rubiks-cube | Interactive 3d Rubik 's Cube in Java
kandi X-RAY | rubiks-cube Summary
kandi X-RAY | rubiks-cube Summary
rubiks-cube is a Java library typically used in Pygame applications. rubiks-cube has no bugs, it has no vulnerabilities, it has a Permissive License and it has high support. However rubiks-cube build file is not available. You can download it from GitHub.
Interactive 3d Rubik's Cube in Java. Made with LWJGL 3.
Interactive 3d Rubik's Cube in Java. Made with LWJGL 3.
Support
Quality
Security
License
Reuse
Support
rubiks-cube has a highly active ecosystem.
It has 6 star(s) with 2 fork(s). There are no watchers for this library.
It had no major release in the last 6 months.
rubiks-cube has no issues reported. There are no pull requests.
It has a positive sentiment in the developer community.
The latest version of rubiks-cube is current.
Quality
rubiks-cube has 0 bugs and 0 code smells.
Security
rubiks-cube has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
rubiks-cube code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
rubiks-cube is licensed under the BSD-3-Clause License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
rubiks-cube releases are not available. You will need to build from source code and install.
rubiks-cube has no build file. You will be need to create the build yourself to build the component from source.
rubiks-cube saves you 679 person hours of effort in developing the same functionality from scratch.
It has 1573 lines of code, 104 functions and 18 files.
It has medium code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed rubiks-cube and discovered the below as its top functions. This is intended to give you an instant insight into rubiks-cube implemented functionality, and help decide if they suit your requirements.
- Initialize the renderer
- Creates a corner piece
- Creates a center piece
- Creates an edge piece
- Start the game loop
- Sync for next frame
- Runs the game loop
- Initialize the GLFW
- Start the GUI
- Get an additional rotation matrix
- Rotate a piece
- Shifts the first piece in the specified direction
- Updates camera position
- Move the position
- The main entry point
Get all kandi verified functions for this library.
rubiks-cube Key Features
No Key Features are available at this moment for rubiks-cube.
rubiks-cube Examples and Code Snippets
No Code Snippets are available at this moment for rubiks-cube.
Community Discussions
No Community Discussions are available at this moment for rubiks-cube.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install rubiks-cube
You can download it from GitHub.
You can use rubiks-cube like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the rubiks-cube component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use rubiks-cube like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the rubiks-cube component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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