Android-Versions | got tired of writing Build
kandi X-RAY | Android-Versions Summary
kandi X-RAY | Android-Versions Summary
Check versions without typing a bunch of easy to typo nonsense. Uses IntDef for source completion and static methods for easy to read conditionals.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Check if the current device is equal to the current version
- Returns true if the specified Android version is greater than the specified version .
- Returns true if the specified version is less than the specified version .
- Returns true if the specified version is greater than or equal to the specified version .
- Returns true if the specified version is less than or equal to the specified version .
Android-Versions Key Features
Android-Versions Examples and Code Snippets
Community Discussions
Trending Discussions on Android-Versions
QUESTION
I included a lot of background information to help you answer this question, however you can skip down to the heading called 'Questions' to skip to the main point.
BackgroundI'm new to using Cordova, and I'm new to an existing Cordova project I want to further develop. As a result, when I look at the project files, I am not sure what are choices made by the previous developers and what are choices made automatically by Cordova. I suspect that Cordova generates a lot of files that are not created by the application developers because in my case there are over 7900 files including source code and README's, and the application was previously (to my knowledge at least) developed by only one person.
While many questions could be asked from that perspective, I would like to narrow in on a specific question to avoid being too broad. I've noted that are many files within the path structure called index.js
.
ANSWER
Answered 2020-Apr-06 at 18:37You should edit /www/js/index.js
.
The other two files are created during the build process. A built Cordova app will have all www
folder contents inside an android app structure, that's why they are inside /platforms/android/app/src/main/
The other index.js
files are there because it's a Node.js pattern
QUESTION
[update] I finally was able to deploy our app on 4.2 using the latest toolchain. I get an error. See below after the original text.
We are looking for a long term solution to keep using recent version of Visual Studio (2019 at the time of this post) while keeping developping for old Android platforms (prior to 4.4).
Xamarin@Microsoft dropped support for Android previous to 4.4 in the Xamarin.Android release 9.2, but we cannot drop the support for our product. Until now we keep using VS2017 for our specific android development, but the gap between VS2019 and VS2017 development environment is increasing and this is adding an increasing overhead on our day-to-day development.
Our projects are developped using a mostly common code base for a software deployed on PC, but part of this code is also part of an Android application that can run on specific devices. For PC development which is our main activity, we want as much as possible to be able to code using the latest .NET standard and latest tools.
The Android version is an industrial software very specific to the hardware it is used on, and we cannot expect the Android OS to be updated, so we are stuck with a minimal Android version support of 4.2.2.
I already searched on SO and other forums, but didn't find any "good" long-term solution. For information here are some of the good information I found related to this topic:
https://docs.microsoft.com/en-us/xamarin/android/release-notes/9/9.2
https://docs.microsoft.com/en-us/xamarin/android/app-fundamentals/android-api-levels?tabs=windows
Which .Net Standard version supports which Android versions?
https://github.com/xamarin/xamarin-android/blob/master/Documentation/guides/messages/xa4216.md
https://docs.microsoft.com/en-us/dotnet/standard/net-standard
Currently I think what we can do is:
1) Mainly use .NET standard libraries for the common parts of our code
2) Having very few assemblies directly using Xamarin.Android, typically only for the UI part.
Note that this is close to what we are already doing now (except that we could port more of our assemblies to .NET Standard I think).
However since we target API level 4.4 and use the application on 4.2, we may call some APIs that are not supported in 4.2, or even worse, APIs that are supported but buggy because the new Xamarin/Mono runtime does not support old Android versions. This is especially true since there is the warning XA4216: even if we can deploy and run on an older android because the manifest allows it, we cannot ensure that the OS provides all the necessary features used by the mono runtime. At the moment the warning XA4216 is for version 4.0.3, but we see the day coming when we update VS2019 and get this warning for Android 4.2.
So is there a better solution than:
1) Keep the old VS2017/old Xamarin.Android build environment and block our day-to-day productivity to keep ensuring full compatibility with Android 4.2
2) Update our build and development environment fully to VS2019 with latest Xamarin and pray that the implementation is not bugged on older OS.
I would like to be able to go with 2 and have some insurance that everything will work fine, without having to retest the whole application each time there is an update of visual studio. What do you think? To ensure application stability, are we stuck with the old build system (VS2017 + old Xamarin.Android), or is it a "safe" risk to upgrade to VS2019 with latest Xamarin?
Thanks in advance for any good advice on this topic.
PS: I pushed with solution 2: "Update our build and development environment fully to VS2019 with latest Xamarin and pray that the implementation is not bugged on older OS." to do the test locally on my PC at first. After making necessary changes in our app so that it builds with VS2019 & latest Xamarin, I deployed to test on our Android 4.2.2 device (took me 1 whole day to fix the build errors...). I get the following error and app freezes: W/libc ( 9196): protoent* getprotobyname(char const*)(3) is not implemented on Android.
Maybe praying was not enough... any ideas?
...ANSWER
Answered 2019-Dec-24 at 18:57Go with option 2 & update your build and development environment fully to VS2019 with latest Xamarin! The implementation should not bug any older OS.
Even if it does add bugs, just test your code in QA. As for production, you can place good crash analytics on your app, and you ll be able to catch, report and fix any bugs.
For the most part, on Android the number of users using below Android 4.4 is less than 0.001% of all users. At that point, it makes more sense to implement Accessibility in your app, since that affects 1000x more users.
QUESTION
When trying to run ionic serve --devapp
, I've got this error:
ANSWER
Answered 2019-Apr-04 at 14:58I've run into the same issue, the problem is not with ionic
exactly, it's with
@ionic/angular-toolkit
, I've downgraded it from 1.5.0
to 1.4.0
and everything worked fine again.
The error occurs only if you try to run with livereload mode.
QUESTION
I want build my app on ionic 3 to production mode. I try
...ANSWER
Answered 2019-Jan-14 at 10:24You need to remove storage
from providers
in your app.module.ts
, explanation can be found here.
QUESTION
I am currently contributing to an existing iOS/Android app using ionic cordova. Upon cloning the repo, i tried running
...ANSWER
Answered 2018-Sep-22 at 20:18Since my issue revolved only on not being able to install properly because of some iOS dependencies, I was able to work my way around it by temporarily removing the platform by running this:
QUESTION
I have the following styles.xml
in my app to laod a progressspinner:
ANSWER
Answered 2018-Sep-04 at 11:15The semantics of the values-vXX folders is that what you put there will be used in version XX and above. That's why you are seeing that content on android > 23 as well.
What you have in the original styles.xml will instead be used for previous API versions.
QUESTION
My Android build is getting failed when I am running cordova build command. I am not able to succesfully build app for android;
gradlew: 4.1
java: 10.0.01
android studio: 3.1.2
Excerpt console dump. More on https://pastebin.com/uZriaq1u
...ANSWER
Answered 2018-Jun-09 at 09:12The problem was cordova-android
package with 7.0
version. I downgraded to 6.3
and It helped.
QUESTION
I am facing weird trace with Android release build:
...ANSWER
Answered 2018-Mar-06 at 08:30The dependency react-native-autofocus
seemed to be the root issue. Not sure what's wrong with it, but decided to make the focus of TextInput
traditional way: https://medium.com/reactnative/tabbing-through-input-fields-ef283f923ab1
QUESTION
Upnp looks harder to work with in TabrisJs.
It supports node packages to a large extent, but I am finding a tough time working with Upnp.
In package.json I got node-upnp-client
...ANSWER
Answered 2017-Jul-24 at 09:09Tabris.js uses a Node.js compatible module system to allow using modules hosted on npm in your app. However, it does not implement most of the Node.js APIs.
Some basic APIs like Timer and Console are available. In addition to that, a small subset of the Node APIs is supported by the tabris-js-node module. Unfortunately, the network APIs of Node.js (dgram is one of them) are not implemented in Tabris.js.
This rules out npm plugins that build on these APIs. You'd have to implement this functionality on top of Tabris APIs such as fetch
or websockets
.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Android-Versions
You can use Android-Versions like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Android-Versions component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page