replay | Play framework 1x fork and simplification

 by   codeborne Java Version: v1.10.0 License: Non-SPDX

kandi X-RAY | replay Summary

kandi X-RAY | replay Summary

replay is a Java library. replay has no bugs, it has no vulnerabilities, it has build file available and it has high support. However replay has a Non-SPDX License. You can download it from GitHub, Maven.

RePlay is a fork of the Play1 framework, made and maintained by Codeborne. Forking was needed to make some breaking changes (detailed below) that would otherwise not be possible. RePlay originally forked Play 1.5.0, applicable improvements made in the Play1 project are regularly copied into RePlay.
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          Reuse

            kandi-support Support

              replay has a highly active ecosystem.
              It has 15 star(s) with 10 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 6 open issues and 24 have been closed. On average issues are closed in 70 days. There are 3 open pull requests and 0 closed requests.
              It has a positive sentiment in the developer community.
              The latest version of replay is v1.10.0

            kandi-Quality Quality

              replay has 0 bugs and 0 code smells.

            kandi-Security Security

              replay has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              replay code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              replay has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              replay releases are available to install and integrate.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              It has 31705 lines of code, 2870 functions and 472 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed replay and discovered the below as its top functions. This is intended to give you an instant insight into replay implemented functionality, and help decide if they suit your requirements.
            • Transform the HTML document into a PDF file
            • Converts the combobox to the visible HTML
            • Converts the text area into visible HTML elements
            • Converts the input to html elements
            • Destroy application start
            • Check if database is changed
            • Returns the next token
            • Called when a new token is found
            • Get status information about playcore
            • Recursively visit all threads in the specified group
            • Generate JS action
            • Read ranges from the request
            • Calls a method using reflection
            • Returns an iterator over the result set
            • Parse multipart form data
            • Performs validation on the given value
            • Synchronized
            • Returns status of HikariDataSource
            • Create a data source
            • Returns a JSON representation of the application
            • List a list of items
            • Registers a tag
            • Returns a summary of the expression summary
            • Returns a string representation of the pool
            • Serves a static file
            • Save the size of the request
            Get all kandi verified functions for this library.

            replay Key Features

            No Key Features are available at this moment for replay.

            replay Examples and Code Snippets

            No Code Snippets are available at this moment for replay.

            Community Discussions

            QUESTION

            How can I restore the git history of a fork where the history was deleted?
            Asked 2022-Apr-09 at 17:37

            I have a project with hundreds of commits. It is a fork of another open-source project. At the time the fork was created, the git history was wiped. Now I want to reattach the history.

            The original project has thousands of commits, call them: A <- B <- C <- D

            Meanwhile, our fork has: E <- F <- G <- H

            The branches do not share any common ancestors, but commit D and E have exactly the same filesystem. When E was created, the git history was wiped.

            How can I reattach them without solving merge conflicts?

            Solutions I've tried:

            • git cherry-pick fork/initial..fork/develop - I tried cherry-picking changes from the fork onto the original repo, but this resulted in merge conflicts. This solution tries to replay the commits linearly, but with all of the branching and merges that happened, there are merge conflicts all along the way.

            • git rebase -i fork/initial fork/develop~0 --onto new-branch - Rebasing instead of cherry-picking unfortunately has the same problem as above. It tries to replay the commits in order, leading to merge conflicts. I also tried with --rebase-merges to no avail.

            • git merge fork/develop --allow-unrelated-histories -- This is the closest to what I want. It still resulted in a ton of merge conflicts (for reasons I don't understand?) but I resolved them all at once with git checkout fork/develop -- . and git commit. The problem with this solution is the "initial commit" of the fork branch is still the oldest commit to touch every file, so I am not getting any of the benefits of consolidating these branches.

            All the solutions I’ve encountered so far require me to resolve conflicts. This should not be required, since I am trying to attach histories at a point where the filesystems are identical.

            I just want to reattach the history to where it came from. Any ideas?

            ...

            ANSWER

            Answered 2022-Apr-09 at 17:37

            QUESTION

            MutableSharedFlow - difference between replay and extraBufferCapacity
            Asked 2022-Apr-05 at 09:31

            MutableSharedFlow takes 3 parameters: replay, extraBufferCapacity and onBufferOverflow. What is the difference between replay and extraBufferCapacity?

            The documentation mentions the following:

            replay - the number of values replayed to new subscribers (cannot be negative, defaults to zero).

            extraBufferCapacity - the number of values buffered in addition to replay. emit does not suspend while there is a buffer space remaining (optional, cannot be negative, defaults to zero).

            I don't understand exactly the difference between the 2 and when we would need extraBufferCapacity > 0. Is extraBufferCapacity just an additional replay capacity for emitters?

            ...

            ANSWER

            Answered 2022-Apr-05 at 09:31

            Is extraBufferCapacity just an additional replay capacity for emitters?

            The "replay" terminology only really makes sense for subscribers, not emitters. The replay parameter defines how many past values new subscribers will receive upon subscribing. It obviously implies that those values need to be stored, so the overall buffer needs to be at least this big.

            However, the buffer size (as a whole) impacts emitters. The exact consequence of a full buffer depends on onBufferOverflow, but this buffer size can be used to control backpressure on emitters (slowing them down) or how we drop messages. With a larger buffer, you can allow emitters to have bursts of emissions without slowing them down, like any regular buffer.

            Now, choosing to have a larger buffer shouldn't force you to replay those buffered values to new subscribers, hence the extraBufferCapacity. With extraBufferCapacity > 0, you can define a buffer of any desired size without also forcing you to replay as many values, simply by using the formula:

            Source https://stackoverflow.com/questions/71309128

            QUESTION

            How to use RXJS to share a pool of resources between multiple consumers
            Asked 2022-Mar-31 at 12:55

            How can we divide work of consumers over a limited set of resources in RXJS?

            I have a Pool class here (simplified):

            ...

            ANSWER

            Answered 2022-Mar-31 at 12:55

            So the main thing is you need to share the actual part that does the work, not only the resources.

            Here's a solution from me:

            https://stackblitz.com/edit/rxjs-yyxjh2?devToolsHeight=100&file=index.ts

            Source https://stackoverflow.com/questions/71689376

            QUESTION

            Available data in TradingView's exported chart data file
            Asked 2022-Mar-06 at 14:05

            To back-test a trading strategy, I use the replay feature in trading view and mark my trades by adding a "long position" or "short position" from the left panel. Like this:

            I need to save the data (chart data including the positions, or any other drawing I have in that layout) as an Excel or a CSV file on my PC.

            I know TradinView has export chart data features but does it include all the positions and the drawings or is it just chart data and the indicators?

            If that doesn't work, is there any way to get that data? (from tradingview api for example)

            ...

            ANSWER

            Answered 2022-Feb-20 at 10:59

            I'm not sure that is what you are looking for but recently I found this GitHub:

            https://github.com/Mathieu2301/TradingView-API

            That repo is written in JS, but the author provides some examples and the first sentence is:

            "Get real-time market prices and indicator values from Tradingview !"

            I hope that you found this useful.

            Source https://stackoverflow.com/questions/71193413

            QUESTION

            When uploading new files to FTP server, how to prevent reupload of files that were deleted on the server meanwhile
            Asked 2022-Jan-28 at 07:02

            I need to automate the upload of some files from client PCs to a central server. We're building central statistics for an online gaming community, processing game replay files.

            • target is my own small VPS server running ubuntu
            • upload file size 2-3MB
            • 20-40 different clients running windows spread around the globe
            • I expect ~6GB of wanted data to be uploaded over the course of 7 weeks (a season in our game) and 5-10x that amount of "unwanted" data.

            The files are processed on the server, and then they're not required anymore, and ought to be deleted to not run out of disk space eventually. I also only need some of the files, but due to the files requiring very complex processing including decryption, so i can only determine that after the server processed it.

            My initial idea was to use a scriptable client such as WinSCP, and use some Windows scheduler entry to automate it. WinSCP documentation looks very nice. I am a bit hesitant because I see the following problems:

            • after deletion on the server, how to prevent re-upload ?
            • ease of setup to technical novices
            • reliability of the solution

            I was thinking maybe someone has done the same before and can give some advice.

            ...

            ANSWER

            Answered 2022-Jan-27 at 06:32

            There's article on WinSCP site that deals with all this:
            How do I transfer new/modified files only?

            For advanced logic, like yours, it uses PowerShell script with use of WinSCP .NET assembly.

            • Particularly, there is a section that you will be interested in: Remembering the last timestamp – It shows how to remember the timestamp of the last uploaded file, so that the next time you will transfer only newer files, even if the previously uploaded files are not on the server anymore.

              The example is for downloads with Session.GetFiles, but it will with small changes work for uploads with Session.PutFiles too.

            • It also points to another article: Remember already downloaded files so they are not downloaded again, which shows another method – To store names of already transferrer file to a file and use it the next time to decide, which files are new.

            Source https://stackoverflow.com/questions/70817444

            QUESTION

            (D3.js) How to update every single step of the graph in animation?
            Asked 2022-Jan-17 at 10:42

            First of all, I want to animate the steps of Quick Sort, to learn its behavior.

            The Quick Sort algorithm is fine (of course) from a reference book.

            But I can only view only the start and end of the Quick Sort movement. Let me know how to view every single step in Quick Sort by d3.js. (I'm a JS beginner.)

            My temporary codes are as below. Thnx in advance.

            index.html:

            ...

            ANSWER

            Answered 2022-Jan-16 at 07:28

            The problem is that you're calling redraw() without waiting for the transition to complete (it takes 1s i.e. durationTime, while the subsequent redraw calls must be taking a few milliseconds).

            The solution is to save all the steps in an array. And then later re-use it to redraw with a time interval between each redraw() call. Use setInterval for that.

            I have created a working codepen with the mentioned changes.

            1. replace all calls to redraw() with a steps.push (ref: Array push method)
            2. After the sorting is complete. Call redraw steps.length times with a time interval of something greater than durationTime (ref: setInterval)
            3. Once you've finished redrawing, clearInterval to cleanup the setInterval (ref: clearInterval)

            Source https://stackoverflow.com/questions/70727566

            QUESTION

            In Java, how can I play a sound for a given period?
            Asked 2021-Dec-24 at 22:02

            My target is to play a given sound or music for a given second, but the music file is actually longer than the given seconds. i.e. the file is 2 min 32 seconds long but only required to play 16 seconds. My design of player part is:

            ...

            ANSWER

            Answered 2021-Dec-24 at 22:02

            Theoretically, if I understand the question right, you can just call stop() after x seconds when you call play()

            Source https://stackoverflow.com/questions/70476598

            QUESTION

            Why does nvidia-smi return "GPU access blocked by the operating system" in WSL2 under Windows 10 21H2
            Asked 2021-Nov-18 at 19:20
            Installing CUDA on WSL2

            I've installed Windows 10 21H2 on both my desktop (AMD 5950X system with RTX3080) and my laptop (Dell XPS 9560 with i7-7700HQ and GTX1050) following the instructions on https://docs.nvidia.com/cuda/wsl-user-guide/index.html:

            1. Install CUDA-capable driver in Windows
            2. Update WSL2 kernel in PowerShell: wsl --update
            3. Install CUDA toolkit in Ubuntu 20.04 in WSL2 (Note that you don't install a CUDA driver in WSL2, the instructions explicitly tell that the CUDA driver should not be installed.):
            ...

            ANSWER

            Answered 2021-Nov-18 at 19:20

            Turns out that Windows 10 Update Assistant incorrectly reported it upgraded my OS to 21H2 on my laptop. Checking Windows version by running winver reports that my OS is still 21H1. Of course CUDA in WSL2 will not work in Windows 10 without 21H2.

            After successfully installing 21H2 I can confirm CUDA works with WSL2 even for laptops with Optimus NVIDIA cards.

            Source https://stackoverflow.com/questions/70011494

            QUESTION

            What is the difference of `induction n, m` and `induction n; induction m` in Coq?
            Asked 2021-Nov-09 at 14:56

            I tough that induction n, m would create induction hypothesis for n and m but after some tries this seems not be the case. BTW I'm assuming forall (n m : nat).

            So what is the difference of induction n, m induction n. induction m and induction n; induction m?

            Here is my currently understanding:

            I know that ; is a combinator so that a; b replays b on every subgoal generated by a, so induction n; induction m will generate an induction hypotesis for m for each subgoal of induction n is this right?

            And in the same sense induction n. induction m would generate induction hypotesis only for the current goal so that this seems not particularly useful

            I expected induction n, m to be like induct on this two variables this generate four goals for natural numbers as I expected, but I expected IHm to be on context on the 4th goal but it isn't! What I'm missing?

            --

            Still researching on this, it seems that the IHm is merged in IHn at the 4th goal, is this correct?

            -- edit 2

            Here is some example based on addition commutativity

            So first the induction n, m version:

            ...

            ANSWER

            Answered 2021-Nov-09 at 14:56

            induction n, m is the same as induction n; destruct m. The reason for this is that it's quite rare that you actually want two induction hypotheses, and in cases where you do, you probably don't want induction n; induction m because the induction hypothesis for m will not be appropriately general over n.

            The reference manual for 8.15 will be much more complete than the reference manual for 8.14, and you can find this documented in the current documentation for the master branch:

            If no induction_principle clause is provided, this is equivalent to doing induction on the first induction_clause followed by destruct on any subsequent clauses.

            Source https://stackoverflow.com/questions/69876145

            QUESTION

            How to detect if the event that is generated belongs to Keyboard, Pointer or Form Event?
            Asked 2021-Nov-05 at 15:19

            I have developing an application that records the events and replays them. For that I need to identify what kind of event is being generated because mouse, keyboard and form events behave differently from each other.

            Right now i am trying to use: e instanceof KeyboardEvent but this doesn't seems to be working. What is the better way of identifying to which event family it belongs to?

            ...

            ANSWER

            Answered 2021-Nov-05 at 14:34

            Using the event.detail allow you to determine if the event was a keypress or mouse event

            Source https://stackoverflow.com/questions/69854788

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install replay

            RePlay does not come with the play command line tool (written in Python 2.7) like Play1. Therefore, the play new scaffolding generator is not available. It is advised to simply start with RePlay's up-to-date demo application, and work your way up from there. The projects in RePlay's replay-tests/ folder also show how to do certain things in RePlay (like the use of Kotlin and dependency injection with Guice). For an over. NOTE: Due to its small community, RePlay is not likely the best choice for a new project. Same holds true for Play1 and even Play2. RePlay primarily caters to Play1 codebase. It provides a simpler, more standard framework with greatly improved developer ergonomics. This README has a section on porting Play1 applications.

            Support

            For a large part the documentation of Play1 may be used as a reference. Keep the main differences between Play1 and RePlay (outlined above) in mind, to know what parts of Play1's documentation to ignore. API docs for the RePlay framework package are generated with ./gradlew :framework:javadoc after which they are found in the /framework/build/docs/javadoc/ folder. The javadoc.io project provides online access to the javadocs for RePlay's framework, fastergt, guice, excel, pdf and liquibase packages.
            Find more information at:

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