Launcher3 | Android Open Source Project for Eclipse , Dependencies

 by   chislon Java Version: Current License: Non-SPDX

kandi X-RAY | Launcher3 Summary

kandi X-RAY | Launcher3 Summary

Launcher3 is a Java library. Launcher3 has no vulnerabilities and it has low support. However Launcher3 has 91 bugs, it build file is not available and it has a Non-SPDX License. You can download it from GitHub.

Launcher3 from Android Open Source Project, corresponding to Android 4.4 KitKat. Eclipse project. Last sync’d at daa9dfcbd5865bd25d729f313159f8f8adfd2fcd On December 25 2013. Eclipse project. generated on December 25 2013 using protobuf: Last sync’d at e7741c064ee4cdc5fa41e6444ed45131672fed97 On December 25 2013. Command to generate your own: protoc --javanano_out=src/ -I protos protos/backup.proto. Building the protocol buffers project binary and JAR requires GCC and Maven. The one on Google Code doesn’t match the one in AOSP.

            kandi-support Support

              Launcher3 has a low active ecosystem.
              It has 58 star(s) with 36 fork(s). There are 10 watchers for this library.
              It had no major release in the last 6 months.
              Launcher3 has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Launcher3 is current.

            kandi-Quality Quality

              Launcher3 has 91 bugs (4 blocker, 1 critical, 58 major, 28 minor) and 1793 code smells.

            kandi-Security Security

              Launcher3 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Launcher3 code analysis shows 0 unresolved vulnerabilities.
              There are 8 security hotspots that need review.

            kandi-License License

              Launcher3 has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Launcher3 releases are not available. You will need to build from source code and install.
              Launcher3 has no build file. You will be need to create the build yourself to build the component from source.
              Launcher3 saves you 25626 person hours of effort in developing the same functionality from scratch.
              It has 49895 lines of code, 3115 functions and 345 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Launcher3 and discovered the below as its top functions. This is intended to give you an instant insight into Launcher3 implemented functionality, and help decide if they suit your requirements.
            • Initialize the wrapper
            • Get default worldpaper info
            • Populates the wallpapers from the adapter
            • Starts the animation
            • On drop
            • Process a new widget from a drop
            • Snap the animation to a widget
            • Drop an item from workspace
            • Invoked when an activity is clicked
            • Draws a mesh
            • Calculate the width and height of the cell
            • Called when the screen is scrolling
            • Draw this canvas
            • Setup the tab host
            • Calculate the width and height of the device
            • Handle the drag over
            • Override in order to perform the drag operation
            • Reorder view
            • Command line tool
            • Called when the screen is scrolled
            • Called when a tab has changed
            • Initialize the grid state
            • Called when a touch event occurs
            • Set the background drawable
            • Accepts a drop
            • Called when the launcher is resume
            Get all kandi verified functions for this library.

            Launcher3 Key Features

            No Key Features are available at this moment for Launcher3.

            Launcher3 Examples and Code Snippets

            No Code Snippets are available at this moment for Launcher3.

            Community Discussions


            Kivy sounds do not play on android device even though they play fine on laptop
            Asked 2020-Dec-09 at 05:58

            I am trying to play a sound using Kivy. The sound plays perfectly and everything works perfectly on my laptop, but when I load the APK on my Android device, the sound does not play.

            I have manually allowed "storage permissions" on my android device, and in my buildozer.spec file I have included permissions to write and read external storage. I created a test file to try and debug to see what was going wrong but to no avail. I will share the details of this test file below.

            To start, here is the .py file:



            Answered 2020-Sep-29 at 07:23

            There may be quite a few reasons for this. First of all, I don't see anything wrong with the code so there must be a problem with the target system. I suggest that you check whether any access (to speaker) is blocked by antivirus software.......This has happened repeatedly with me in the past, checking the app permissions is probably the only solution.



            Home screen shortcut wont add
            Asked 2020-Apr-20 at 12:15

            I am trying to add a short on home screen programmatically but it wont work. The code works for Oreo and above but not below that.



            Answered 2019-Jan-16 at 08:28

            you can use this method in your application class



            Strange launch behaviour causing a crash
            Asked 2020-Jan-31 at 21:34

            I have seen many reports from the field from one of my apps (~1% of users see it per day) of an error with not being able to unpack a fragment resource, with the ultimate reason being "Fragment ...MyRootFragment did not create a view". The fragment class in question has nothing but an onCreate method which inflates a simple LinearLayout.

            Today I finally experienced the problem for myself, with a different product, and grabbed some logcat output, which is below.

            It appears (at 09:46:13.776) that the problem is caused by Android trying to use the apk file from a different app in order to supply the resources for this app. Although I've named it unrelatedapp in the logcat, it is in fact derived from the same codebase (baseapp).

            I haven't launched unrelatedapp in a couple of days. I installed myapp yesterday and ran it a couple of times, then left the device overnight. The crash happened the first time I tried to launch it this morning, and then I had several successful launches following that.

            I unzipped myapp's APK, grepped for unrelatedapp and got no hits, so I'm fairly confident that it's not a built-in problem. In the original app in which I was seeing field reports of this problem, it's fairly unlikely that users would have 2 of my apps installed.

            Has anyone seen this kind of problem before? Any idea how it might be resolved?



            Answered 2020-Jan-31 at 21:34

            I had the bright idea to run the app again while looking at logcat, and the reference to unrelatedapp was still there on successful launches (also deleted unrelatedapp and the message went away). Therefore I think it's a red herring, and this question is probably no different from the other instances of "Fragment did not create a view."



            Android emulator slow after restarting computer
            Asked 2019-Dec-26 at 15:05

            After restarting my computer the Android emulator is very slow on visual studio 2015, but after a few hours of running it's back at normal speed. While the emulator is slow I constantly get messages like process system isn't responding, settings isn't responding, launcher3 isn't responding.

            Emulator specs:

            Android 6.0 - API Level 23

            CPU : Intel Atom(x86)

            RAM: 1835 VM Heap: 128

            Internal Storage: 800

            SD Card: 100

            Use Host GPU enabled

            Anyone know the cause of this happening?



            Answered 2019-Dec-26 at 15:05

            Finally fixed it.

            In my case, I have a laptop with an extra graphic's card.

            After changing settings in the nvidia panel: Control 3D settings -> Prefer nvidia processor.


            right click AVD Manager.exe -> execute with graphic processor.

            That fixed it for me



            android adb memory decrease after deleting app?
            Asked 2019-Oct-04 at 02:07

            in my android device, im deleting some preinstalled apps via adb

            first I check the memory size

            cat /proc/meminfo

            With response:



            Answered 2019-Oct-04 at 02:07

            Meminfo is RAM. Deleting apps will free up storage (disk space). The two are unrelated. Free memory wnet down because some app, possibly the part of the system that deletes apps, used it.



            How can i change default speed of viewpager auto sliding in kotlin?
            Asked 2019-May-27 at 05:41

            I use below code to change default speed of sliding in viewpager. I try java code, This Stackoverflow question's Help. I use below kotlin code to set limit of animation of auto swipe of view pager



            Answered 2019-May-27 at 05:41

            You can see it, I think it will help you...



            Android: Unable to pause activity : java.lang.NullPointerException: null object reference
            Asked 2019-May-09 at 20:44

            Everything works fine in my app but when I press the back button (I mean exit app) the app is crashing. And I don't know why? I tried a couple of solutions but nothing works. It's a sounds/ringtones application.

            I am a newbie at Android and I need some advice like "delete this" / "add this"

            Here my code



            Answered 2019-May-09 at 20:32

            Your MediaPlayer instance is null as shown in the stacktrace, so:



            Launching Activities via package names
            Asked 2018-Dec-14 at 11:06

            I have been working on testing some packages that I do not have the source code for, and one of the packages is normally launched by pressing three buttons for three seconds. When I try to launch the package using the typical method, I get a java.lang.NullPointerException: Attempt to invoke virtual method 'android.content.Intent android.content.Intent.addFlags(int) error. Below is my code



            Answered 2018-Dec-14 at 11:06

            If you want to launch another app just first check if this app is installed, or you'll get a NullPointerException, then launch the app by an intent with the package options:

            Just like this:



            How to set applicationID using
            Asked 2018-Dec-12 at 10:10

            I have a custom rom based on AOSP and I have intend to make App on a system app that is based on Launcher3. I would like to change App's packageName(or applicationID) from specified in a manifest.

            I can change appliationID when build by gradle. But I don't know how to set applicationID using

            How to set applicationID using


            I want to set applicationID using Android.MK like I set to applicationID using build.gradle.



            Answered 2018-Dec-11 at 11:28

            Application package name can be change in AndroidManifest.xml and your application classes. doesn’t contain any package name or ApplicationID. it contains your module name to include in source code and add it to build configs.

            ApplicationID should set in gradle filer



            AOSP my app is not included in system build
            Asked 2018-Nov-29 at 18:05

            I'm building a custom ROM and would like to include a simple launcher I built as a system app. Here is my



            Answered 2018-Nov-29 at 18:05

            Comment out LOCAL_SDK_VERSION and LOCAL_UNINSTALLABLE_MODULE. I don't use those in my files and I never have a problem.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install Launcher3

            You can download it from GitHub.
            You can use Launcher3 like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Launcher3 component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer For Gradle installation, please refer .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone chislon/Launcher3

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