kandi X-RAY | Rasterization Summary
kandi X-RAY | Rasterization Summary
Rasterization
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Top functions reviewed by kandi - BETA
- Creates a Bezier image from a list of points .
- Plot an elliptical interior rectangle .
- Draw the grid .
- Plot the line width
- Plot a line .
- handle click
- Plot a circle
- Fills the simpleFlood fill with the specified delay .
- Draws the polyline .
- Get the pixel
Rasterization Key Features
Rasterization Examples and Code Snippets
Community Discussions
Trending Discussions on Rasterization
QUESTION
I have used many times the same process of rasterization, which works fairly well:
...ANSWER
Answered 2022-Apr-11 at 14:17If I understand your question well (a reproducible example would have been appreciated), you want that all pixels in the rasterized polygons sum up to the harvested values ("my_variable" in your code).
Here I create a toy example to show you my reasoning:
first load the libraries
create toy data with an example total and harvested area
calculate the fraction of each pixel covered by the polygon
divide each cover fraction by the total area of the polygon and multiply it by the harvested area
QUESTION
This question requires a bit of context - if you're feeling impatient, skip past the line break... I have a Vector-3,4
and Matrix-3,4
library defined in terms of template specializations; i.e., Vector
and Matrix
are defined in Matrix.hh
, while non-trivial implementations (e.g., matrix multiplication, matrix inverse) have explicit specializations or instantiations in Matrix.cc
for N = {3,4}
.
This approach has worked well. In theory, an app could instantiate a Matrix<100>
, but couldn't multiply or invert the matrix, as there are no implementation templates visible in the header. Only N = {3,4}
are instantiated in Matrix.cc
Recently, I've been adding robust methods to complement any operation that involves an inner product - including matrix multiplications, matrix transforms of vectors, etc. Most 3D transforms (projections / orientations) are relatively well-conditioned, and any minor precision errors are not a problem since shared vertices / edges yield a consistent rasterization.
There are some operations that must be numerically robust. I can't do anything about how a GPU does dot products and matrix operations when rendering; but I cannot have control / camera parameters choke on valid geometry - and inner products are notorious for pathological cancellation errors, so the robust methods use compensated summation, products, dot products, etc.
This works fine for, say, Vector
inner product in Matrix.hh
:
ANSWER
Answered 2022-Mar-13 at 21:24You named robust_multiply
wrong.
*=
and *
are fundamentally different operations. They are related, but not the same operation - different verbs.
Overloading should be used when you are doing the same operation on different nouns.
If you do that, then your problems almost certainly evaporate. Sensible overloads are easy to write.
In your case, you want to change between writing to an argument or not based on its l/r value category. That leads to ambiguity problems.
I mean, there are workarounds to your problem -- use std::ref
or pointers, for example, or &
, &&
and const&
overloads -- but they are patches here.
Naming this in programming is hard. And here is a case were you should do that hard bit.
...
Now one thing you could do is bless the arguments.
QUESTION
I am trying to make a pipeline using dynamic rendering, to that effect I have this function:
...ANSWER
Answered 2022-Mar-05 at 20:48It is being fixed in the layers, so hopefully it will be fixed in some subsequent release of the Vulkan SDK.
Meanwhile I think either removing fragment shader or rasterizerDiscardEnable = VK_FALSE
should silence the error.
QUESTION
I have a batch of polygons which could be a NumPy array, torch tensor, or any other nd-array of shape [230_000,3,2]. 230_000 is the number of polygons, 3 indicates it's a triangle, 2 is its x and y coordinates.
I also have a batch of features of shape [230_000,3,3 which is the color], it's best the color of the features are interpolated during rasterization.
I am trying to find a way to rasterize all of them such that the output looks something like this:
There are not many rules to the algorithm. what is most important is filled polygons rasterized on an nd-array and is fast. the batch size will be hundreds of thousands of polygons. for loops will not help.
...ANSWER
Answered 2021-Dec-15 at 18:18If you are set on creating a raster with python, I would check out Rasterio. If your main goal is to create the above visualization with Python, an easier way to go about it would be to use shapely and matplotlib. It also seems like your potentially missing a piece--you also need a function that generates shapes. You mention:
230_000 is the number of polygons, 3 indicates it's a triangle, 2 is its x and y coordinates
2 is the x and y coordinates of what point? more information is necessary to understand the type of shapes you need to generate.
AFAIK, what you need to do is:
- iterate yours arrays (no way around it)
- define a function that takes an individual array and returns a shapely polygon from the supplied inputs https://autogis-site.readthedocs.io/en/latest/notebooks/L1/geometric-objects.html From there I would:
- convert to a geopandas dataframe https://geopandas.org/en/stable/docs/reference/geodataframe.html
- convert the GeoDataFrame to GeoJSON https://geopandas.org/en/stable/docs/reference/api/geopandas.GeoDataFrame.to_json.html
- pass the geojson to rasterio https://rasterio.readthedocs.io/en/latest/cli.html
QUESTION
I am trying to render using the dynamic rendering extension, to this effect I am trying to render just a triangle with these 2 shaders:
...ANSWER
Answered 2022-Feb-21 at 00:37In case someone runs into this problem in the future.
I was trying to render just a single frame (rather than on a loop) so I was not synchronizing objects because I thought it would not be necessary.
Turns out it very much is, so if you are rendering to the swacphain images even if just once, things won't work unless you use the appropriate fences and semaphores.
QUESTION
I want to use the dynamic rendering extension to finally be free of renderpasses.
However when i try to make a pipeline my validation layers yell:
required parameter pCreateInfos[0].renderPass specified as VK_NULL_HANDLE
For this createinfo.
...ANSWER
Answered 2022-Feb-13 at 13:44From changelog:
VK_KHR_dynamic_rendering (Note: Validation Layer support is incomplete, incorrect results are possible)
QUESTION
I have a question concerning rasterization of polygons by maximum overlap, i.e assign the value of the polygon that has the highst area overlap with the raster cell.
The real world exercise is to rasterize polygons of soil-IDs in R, in order to produce relatively low resolution maps of soil properties as model inputs.
The problem is that the rasterize()
function of the terra package (and similar stars' st_rasterize()
) assigns the cell value from the polygon that contains the cell midpoint. If a raster cell contains multiple polygons, I would rather like to select the value of the polygon (soil-ID), which has the highest aerea cover in a raster cell.
Here is a small self-contained example that visualizes my problem, using terra.
...ANSWER
Answered 2022-Feb-10 at 14:38Please find one possible solution using terra
and sf
libraries.
The idea is to convert the SpatRaster
r
into a SpatVector
and then into an sf
object in order to take advantage of the sf::st_join()
function using the largest = TRUE
argument. The rest of the code then consists of simply converting the sf
object back into a SpatVector
and then a SpatRaster
using the terra::rasterize()
function.
So, please find below a reprex that details the procedure.
Reprex
- Code
QUESTION
Im having a hard time getting hardware acceleration for videos working in electron running on Linux (ARM64) and Linux (Intel64). Im not sure if this is an issue with the flags electron is using for chromium or if its more an issue at drive level on the host machines. Or maybe it's just not possible. Both machines are running Chromium 95 snap 64 bit.
When running chromium (ARM64) without any flags and running chrome://gpu i get the following:
When running chromium (ARM64) with --enable-features=VaapiVideoDecoder i get the following:
This leads me to believe that when calling chrome with the flag hardware acceleration should be working. Just to add to the complexity of this if i go to youtube and check media it looks like it may still be disabled (even with the flags):
I have read through a number of articles titled 'how to enable hardware acceleration in electron'. Most of which list the following flags to provide:
...ANSWER
Answered 2022-Feb-03 at 21:16This has been solved. The main issue was the VaAPI driver needing to be installed on the hardware running the application. Secondly the only flags needed was the following:
QUESTION
I'm learning Vulkan following vulkan-tutorial.com.
I'm stuck because I can't figure out why I'm getting this error when creating the graphics pipeline.
...ANSWER
Answered 2022-Jan-22 at 00:25I finally found the problem: I was destroying the shader modules too early. Looks like you have to keep the shader modules alive ultil after you have created the pipeline.
This is the fixed code
QUESTION
I've been using VS coed for some years now and I loved the experience so far, but one of my most recent projects is suddenly slowdowns the VS code drastically, I couldn't figure out why yet. And amazingly other projects do not give me this headache at the moment, with VS code. So I suspect there's something with the particular project I was mentioned before giving me the trouble. I tried deleting the repo and cloning it again in a new place, uninstalled and installed VS code again, but still no luck. It's really laggy, It takes upto a minute or so to update something I wrote in the editor.
Here's the status report of VS code when the problem occurs
...ANSWER
Answered 2021-Dec-15 at 17:55I have the exact same issue with VSCode and decided to download the latest version of VSCode Insiders (https://code.visualstudio.com/insiders/). They seem to have fixed this issue as the problem is not showing up anymore on any of the affected projects.
You can also sync your VSCode settings with VSCode Insiders (https://code.visualstudio.com/docs/editor/settings-sync) so you can continue to work normally until this issue is fixed in regular VSCode.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Rasterization
You can use Rasterization like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Rasterization component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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