Guide-API | An Open-Source API to make your own ingame guides | REST library

 by   TeamAmeriFrance Java Version: Current License: MIT

kandi X-RAY | Guide-API Summary

kandi X-RAY | Guide-API Summary

Guide-API is a Java library typically used in Web Services, REST applications. Guide-API has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

An Open-Source API to make your own ingame guides.
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            kandi-support Support

              Guide-API has a low active ecosystem.
              It has 24 star(s) with 20 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 13 open issues and 90 have been closed. On average issues are closed in 96 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Guide-API is current.

            kandi-Quality Quality

              Guide-API has 0 bugs and 0 code smells.

            kandi-Security Security

              Guide-API has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Guide-API code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Guide-API is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Guide-API releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              It has 4179 lines of code, 426 functions and 74 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Guide-API and discovered the below as its top functions. This is intended to give you an instant insight into Guide-API implemented functionality, and help decide if they suit your requirements.
            • Overridden to draw a single item
            • Draws the arrow
            • Draw the vertex
            • Draw an itemstack
            • Draws a screen
            • Draw a texture
            • Draw a colored rectangular rectangle with the given color
            • Draws a button
            • Returns the text of the button which is currently active
            • Initialize the gui
            • Draws the outline
            • Render an overlay event
            • Draw the button
            • Draw the entry
            • Initializes the gui
            • Draws a button
            • Draws the screen
            • Draws the item stack
            • Draws the tab
            • Draw an icon without color
            • Draw an icon with the given color
            • Draw the text box
            • Draw an icon with the given color
            • Gets the client gui element
            • Draws the tool
            • Draw information about the Minecraft block
            Get all kandi verified functions for this library.

            Guide-API Key Features

            No Key Features are available at this moment for Guide-API.

            Guide-API Examples and Code Snippets

            No Code Snippets are available at this moment for Guide-API.

            Community Discussions

            QUESTION

            How to import a single-spa in-browser utility module into a TypeScript parcel project
            Asked 2021-Feb-28 at 00:03

            I have 3 TypeScript projects below:

            1. root-config
            2. parcel, let us call it my-app
            3. in-browser utility module, let us call it api

            All the projects above were generated using the create-single-spa command.

            In the api/src/lomse-api.ts file, I'm exporting the fetchPeople module as shown below:

            ...

            ANSWER

            Answered 2021-Feb-28 at 00:03

            That error is a TypeScript error, not a JavaScript or single-spa error. Here are options for what you need to do:

            1. Publish your utility module to a registry (types are optional since TS can infer from the source, though types are better). Then install it into each other microfrontend's node_modules. Since it's a webpack external, the version in node_modules will only be used for typescript compilation but not for execution in the browser.
            2. You could publish only the types, whether as an individual package or together with other microfrontend's typings.
            3. Mock the utility module's types, as described here.

            Source:

            Source https://stackoverflow.com/questions/66399978

            QUESTION

            W-Buffer(ing) in Direct3D 12
            Asked 2020-Apr-24 at 20:17

            On the D3D10 Docs is a list which shows the deprecated features from D3D9 to D3D10. It says that W buffering is no longer supported and we should use high-precision depth buffers/Z-Buffers instead. I suspect that it is also not (fully) supported in Direct3D 11 and 12. But is there any way to use W-buffers in Direct3D 12?

            ...

            ANSWER

            Answered 2020-Apr-24 at 20:17

            The "W-buffering" feature in Direct3D 9 is part of the legacy fixed-function pipeline. In Direct3D 10 and later, you can only use the programmable shader pipeline (or for DirectX 11+ the DirectCompute shader pipeline). Therefore, the 'w-buffering' hardware feature isn't relevant. This was also much more of an issue with Direct3D 9 era hardware when people were using 16-bit depth buffers.

            In the programmable shader model, it's up to your shaders to compute depth values using either conventional z or linearized-depth values, and set the appropriate depth/stencil state. Beware that you need to use SV_DepthGreater or SV_DepthLessEqual instead of SV_Depth to not lose 'early z rejection' optimizations.

            See this blog post and this post for a good discussion of the topic.

            TL;DR: Most people just use DXGI_FORMAT_D32_FLOAT and don't worry about it.

            Source https://stackoverflow.com/questions/61407405

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Guide-API

            You can download it from GitHub.
            You can use Guide-API like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Guide-API component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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