Multitouch | Great source code for microsoft surface
kandi X-RAY | Multitouch Summary
kandi X-RAY | Multitouch Summary
Great source code for microsoft surface like multitouch in Android.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Internal implementation of draw routine
- Set the areaTo invalidate
- Return the coordinates of a point after a rotation
- Transform the region of the ROI point
- Handle a touch event
- This method is called when a view is being touched
- This method is called when a touch point is up
- Handle action move
- Invoked when the activity is created
- Add a random drawable to the parent layout
- Print memory usage for VM and native heap
- Internal debugging utility method
- Draw the updated pointer map
- Called when the button is clicked
Multitouch Key Features
Multitouch Examples and Code Snippets
Community Discussions
Trending Discussions on Multitouch
QUESTION
The default zoom behaviour as explained in the compose documentation interferes with dragGestures and rotates and scales around the center of the zoomable and not your fingers
Is there a better way to do this?
...ANSWER
Answered 2022-Apr-01 at 22:11I made the code from this solution into a library: de.mr-pine.utils:zoomables
You have to use pointerInputScope with detectTransformGestures and this function as your onGesture:
QUESTION
I'm making an open world project with threejs and ammojs physics engine. I did all the setup correctly, the collision works properly, the only problem I face, is I'm unable to move the object I want to, with my joystick (from nipple js). Below is the following code for the object and the joystick control.
...ANSWER
Answered 2021-Nov-26 at 17:19For player-controlled movement in Ammo.js, I found the best approach was to explicitly set a Linear Velocity, rather than trying to update position directly.
See this answer for an example:
https://stackoverflow.com/a/66425136/15086095
You can even go with one more level of indirection, and apply a force (which will result in acceleration & hence velocity & change in position) rather than trying to control either velocity or position directly.
In general, in my experiences, working with forces and/or velocities is much easier when working with a physics engine, rather than explicitly setting object positions.
However, if you do want to set position directly, this answer to the same question may help you: https://stackoverflow.com/a/66425203/15086095
QUESTION
I have disabled multitouch but still, when I place second finger on the screen my joystick snaps to the second finger position.
...ANSWER
Answered 2021-Dec-02 at 11:40public class GameManager : MonoBehaviour
{
private void Awake()
{
Input.multiTouchEnabled = false;
}
}
QUESTION
On my (Windows) Surface Go 2 tablet I'm not able to retrieve any (multitouch) TouchEvents. I tried it with several Java/FX versions. Even with JavaFX 17 (and older versions) no TouchEvents events are generated only mouse events. Is there some sort of configuration parameter needed?
...ANSWER
Answered 2021-Sep-19 at 00:10I'm not a JavaFX developer. However, I encountered such a problem while I was implementing TouchEvent on an Android Application.
I believe that the TouchEvent is not dispatched to your EventListener. Because there is a top-level layer that grabs the event and doesn't dispatch it to lower layers where your EventLister is positioned.
I addressed the possible problem, and my recommended solution is implementing a new event dispatcher for the ComboBox and setEventDispatcher.
Property description:
Specifies the event dispatcher for this node. The default event dispatcher sends the received events to the registered event handlers and filters. When replacing the value with a new EventDispatcher, the new dispatcher should forward events to the replaced dispatcher to maintain the node's default event handling behavior.
QUESTION
Ok, so I have this command that turns off my touchscreen. It works when I execute it in a root shell.
So this works:
...ANSWER
Answered 2021-Sep-05 at 19:12To start with,
- The syntax of the
awk
command is just wrong. The quotes are incorrectly placed. The partNR == 1
is part of theawk
command to indicate the first line record in the file, i.e.
QUESTION
I'm working on an AR-based Android app in Unity Engine. But I'm unable to ask for Camera permission when the app starts on a mobile device. I have included permissions in the UnityManifest.xml file, but still not getting the permissions pop-ups. Every time I have to give permissions manually on phone.
This is my UnityManifest.xml
...ANSWER
Answered 2021-Jun-28 at 10:40There is a framework within Unity to request permissions before you need them.
https://docs.unity3d.com/Manual/android-RequestingPermissions.html
QUESTION
please, I need at least a little feedback from more experienced users... here java class:
...ANSWER
Answered 2021-May-11 at 16:29ok, so for launch camera app you can use only C#:
QUESTION
I wanna disable multi touch in swiftUI but I don't find any solution Is there any way to do this???
everything I found are related to UIKit :
...ANSWER
Answered 2021-May-09 at 09:54No SwiftUI solution but you can use UIKit solution in SwiftUI app.
Use UIView.appearance()
. This will disable multi-touch on the whole app.
QUESTION
i try to scroll 2 text fields vertically on a multitouch application, each one works for itself, but as soon as i try to scroll both, only the one touched first works.
is there a workaround here?
maybe an example of a custom scroller?
here's a example, please test on multitouch.
...ANSWER
Answered 2021-Mar-29 at 17:37If you want to always sync both Divs, you could listen for both Div's scroll events and then copy the target's scrollTop to the other div.
QUESTION
I am trying to integrate a keypad to my project and wanted to test it in a simple program first. The keypad is connected to the Arduino Uno (ATmega328P) like this:
C1 -> Pin 6
C2 -> Pin 8
C3 -> Pin 4
R1 -> Pin 7
R2 -> Pin 2
R3 -> Pin 3
R4 -> Pin 5
I downloaded a template program for this keypad and adjusted the configuration of my pins accordingly.
Here is the code:
...ANSWER
Answered 2021-Feb-04 at 13:20Better use the Keypad library by Mark Stanley and Alexander Brevig. This library is responsible for setting up the pins and polling the different columns and rows. To install the Keypad library, go to Sketch > Include Library > Manage Libraries and search for "keypad". Click on the library and then click install. The code for a 3x4 keypad is as follows
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Multitouch
You can use Multitouch like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Multitouch component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page