iLive | A solution to gift interaction in live studio
kandi X-RAY | iLive Summary
kandi X-RAY | iLive Summary
A solution to gift interaction in live studio
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Top functions reviewed by kandi - BETA
- Initializes the status bar
- Get tab view
- Process theFlyMe 1
- Put view
- Initialize view
- Start task
- Add a new shopping item
- Inflates the comment view
- Set titleBar
- Approximate API
- Destroy all listeners
- Get a drawable
- Initialize view
- Set share menu items
- Show rooms
- Start command
- Callback on receive view
- Region View
- On draw
- Initialize views
- Handle touch event
- On video player state
- Invoked when the bar is drawn
- Remove GiftView
- Prepares the render
- Initialize this view
iLive Key Features
iLive Examples and Code Snippets
Community Discussions
Trending Discussions on iLive
QUESTION
I am currently working on a clone of Space Invaders in C++ and SFML and seem to be having a problem with the players position.
Currently, when the invaders shoot, the hit-box of the player continues to be the start position of the player recorded as 900, 500. This hit-box does not move the player. I am unsure of why and how to fix it. I know I cannot include game.h into invaders.h as game.h includes invaders.h hence causing an include loop. I need to take the player instance that is created in game.h, and pass that on to invaders.h for the hit-box of the player ton be passed along as well.
This is the code that relates to the invaders shots and the players position.
Game.h
...ANSWER
Answered 2020-Apr-07 at 14:22Putting a member of type Player
in Invaders
means it's a separate object, and probably not the same Player
used by Game
. So most likely player movement happens to the Game
's Player
, but the invaders are targeting their own distinct Player
which hasn't moved.
Since Invaders::updateBullets()
needs the Player
object, several options are:
- Pass a
Player&
orGame&
to theupdateBullets
function. - Make
Game
a singleton, with a public way to get theGame
object and therefore itsPlayer
object, from any context. - Keep a
Player*
orGame*
pointer in classInvaders
- but if those objects could ever be destroyed beforeInvaders
objects, dealing with that will be tricky. And this may be a bit "wasteful".
And in general, remember a class definition isn't needed if you're just dealing with pointers or references to that class, and this can help reduce the needed #include
directives. For example, you could change Game.h and Game.cpp:
QUESTION
I am trying to create a mapping in which I compare 5 char and match them with a case. My problem is the syntax of char arrays and maybe there is an easier way to extract sub arrays.
My general idea is:
...ANSWER
Answered 2019-Feb-07 at 06:37First, tempStr must be 6 bytes long (5 for characters, 1 for the final 0).
You can «extract» the 5 character substrings of a string with a loop like that:
QUESTION
function UserGuess() {
var iHumNum = document.getElementById("UserNum").value;
if (iComNumberComNumber > iHumNum) {
document.getElementById("DisplayHL").innerHTML = "Too Low! Try again.";
iLives--;
}
else if (iComNumber < iHumNum) {
document.getElementById("DisplayHL").innerHTML = "Too High! Try again.";
iLives--;
}
else (iComNumber == iHumNum) { // ERROR HERE
document.getElementById("DisplayHL").innerHTML = "Correct! Hit restart to play again!";
}
}
...ANSWER
Answered 2017-Nov-05 at 11:00You need an extra if
, it should be else if (iComNumber == iHumNum)
.
Also, I think your first if
clause contains an error, iComNumberComNumber
should probably just be iComNumber
?
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install iLive
You can use iLive like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the iLive component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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