dynamic and this will adjust height on the base of text.

            Swift - How to set custom view by text length

            but not sure how to make this animated. I have write a code for animation and its working perfectly but not sure how this animation will work with the custom view that I mentioned above.



            Answered 2020-Sep-06 at 17:07
            @IBAction func buttonClicked(_ sender: Any) {
               var stringText = "Lorem ipsum dolor sit amet,"
                bannerNotification(text: stringText)
            func bannerNotification(text: String) {
                let container = UIView()
                let image = UIImageView()
                let label = UILabel()
                container.frame = CGRect(x: 0, y:-100, width: self.view.frame.size.width, height: 100)
                container.backgroundColor = .blue
                image.frame = CGRect(x: 15, y: 60, width: 30, height: 30)
                image.image = UIImage(named: "passport")
                label.frame = CGRect(x: image.bounds.maxX + 35, y: 40, width: container.frame.size.width - 100, height: 50)
                label.numberOfLines = 0
                label.font = UIFont(name:"Helvetica Neue", size: 15)
                label.text = text
                DispatchQueue.main.async {
                    UIView.animate(withDuration: 0.4, delay: 0.0, options: .curveLinear, animations: {
                        container.frame = CGRect(x:0, y: 0, width: self.view.frame.size.width, height: 100)
                    }) { (finished) in
                        UIView.animate(withDuration: 0.4,delay: 2.0, options: .curveLinear, animations: {
                            container.frame = CGRect(x:0, y: -100, width: self.view.frame.size.width, height: 100)



            Where should I add the interstitial ad?
            Asked 2020-Jul-28 at 05:00

            I managed to test a simple app and the ads (banner and interstitial) work as expected (the test ones, because the real ones don't, idk why).
            The problem is I want to integrate the ads into my main application. I did it for the banner and it works but don't know how to handle the interstitial. For the test app, I called a function when a button was pressed, but here in my app I don't want a button to be pressed in order to show an interstitial, I want this to happen every time the player dies. And I don't know how to do this.



            Answered 2020-Jul-28 at 05:00

            1. Using objects from another Scene

            When it comes to using scripts/objects from once Scene to another we generally put that object into a MonoBehaviour built-in method DontDestroyOnLoad(object);. By Using this method we can make sure that object will not be destroyed when you change the scenes. Assuming that Menu your script is in Menu Scene you can Put that object in DontDestroyOnLoad() method and it will not get destroyed throughout the game.

            2. Using the Method from Add script

            For this we have multiple options. Like you can find the Object Using GameObject.FindObjectOfType() or GameObject.FindGameObjectWithTag(), etc. But using Gameobject.FindXXX() method can be heavy on performance side. The battre way is to use singleton pattern. In this you basically create an object when your Game Starts(When you need the object). And there will be no other object of the same type (it mean that there will be no other object with the same script attached to the object).

            3. See both of the points in Action Your Ad script you don't have to change any thing just have to add the Singleton pattern.



            An error occurs when a developer attempts to load an advertisement after adding the build.gradle dependency
            Asked 2020-Jun-28 at 14:08

            After only the build.gradle dependency item com.huawei.hms:ads-lite: is added, the system displays an error message when a developer attempts to load BannerView.loadAd.



            Answered 2020-Jun-28 at 09:03

            The HMS SDK version is earlier than HMS 4.0. You have upgraded HMS SDK to version 4.0 or later. For details, see Integrating the HMS Core SDK.



            Add Admob banner to messagekit
            Asked 2020-Jun-18 at 02:08

            how can I add admob banner to messageviewcontroller of messagekit?

            I have tried. The ad is loaded but it not visible.

            I would like to add the banner to the top of view.

            Please help.



            Answered 2020-Jun-18 at 02:08

            You need to call super.viewDidLoad() before you add any subviews (I'm not seeing if you even call it at all but it might be in the ... at the end). MessageKit uses viewDidLoad to add the MessagesCollectionView into the view hierarchy and so if you call super after, then your banner view will be underneath the MessagesCollectionView. In this case since you're instantiating a MessagesCollectionView with a custom layout you'll want to call super after instantiating that view but before adding any subviews like this:


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install BannerView

            You can download it from GitHub.
            You can use BannerView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the BannerView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer For Gradle installation, please refer .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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