android_sdk | This is the Android SDK
kandi X-RAY | android_sdk Summary
kandi X-RAY | android_sdk Summary
This is the Android SDK of Adjust. You can read more about Adjust at adjust.com. Read this in other languages: English, 中文, 日本語, 한국어.
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QUESTION
I was trying to add opencv 4.5.2 into my android studio project. But I am getting errors when I try to run the application. There was no error before that.
Steps that I followed to add opencv:
File -> New -> Import Module and then I selected the sdk folder that was inside the extracted folder of opencv-4.5.2-android-sdk (that I downloaded from opencv.org/releases/) and I gave it name openCVLibrary452 and then I clicked on finish.
File -> Project Structure -> Add Dependency and then I selected openCVLibrary452 from the list and clicked Apply and Ok.
Now I added below line inside my MainActivity onCreate()
...ANSWER
Answered 2022-Mar-31 at 19:37It doesn't fix the issue with your compiler, but if you just want to use OpenCV you can put this dependency in your build.gradle
:
QUESTION
I am installing Android studio and following this instruction. https://docs.expo.dev/workflow/android-studio-emulator/
I need to add
...ANSWER
Answered 2022-Jan-27 at 08:38You don't need to open the file with an editor: just run the two shell lines themselves in your terminal and they will append the EXPORT command to .zshenv
with the proper ANDROID_SDK to be sourced next time you open the terminal and at the same time you'll the have ANDROID_SDK populated for your current session to keep on going with the setup.
The lines are doing the two following things:
- Checking if
$HOME/Library/Android/sdk
exists: if so assign$HOME/Library/Android/sdk
to ANDROID_SDK, else assign it$HOME/Android/Sdk
- Checking if you're using zsh by running
$SHELL == *"zsh"
: if so, appendexport ANDROID_SDK=$ANDROID_SDK
to.zshenv
, if not, append it to.bash_profile
If you wanted to do that manually, open .zshenv
and append to it export ANDROID_SDK=$ANDROID_SDK
(without the echo part) where $ANDROID_SDK
is the directory above mentioned ( $HOME/Library/Android/sdk
or $HOME/Android/Sdk
depending on you having the $HOME/Library/Android/sdk
directory or not )
QUESTION
I'm trying to setup Rails on my MacOS and running into this error whenever trying run any commands like rails -v
, rails new app
, or bundle exec rails server
. I have setup rails using
gem install rails -v 6.1.3.2
ANSWER
Answered 2021-Sep-04 at 04:31There might be multiple versions of Rails setup since you have tried to setup using rbenv
and the error path points to rails installed by rvm
. Try running the following things:
\curl -sSL https://get.rvm.io | bash -s stable --rails
cd
into your project directory,bundle i
- Make sure the ruby gem matches the version you have installed,
ruby --version
QUESTION
after running detox test -c android
it can't find my ANDROID_SDK_ROOT
$ANDROID_SDK_ROOT is not defined, set the path to the SDK installation directory into $ANDROID_SDK_ROOT,
it is already defined in my /.zshrc file
export ANDROID_SDK=/Users/chiwan/Library/Android/sdk export PATH=/Users/chiwan/Library/Android/sdk/platform-tools:$PATH export ANDROID_HOME=/Users/chiwan/Library/Android/sdk export ANDROID_SDK_ROOT=/Users/chiwan/Library/Android/sdk export ANDROID_AVD_HOME=/Users/chiwan/.android/avd
System: macOS - Big Sur 11.5.1 Apple Silicon Chip, Platform: React Native
...ANSWER
Answered 2021-Aug-25 at 11:04this is how my zshrc file looks like:
QUESTION
I successfully compiled boost 1.70
for Android armeabiv7a
with NDK r21b
.
I used user-config.jam:
...ANSWER
Answered 2021-Jun-07 at 07:22By looking where a "ld.exe" was present in C:\Android\android_sdk\ndk-bundle\toolchains\llvm
folder, I found some under C:\Android\r21a_Qt5_14\android_sdk\ndk-bundle\toolchains\llvm\prebuilt\windows-x86_64\\bin
so I concluded that target platform was probably missing.
I added:
QUESTION
I'm trying to use nix flakes for android development.
This is my flake.nix:
...ANSWER
Answered 2021-May-17 at 13:32legacyPackages
does not let you pass config
. You have to call Nixpkgs yourself:
QUESTION
Running the emulator on MacBook Air 2017 (Version 11.4 Beta)
The idea logs of emulator :
Emulator: /Users/gaurav12/Android_SDK/emulator/emulator -netdelay none -netspeed full -avd Pixel_2_API_30 Emulator: handleCpuAcceleration: feature check for hvf Emulator: cannot add library /Users/gaurav12/Android_SDK/emulator/qemu/darwin-x86_64/lib64/vulkan/libvulkan.dylib: failed Emulator: HVF error: HV_ERROR Emulator: qemu-system-x86_64: failed to initialize HVF: Invalid argument Emulator: Failed to open the hax module Emulator: No accelerator found. Emulator: qemu-system-x86_64: failed to initialize HAX: Operation not supported by device Emulator: added library /Users/gaurav12/Android_SDK/emulator/lib64/vulkan/libvulkan.dylib Emulator: cannot add library /Users/gaurav12/Android_SDK/emulator/qemu/darwin-x86_64/lib64/vulkan/libMoltenVK.dylib: failed Emulator: added library /Users/gaurav12/Android_SDK/emulator/lib64/vulkan/libMoltenVK.dylib 2021-04-26 14:53:28,526 [ 187258] WARN - n.process.BaseOSProcessHandler - Process hasn't generated any output for a long time.
...ANSWER
Answered 2021-Apr-28 at 09:45Navigate to folder containing qemu binary (e.g.
~/Library/Android/sdk/emulator/qemu/darwin-x86_64
)Create file
entitlements.xml
with the following content:
QUESTION
i am still new to python and really need some help understanding an issue i am facing.
I have supposedly installed python3 successfully and i have ran a couple of projects with python but my problem is there are 3 different python paths on my machine and i dont know which one i am using.
i first did this:
which -a python3
ANSWER
Answered 2021-Mar-29 at 05:34You have a system-installed python3
(probably 3.8.2 if you are on Big Sur) in /usr/bin/python3
and a Homebrew-installed one in /usr/local/bin/python3
which is a symlink to the real location where brew
installed it. This is all quite normal, though if the system-installed Python 3 was sufficient for your needs, installing another copy with Homebrew was redundant as such. But this is all quite normal; your system needs a particular version to exist, and you should not touch that, but you are free to install a non-system version in parallel and use that for your personal needs if you want to.
You can use the explicit paths to run any particular version (try /usr/bin/python3 --version
and /usr/local/bin/python3 --version
) but usually you don't want or need to. Out of the box, your PATH
is ordered so that /usr/local/bin
takes precedence over /usr/bin
, so that locally installed versions shadow the system default versions in regular use.
As an aside, you have the Visual Studio Code path added twice, and you don't need to export PATH
multiple times (or actually at all, as the system startup files will already have marked this variable for export
).
QUESTION
I try to build the OpenCV 4.5.1 SDK for Android because I need the SDK with contrib modules and the official release [1] only has the standard modules. But the libraries I build are almost 10x larger, for example: libopencv_core.a ==> 47.6 MB self compiled, 5.3 MB from the official repository (both for arm64-v8a)
Here is my cmake command, followed by ninja for compilation.
...ANSWER
Answered 2021-Mar-23 at 12:28I found the culprit:
QUESTION
I run an app in a real device (Android 7.0 Table) from Android Studio, it's OK.
Now I create a APK file of the app, then I install it on my real device, finish I run the app.
I get the following errors, why ?
Why can an app run in real device by Android Studio and failed by install?
...ANSWER
Answered 2021-Mar-20 at 04:32I feel like proguard/R8 had removed info.dodata.voicerecorder.model.MVoice
class because I don't see a .debug postfix in the package name, I'm assuming that you're installing the release variant with minify enabled.
Try to keep your model classes using following, or disable minify to find out if it's the cause or not
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install android_sdk
Getting started Add the SDK to your project Add Google Play Services Add permissions Proguard settings Install referrer Google Play Referrer API Google Play Store intent Huawei Referrer API
Integrate the SDK into your app Basic setup Native App SDK Web Views SDK Session tracking API level 14 and higher API level between 9 and 13 SDK signature Adjust logging Build your app
There are Android example apps inside the example-app-java, example-app-kotlin and example-app-keyboard directories, as well as example app that uses web views inside the example-webbridge directory and Android TV example app inside the example-app-tv directory. You can open the Android project to see these examples on how the Adjust SDK can be integrated. These are the minimum required steps to integrate the Adjust SDK in your Android app. We assume that you are using Android Studio for your Android development. The minimum supported Android API level for the Adjust SDK integration is 9 (Gingerbread).
Create a class that extends the Application.
Open the AndroidManifest.xml file of your app and locate the <application> element.
Add the attribute android:name and set it to the name of your new application class. In our example app, we use an Application class named GlobalApplication. Therefore, we configure the manifest file as: <application android:name=".GlobalApplication" <!-- ... --> </application>
In your Application class, find or create the onCreate method. Add the following code to initialize the Adjust SDK: import com.adjust.sdk.Adjust; import com.adjust.sdk.AdjustConfig; public class GlobalApplication extends Application { @Override public void onCreate() { super.onCreate(); String appToken = "{YourAppToken}"; String environment = AdjustConfig.ENVIRONMENT_SANDBOX; AdjustConfig config = new AdjustConfig(this, appToken, environment); Adjust.onCreate(config); } }
Call webView.getSettings().setJavaScriptEnabled(true), to enable Javascript in the web view
Start the default instance of AdjustBridgeInstance by calling AdjustBridge.registerAndGetInstance(getApplication(), webview)
This will also register the Adjust bridge as a Javascript Interface to the web view
Call AdjustBridge.setWebView() to set new WebView if needed.
Call AdjustBridge.unregister() to uregister the AdjustBridgeInstance and WebView.
Add a private class that implements the ActivityLifecycleCallbacks interface. If you don't have access to this interface, your app is targeting an Android API level lower than 14. You will have to manually update each activity by following these instructions. If you have Adjust.onResume and Adjust.onPause calls on each of your app's activities, you should remove them.
Edit the onActivityResumed(Activity activity) method and add a call to Adjust.onResume(). Edit the onActivityPaused(Activity activity) method and add a call to Adjust.onPause().
Add the onCreate() method with the Adjust SDK is configured and call registerActivityLifecycleCallbacks with an instance of the created ActivityLifecycleCallbacks class. import com.adjust.sdk.Adjust; import com.adjust.sdk.AdjustConfig; public class GlobalApplication extends Application { @Override public void onCreate() { super.onCreate(); String appToken = "{YourAppToken}"; String environment = AdjustConfig.ENVIRONMENT_SANDBOX; AdjustConfig config = new AdjustConfig(this, appToken, environment); Adjust.onCreate(config); registerActivityLifecycleCallbacks(new AdjustLifecycleCallbacks()); } private static final class AdjustLifecycleCallbacks implements ActivityLifecycleCallbacks { @Override public void onActivityResumed(Activity activity) { Adjust.onResume(); } @Override public void onActivityPaused(Activity activity) { Adjust.onPause(); } //... } }
In your Activity's onResume method, call Adjust.onResume(). Create the method if needed.
In your Activity's onPause method, call Adjust.onPause(). Create the method if needed.
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