BannerView | @ deprecated可以无限循环的bannerview , 可以设置要显示的图片张数 | RecyclerView library

 by   com314159 Java Version: Current License: No License

kandi X-RAY | BannerView Summary

kandi X-RAY | BannerView Summary

BannerView is a Java library typically used in User Interface, RecyclerView applications. BannerView has no bugs, it has no vulnerabilities and it has low support. However BannerView build file is not available. You can download it from GitHub.

android bannerview, can set picture size that should show. this is my blog Note: use android recyclerview will easier to implement this effect.
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            kandi-support Support

              BannerView has a low active ecosystem.
              It has 8 star(s) with 5 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              BannerView has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of BannerView is current.

            kandi-Quality Quality

              BannerView has 0 bugs and 0 code smells.

            kandi-Security Security

              BannerView has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              BannerView code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              BannerView does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              BannerView releases are not available. You will need to build from source code and install.
              BannerView has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed BannerView and discovered the below as its top functions. This is intended to give you an instant insight into BannerView implemented functionality, and help decide if they suit your requirements.
            • Inflate view pager
            • Get the width of the screen
            • Get the screen height in px
            • Accumulate the Laout parameter
            • This method will be overridden by subclasses to override their own implementation
            • Returns the total count of the adapter
            • Log debug message
            • Get screen height
            • Convert px value to dp
            • Restores the state of the Adapter
            • Start update view
            • Save state
            • Get the number of items perline perline
            • Checks if the object is a view from the adapter
            • Delegates to finish update
            • Convert dp value to ppx
            • Set the BannerView
            • Destroys an item
            • Get screen width
            Get all kandi verified functions for this library.

            BannerView Key Features

            No Key Features are available at this moment for BannerView.

            BannerView Examples and Code Snippets

            No Code Snippets are available at this moment for BannerView.

            Community Discussions

            QUESTION

            Google AdMob Unity: Only test ads work (in Unity Editor) but no real ads
            Asked 2022-Feb-10 at 08:08

            My admob account is linked to the app in play store, status "ready", AdMob app ID also added into ad settings in Unity, added in the real ad unit ID, test ad showing in Unity, waited a week...

            Result: no real ads

            My event is calling RequestAndLoadInterstitialAd() and ShowInterstitialAd(), which works in Unity with the test ad. I expected it to work once the test ad implemented successfully.

            ...

            ANSWER

            Answered 2022-Feb-08 at 11:24

            If your test device (You can add this from Admob) shows your ADs as expected you should be fine. After some requests, your game will start to show real ads. Admob does not give real ads immediately, it needs some request to show real ads. But as I say you have to be sure your test devices show ads correctly.

            • And I also recommend check compatible admob SDK and Unity versions. Because they have bugs sometimes. You can check it in Admob GitHub page. You can check here:

            https://github.com/googleads/googleads-mobile-unity/releases

            Source https://stackoverflow.com/questions/71032313

            QUESTION

            AdMob -Cannot find an ad network adapter with the name(s): com.google.DummyAdapter
            Asked 2021-Dec-26 at 15:14
            pod 'Google-Mobile-Ads-SDK'
            FirebaseAnalytics/AdIdSupport (8.9.1)
            Firebase (8.9.1):
            Xcode -Version 12.4 (12D4e)
            iPad Simulator -12.9 inch 3rd Generation
            
            ...

            ANSWER

            Answered 2021-Dec-19 at 15:38

            It only seems to happen in test environments.

            I don’t have any issues with my published app.

            If you run it on release mode and with the actual id it should work.

            The odd thing to was that if I let it sit for a bit the dummy adapter message appears every so often (like it is asking for a new ad) and if you wait long enough it might actually show an ad and then you start getting the dummy message again.

            I think it is an Admob server thing and every so often you get a dummy ad.

            Also, try using print on the adSize in the bannerViewWillPresentScreen of the delegate, I was getting height = 0 on there too. When I was using fluid as the size. So the banner was there but you can't see it because the height is zero.

            Source https://stackoverflow.com/questions/70411270

            QUESTION

            Appodeal Banner Ads in LibGDX "Wrong Package Name"
            Asked 2021-Dec-24 at 06:57

            I’m trying to test Appodeal’s demo banner ads inside of LibGDX and I get this banner that displays a “You provided a wrong package name” error.

            I’ve googled that error message but cannot find anything. I have downloaded the Appodeal test app and their test ads display correctly. I am using the same test ID’s for Appodeal and Admob that their test app uses. I have gone through their setup tutorial and looked at the code for their test app, but I cannot figure out what I’m doing wrong. Any help figuring this out will be greatly appreciated!

            I created a small test app, here is my code.

            AndroidLauncher.java

            ...

            ANSWER

            Answered 2021-Dec-24 at 06:57

            I think you have created a test demo project for test Ad. but you should keep same package name of project to show ad, because they will check package name getting from context.

            Source https://stackoverflow.com/questions/70467489

            QUESTION

            How to create an extension for compose functions without using @Composable annotation?
            Asked 2021-Dec-22 at 14:42
            Problem Description

            I'm creating an abstraction for my compose functions that use my custom view:

            ...

            ANSWER

            Answered 2021-Dec-22 at 14:42

            Composable is a function. You cannot do extensions on functions. And the error clearly states that you are trying to use composable DisposableEffect function (which is a normal composable function that do not render any ui) in non-composable function.

            You are overthinking this. There are a lot of composables that do not render any UI. @Composable annotation is NOT bound to UI in any way. So doing a composable function that do not render anything is totally and completely fine

            Source https://stackoverflow.com/questions/70450722

            QUESTION

            keyword "it" is showing error in kotlin code
            Asked 2021-Dec-16 at 13:03

            This code was written before inside oncreate it was working fine but when i shifted it down in order to create a function this "it" is showing these errors, i had checked there is no variable like "it"

            this is the code

            ...

            ANSWER

            Answered 2021-Dec-16 at 12:58

            it here stands for the view that you want this Bloom Effect on.

            Refer to the example given by the library itself.

            Source https://stackoverflow.com/questions/70379290

            QUESTION

            How to pass Textfield value to view controller through button click in Swift UI
            Asked 2021-Nov-27 at 16:23

            I am having an issue getting my simple UI for an Admob banner to work using swiftUI and view controller.

            Controller:

            ...

            ANSWER

            Answered 2021-Nov-14 at 14:37

            Here is a little sample. Like I said I don't have Google Ads in anything right now but it should be straightforward

            Source https://stackoverflow.com/questions/69942854

            QUESTION

            flutter: GridView not showing properly
            Asked 2021-Oct-27 at 14:38

            i'm trying to create a restaurant menu app in flutter language, and i wanted to view my saved data inside json file as gridView but sadly i'm getting error while running the app.. However, i tried to change the gridView to listView and its showing good.. so is there a way to show them as gridView? thanks in advance

            ...

            ANSWER

            Answered 2021-Oct-27 at 14:38

            Firstly I would prefer having data from Future instead of and will avoid forEach method to handle complex and bigger computation.

            Lets processed with current condition of code-structure. According to your question, main issue is using ListView/GridView.

            While SingleChildScrollView is handling the scroll, use GridView.count or ListView

            Source https://stackoverflow.com/questions/69739336

            QUESTION

            Unity banner ad admob v5.3.0 not showing
            Asked 2021-Sep-07 at 11:45

            My banner ad is not showing

            using GoogleMobileAds v 5.3.0

            Google AdMob Enabeled is checked and i put my app ID

            my game is live on google play i used this code to show the add (from youtube), when i run the game in the editor i get this in console

            Dummy.ctor / Dummy Initialize/ Dummy.ctor/ Dummy CreateBannerView/ Dummy ShowBannerView /

            ...

            ANSWER

            Answered 2021-Sep-07 at 11:45

            I think you actually forget to load the ad. See: Banner Ads

            Source https://stackoverflow.com/questions/69086818

            QUESTION

            Ad failed to load with error code 0(internal Error) - Huawei Ads Implementation
            Asked 2021-Sep-02 at 11:22

            I m getting the above error continuously in demo Application. I have HMS core Version 5.0.0.329(Initial Version). My internet connection is stable. I have created test application on app gallery that has been approved but still same error. No luck yet.

            *Note: This Error only occurs on Huawei Device Y6p - Model- MED-LX9 -Android Version -10. Ads Showing on Samsung S7 - Android Version - 7.0

            Following is the code for my test application. I m using Android studio Arctic Fox 2020.3.1

            Module.gradle:

            ...

            ANSWER

            Answered 2021-Aug-31 at 06:45

            As Docs mentioned, To allow HTTP and HTTPS network requests on devices with targetSdkVersion 28 or later, pls configure the following information in the AndroidManifest.xml file:

            Source https://stackoverflow.com/questions/68951757

            QUESTION

            Placing a banner at the top of the screen within safe area? (rather than bottom)
            Asked 2021-Mar-18 at 18:49

            I am using this code from IronSource to place a banner, however it is showing at the bottom, not the top.

            What I want to do is get the banner to show at the TOP rather than the bottom , the code below works fine, but obviously shows at the bottom not the top.

            I tried changing the

            ...

            ANSWER

            Answered 2021-Mar-18 at 18:49

            You really should be using auto-layout / constraints - then you wouldn't need any of that.

            But, assuming you have a valid reason NOT to, try it like this:

            Source https://stackoverflow.com/questions/66696536

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BannerView

            You can download it from GitHub.
            You can use BannerView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the BannerView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/com314159/BannerView.git

          • CLI

            gh repo clone com314159/BannerView

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            git@github.com:com314159/BannerView.git

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