hecl | The Mobile Scripting Language | Script Programming library
kandi X-RAY | hecl Summary
kandi X-RAY | hecl Summary
The Hecl Programming Language is an attempt to create a programming language that works the way I want it to. The goals I have in mind are:. To get started, read the INSTALL file and the documentation, starting with docs/index.html.
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Top functions reviewed by kandi - BETA
- Sequence a command .
- Performs a command
- Dispatch a command .
- Precatenate a transformation .
- Fills polygon .
- Common binary addition .
- Initialize the components .
- Read eval print .
- Starts the app .
- Convert a heclp to a Java type .
hecl Key Features
hecl Examples and Code Snippets
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Trending Discussions on hecl
QUESTION
I recently managed to rip 3D models out of Retro's 2002 Metroid Prime from its Gamecube ISO using a program called HECL (download page). The program extracts all kinds of files from the game and puts them into Blender's .BLEND format.
My Goal is to get the models and animations into UE4 using FBX format, however when importing into UE4, only one bone from the armature shows up and all animation data is lost.
This is a problem I've heard about from other people as well, however no one has a solution. My only theory is that the issue is in some part due to an added 'HECL' tab in these .BLEND files that is irremovable. Keep in mind that I have little experience in Blender, and almost no experience in UE4, however I have been able to export/import my own meshes and animation successfully.
Blender export settings:
Version: FBX 7.4 binary
Main:
Selected Objects: Checked
Scale: 1.00
Apply Scale: All Local
Forward: -Z Forward
Up: Y Up
Armature and Mesh are selected
!EXPERIMENTAL! Apply Transform: Unchecked
Custom Properties: Unchecked
Path Mode: Auto
Batch Mode: Off
Germetries:
Apply Modifiers: Checked
Use Modifiers Render Settings: Checked
Smoothing: Face
Loose Edges: Unchecked
Tangent Space: Unchecked
Armatures:
Only Deform Bones: Unchecked
Add Leaf Bones: Checked
Primary Bone Axis: Y Axis
Secondary Bone Axis: X Axis
Armature FBXNode Type: Null
Animation:
Baked Animations: Checked
Key All Bones: Checked
NLA Strips: Checked
All Actions: Checked
Force Start/End Keying: Checked
Sampling Rate: 1.00
Simplify: 1.00
ANSWER
Answered 2018-Nov-02 at 16:31According to this thread, you need to detatch the armature from the mesh, and then attach it using with empty groups. I would also recommend using 'L' to import the mesh into the blend file that you're exporting from.
Reddit post:
In order to retain armature and animations, do the following:
Disconnect the model from the armature
Reconnect and select weight by "Empty Groups"
Disable 60fps interpolation on the animations
Make all data local
There are other steps im probably forgetting but these are the most important ones.
QUESTION
I am having trouble with this code.
...ANSWER
Answered 2018-Jul-27 at 16:40In Db2 V11.1.0.0 and above you could use a function such as this to check if a value can be CAST to a DECIMAL.
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Vulnerabilities
No vulnerabilities reported
Install hecl
You can use hecl like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the hecl component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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