PixelEngine | A pixel based engine in pure java
kandi X-RAY | PixelEngine Summary
kandi X-RAY | PixelEngine Summary
PixelEngine is a Java library. PixelEngine has no bugs, it has no vulnerabilities and it has low support. However PixelEngine build file is not available. You can download it from GitHub.
A pixel based engine in pure java
A pixel based engine in pure java
Support
Quality
Security
License
Reuse
Support
PixelEngine has a low active ecosystem.
It has 1 star(s) with 0 fork(s). There are 2 watchers for this library.
It had no major release in the last 6 months.
PixelEngine has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of PixelEngine is current.
Quality
PixelEngine has no bugs reported.
Security
PixelEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
PixelEngine does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
Reuse
PixelEngine releases are not available. You will need to build from source code and install.
PixelEngine has no build file. You will be need to create the build yourself to build the component from source.
Top functions reviewed by kandi - BETA
kandi has reviewed PixelEngine and discovered the below as its top functions. This is intended to give you an instant insight into PixelEngine implemented functionality, and help decide if they suit your requirements.
- Main loop
- Show uPS and FPS
- Format a number with decimal digits
- The main loop
- Initialize the screen
- Renders all entities
- Render this tile
- Render the screen
- Update screen
- Check if an entity can be moved
- Attempts to move the entity in the specified direction
- Initialize the game state
- Draws a string in the graphics context
- Update the render direction
- Normalizes this vector
- collide with another entity
- Updates all buttons
- Update the position of the player
- Update the component with specified delta
- Setup the JFrame
- Updates the sprite manager
- Setup the input
- Resize the frame
- Renders the label
- Initialize the screen
- Update the level
Get all kandi verified functions for this library.
PixelEngine Key Features
No Key Features are available at this moment for PixelEngine.
PixelEngine Examples and Code Snippets
No Code Snippets are available at this moment for PixelEngine.
Community Discussions
No Community Discussions are available at this moment for PixelEngine.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install PixelEngine
You can download it from GitHub.
You can use PixelEngine like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the PixelEngine component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use PixelEngine like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the PixelEngine component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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