dashj | Dash Java Library
kandi X-RAY | dashj Summary
kandi X-RAY | dashj Summary
A Java library for working with Dash.
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Top functions reviewed by kandi - BETA
- The main entry point
- Attempts to settle a CLTV payment channel
- Refund a CLTV payment channel
- Sends the given amount of money and returns it
- Find transactions for a block
- Get block inflation
- Get the number of P2SH Sig Ops in a script
- Connects the block to the database
- Get block inflation
- Get the number of P2SH Sig Ops in a script
- Processes incoming message
- Checks to see if there is any pending outputs
- Closes the channel with the given key
- This method parses the message structure
- Main entry point
- Entry point for the network
- Parse INVENTORY message
- Reorganize the block
- Dumps the size of the database
- Initializes the VStore
- Parses the state of the packet
- Receives a message
- Initializes the server
- Parse the message and block sizes
- Closes the channel
- Vote a vote
- Creates a vote with the specified alias
- Puts an undoable block into the transaction store
dashj Key Features
dashj Examples and Code Snippets
git submodule update --init --recursive
cd contrib/dashj-bls
mvn package -DskipTests
cd ../..
cd contrib/x11
mkdir build
cd build
cmake ..
cmake --build .
cd ../../..
./gradlew clean build
./gradlew clean build -x test
./gradlew assemble
./grad
gradle dashj-tools:installDist
./tools/build/install/wallet-tool/bin/wallet-tool
mkdir ~/dashj
./tools/build/install/wallet-tool/bin/wallet-tool --net=TEST --wallet=$HOME/dashj/dashj-test.wallet create
./tools/build/install/wallet-tool/bin/wallet
Community Discussions
Trending Discussions on dashj
QUESTION
I'm trying to use dash.js to play some mpeg-dash videos one after the other using the same dash object. I will initialize things like so:
...ANSWER
Answered 2021-Sep-06 at 17:56Can you please check version 4.1.0. We fixed this here: https://github.com/Dash-Industry-Forum/dash.js/pull/3735. A nightly build of dash.js is available here: https://reference.dashif.org/dash.js/nightly/samples/dash-if-reference-player/index.html
QUESTION
I have a React app using the Dashjs player. I build it with react-scripts build
and the app works fine except that it uses dash.all.debug.js
instead of dash.all.min.js
.
What did I miss?
...ANSWER
Answered 2021-Sep-06 at 08:55looks like dashjs module is exporting the debug file as their main file program:
after running npm install dashjs@4.0.0-npm
, i opened ./node_modules/dashjs/package.json
QUESTION
I can't figure out how to fix this. playing a supposed low latency mpeg-dash manifest but it's with lots of lag, and play-stop-wait-play-stop-wait....
I have latest ubuntu with latest ffmpeg
here the command
...ANSWER
Answered 2021-Apr-07 at 20:01You are using an older version of dash.js. Try using the latest stable one which is currently version 3.2.1: http://cdn.dashjs.org/v3.2.1/dash.all.min.js
In your version 3.1.0 the settings look different:
QUESTION
I want to encode from any source to a universally playable .mpd with h264 codec.
Here my command
...ANSWER
Answered 2021-Mar-22 at 11:11video/mp4;codecs="avc1"
isn't a valid codecstring - it's missing the profile, constraints and level that are required by the SourceBuffer for this bitstream type.
It's happening because you have -flags -global_header
set. This is causing the codec extradata to be unset, which in turn means that the ffmpeg DASH manifest generator cannot generate the correct codecstring.
Remove -flags -global_header
and it should work fine.
QUESTION
I'm trying to build a component on ReactJs which basically wraps the [Dash.js][1] web-player to handle working with MPEG-DASH format.
What I have in my file is:
...ANSWER
Answered 2021-Jan-27 at 02:10Your import statement should be like below
QUESTION
I have a question: how to add dash assets (i.e., file_dash.mpd, file_1.m4s, and file_init.mp4) to be included?
The dash resources are valid; I tested teh media set (file_dash.mpd, file_1.m4s, and file_init.mp4) in a static HTML file.
Workaround: loading the files from an external https-resource, e.g., src="https://dash.akamaized.net/akamai/bbb_30fps/bbb_30fps.mpd" type="application/dash+xml" ) works fine.
Solution? I think possibly, webpack needs to be extended https://nuxtjs.org/faq/extend-webpack/ but I do not know how to do this.
Any help much appreciated!
Snippet
...ANSWER
Answered 2021-Jan-02 at 21:14Your answer is here: https://vuejs-templates.github.io/webpack/static.html
To answer this question, we first need to understand how Webpack deals with static assets. In *.vue components, all your templates and CSS are parsed by vue-html-loader and css-loader to look for asset URLs. For example, in and background: url(./logo.png), "./logo.png" is a relative asset path and will be resolved by Webpack as a module dependency.
Because logo.png is not JavaScript, when treated as a module dependency, we need to use url-loader and file-loader to process it. This template has already configured these loaders for you, so you get features such as filename fingerprinting and conditional base64 inlining for free, while being able to use relative/module paths without worrying about deployment.
I assume that what you need is "Real" Static Assets (it's explained at the same link), as there is no point to "pack" your media file along with JS.
In comparison, files in static/ are not processed by Webpack at all: they are directly copied to their final destination as-is, with the same filename. You must reference these files using absolute paths, which is determined by joining build.assetsPublicPath and build.assetsSubDirectory in config.js.
Alternatively you can change your nuxt configuration to load audio files as described in documentation:
You need to extend its default configuration in nuxt.config.js:
QUESTION
I am trying to implement DRM and EME in my my dashjs music streaming app but then I realized that to use dashjs I need to have a manifest xml file to handle segmentation ..etc so does any one know how to generate manifest automatically or even better generate it on the cliemt side when uploading audio
...ANSWER
Answered 2020-Apr-15 at 09:07i solved it using shaka packager to encrypt and create the xml manifest for me automatically
QUESTION
i am making a custom video player in which there is an overlay containing the controls of the video player
my player starts to work in full length and height.
now i want to hide the overlay after 5 seconds i stop the mouse over.
now the problem is that when the below function mouse over in .ts file is called the synchronization of the timer is harmed.
so if i move my mouse continuously the overlay starts to flicker.
please provide me the solution to the problem.
following is my html code
...ANSWER
Answered 2020-Feb-19 at 17:46A neat solution would be to use rxjs to solve this like shown below:
QUESTION
We're working on an app that enables live monitoring of your back yard. Each client has a camera connected to the internet, streaming to our public node.js server.
I'm trying to use node-media-server to publish an MPEG-DASH (or HLS) stream to be available for our app clients, on different networks, bandwidths and resolutions around the world.
Our goal is to get as close as possible to live "real-time" so you can monitor what happens in your backyard instantly.
The technical flow already accomplished is:
ffmpeg process on our server processes the incoming camera stream (separate child process for each camera) and publishes the stream via RTSP on the local machine for node-media-server to use as an 'input' (we are also saving segmented files, generating thumbnails, etc.). the ffmpeg command responsible for that is:
-c:v libx264 -preset ultrafast -tune zerolatency -b:v 900k -f flv rtmp://127.0.0.1:1935/live/office
node-media-server is running with what I found as the default configuration for 'live-streaming'
...
ANSWER
Answered 2020-Feb-14 at 13:18HLS and MPEG DASH are not particularly low latency as standard and the figures you are getting are not unusual.
Some examples from a publicly available DASH forum document (linked below) include:
Given the resources of some of these organisations, the results you have achieved are not bad!
There is quite a focus in the streaming industry at this time on enabling lower latency, the target being to come as close as possible to traditional broadcast latency.
One key component of the latency in chunked Adaptive Bit Rate (ABR, see this answer for more info: https://stackoverflow.com/a/42365034/334402 ) is the need for the player to receive and decode one or more segments of the video before it can display it. Traditionally the player had to receive the entire segment before it could start to decode and display it. The diagram from the first linked open source reference below illustrates this:
Low latency DASH and HLS leverage CMAF, 'Common Media Application Format' which breaks the segments, which might be 6 seconds long for example, into smaller 'chunks' within each segment. These chunks are designed to allow the player to decode and start playing them before it has received the full segment.
Other sources of latency in a typical live stream will be any transcoding from one format to another and any delay in a streaming server receiving the feed, from the webcam in your case, and encoding and packaging it for streaming.
There is quite a lot of good information available on low latency streaming at this time both from standards bodies and open source discussions which I think will really help you appreciate the issues (all links current at time of writing). From open source and standards discussions:
- https://dashif.org/docs/Report%20on%20Low%20Latency%20DASH.pdf (DASH focus)
- https://github.com/video-dev/hlsjs-rfcs/pull/1. (HLS focus)
and from vendors:
- https://bitmovin.com/cmaf-low-latency-streaming/
- https://websites.fraunhofer.de/video-dev/dash-js-low-latency-streaming-with-cmaf/
- https://aws.amazon.com/blogs/media/alhls-apple-low-latency-http-live-streaming-explained/
Note - a common use case often quoted in the broadcast world is the case where someone watching a live event like a game may hear their neighbours celebrating a goal or touchdown before they see it themselves, because their feed has higher latency than their neighbours. While this is a driver for low latency, this is really a synchronisation issue which would require other solutions if a 'perfectly' synchronised solution was the goal.
As you can see low latency streaming is not a simple challenge and it may be that you want to consider other approaches depending on the details of your use case, including how many subscribers you have, whether some loss of quality if a fair trade off for lower latency etc. As mentioned by @user1390208 in the comments, a more real time focused video communication technology like WebRTC may be a better match for the solution you are targeting.
If you want to provide a service that provides life streaming and also a recording, you may want to consider using a real time protocol for the live streaming view and HLS/DASH streaming for anyone looking back through recordings where latency may not be important but quality may be more key.
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