CountDownTimer | 重写官方的倒计时,使用简单
kandi X-RAY | CountDownTimer Summary
kandi X-RAY | CountDownTimer Summary
重写官方的倒计时,使用简单
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Top functions reviewed by kandi - BETA
- Initializes the view
- Starts the timer
- Create a spannable string with the specified color and color
- Cancels the countdown
CountDownTimer Key Features
CountDownTimer Examples and Code Snippets
Community Discussions
Trending Discussions on CountDownTimer
QUESTION
I have a round progress bar, made with a drawable, with values from 0-100 (included). When I load my activity, I want to animate the progressbar being "filled" with values from 0 to my desidered value. I'm using a CountdownTimer
for that.
The issue is, even though I set the value to 100, the max (or any other value), the progressbar doesn't get filled all the way. Here's my code:
ANSWER
Answered 2021-Jun-09 at 10:42As i understood you want set progress value based on your requirement.
You can use ValueAnimator
something like this :
QUESTION
The following code should start and stop the timer, however the "stop" button is not working. "Play" works fine. it just wont stop
...ANSWER
Answered 2021-Jun-07 at 13:31change this line
var countDown = setInterval(function() {
to
countDown = setInterval(function() {
With line 1 you already declared a global var countDown
. Then in the function you did it again, that's why your clearInterval function won't clear the interval.
QUESTION
I have a countdown timer class which can be paused/resumed until the timer hits zero. When the timer expires, a callback function (supplied in the class's constructor) should be invoked. The problem is that when I call this.timeout()
, I get an error which says TypeError: this.timeout is not a function
.
This is my CountdownTimer
class.
ANSWER
Answered 2021-Jun-05 at 20:01The problem is setTimeout is calling this.onTimeout
but not binded to correct this
.
Rewrite this line: this.handle = setTimeout(this.onTimeout, this.timeRemaining);
as:
QUESTION
I am trying to retrieve the location every 10 seconds. The problem is that the location sometimes is null
, and sometimes gives back an old location. When I update the location in my emulator it is not updating live.
Code to get location:
...ANSWER
Answered 2021-Jun-01 at 15:08You cannot rely on lastLocation
completely , lastLocation
can be null
Also lastLocation
will return the device last known location so it will not update as the device location updates until and unless some other app is requesting location (like google map)
lastLocation
literally means that we are not requesting for new Location, instead we are using location which are requested by other apps, so the lastLocation can be null or old
https://developer.android.com/training/location/retrieve-current
So Instead of relying on lastLocation
use requestLocationUpdates
, using which you can set the time interval like after how much time you want to receive the new location, so you don't have to implement CountDownTimer
I think for your case requestLocationUpdates
will be the best option
Read below docs for how to request Location updates
https://developer.android.com/training/location/request-updates
QUESTION
I am making an app which reads the SMS from the phone and sends SMS from a particular sender to a server. I want to have to app run in background using Service but its not working. The app is crashing when I try to start the Service.
(If I play some music using Mediaplayer the Service works fine but I think there is some problem with the method calling when I try to run sendingData() when the Service starts)
Here are the relevant code :
MainActivity.java
...ANSWER
Answered 2021-May-25 at 08:14We should not create a MainActivity object to call API.Instead create a Local broadcast from Main Activity and register for broadcast.When you want to call API,just send broadcast to MainActivity to trigger API.For creating local broadcast,you can check below link.
QUESTION
How to call a javascript function like a "onload"?
I mean. I'm trying to call a CountDownTimer() function but I don't know how to do it. Can someone help me?
Ps. The javascript function is working fine.
At my view I'm trying this way:
...ANSWER
Answered 2021-May-12 at 21:41You are defining function CountDownTimer(....)
within the anonymous function that is inside the $(document).ready()
call. As a result the CountDownTimer
function is only known during the execution of the anonymous function, and it ceases to exist when the anonymous function ends, meaning that the script inside your
To fix this, take CountDownTimer
out of the $(document).ready()
call - or if that is all there is in it, then consider just removing the $(document).ready()
call.
So instead of this:
QUESTION
Here i have a simple javascript
which i want to making a simple CountDownTimer
with cancel and restarting features, unfortunately after starting timer using setInterval
that's return only 4
number in console and i can't fix that. without assuming this problem clearInterval
not working to which i want to support cancel and restart again this time
ANSWER
Answered 2021-May-01 at 21:15Your code fixed below. The main problem was fiveMinutes
permanently being reassigned to 5, which I solved with a closure. Also it was not multiplied by 60 to be converted in seconds.
QUESTION
I am going through an Android application that I wrote in 2014 and am replacing Dialogs with AlertDialogs
Previously, I had been using the following Dialog code to created a popup (from this popup) that would appear when "Purge Table" was selected, and would warn users of the results of their actions.
...ANSWER
Answered 2021-Apr-16 at 04:49Adding this,
QUESTION
I wrote a foreground service to make sure my app can continue running when put into the background. The app needs to run in the background because after its timer elapses, it sounds a tone and vibrates to alert the user. However, when the Power or Home button is pressed, the app's timer stops running after about 15 minutes unless the phone is plugged into power. The phone was fully charged when I tested this.
Incidentally, I also set the app to NOT be optimized for battery life after reading on various sites that that would ensure that the app would continue running. From everything I read, I'm doing everything right, yet I still can't get this to work. I'm running Android 11 on a Pixel 2. I know that Google limited foreground processing for later versions of Android, but setting the app to not optimize for battery life is supposed to get around the problem, isn't it? To be safe, when the app starts, it asks the user to approve background operation:
...ANSWER
Answered 2021-Apr-16 at 03:36I finally solved the problem, using wakelocks. Wakelocks ensure that the CPU continues to run after the Power button has been pressed. All I had to do was add the following code in BroadcastService.java:
In onCreate():
QUESTION
ANSWER
Answered 2021-Apr-12 at 08:35Declare the action as instance property and as an alert ,update the message with the remaining time and also define the preferred action in the action in the action'action:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install CountDownTimer
You can use CountDownTimer like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the CountDownTimer component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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