java-tips | Java 语言编程技巧、最佳实践 | Build Tool library

 by   biezhi Java Version: Current License: BSD-3-Clause

kandi X-RAY | java-tips Summary

kandi X-RAY | java-tips Summary

java-tips is a Java library typically used in Utilities, Build Tool, Gradle, Maven applications. java-tips has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Java 语言编程技巧、最佳实践
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            kandi-support Support

              java-tips has a low active ecosystem.
              It has 138 star(s) with 27 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              java-tips has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of java-tips is current.

            kandi-Quality Quality

              java-tips has 0 bugs and 0 code smells.

            kandi-Security Security

              java-tips has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              java-tips code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              java-tips is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              java-tips releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              java-tips saves you 263 person hours of effort in developing the same functionality from scratch.
              It has 638 lines of code, 70 functions and 32 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed java-tips and discovered the below as its top functions. This is intended to give you an instant insight into java-tips implemented functionality, and help decide if they suit your requirements.
            • Entry point to the example
            • Exception first
            • Do nothing
            • Display usage
            • Exception first
            • Do nothing
            • Main program
            • Set the next clip handler
            • Gets the voice voice
            • Prints a user
            • Exclude o
            • Test program
            • Handle video
            • Main entry point
            • Handle a video
            • Command line
            • Do not do nothing
            • Demonstrates how to print
            • Returns a binary consumer that throws an exception
            • Auto close resource
            • Wrap an exception function
            • Close resource in finally
            • Starts a test
            • Rethrow consumer
            • Do not close the resource
            • Returns the same function as the given function
            • Returns the given Supplier that throws exception
            • Shortcut to test code
            Get all kandi verified functions for this library.

            java-tips Key Features

            No Key Features are available at this moment for java-tips.

            java-tips Examples and Code Snippets

            No Code Snippets are available at this moment for java-tips.

            Community Discussions

            QUESTION

            File contents getting deleted after reading it using FilerReader Java
            Asked 2017-Apr-13 at 12:51

            Recently I am doing a code review, the code is like this:

            ...

            ANSWER

            Answered 2017-Apr-13 at 10:17

            1) j is not a duplicate, it is a reference to a new file object that wraps the actual file.

            2) There is no way this code should delete (or even change) the file. Is there any more code?

            Source https://stackoverflow.com/questions/43389485

            QUESTION

            glTranslatef and mouse clicks - gluUnProject
            Asked 2017-Feb-10 at 15:00
            Please see bottom of question for the current solution I have gone for, thanks to Finlaybob, elect, gouessej

            An appeal to the Elders of OpenGL.... I am having big problems with detecting the relative position of a mouse click on my textured plane.

            I am making a game where I am drawing a single large square and texturing it with a large generated map texture. The view is always top down and you can only currently move the X Y and Z coordinates of that square.

            Screenshot of the map

            OpenGL init

            ...

            ANSWER

            Answered 2017-Feb-10 at 09:49

            You've almost got it. You're going to need a good value for Z in the unproject function though.

            What you are trying to do is take the position of the cursor and multiply by a matrix to give a point in "3d space". Your matrices are likely 4x4 or 4x3, so you need a 4 component vector. (x,y,z,w)

            When you draw your map, the existing point is multiplied by 1 or more matrices including the projection matrix. ( e.g. -25.0f,25.0f,0.0f,1.0f - actually a 3d point). When this is multiplied by all matrices, the GPU essentially gets back a value in normalised device coordinates (NDC) (between -1 and 1 in all axes) for that vertex.

            To do the opposite and unproject you'll need to have a valid/good value for Z. The reason is that in NDC everything that is drawn is in -1,1 on all axes, to get everything in (further away things are squashed a bit). This is how you get flickering and weirdness if you have a huge > 100000 zFar distance for example, it still has to fit into -1,1.

            The best way to do this is to use the depth buffer, by capturing the depth value it'll give you a good approxomation of the z coordinate in NDC, which you can pass to the unproject call.

            The reason why 0.945 is the sweet spot is probably dependent on how far the camera is from your map or vice versa. It's usually the case that the depth buffer has much more detail closer to the near plane than the far - it's not linear.

            http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/ has a good visual near the bottom of the page, and is a good resource for intro to matrices in general:

            You can see the distortion caused by moving to NDC. This is required for viewing from a perspactive viewpoint, but you need to take it into consideration when you transform backward too.

            Colour picking as mentioned is also viable for picking, but will still require some work. Because you have a single object, you'll have to render each texel of the image with a different colour, output that to a separate colour buffer, check to see what colour is on the buffer and somehow relate that to a point in space. It could probably be done though, but I'd say colour picking is more suited to multiple objects.

            From what I've read - the depth buffer one might be more suitable for you as it's one object, and the depth buffer will give you a Z coordinate for every point you click on. It could still be on your far plane, but it will still give you a value.

            Alternatively, as suggested by @elect use an orthographic projection.

            Source https://stackoverflow.com/questions/42140179

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install java-tips

            You can download it from GitHub.
            You can use java-tips like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the java-tips component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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