iLive | A solution to gift interaction in live studio

 by   Yuye584312311 Java Version: Current License: No License

kandi X-RAY | iLive Summary

kandi X-RAY | iLive Summary

iLive is a Java library. iLive has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

A solution to gift interaction in live studio
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            kandi-support Support

              iLive has a low active ecosystem.
              It has 8 star(s) with 3 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              iLive has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of iLive is current.

            kandi-Quality Quality

              iLive has no bugs reported.

            kandi-Security Security

              iLive has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              iLive does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              iLive releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed iLive and discovered the below as its top functions. This is intended to give you an instant insight into iLive implemented functionality, and help decide if they suit your requirements.
            • Initializes the status bar
            • Get tab view
            • Process theFlyMe 1
            • Put view
            • Initialize view
            • Start task
            • Add a new shopping item
            • Inflates the comment view
            • Set titleBar
            • Approximate API
            • Destroy all listeners
            • Get a drawable
            • Initialize view
            • Set share menu items
            • Show rooms
            • Start command
            • Callback on receive view
            • Region View
            • On draw
            • Initialize views
            • Handle touch event
            • On video player state
            • Invoked when the bar is drawn
            • Remove GiftView
            • Prepares the render
            • Initialize this view
            Get all kandi verified functions for this library.

            iLive Key Features

            No Key Features are available at this moment for iLive.

            iLive Examples and Code Snippets

            No Code Snippets are available at this moment for iLive.

            Community Discussions

            QUESTION

            Getting player position, cannot pass object instance over due to include loop
            Asked 2020-Apr-07 at 14:22

            I am currently working on a clone of Space Invaders in C++ and SFML and seem to be having a problem with the players position.

            Currently, when the invaders shoot, the hit-box of the player continues to be the start position of the player recorded as 900, 500. This hit-box does not move the player. I am unsure of why and how to fix it. I know I cannot include game.h into invaders.h as game.h includes invaders.h hence causing an include loop. I need to take the player instance that is created in game.h, and pass that on to invaders.h for the hit-box of the player ton be passed along as well.

            This is the code that relates to the invaders shots and the players position.

            Game.h

            ...

            ANSWER

            Answered 2020-Apr-07 at 14:22

            Putting a member of type Player in Invaders means it's a separate object, and probably not the same Player used by Game. So most likely player movement happens to the Game's Player, but the invaders are targeting their own distinct Player which hasn't moved.

            Since Invaders::updateBullets() needs the Player object, several options are:

            • Pass a Player& or Game& to the updateBullets function.
            • Make Game a singleton, with a public way to get the Game object and therefore its Player object, from any context.
            • Keep a Player* or Game* pointer in class Invaders - but if those objects could ever be destroyed before Invaders objects, dealing with that will be tricky. And this may be a bit "wasteful".

            And in general, remember a class definition isn't needed if you're just dealing with pointers or references to that class, and this can help reduce the needed #include directives. For example, you could change Game.h and Game.cpp:

            Source https://stackoverflow.com/questions/61080870

            QUESTION

            How to extract a sub char array from a char array
            Asked 2019-Feb-07 at 09:03

            I am trying to create a mapping in which I compare 5 char and match them with a case. My problem is the syntax of char arrays and maybe there is an easier way to extract sub arrays.

            My general idea is:

            ...

            ANSWER

            Answered 2019-Feb-07 at 06:37

            First, tempStr must be 6 bytes long (5 for characters, 1 for the final 0).

            You can «extract» the 5 character substrings of a string with a loop like that:

            Source https://stackoverflow.com/questions/54567541

            QUESTION

            Why do I have an "Unexpected Token Syntax Error"
            Asked 2018-Jan-18 at 05:50
            function UserGuess() {           
               var iHumNum = document.getElementById("UserNum").value;
            
               if (iComNumberComNumber > iHumNum) {
                    document.getElementById("DisplayHL").innerHTML = "Too Low! Try again.";
                    iLives--;
                }               
                else if (iComNumber < iHumNum) {
                     document.getElementById("DisplayHL").innerHTML = "Too High! Try again.";
                     iLives--;
                }
                else (iComNumber == iHumNum) { // ERROR HERE
                     document.getElementById("DisplayHL").innerHTML = "Correct! Hit restart to play again!";
                }     
            }
            
            ...

            ANSWER

            Answered 2017-Nov-05 at 11:00

            You need an extra if, it should be else if (iComNumber == iHumNum).

            Also, I think your first if clause contains an error, iComNumberComNumber should probably just be iComNumber?

            Source https://stackoverflow.com/questions/47120754

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install iLive

            You can download it from GitHub.
            You can use iLive like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the iLive component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone Yuye584312311/iLive

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            git@github.com:Yuye584312311/iLive.git

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