javacpp-presets | The missing Java distribution of native C++ libraries | Wrapper library

 by   bytedeco Java Version: 1.5.7 License: Non-SPDX

kandi X-RAY | javacpp-presets Summary

kandi X-RAY | javacpp-presets Summary

javacpp-presets is a Java library typically used in Utilities, Wrapper, Gradle applications. javacpp-presets has no bugs, it has no vulnerabilities, it has build file available and it has medium support. However javacpp-presets has a Non-SPDX License. You can download it from GitHub, Maven.

The JavaCPP Presets modules contain Java configuration and interface classes for widely used C/C libraries. The configuration files in the org.bytedeco..presets packages are used by the Parser to create from C/C header files the Java interface files targeting the org.bytedeco. packages, which in turn are used by the Generator and the native C++ compiler to produce the required JNI libraries. Moreover, helper classes make their functionality easier to use on the Java platform, including Android.
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            kandi-support Support

              javacpp-presets has a medium active ecosystem.
              It has 2389 star(s) with 695 fork(s). There are 120 watchers for this library.
              There were 1 major release(s) in the last 12 months.
              There are 190 open issues and 796 have been closed. On average issues are closed in 104 days. There are 16 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of javacpp-presets is 1.5.7

            kandi-Quality Quality

              javacpp-presets has no bugs reported.

            kandi-Security Security

              javacpp-presets has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              javacpp-presets has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              javacpp-presets releases are available to install and integrate.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed javacpp-presets and discovered the below as its top functions. This is intended to give you an instant insight into javacpp-presets implemented functionality, and help decide if they suit your requirements.
            • Utility method to set an image acquisition .
            • Helper method to set the init params .
            • Handle video sequence
            • Uses an int8 to compute the topology
            • Optimize BERT model
            • Build the module .
            • Copy a frame to a device frame
            • Map information to InfoMap .
            • Encodes CUDA in memory .
            • Decode a media file .
            Get all kandi verified functions for this library.

            javacpp-presets Key Features

            No Key Features are available at this moment for javacpp-presets.

            javacpp-presets Examples and Code Snippets

            How to set border setting in different colors using Gnuplot?
            Lines of Code : 24dot img1License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            ### set border in different colors
            reset session
            
            set multiplot
            
                set margins 0,0,-1,-1   # l, r, b, t
                set origin 0.10,0.10
                set size   0.60,0.90
                set border lw 2
                set grid x,y
                plot sin(x)
            
                set origin 0.70,0.10
                
            copy iconCopy
            import tensorflow as tf
            from tensorflow.python.ops import resource_variable_ops
            
            class MyModule(tf.Module):
              def __init__(self):
                pass
            
              @tf.function(input_signature=[
                                            tf.TensorSpec(shape=[None], dtype=
            ffmpeg can loop png but not audio
            Lines of Code : 5dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            ffmpeg -threads:v 2 -threads:a 8 -filter_threads 2 -thread_queue_size 1080 \
            -loop 1 -re -i ./image.png \
            -stream_loop -1 -i ./track.mp3 \
             ...
            
            How to get nearest PositionComponent in a good way?
            Lines of Code : 19dot img4License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
              void fireBullet() {
                var enemies = gameRef.children.query();
            
                if (enemies.isEmpty) return;
            
                var nearestEnemy = enemies.first;
                var nearestDistance = nearestEnemy.position.distance2(playerComponent);
            
                enemies.forEach((el
            In-line way to create a thumbnail for a processed video
            Lines of Code : 11dot img5License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            ffmpeg -i pth_in.mp4 \
                   -movflags faststart \
                   -filter_complex [0:v]thumbnail,trim=end_frame=1,scale=360:-1[thumb] \
                   -map 0:v -c:v:0 hevc_nvenc -preset slow \
                   -map [thumb] -frames:v:1 1 -c:v:1 mjpeg -disposition:v
            copy iconCopy
            import tensorflow.keras as keras
            import tensorflow as tf
            from tensorflow.keras.utils import Sequence
            
            feature_format = {"a": tf.io.FixedLenFeature((1,), dtype=tf.int64),"b": tf.io.FixedLenFeature((1,), dtype=tf.int64)}
            
            label_format = { "l
            yuv420 interleaved to not interleaved, or directly png
            Lines of Code : 2dot img7License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            ffmpeg -pixel_format nv12 -video_size 1944x1204 -i myImage.yuv output.png
            
            ffmpeg copy codec outputs in slowmotion
            Lines of Code : 2dot img8License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            ffmpeg -r 60 -an -i /dev/video0 -vcodec copy test.mp4
            
            copy iconCopy
            ffmpeg -i samplevideo.mp4  -i sampleaudio.aac \
                   -filter_complex "[0:a]volume=0:enable=between(t\,5\,12)[a0];\
                                    [1:a]atrim=0:7,adelay=5s:all=1[a1];\
                                    [a0][a1]amix=normalize=0:duration=fir
            Segmenting .flac files with ffmpeg truncates audio but not file length
            Lines of Code : 2dot img10License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            ffmpeg -i "$i" -sample_fmt s16 -ar 44100 -f segment -segment_time 10800 "${name}__%03d.flac"
            

            Community Discussions

            QUESTION

            Is Nd4j (Deeplearning4J) too large to actually use in an android mobile app?
            Asked 2021-Apr-09 at 16:43

            After several weeks of development, I have finally created an AI in an Android App that works using the matrix manipulation API provided by the Nd4j library. These were imported into the project with gradle, following this documentation.

            Unfortunately, I'm finding out that Nd4j depends on some release-killingly large run time libraries, especially libnd4jcpu.so, which is about 150mb per abi platform, leading to apk sizes upwards of half a gigabyte! The average app size you'll find on the Google Play store is about 11.5MB.

            The compressed download size limit of Android App Bundles on Google Play is 150MB.

            The problem of how to reduce the size of the Dl4j dependencies was raised in a previous StackOverflow question. No solution could be offered however, except just to be more selective about what platforms you support. Again, per abi platform, that still means a minimum APK size of at minimum ~200MB.

            One has to wonder why the Deeplearning4J community has gone to the effort of supporting Android mobile development in the first place, and why the inevitable problem of runtime library dependency sizes isn't so much as mentioned anywhere in the documentation.

            Surely I am missing something here?

            ...

            ANSWER

            Answered 2021-Mar-02 at 13:17

            "Nd4j" is actually libraries + self contained c++ library compiled to native binaries per platform bundled in to the jar for fast performance. You typically want to strip down those dependencies in your build. You can see how to do that here:

            https://github.com/bytedeco/javacpp-presets/wiki/Reducing-the-Number-of-Dependencies

            Nd4j relies on javacpp for packaging. In short, you can either specify -Dplatform=android-x86_64 or android-arm64 (depending on the architecture) in your maven/gradle build if you use nd4j-native-platform or you can just use the nd4j-native dependency (no classifier) + the classifier for your platform.

            Editing my response a bit sorry I didn't get the time to fully read your question this morning. Let me respond point by point.

            First of all this: "One has to wonder why the Deeplearning4J community has gone to the effort of supporting Android mobile development in the first place.."

            1. First of all fair point and I want to work on this. Please be open minded when working with us here a bit. Generally people have specific requirements and work with us on their specific circumstances. Sometimes we help them minimize binary size via #2.

            2. Regarding this: "especially libnd4jcpu.so, which is about 150mb per abi platform, " as it stands generally folks come with different spins of their apps. We've admittedly focused more on op coverage than binary size. There's a minifier we have that could help: https://github.com/eclipse/deeplearning4j/tree/master/libnd4j/minifier I'm happy to help with your use case if you can be more specific, but it's not quite a "just read the docs and go about it on your own" experience.

            Surely I am missing something here?

            Source https://stackoverflow.com/questions/66426007

            QUESTION

            "Pointer being freed was not allocated" error using cython in parallel with an external c library based on FFTW
            Asked 2020-Nov-28 at 17:13
            What I'm attempting

            I have a code which was previously parallelised in python using multiprocess and it worked okay (although slow and memory hungry). I've decided to try to convert it to cython. I'm new to cython and not much experience in c. The below example is as simplified as I can get it, and it worked serially, but as soon as I parallelised it, it no longer works. Due to the nature of running in parallel I've gone through all my code and turned off gil.

            The code relies on an external C library https://github.com/astro-informatics/ssht/ (compilation instructions in the README) which uses fftw under the hood. This library has its own cython file which calls the same c function that I'm using (ssht_core_mw_inverse_sov_sym_ss). The function which closely resembles mine (in the cython file in that repo) looks like this

            ...

            ANSWER

            Answered 2020-Nov-28 at 17:13

            So as @DavidW pointed out that I'm running issues due to the fact that FFTW can't be run multithreaded (but works in python with multiprocessing). The problem is related to the external code I'm using which relies on FFTW. I've raised an issue to see if we can force the FFTW bits to be single threaded https://github.com/astro-informatics/ssht/issues/44

            Source https://stackoverflow.com/questions/65044164

            QUESTION

            SQL syntax error in unit tests, after upgrade from Spring Boot 1.5.21 to 2.3.4
            Asked 2020-Oct-05 at 09:31

            There is an application written with Spring Boot 1.5.21. I'm asked to upgrade it to Spring Boot 2.3.4, and fix the errors the upgrade brings. Apparently, this didn't go well since I'm merely a beginner on many things. I've been able to solve some errors due to dependency changes, by googling. But the one I'm going to ask took me hours yet I didn't even see a clue of it.

            Directly this is the error message shown by IntelliJ:

            ...

            ANSWER

            Answered 2020-Oct-05 at 09:31

            The solution is simple and also really silly IMHO.

            In src/test/resources/application.yml, previously it was

            Source https://stackoverflow.com/questions/64150745

            QUESTION

            Java open CV hangs on VideoCapture for file if openCV is loaded with nu.pattern.OpenCV.loadShared();
            Asked 2020-Sep-30 at 08:26

            I have a sample code from https://ratiler.wordpress.com/2014/09/08/detection-de-mouvement-avec-javacv/ with small difference in loading the open cv library in the static block using nu.pattern.OpenCV.loadShared(); :

            ...

            ANSWER

            Answered 2020-Sep-30 at 08:26

            It was a licensing issue that made impossible to include ffmpeg to

            Source https://stackoverflow.com/questions/64128337

            QUESTION

            How to get rid of skewness in scanned form?
            Asked 2020-Sep-27 at 00:01

            I have to build a program that takes in skewed forms (images that have been scanned) for image processing. The first step is to get rid of the skeweness. I'm successfully getting the contours of the image, and I'm attempting to do a four_point_transform as presented in this post Remove top section of image above border line to detect text document . However, my code is failing due to:

            Error

            ...

            ANSWER

            Answered 2020-Sep-26 at 23:23

            getPerspectiveTransform() is working some other way (see my comment). However, I found minAreaRect() as more suitable method here. I have no prepared java enviroment so here is python code. I hope you will have no difficulties while converting it.

            Source https://stackoverflow.com/questions/64082909

            QUESTION

            Build jar with binaries for required platform only (javacpp)
            Asked 2020-May-15 at 15:25

            I want to build a fat jar for tesseract. With the following build settings I get a jar of about 68 MB with dependencies for all supported platforms:

            ...

            ANSWER

            Answered 2020-May-15 at 15:20

            I'll have to update that guide a little bit, thanks for reporting! We now also need javacpp-platform, which would give us something like this for windows-x86_64 in this case:

            Source https://stackoverflow.com/questions/61819636

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install javacpp-presets

            Simply put all the desired JAR files (opencv*.jar, ffmpeg*.jar, etc.), in addition to javacpp.jar, somewhere in your class path. The JAR files available as pre-built artifacts are meant to be used with [JavaCPP](https://github.com/bytedeco/javacpp). The binaries for Linux were built for CentOS 6 and 7, so they should work on most distributions currently in use. The ones for Android were compiled for ARMv7 processors featuring an FPU, so they will not work on ancient devices such as the HTC Magic or some others with an ARMv6 CPU. Here are some more specific instructions for common cases:.
            In the Projects window, right-click the Libraries node of your project, and select "Add JAR/Folder…​".
            Locate the JAR files, select them, and click OK.
            Navigate to Project > Properties > Java Build Path > Libraries and click "Add External JARs…​".
            Locate the JAR files, select them, and click OK.
            Follow the instructions on this page: http://developer.android.com/training/basics/firstapp/
            Copy all the JAR files into the app/libs subdirectory.
            Navigate to File > Project Structure > app > Dependencies, click +, and select "2 File dependency".
            Select all the JAR files from the libs subdirectory.
            [OpenCV documentation](http://docs.opencv.org/master/)
            [FFmpeg documentation](http://ffmpeg.org/doxygen/trunk/)
            If the binary files available above are not enough for your needs, you might need to rebuild them from the source code. To this end, project files on the Java side were created as [Maven modules](#the-maven-modules). By default, the Maven build also installs the native libraries on the native C/C++ side with the [cppbuild.sh scripts](#the-cppbuildsh-scripts), but they can also be installed by other means. Additionally, one can find on the wiki page additional information about the recommended [build environments](https://github.com/bytedeco/javacpp-presets/wiki/Build-Environments) for the major platforms.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone bytedeco/javacpp-presets

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            git@github.com:bytedeco/javacpp-presets.git

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