outland | Proof of concept for a distributed feature flag system | Access Management library
kandi X-RAY | outland Summary
kandi X-RAY | outland Summary
Proof of concept for a distributed feature flag system
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Top functions reviewed by kandi - BETA
- Removes the owner from a group
- Remove graph relation
- Remove the owner from the group
- Intercept the chain
- Determine whether or not the given buffer contains plain text
- Remove member access from a group
- Remove a member from the group
- Remove a ServiceAccess from a Group
- Remove a service from the group
- Updates the given feature
- Prepare put item
- Returns the next logical timestamp
- Extract entropy from a ULID string
- Checks to see if a graph belongs to a group
- Configure metrics
- Merges members from a group
- Check if an idempot exists
- Flushes the database
- Find all inner features
- Gets the fallback
- Remove a namespace feature
- Performs health check
- Creates a feature
- Initializes AmazonDynamoDB instance
- Binds this class
- Creates a response containing the error as a JSON response
outland Key Features
outland Examples and Code Snippets
Community Discussions
Trending Discussions on outland
QUESTION
I need to scrape a book web site and save the information (price, code, fees, etc.) in a CSV file as a table, but when I try to save the data in the CSV file, I have the title name repeated several times and the information is vertical, I need to place it horizontally and at the end of the information in a book, I need the next information to be on the bottom line.
...ANSWER
Answered 2021-Jan-21 at 00:33Python's CSV module might help you. Using the CSV module makes it easy. The only thing you need to do is to append the items to a list and then output them all at once, see my_list
in the code below.
QUESTION
I have a program where I can launch multiple games. I have one game that creates a json file with the player progress, the problem is that when I open this game manually (from windows) the json file is created correctly and the game works well, but when I open the same game from my application, the game is executed, but doesn't work well because the json file is never created and when I try to read another json I created previously the game can't read them. I checked if the gamepath was wrong in my program, but it isn't. I read some other posts about process.start, the only one I've seen useful is about process impersonation, but I don't know how to use it or for what do you use it. I think my problem is about lack of permissions.
This is my code where I launch my games:
...ANSWER
Answered 2020-Nov-28 at 18:21Set work dir with game directory like:
QUESTION
I am currently running Azerothcore via docker on my centos 7 server. I am trying to update it with the updates since i originally set it up.
current docker version:
Docker version 19.03.12, build 48a66213fe
current docker-compose version:
docker-compose version 1.18.0, build 8dd22a9
Here is the build command i ran:
./bin/acore-docker-build
When i run the docker build command i am getting the following errors:
...ANSWER
Answered 2020-Sep-02 at 19:30i rebased my fork with the current master branch. Removed all the files in the src directory. Then did a git hard reset. Then ran git pull. Ran the remove build cache script again. Then kicked off another build. Build is working fine again with the current master branch. So i am guessing the issue was with my src directory not being in sync with the fork repo.
QUESTION
I am trying to read a file and store the information to the following buffers
...ANSWER
Answered 2019-Nov-14 at 19:35Your code works (as long as I reorder the definitions to define ReadingData
before calling it, add the necessary #include
and #define MAX
, and simplify it to get rid of the unused data
type; I also squished the variable declarations down to try and make the TIO link fit in a comment, but that ended up being futile):
QUESTION
I'm just starting to learn node.js and trying to do it with my «Hello World!» project.
So, the idea here is very simple, I'm asking for a JSON file from server via API and receive an answer which looks like this:
...ANSWER
Answered 2017-Jan-27 at 01:02First of all Redis is not a database it's a in-memory-cache so if you need to persist your data you have to use a database and if you are not sure which one to choose MongoDB is a good start. For the json data it seems you need to download it using "request" package and then modify it as you like and finally persist it to database. If you choose MongoDB you can use "mongoose" package to deal with database.
QUESTION
I have event records stored in a single table, start and end date-times are recorded as individual records.
Table where records are stored.
...ANSWER
Answered 2018-Nov-15 at 15:36Do you have a common key between the 2 rows?
If so then simply join 2 instances of the avl_data table together
Something like
QUESTION
I've been trying to teach myself a little bit about coding and thought a cool project would be to make a DND 5E Character Generator in Python 3.5 for personal use. I've built a simple one so far that'll give you a Class, Gender, Race, and Background. But I really want to flesh it out a ton more over time. Eventually I'd like to have it do everything involved in character creation and type it into a PDF character sheet. But I'm not nearly that far yet. I've managed to hack together something resembling real code that works thus far, now I want to add in Stat Rolling and that's where I need help 'cause I'm flying by the seat of my pants and don't really know what I'm doing.
So the way I like to roll stats for characters is to roll 4d6 and drop the lowest die, then add the three remaining numbers together to get a stat number. Then I do that 7 times and drop the lowest number to have a total of 6 stat numbers available to assign to the different stats. I'm not sure how to drop the lowest number and add the remainders together, also not 100% sure how to handle assigning the stats.
For now I'm thinking they should probably be assigned automatically at first and then later on I could code in the option to change stuff at the end after presenting the user with a "finished" character. Likewise if I make an automatic version first I could go back later and add the option to do an automatic or guided character creation, and make a guided version that prompts the user to choose each setting as they go along. Anyways, for now I just really need help with how to add the stats up and assign them correctly so any advice you'd have to offer would be greatly appreciated! Here's my code so far:
...ANSWER
Answered 2018-Oct-04 at 08:50A set is not the right choice here; you do need all of the dice.
A function like this should do:
QUESTION
I am reading a json file to get data. The json begins like this:
...ANSWER
Answered 2018-Aug-19 at 22:23You can read the json
file into a dictionary and select the 'rows'
key:
QUESTION
I have written a small program to practice and demonstrate polymorphism in Java, So please take a look and let me know if the idea is properly implemented or not.
...ANSWER
Answered 2018-Aug-12 at 13:02Firstly, your example is to simple to use polymorphism. You've invoked methods from base class as was mentioned in comments above. You don't need to override this methods to use them in derived classes.
Secondly, you used derived classes as a type of variables in main function so you can't notice how polymorphism works. You should use base class Car instead.
QUESTION
I'm trying to install couchdb2.0 on ubuntu server 14.04 following these guides: http://docs.couchdb.org/en/2.0.0/install/unix.html https://gist.github.com/SinanGabel/eac83a2f9d0ac64e2c9d4bd936be9313#file-couchdb-2-0-install-L33 the process starts but it keeps giving the following errors:
...ANSWER
Answered 2017-Jan-31 at 21:29I ran into similar issues and executed the following commands on the same host couchdb is running on , found the information here
http://docs.couchdb.org/en/2.0.0/install/index.html
Under single node setup
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The project is built with Gradle and uses the Netflix Nebula plugins. The ./gradlew wrapper script will bootstrap the right Gradle version if it's not already installed. The client and server jar files are build using the wonderful Shadow plugin.
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