UniqueEnchantments | Have some Unique Enchantments for yourself
kandi X-RAY | UniqueEnchantments Summary
kandi X-RAY | UniqueEnchantments Summary
UniqueEnchantments is a Java library. UniqueEnchantments has no bugs, it has no vulnerabilities, it has build file available and it has low support. However UniqueEnchantments has a Non-SPDX License. You can download it from GitHub.
This code follows the Minecraft Forge installation methodology. It will apply some small patches to the vanilla MCP source code, giving you and it access to some of the data and functions you need to build a successful mod. Note also that the patches are built against "unrenamed" MCP source code (aka srgnames) - this means that you will not be able to read them directly against normal code.
This code follows the Minecraft Forge installation methodology. It will apply some small patches to the vanilla MCP source code, giving you and it access to some of the data and functions you need to build a successful mod. Note also that the patches are built against "unrenamed" MCP source code (aka srgnames) - this means that you will not be able to read them directly against normal code.
Support
Quality
Security
License
Reuse
Support
UniqueEnchantments has a low active ecosystem.
It has 15 star(s) with 13 fork(s). There are 3 watchers for this library.
It had no major release in the last 6 months.
There are 8 open issues and 67 have been closed. On average issues are closed in 16 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of UniqueEnchantments is current.
Quality
UniqueEnchantments has no bugs reported.
Security
UniqueEnchantments has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
UniqueEnchantments has a Non-SPDX License.
Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
Reuse
UniqueEnchantments releases are not available. You will need to build from source code and install.
Build file is available. You can build the component from source.
Installation instructions, examples and code snippets are available.
Top functions reviewed by kandi - BETA
kandi has reviewed UniqueEnchantments and discovered the below as its top functions. This is intended to give you an instant insight into UniqueEnchantments implemented functionality, and help decide if they suit your requirements.
- When a player is connected we need to move it to another player
- Try to harvest a player
- Gets the next index for a player
- Retrieves a random item from the inventory
- Handles a block click
- Get a list of Crops from a player
- Saves a compound
- Check if the player is healthy
- Applies arimore level to a player
- This method is to be overridden to apply additional rules
- ToolTip event
- Handles an overlay event
- Break a block
- Called when a block is clicked
- Called when a player is played
- Create a fusion recipe from a JSON object
- Handles an entity attack
- Handles an entity kill event
- Called when an entity is dead
- Handles a bad damage
- This method is called when an entity damage is detected
- Loads the effects from the configuration
- Called from the pickup event
- Creates the list of items to be loaded
- Loads the enasers
- Draw a matrix
Get all kandi verified functions for this library.
UniqueEnchantments Key Features
No Key Features are available at this moment for UniqueEnchantments.
UniqueEnchantments Examples and Code Snippets
No Code Snippets are available at this moment for UniqueEnchantments.
Community Discussions
No Community Discussions are available at this moment for UniqueEnchantments.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install UniqueEnchantments
See the Forge Documentation online for more detailed instructions: http://mcforge.readthedocs.io/en/latest/gettingstarted/. Step 1: Open your command-line and browse to the folder where you extracted the zip file. Step 2: You’re left with a choice. If you prefer to use Eclipse: 1. Run the following command: "gradlew genEclipseRuns" (./gradlew genEclipseRuns if you are on Mac/Linux) 2. Open Eclipse, Import > Existing Gradle Project > Select Folder or run "gradlew eclipse" to generate the project. (Current Issue) 4. Open Project > Run/Debug Settings > Edit runClient and runServer > Environment 5. Edit MOD_CLASSES to show [modid]%%[Path]; 2 times rather then the generated 4. If you prefer to use IntelliJ: 1. Open IDEA, and import project. 2. Select your build.gradle file and have it import. 3. Run the following command: "gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux) 4. Refresh the Gradle Project in IDEA if required. If at any point you are missing libraries in your IDE, or you’ve run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not affect your code} and then start the processs again. Should it still not work, Refer to #ForgeGradle on EsperNet for more information about the gradle environment. or the Forge Project Discord discord.gg/UvedJ9m.
MinecraftForge ships with this code and installs it as part of the forge installation process, no further action is required on your part.
For more details update more often refer to the Forge Forums: http://www.minecraftforge.net/forum/index.php/topic,14048.0.html.
MinecraftForge ships with this code and installs it as part of the forge installation process, no further action is required on your part.
For more details update more often refer to the Forge Forums: http://www.minecraftforge.net/forum/index.php/topic,14048.0.html.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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