Rasterization

 by   bstoilov Java Version: Current License: No License

kandi X-RAY | Rasterization Summary

kandi X-RAY | Rasterization Summary

Rasterization is a Java library. Rasterization has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

Rasterization
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            kandi-support Support

              Rasterization has a low active ecosystem.
              It has 0 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Rasterization has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Rasterization is current.

            kandi-Quality Quality

              Rasterization has 0 bugs and 0 code smells.

            kandi-Security Security

              Rasterization has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Rasterization code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Rasterization does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Rasterization releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              It has 1333 lines of code, 135 functions and 18 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Rasterization and discovered the below as its top functions. This is intended to give you an instant insight into Rasterization implemented functionality, and help decide if they suit your requirements.
            • Creates a Bezier image from a list of points .
            • Plot an elliptical interior rectangle .
            • Draw the grid .
            • Plot the line width
            • Plot a line .
            • handle click
            • Plot a circle
            • Fills the simpleFlood fill with the specified delay .
            • Draws the polyline .
            • Get the pixel
            Get all kandi verified functions for this library.

            Rasterization Key Features

            No Key Features are available at this moment for Rasterization.

            Rasterization Examples and Code Snippets

            No Code Snippets are available at this moment for Rasterization.

            Community Discussions

            QUESTION

            How to rasterize a vector for area variable?
            Asked 2022-Apr-11 at 20:39

            I have used many times the same process of rasterization, which works fairly well:

            ...

            ANSWER

            Answered 2022-Apr-11 at 14:17

            If I understand your question well (a reproducible example would have been appreciated), you want that all pixels in the rasterized polygons sum up to the harvested values ("my_variable" in your code).

            Here I create a toy example to show you my reasoning:

            1. first load the libraries

            2. create toy data with an example total and harvested area

            3. calculate the fraction of each pixel covered by the polygon

            4. divide each cover fraction by the total area of the polygon and multiply it by the harvested area

            Source https://stackoverflow.com/questions/71825642

            QUESTION

            Disambiguate template function specializations - value vs. reference
            Asked 2022-Mar-13 at 21:24

            This question requires a bit of context - if you're feeling impatient, skip past the line break... I have a Vector-3,4 and Matrix-3,4 library defined in terms of template specializations; i.e., Vector and Matrix are defined in Matrix.hh, while non-trivial implementations (e.g., matrix multiplication, matrix inverse) have explicit specializations or instantiations in Matrix.cc for N = {3,4}.

            This approach has worked well. In theory, an app could instantiate a Matrix<100>, but couldn't multiply or invert the matrix, as there are no implementation templates visible in the header. Only N = {3,4} are instantiated in Matrix.cc

            Recently, I've been adding robust methods to complement any operation that involves an inner product - including matrix multiplications, matrix transforms of vectors, etc. Most 3D transforms (projections / orientations) are relatively well-conditioned, and any minor precision errors are not a problem since shared vertices / edges yield a consistent rasterization.

            There are some operations that must be numerically robust. I can't do anything about how a GPU does dot products and matrix operations when rendering; but I cannot have control / camera parameters choke on valid geometry - and inner products are notorious for pathological cancellation errors, so the robust methods use compensated summation, products, dot products, etc.

            This works fine for, say, Vector inner product in Matrix.hh :

            ...

            ANSWER

            Answered 2022-Mar-13 at 21:24

            You named robust_multiply wrong.

            *= and * are fundamentally different operations. They are related, but not the same operation - different verbs.

            Overloading should be used when you are doing the same operation on different nouns.

            If you do that, then your problems almost certainly evaporate. Sensible overloads are easy to write.

            In your case, you want to change between writing to an argument or not based on its l/r value category. That leads to ambiguity problems.

            I mean, there are workarounds to your problem -- use std::ref or pointers, for example, or &, && and const& overloads -- but they are patches here.

            Naming this in programming is hard. And here is a case were you should do that hard bit.

            ...

            Now one thing you could do is bless the arguments.

            Source https://stackoverflow.com/questions/71458432

            QUESTION

            Why is this color blend state invalid (Vulkan)
            Asked 2022-Mar-05 at 20:48

            I am trying to make a pipeline using dynamic rendering, to that effect I have this function:

            ...

            ANSWER

            Answered 2022-Mar-05 at 20:48

            It is being fixed in the layers, so hopefully it will be fixed in some subsequent release of the Vulkan SDK.

            Meanwhile I think either removing fragment shader or rasterizerDiscardEnable = VK_FALSE should silence the error.

            Source https://stackoverflow.com/questions/71331173

            QUESTION

            How to rasterize a batch of polygons in python
            Asked 2022-Mar-04 at 04:25

            I have a batch of polygons which could be a NumPy array, torch tensor, or any other nd-array of shape [230_000,3,2]. 230_000 is the number of polygons, 3 indicates it's a triangle, 2 is its x and y coordinates.

            I also have a batch of features of shape [230_000,3,3 which is the color], it's best the color of the features are interpolated during rasterization.

            I am trying to find a way to rasterize all of them such that the output looks something like this:

            There are not many rules to the algorithm. what is most important is filled polygons rasterized on an nd-array and is fast. the batch size will be hundreds of thousands of polygons. for loops will not help.

            ...

            ANSWER

            Answered 2021-Dec-15 at 18:18

            If you are set on creating a raster with python, I would check out Rasterio. If your main goal is to create the above visualization with Python, an easier way to go about it would be to use shapely and matplotlib. It also seems like your potentially missing a piece--you also need a function that generates shapes. You mention:

            230_000 is the number of polygons, 3 indicates it's a triangle, 2 is its x and y coordinates

            2 is the x and y coordinates of what point? more information is necessary to understand the type of shapes you need to generate.

            AFAIK, what you need to do is:

            Source https://stackoverflow.com/questions/70367469

            QUESTION

            Vulkan dynamic rendering, nothing seems to be getting rasterized
            Asked 2022-Feb-21 at 00:37

            I am trying to render using the dynamic rendering extension, to this effect I am trying to render just a triangle with these 2 shaders:

            ...

            ANSWER

            Answered 2022-Feb-21 at 00:37

            In case someone runs into this problem in the future.

            I was trying to render just a single frame (rather than on a loop) so I was not synchronizing objects because I thought it would not be necessary.

            Turns out it very much is, so if you are rendering to the swacphain images even if just once, things won't work unless you use the appropriate fences and semaphores.

            Source https://stackoverflow.com/questions/71199354

            QUESTION

            Trying to use dynamic rendering extension, validation layers complain about missing renderpass
            Asked 2022-Feb-13 at 13:44

            I want to use the dynamic rendering extension to finally be free of renderpasses.

            However when i try to make a pipeline my validation layers yell:

            required parameter pCreateInfos[0].renderPass specified as VK_NULL_HANDLE

            For this createinfo.

            ...

            ANSWER

            Answered 2022-Feb-13 at 13:44

            From changelog:

            VK_KHR_dynamic_rendering (Note: Validation Layer support is incomplete, incorrect results are possible)

            Source https://stackoverflow.com/questions/71078344

            QUESTION

            Rasterize polygons based on maximum overlap (using R packages terra or stars)
            Asked 2022-Feb-13 at 07:20

            I have a question concerning rasterization of polygons by maximum overlap, i.e assign the value of the polygon that has the highst area overlap with the raster cell.

            The real world exercise is to rasterize polygons of soil-IDs in R, in order to produce relatively low resolution maps of soil properties as model inputs.

            The problem is that the rasterize() function of the terra package (and similar stars' st_rasterize()) assigns the cell value from the polygon that contains the cell midpoint. If a raster cell contains multiple polygons, I would rather like to select the value of the polygon (soil-ID), which has the highest aerea cover in a raster cell.

            Here is a small self-contained example that visualizes my problem, using terra.

            ...

            ANSWER

            Answered 2022-Feb-10 at 14:38

            Please find one possible solution using terra and sf libraries.

            The idea is to convert the SpatRaster r into a SpatVector and then into an sf object in order to take advantage of the sf::st_join() function using the largest = TRUE argument. The rest of the code then consists of simply converting the sf object back into a SpatVector and then a SpatRaster using the terra::rasterize() function.

            So, please find below a reprex that details the procedure.

            Reprex

            • Code

            Source https://stackoverflow.com/questions/71065269

            QUESTION

            Electron Linux Video Hardware Acceleration
            Asked 2022-Feb-03 at 21:16

            Im having a hard time getting hardware acceleration for videos working in electron running on Linux (ARM64) and Linux (Intel64). Im not sure if this is an issue with the flags electron is using for chromium or if its more an issue at drive level on the host machines. Or maybe it's just not possible. Both machines are running Chromium 95 snap 64 bit.

            When running chromium (ARM64) without any flags and running chrome://gpu i get the following:

            When running chromium (ARM64) with --enable-features=VaapiVideoDecoder i get the following:

            This leads me to believe that when calling chrome with the flag hardware acceleration should be working. Just to add to the complexity of this if i go to youtube and check media it looks like it may still be disabled (even with the flags):

            I have read through a number of articles titled 'how to enable hardware acceleration in electron'. Most of which list the following flags to provide:

            ...

            ANSWER

            Answered 2022-Feb-03 at 21:16

            This has been solved. The main issue was the VaAPI driver needing to be installed on the hardware running the application. Secondly the only flags needed was the following:

            Source https://stackoverflow.com/questions/70619124

            QUESTION

            Why do I get "Invalid VkShaderModule Object" error?
            Asked 2022-Jan-22 at 00:25

            I'm learning Vulkan following vulkan-tutorial.com.

            I'm stuck because I can't figure out why I'm getting this error when creating the graphics pipeline.

            ...

            ANSWER

            Answered 2022-Jan-22 at 00:25

            I finally found the problem: I was destroying the shader modules too early. Looks like you have to keep the shader modules alive ultil after you have created the pipeline.

            This is the fixed code

            Source https://stackoverflow.com/questions/70778780

            QUESTION

            VS code slow for a specific project
            Asked 2021-Dec-15 at 17:55

            I've been using VS coed for some years now and I loved the experience so far, but one of my most recent projects is suddenly slowdowns the VS code drastically, I couldn't figure out why yet. And amazingly other projects do not give me this headache at the moment, with VS code. So I suspect there's something with the particular project I was mentioned before giving me the trouble. I tried deleting the repo and cloning it again in a new place, uninstalled and installed VS code again, but still no luck. It's really laggy, It takes upto a minute or so to update something I wrote in the editor.

            Here's the status report of VS code when the problem occurs

            ...

            ANSWER

            Answered 2021-Dec-15 at 17:55

            I have the exact same issue with VSCode and decided to download the latest version of VSCode Insiders (https://code.visualstudio.com/insiders/). They seem to have fixed this issue as the problem is not showing up anymore on any of the affected projects.

            You can also sync your VSCode settings with VSCode Insiders (https://code.visualstudio.com/docs/editor/settings-sync) so you can continue to work normally until this issue is fixed in regular VSCode.

            Source https://stackoverflow.com/questions/70287351

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Rasterization

            You can download it from GitHub.
            You can use Rasterization like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Rasterization component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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