kandi X-RAY | OpenGLSample Summary
kandi X-RAY | OpenGLSample Summary
OpenGLSample is a Java library. OpenGLSample has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.
OpenGLSample
OpenGLSample
Support
Quality
Security
License
Reuse
Support
OpenGLSample has a low active ecosystem.
It has 12 star(s) with 7 fork(s). There are 1 watchers for this library.
It had no major release in the last 6 months.
OpenGLSample has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of OpenGLSample is current.
Quality
OpenGLSample has no bugs reported.
Security
OpenGLSample has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
OpenGLSample is licensed under the Apache-2.0 License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
OpenGLSample releases are not available. You will need to build from source code and install.
Build file is available. You can build the component from source.
Top functions reviewed by kandi - BETA
kandi has reviewed OpenGLSample and discovered the below as its top functions. This is intended to give you an instant insight into OpenGLSample implemented functionality, and help decide if they suit your requirements.
- Creates and initializes the view
- GetAssert data from asset
- Set yuv data
- Handle drag
- Initializes the OpenGL context
- GetAssert data from asset
- Set yuv data
- Handle drag
- Initializes the view
- GetAssert data from asset
- Set yuv data
- Handle drag
- Set the OnClickListener
- GetAssert data from asset
- Set yuv data
- Handle drag
- On draw frame
- Load a bitmap texture
- Calls onDrawFrame
- Load a bitmap texture
- OnDraw frame
- Load a bitmap texture
- Called when the game is drawn
- Bind a vertex attribute of a vertex
- Sets the uniform values for the texture
- Create the surface
- Create a surface
- Load bitmap data from bitmap
- Get point from pixels
- Draw the sky frame
- Region ActionListener
- Create a new stick
- Handle touch drag
- Initializes the OpenGL surface view
- Create the mallet
- Read the contents of the file into a byte array
- Load the surface
Get all kandi verified functions for this library.
OpenGLSample Key Features
No Key Features are available at this moment for OpenGLSample.
OpenGLSample Examples and Code Snippets
No Code Snippets are available at this moment for OpenGLSample.
Community Discussions
No Community Discussions are available at this moment for OpenGLSample.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install OpenGLSample
You can download it from GitHub.
You can use OpenGLSample like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the OpenGLSample component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use OpenGLSample like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the OpenGLSample component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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