android-gpuimage | Android filters based on OpenGL | Widget library

 by   cats-oss Java Version: v2.0.4 License: No License

kandi X-RAY | android-gpuimage Summary

kandi X-RAY | android-gpuimage Summary

android-gpuimage is a Java library typically used in User Interface, Widget applications.,roid-gpuimage has no bugs, it has no vulnerabilities, it has build file available and it has medium support. You can download it from GitHub, Maven.

Android filters based on OpenGL (idea from GPUImage for iOS)
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            kandi-support Support

              android-gpuimage has a medium active ecosystem.
              It has 8678 star(s) with 2253 fork(s). There are 400 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 325 open issues and 85 have been closed. On average issues are closed in 575 days. There are 13 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of android-gpuimage is v2.0.4

            kandi-Quality Quality

              android-gpuimage has 0 bugs and 0 code smells.

            kandi-Security Security

              android-gpuimage has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              android-gpuimage code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              android-gpuimage does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              android-gpuimage releases are not available. You will need to build from source code and install.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              android-gpuimage saves you 4464 person hours of effort in developing the same functionality from scratch.
              It has 9446 lines of code, 739 functions and 114 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed android-gpuimage and discovered the below as its top functions. This is intended to give you an instant insight into android-gpuimage implemented functionality, and help decide if they suit your requirements.
            • Create a spline curve .
            • Gets the bitmap with the given filter applied .
            • Adjust image scaling .
            • Called when the output size has changed .
            • Convert a rotation to a texture .
            • Load a program .
            • Choose a single configuration .
            • Called when a draw is drawn .
            • Implements the default onMeasure
            • Sets the bitmap to use .
            Get all kandi verified functions for this library.

            android-gpuimage Key Features

            No Key Features are available at this moment for android-gpuimage.

            android-gpuimage Examples and Code Snippets

            Edit and preview the video in real time on iOS
            Lines of Code : 2dot img1License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            GPUImageMovie -> Any GPUImage Filter -> GPUImageView
            

            Community Discussions

            QUESTION

            How to make smoother borders using Fragment shader in OpenGL?
            Asked 2021-Nov-28 at 16:45

            I have been trying to draw border of an Image with transparent background using OpenGL in Android. I am using Fragment Shader & Vertex Shader. (From the GPUImage Library)

            Below I have added Fig. A & Fig B.

            Fig A.

            Fig B.

            I have achieved Fig A. With the customised Fragment Shader. But Unable to make the border smoother as in Fig B. I am attaching the Shader code that I have used (to achieve rough border). Can someone here help me on how to make the border smoother?

            Here is my Vertex Shader :

            ...

            ANSWER

            Answered 2021-Nov-28 at 16:45

            In my filters, the smoothness is achieved by a simple boxblur on the border.. You have decided that alpha > 0.4 is a border. The value of alpha between 0-0.4 in surrounding pixels gives an edge. Just blur this edge with a 3x3 window to get the smooth edge.

            Source https://stackoverflow.com/questions/69481402

            QUESTION

            How to using GPUImage
            Asked 2020-Aug-12 at 21:38

            How can I use GPUImage, is there a site that explains how I can use all of its features?

            I looked at some sites on the internet, only found a few lines of code. How can I use all the features I want?

            ...

            ANSWER

            Answered 2020-Aug-12 at 17:00

            To apply the filters mentioned in your comment I've written a sample app with the following :

            First you need to create a GPUImageFilterGroup in order to apply all filters mixed :

            Source https://stackoverflow.com/questions/63366559

            QUESTION

            Is it possible to apply real time filter to android-camerax?
            Asked 2020-Jul-26 at 14:13

            I'm using cameraX for recording video. I need to apply real time filters to the camera preview using android-gpuimage or any other library. Is it possible? if yes kindly provide an example.

            ...

            ANSWER

            Answered 2020-Jul-26 at 14:13

            Both video and filtering are not officially supported by CameraX, but you can work around it by encoding the output of ImageAnalysis to video.

            The output of ImageAnalysis is YUV420 byte array. It can be converted to Bitmap using this code snippet, and then you can apply GPUImage filter against the Bitmap. Then encode a series of Bitmap to a video. This is inefficient on many levels, but it should work.

            You can checkout this code sample for filtering CameraX preview with GPUImage: https://github.com/xizhang/camerax-gpuimage

            Source https://stackoverflow.com/questions/62779839

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install android-gpuimage

            You can download it from GitHub, Maven.
            You can use android-gpuimage like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the android-gpuimage component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            [x] Saturation[x] Contrast[x] Brightness[x] Levels[x] Exposure[x] RGB[x] RGB Diation[x] Hue[x] White Balance[x] Monochrome[x] False Color[x] Sharpen[ ] Unsharp Mask[x] Transform Operation[ ] Crop[x] Gamma[x] Highlights and Shadows[x] Haze[x] Sepia Tone[ ] Amatorka[ ] Miss Etikate[ ] Soft Elegance[x] Color Inversion[x] Solarize[x] Vibrance[ ] Highlight and Shadow Tint[x] Luminance[x] Luminance Threshold[ ] Average Color[ ] Average Luminance[ ] Average Luminance Threshold[ ] Adaptive Threshold[ ] Polar Pixellate[x] Pixellate[ ] Polka Dot[x] Halftone[x] Crosshatch[x] Sobel Edge Detection[ ] Prewitt Edge Detection[ ] Canny Edge Detection[x] Threshold Sobel EdgeDetection[ ] Harris Corner Detector[ ] Noble Corner Detector[ ] Shi Tomasi Feature Detector[ ] Colour FAST Feature Detector[ ] Low Pass Filter[ ] High Pass Filter[x] Sketch Filter[ ] Threshold Sketch Filter[x] Toon Filter[x] SmoothToon Filter[ ] Tilt Shift[x] CGA Colorspace Filter[x] Posterize[x] Convolution 3x3[x] Emboss Filter[x] Laplacian[x] Chroma Keying[x] Kuwahara Filter[ ] Kuwahara Radius3 Filter[x] Vignette[x] Gaussian Blur[x] Box Blur[x] Bilateral Blur[ ] Motion Blur[x] Zoom Blur[ ] iOS Blur[ ] Median Filter[x] Swirl Distortion[x] Bulge Distortion[ ] Pinch Distortion[x] Sphere Refraction[x] Glass Sphere Refraction[ ] Stretch Distortion[x] Dilation[ ] Erosion[ ] Opening Filter[ ] Closing Filter[ ] Local Binary Pattern[ ] Color Local Binary Pattern[x] Dissolve Blend[x] Chroma Key Blend[x] Add Blend[x] Divide Blend[x] Multiply Blend[x] Overlay Blend[x] Lighten Blend[x] Darken Blend[x] Color Burn Blend[x] Color Dodge Blend[x] Linear Burn Blend[x] Screen Blend[x] Difference Blend[x] Subtract Blend[x] Exclusion Blend[x] HardLight Blend[x] SoftLight Blend[x] Color Blend[x] Hue Blend[x] Saturation Blend[x] Luminosity Blend[x] Normal Blend[x] Source Over Blend[x] Alpha Blend[x] Non Maximum Suppression[ ] Thresholded Non Maximum Suppression[ ] Directional Non Maximum Suppression[x] Opacity[x] Weak Pixel Inclusion Filter[x] Color Matrix[x] Directional Sobel Edge Detection[x] Lookup[x] Tone Curve (*.acv files)
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