RemoteIO

 by   dmillerw Java Version: Current License: No License

kandi X-RAY | RemoteIO Summary

kandi X-RAY | RemoteIO Summary

RemoteIO is a Java library. RemoteIO has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

RemoteIO
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            kandi-support Support

              RemoteIO has a low active ecosystem.
              It has 14 star(s) with 13 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 12 open issues and 74 have been closed. On average issues are closed in 138 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of RemoteIO is current.

            kandi-Quality Quality

              RemoteIO has 0 bugs and 0 code smells.

            kandi-Security Security

              RemoteIO has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              RemoteIO code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              RemoteIO does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              RemoteIO releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed RemoteIO and discovered the below as its top functions. This is intended to give you an instant insight into RemoteIO implemented functionality, and help decide if they suit your requirements.
            • Provides a list of all the Minecraft blocks that can be drawn to a given state
            • Creates and returns a quad from four vectors
            • Puts a vertex into the given builder
            • Get the active cube
            • Initialize the GUI
            • Initializes the gui
            • Called when a block is active
            • Called when the block is activated
            • Override this method to draw a text
            • Draws a rectangle
            • Customizer deserializer
            • Registers the controller
            • Filter out on a class
            • Sets the frequency of the item
            • Returns the bounding box of this block
            • Draw the text box
            • Returns the light value of a block
            • Overridden to draw a text box
            • Updates the position
            • Called when a mouse button is pressed
            • On item right button
            • Render a tile entity
            • Called when a block is activated
            • Create a new entity lost
            • Create a new entity from the world object
            • Registers the block color
            Get all kandi verified functions for this library.

            RemoteIO Key Features

            No Key Features are available at this moment for RemoteIO.

            RemoteIO Examples and Code Snippets

            No Code Snippets are available at this moment for RemoteIO.

            Community Discussions

            QUESTION

            IOS, No output when AUGraphConnectNodeInput is set
            Asked 2020-Apr-03 at 00:36

            I am stuck with AUGraph for a while now and would really appreciate if my problem is resolved. What is am trying to do right now is to play data(bytes) coming from UDP. I have successfully achieved how to play data using AUGraph but i can't figure out how to change its playback speed.

            My current scenario is to get Data from UDP, pass it a converter -> newTimePitch -> converter -> ioUnit.

            Converters: Converters, convert ASBD of 48000 to desired format for timePitch and again convert it back to 48000 to play from ioUnit.

            IOUnit Currently for demonstration i have removed the UDP and played revert back by using 2 different ioUnit (One for recording and other for playing).

            CircularBuffer In Recording callback i am pushing data into my circular buffer and in playback Callback i am poping data from it and memcpy to my ioData

            Don't be overwhelmed by the code you see. Its simple.

            Starting AUGraph and Recording AudioUnit.

            ...

            ANSWER

            Answered 2020-Apr-03 at 00:36

            The problem might be that you are setting two inputs to your IO node (remote or voice processing), and no inputs to your audio graph.

            Source https://stackoverflow.com/questions/60986365

            QUESTION

            Acoustic Echo Cancellation (AEC) on Xamarin.iOS
            Asked 2018-Nov-28 at 15:40

            I am currently working on cross platform Voip app development based on Xamarin.iOS platform. I did search about the AEC implementation on iOS but most topics are related to Objective-C. What I have already achieved now is: I could use Audiotoolbox (audio queue) to obtain the input raw sound data from mic and send it out with socket. But during testing with other device, I am experiencing very clear echo on the phone. Here is code:

            ...

            ANSWER

            Answered 2018-Nov-22 at 06:12

            I suggest to analyze the nature of the echo you are having in your system (for example test the echo path). Perhaps it is outside the capabilities of your built-in echo cancellation.

            Source https://stackoverflow.com/questions/53402009

            QUESTION

            AudioUnitRender error -50 with odd length buffers
            Asked 2018-Nov-28 at 11:34

            I have a RemoteIO unit configured with AVAudioSessionCategoryPlayAndRecord. I find some strange behavior in it. I open the app, and immediately close it before audioUnit initializes fully (it actually initializes in background as I quit the app too soon). Next I bring the app to foreground and immediately on relaunch, I see AudioUnitRender failing with error -50 continuously. I find inNumberFrames to be 1115 and it fails whenever this number is odd.

            ...

            ANSWER

            Answered 2018-Nov-28 at 11:34

            It turned out it was a programming error due to misunderstandings in Swift language. The line that was culprit was this:

            Source https://stackoverflow.com/questions/52061575

            QUESTION

            AudioUnitRender Error -50 meaning
            Asked 2018-Aug-14 at 14:22

            I get an Error -50 in AudioUnitRender call. My Audio Unit is simply a RemoteIO unit getting samples from the mic. What is the meaning of error -50?

            ...

            ANSWER

            Answered 2018-Aug-14 at 14:22

            -50 (kAudio_ParamError) means one of the parameters you passed is wrong.

            A common error with AudioUnitRender is to pass an AudioBufferList with the wrong number of mNumberBuffers (you may be recording non-interleaved stereo) or the AudioBuffers themselves may be the wrong size or have the wrong number of channels.

            I encounter this problem whenever I forget that the simulator and device remote audio units have different default stream formats and don't explicitly set them via

            Source https://stackoverflow.com/questions/51836792

            QUESTION

            Unable to stream audio from bluetooth device
            Asked 2018-Jul-19 at 06:06

            The following code is what I use to stream audio data.

            ...

            ANSWER

            Answered 2018-Jul-19 at 06:06

            I have fixed this by changing the value of preferred IO buffer duration of Audio Session. Currently I am setting it to 0.01.

            Source https://stackoverflow.com/questions/50503840

            QUESTION

            Time diff between AudioOutputUnitStart() and render callbackm for RemoteIO
            Asked 2017-Dec-08 at 17:48

            This is a pretty "minutia" question regarding timing...

            I'm using iOS's RemoteIO audio unit to do things. Just wonder how exactly system handles the timing: after calling AudioOutputUnitStart(), the unit should on "on", then render callbacks will be pulled by downstream units. Allow me to guess:

            Possibility 1: the next render callback happens right after the execution of AudioOutputUnitStart(), then it goes on

            Possibility 2: the system has its own render callback rhythm. After calling AudioOutputUnitStart(), the next render callback catches on one of the system's "next" tick, then start from there

            1 or 2? or there's 3? Thanks in advance!

            ...

            ANSWER

            Answered 2017-Dec-08 at 17:48

            The audio latency seems to depend on the specific device model, audio session and options, requested sample rate and buffer size, and whether any other audio (background or recently closed app) is or has recently been playing or recording on the system. Whether or not the internal audio amplifier circuits (etc.) need to be powered up or are already turned on may make the biggest difference. Requesting certain sample rates seems to also cause extra time due to the buffering potentially needed by the OS resampling and mixer code.

            So likely (2) or (3).

            The best way to minimize latency when using RemoteIO is to request very short buffers (1 to 6 mS) in the audio session setup, start the audio session and Audio Unit way ahead of time (at app startup, view load, etc.), then fill the callback buffers with zeros (or discard recorded callback data) until you need sound.

            Source https://stackoverflow.com/questions/47718742

            QUESTION

            Setting rate on AudioUnit subtype kAudioUnitSubType_NewTimePitch
            Asked 2017-Jun-26 at 09:53

            I'm trying to get/set the rate of an AudioUnit with subtype kAudioUnitSubType_NewTimePitch.

            The audio unit is added to an AUGraph, through an AUNode, which has the following component description:

            ...

            ANSWER

            Answered 2017-Jun-26 at 09:53

            It turns out the type of the Audio Unit was wrong.

            I changed for kAudioUnitType_FormatConverter for the type and kept the same subtype.

            Both get/set the tempo now works as expected.

            I'm still unclear about why I didn't get any error, neither on setting up the audio unit, nor when setting the value for the rate.

            Source https://stackoverflow.com/questions/44744683

            QUESTION

            AudioSessionAddPropertyListener deprecated for IOBufferDuration
            Asked 2017-Apr-23 at 23:41

            I need to determine when my RemoteIO callback is changing the buffer size. Until iOS 7 we could add a session property listener using AudioSessionAddPropertyListener and then property kAudioSessionProperty_PreferredHardwareIOBufferDuration. This is now deprecated. Is there any replacement? AVAudioSession is meant to be KVO compliant, but not for the IOBufferDuration or preferredIOBufferDuration properties.

            What is the replacement here?

            ...

            ANSWER

            Answered 2017-Apr-23 at 23:41

            The buffer duration is given to the RemoteIO callback in the form of the frameCount (proportional to the number of samples in the callback buffer) at a known sample rate. Any other notification would be asynchronous to this callback information, and thus possibly received at the wrong time compared to the actual change (which happens in the audio thread, not in the UI main run loop).

            But your audio callback could change some visible state (global or in the parameter struct) which could be found by any other polling thread or consumer thread after the buffer duration update.

            Source https://stackoverflow.com/questions/43553318

            QUESTION

            AVAudioPlayer cannot play Audio (.wav) file written using ExtAudioFileWriteAsync
            Asked 2017-Mar-13 at 18:32

            I used ExtAudioFileWriteAsync to write the recorded audio using RemoteIO into a .wav file. AVAudioPlayer is not playing the saved audio file. The audio file plays only on VLC media player but not in QuickTime or any other media players.

            ...

            ANSWER

            Answered 2017-Mar-13 at 18:32

            After wasting 2 days, I have found the issue is with not flushing the audio data using ExtAudioFileDispose call. As the final audio data was not flushed, the wav file was partial and corrupted. It was only played in VLC player and not any other players. After using the ExtAudioFileDispose, the Audio plays well with AVAudioPlayer also.

            Source https://stackoverflow.com/questions/42751652

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install RemoteIO

            You can download it from GitHub.
            You can use RemoteIO like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the RemoteIO component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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