CoinTossX | A low latency high throughput matching engine | Build Tool library
kandi X-RAY | CoinTossX Summary
kandi X-RAY | CoinTossX Summary
Below are the instructions for deploying CoinTossX to a user's local machine or virtual machine in a cloud environment. These instructions apply to Windows, Linux and OSX operating systems. CoinTossX is a Java web application and is built using the Gradle build tool. The user need not install Gradle or change the version of Gradle installed on their system as the project uses the Gradle wrapper to download and run the required Gradle version. Currently CoinTossX is compatible with Java version 8 and Gradle version 6.7.1. The application can be started from the command line, however, it is recommended that the user make use of a Java IDE such as Eclipse or IntelliJ IDEA to automate the start-up process and simplify deployment.
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Top functions reviewed by kandi - BETA
- Creates the QQ plot .
- Simulates the Hawkes with the given parameters
- Retrieves the price of the sell orders
- Add the buttons .
- Add form fields .
- Add order history table .
- Starts trading session .
- Preprocess order by order book .
- Add all the links .
- Adress an aggregate order .
CoinTossX Key Features
CoinTossX Examples and Code Snippets
/*
Example:
- Java version: 1.8.0_271
- Authors: Ivan Jericevich, Dharmesh Sing, Tim Gebbie
- Structure:
1. Dependencies
2. Supplementary methods
3. Implementation
- Login and start session
- Submit orders
- Market
'''
Example:
- Python version: 3.8.5
- Java version: 1.8.0_271
- Authors: Ivan Jericevich, Dharmesh Sing, Tim Gebbie
- Structure:
1. Preliminaries
2. Login and start session
3. Submit orders
4. Market data updates
5. End session a
#=
Example:
- Julia version: 1.5.3
- Java version: 1.8.0_271
- Authors: Ivan Jericevich, Dharmesh Sing, Tim Gebbie
- Structure:
1. Preliminaries
2. Login and start session
3. Submit orders
4. Market data updates
5. End session and
Community Discussions
Trending Discussions on Build Tool
QUESTION
ANSWER
Answered 2021-Dec-08 at 13:20I was able to solve it (after a few days of suffering) using precompiled Boost 1.74 and by changing the boost/python related parts of cv_bridge/CMakeLists.txt to:
QUESTION
When enabling hermes in the Podfile and rebuilding the build it fails due to RCT-Folly. No idea what it does.
To re-initialise everything I use the following:
rm -rf node_modules && rm package-lock.json && npm install && cd ios && rm -rf Pods && rm Podfile.lock && pod deintegrate && pod setup && pod install && cd ..
I also start the metro bundler with:
npx react-native --reset-cache
Anyone has a solution?
The app uses react-native v0.64 and we want to have a better performance using hermes.
All information:
ios/Podfile
...ANSWER
Answered 2021-Jul-23 at 16:11After lots of trial and error I found a working solution. It's a bit strange, but I had to enable Flipper. I did not find a way without it.
Thanks to this answer: https://github.com/facebook/react-native/issues/31179#issuecomment-831932941 I found out about fixing Pods.
This is my Podfile now:
QUESTION
I am creating an MSI installer with Wix and wrote a task in the azure DevOps pipeline which builds the MSI solution file using MSBuild. When the code is pushed to remote the pipeline runs the task but my task returns the error saying WiX toolset is not installed hence the build fails. Though it is assured that the MSBuild task works as it is building other projects in the solution.
...ANSWER
Answered 2022-Mar-09 at 18:02Check this article from the official wix documentation.
QUESTION
Android Studio Bumblebee (2021.1.1) was released stably on 25 January 2022 bundled with a new Device Manager (accompanying new support for Android 11+ device debugging over WIFI). I jumped on this stable release, updating from Android Studio Arctic Fox (2020.3.1 Patch 4).
Unfortunately however, since updating, physical devices/handsets don't remain connected to Android Studio for the purpose of debugging. I can confirm that the issue was introduced from Android Studio Bumblebee onwards (occurring in Beta and Canary builds also). I've reproduced the issue on Android Studio Bumblebee (Stable), Chipmunk (Beta), and Dolphin (Canary), but Android Studio Arctic Fox (superseded Stable) continues to work just fine.
The issue occurs soon after opening Android Studio (Bumblebee+) with one of my physical devices connected. Everything appears fine initially and I may even have enough time to deploy my project to the handset, before the device disappears from Android Studio (as if I'd physically disconnected the USB cable from my computer or from the handset itself).
I've tried a fair few things in an attempt to determine a root cause. These include testing:
- With different USB cables.
- With different handsets (both varying makes and models).
- With various versions of the Android Studio IDE (as mentioned above).
- Plugging the USB cables into different USB ports on my computer.
- Rebooting handsets and my computer.
- Restarting Android Studio.
- Invalidating caches and restarting Android Studio.
adb kill-server
thenadb start-server
.- Revoking/reaccepting USB debugging authorization.
- Reinstalled build tools/platform tools, and ADB.
- A great number of further possibilities, to no avail.
I searched and read through remotely similar issues, including (but not limited to) these:
- Android Studio Arctic Fox (Adb) - Connected Devices are being disconnected after some time
- Android debugger continually disconnects
This particular comment in one of the above issues clued me onto a possible root cause:
I have been fighting for a few days with adb not seeing my device. After trying many other posted solutions, I discovered that the issue was with Chrome also trying to connect its debugger to a web view. If Chrome is connected using chrome://inspect, then adb seems to disconnect. Quitting Chrome resolves the issue. Then I can connect with Android Studio and then restart Chrome and reconnect. Hope this helps someone else.
However I've been unable to do anything with the above discovery, other than close Google Chrome, and hope for the best. Obviously this isn't an ideal solution. It appears as though the moment Google Chrome shows the connected physical device in the chrome://inspect/#devices page, the physical device promptly becomes unavailable through Android Studio.
I've jumped back to Android Studio Arctic Fox (2020.3.1 Patch 4) for the moment, however this brings with it other issues (my current core project targets the latest SDK version, which requires the updated IDE).
Absolutely any help with this would be insanely appreciated. I've exhausted just about every avenue that I can think of!
...ANSWER
Answered 2022-Feb-01 at 17:29I solved the problem by disabling
Settings -> Build, Execution, Deployment -> Debugger -> "Enable adb mDNS for wireless debugging"
QUESTION
Alright I have a package Pythran
which is a Python to C++ (PYD module) complier. The package itself on conda-forge says it requires clang
and clangxx
. BUT I have MS Build Tools clang-12
already installed, so these packages are not used at all.
Now every time I go to conda install [package_name]
it tells me my environment is inconsistent, because I force removed the clang libraries I don't need (or want) via a:
ANSWER
Answered 2022-Mar-01 at 00:36The cleaner solution is to create a dummy package that one can install as an indicator that the corresponding software is already available on the system. This is what Conda Forge provides for the mpich
package. Specifically, they provide an external build (see recipe), that one installs with
QUESTION
I get this Error when I try to install Pyodbc , I have already install visual studio and I have Microsoft Visual C++ 12 , 15-19 in my machine but still its giving this error.
...ANSWER
Answered 2021-Nov-12 at 13:38The current release of pyodbc (4.0.32) does not have pre-built wheel files for Python 3.10. The easiest way to get it installed at the moment is to download the appropriate wheel from
https://www.lfd.uci.edu/~gohlke/pythonlibs/#pyodbc
and then install it. For example, if you are running 64-bit Python then you would download the 64-bit wheel and use
QUESTION
I have a QObject
derived class Expense
that I use in QML like this.
ANSWER
Answered 2022-Feb-21 at 07:35You just need to add QML_ELEMENT
to your QObject-derived Expense
class's header and make sure you have moc enabled in your CMakeLists.txt. In application case it doesn't matter if the expense.h/cpp sources are included via qt_add_executable
or qt_add_qml_module
. I think it's clearer to add them to qt_add_qml_module
SOURCES. Then you just import module URI in you QML file. In the example below I'm printing out property value from Expense object in QML.
CMakeLists.txt
QUESTION
Building my app using flutter on android studio, and when I upload my app bundle (made via flutter build appbundle
, the message pops up:
ANSWER
Answered 2022-Feb-19 at 21:44Turns out the problem is occurring, for some reason, due to my usage of gradle plugin 7.1.1. Changing classpath 'com.android.tools.build:gradle:7.1.1'
to 'classpath 'com.android.tools.build:gradle:4.1.3'` fixes my problem. The google play console recognizes the native debug symbols within the app bundle. It's unclear why, except within the app bundle, the directory BUNDLE-METADATA contains the directories:
Using 7.1.1:
QUESTION
I am first time using function pointers and ran into a weird problem. I am writing a code for STM32G4xx. The main idea is to transmit and receive data through LPUART. I have implemented simple FSM to handle TX and RX. LPUART configured in DMA interrupt mode. I have typedef the function pointer and declared the three function pointer variables (ISR handles) in main.h file as follow:
...ANSWER
Answered 2022-Feb-17 at 07:53As per @Lundin's suggestion, I have put a watchpoint on lpuart_dma_rx_tc_isr_clback
function pointer variable. It exposed the out of index bug in my code. The bug is inside while loop in main.c.
QUESTION
I just did a fresh install of windows to clean up my computer, moved everything over to my D drive and installed Python through Windows Store (somehow it defaulted to my C drive, so I left it there because Pycharm was getting confused about its location), now I'm trying to pip install the python-docx module for the first time and I'm stuck. I have a recent version of Microsoft C++ Visual Build Tools installed. Excuse me for any irrelevant information I provided, just wishing to be thorough. Here's what's returning in command:
...ANSWER
Answered 2022-Feb-06 at 17:04One of the dependencies for python-docx
is lxml
. The latest stable version of lxml
is 4.6.3, released on March 21, 2021. On PyPI there is no lxml wheel for 3.10, yet. So it try to compile from source and for that Microsoft Visual C++ 14.0 or greater is required, as stated in the error.
However you can manually install lxml
, before install python-docx
. Download and install unofficial binary from Gohlke
Alternatively you can use pipwin to install it from Gohlke. Note there may still be problems with dependencies for lxml
.
Of course, you can also downgrade to python3.9.
EDIT: As of 14 Dec 2021 the latest lxml version 4.7.1 supports python 3.10
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install CoinTossX
CoinTossX is currently only compatible with version 8 of Java. Therefore, the user should install version 8 of either the Oracle or Open JDK (Java Development Kit). Note that the user should install the JDK (which includes the JRE), not only the JRE. For simplicity, it is assumed that Windows and OSX users will install the Oracle JDK while Linux users will install the Open JDK. Windows - After installing Oracle JDK 8 using the link above, if not done so automatically by the java install wizard, ensure that JAVA_HOME is set and that the java executable is set in the path environment variable. To set/add java to the system's JAVA_HOME and path environment variables, go to Settings > Advanced System Settings > Environment Variables > System Variables. Then add the location of the java installation to a new variable called JAVA_HOME which points to the relevant java distribution (e.g. C:/Program Files/Java/jdk1.8.0_271). Thereafter append a new pointer in the path environment variable by adding %JAVA_HOME%/bin. Linux - Installation of Open JDK 8 is done by executing the commands below: sudo apt-get update sudo apt-get install openjdk-8-jdk After this, if the correct version of Java is still not being used, the user can switch to the correct version using sudo update-alternatives --set java /usr/lib/jvm/jdk1.8.0_[version]/bin/java OSX - To set JAVA_HOME run export JAVA_HOME=/Library/Java/JavaVirtualMachines/jdk1.8.0_[version].jdk/Contents/Home
Clone the CoinTossX repository (using either git in the terminal or Github Desktop). The user can clone the repository to any location of their choosing. cd [directory to clone into] git clone https://github.com/dharmeshsing/CoinTossX.git The next set of instructions provides guidelines for the deployment of CoinTossX.
By this point the user will have cloned the repository to a location of their choosing for either local or remote deployment. Depending on the operating system, different deployment configurations would need to be employed - hence the multiple configuration and deployment files. The files with the .properties extensions define the required ports for each component as well as user specific path definitions. To match the location to which the repository was cloned, the user would have to configure the local.properties file (for Linux) or the windows.properties file (for Windows) to correspond with the user's directories. For remote deployment the user would have to configure the remote.properties with the corresponding paths on the remote server. The path variables which need to be configured are: MEDIA_DRIVER_DIR pointing to the Aeron Media Driver. This folder will only be created after the application is started. For Linux users it is recommended that the default path (/dev/shm) is not deviated from in order to achieve optimal performance. Otherwise the path can be amended as follows: MEDIA_DRIVER_DIR=[...]/aeron Note that if the user deviates from the default media driver path, they would have to make the same change in the build.gradle file. SOFTWARE_PATH pointing to the start-up folder that will be created upon deployment. This path can be set to any valid path on the user's machine and may be given any name. For example: SOFTWARE_PATH=[...]/[folder name] DATA_PATH points to the data folder within the software path. For example: DATA_PATH=[SOFTWARE_PATH]/data
Before the application can be started, we are required to change a few system settings to ensure that network performance and system memory are utilised correctly. Firstly, the receive and send UDP buffer sizes/limits need to be configured as follows: sudo sysctl net.core.rmem_max=2097152 sudo sysctl net.core.wmem_max=2097152 Secondly, this Java application requires large pages to be enabled. By default Linux does not enable any HugePages (portions of memory set aside to be solely used by the application). To determine the current HugePage usage, run grep Huge /proc/meminfo. Furthermore, the default HugePage size is 2MB (2048kB). So if the user wishes to enable approximately 20GB of HugePages (dedicated memory), this would require 10000 HugePages - so the command to run would be sudo sysctl vm.nr_hugepages=10000
Last is the running of the application. Users deploying the application to Microsoft Azure, CHPC, Wits Server or any other server may choose to do so locally or remotely. Remote deployment will require that the user specify the above paths to correspond with that of the remote server. The instructions below demonstrate both local and remote deployment. For users deploying remotely, one must first ensure that SSH is enabled on the server and that port 22 is open for the transfer of files. Additionally, the username, IP address and password fields in the deploy_remote.gradle file should match that of the server. Set the current directory to the location of CoinTossX: cd [path to]/CoinTossX To build the project, use the provided gradle wrapper to run: ./gradlew -Penv=local build -x test # For local deployment ./gradlew -Penv=remote build -x test # For remote deployment ./gradlew.bat -Penv=windows build -x test # For windows deployment To deploy the project to a start-up folder, execute one of the following. ./gradlew -Penv=local clean installDist bootWar copyResourcesToInstallDir copyToDeploy deployLocal # For local deployment ./gradlew -Penv=remote clean installDist bootWar copyResourcesToInstallDir copyToDeploy deployRemote # For remote deployment ./gradlew.bat -Penv=windows clean installDist bootWar copyResourcesToInstallDir copyToDeploy deployLocal # For windows deployment Finally, to run the program, execute the shell script: sh [SOFTWARE_PATH]/scripts/startAll.sh Access the web app by typing localhost:8080 (if deployed locally) or [server IP]:8080 (if deployed remotely) into the URL search bar of a browser.
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