monster-combat | D & D monster fighting + micrometer metrics
kandi X-RAY | monster-combat Summary
kandi X-RAY | monster-combat Summary
monster-combat is a Java library. monster-combat has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.
TLDR; This application had a few purposes:. You can read more here Monsters in combat: exploring application metrics with D&D. One injectable class, CombatMetrics.java in the core library, defines metrics gathered using micrometer. This class is used by both the Spring and Quarkus-micrometer applications to collect custom metrics. I wanted metrics definitions to be easy to find, and easy to change. This choice means I'm not making extensive use of annotation-based configurations, but I think the result is clear and concise, and much less invasive than annotations would have been. A quick note about quarkus:dev Both Quarkus projects use variables derived from git to populate image attributes. Quarkus dev mode will complain if these attributes aren't set. To set git project attributes, invoke the git plugin along with the dev mode plugin: mvn pl.project13.maven:git-commit-id-plugin:revision quarkus:dev.
TLDR; This application had a few purposes:. You can read more here Monsters in combat: exploring application metrics with D&D. One injectable class, CombatMetrics.java in the core library, defines metrics gathered using micrometer. This class is used by both the Spring and Quarkus-micrometer applications to collect custom metrics. I wanted metrics definitions to be easy to find, and easy to change. This choice means I'm not making extensive use of annotation-based configurations, but I think the result is clear and concise, and much less invasive than annotations would have been. A quick note about quarkus:dev Both Quarkus projects use variables derived from git to populate image attributes. Quarkus dev mode will complain if these attributes aren't set. To set git project attributes, invoke the git plugin along with the dev mode plugin: mvn pl.project13.maven:git-commit-id-plugin:revision quarkus:dev.
Support
Quality
Security
License
Reuse
Support
monster-combat has a low active ecosystem.
It has 32 star(s) with 12 fork(s). There are 5 watchers for this library.
It had no major release in the last 6 months.
There are 0 open issues and 4 have been closed. On average issues are closed in 131 days. There are 1 open pull requests and 0 closed requests.
It has a neutral sentiment in the developer community.
The latest version of monster-combat is 199-SNAPSHOT
Quality
monster-combat has 0 bugs and 0 code smells.
Security
monster-combat has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
monster-combat code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
monster-combat is licensed under the Apache-2.0 License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
monster-combat releases are not available. You will need to build from source code and install.
Build file is available. You can build the component from source.
Installation instructions, examples and code snippets are available.
It has 6013 lines of code, 461 functions and 78 files.
It has medium code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed monster-combat and discovered the below as its top functions. This is intended to give you an instant insight into monster-combat implemented functionality, and help decide if they suit your requirements.
- Parse a multi attack string .
- Calculate the roll of a given pattern .
- Validates the given Beast object .
- Entry point for the downloader .
- Make this action with a saving throw .
- Calculates the starting point for the number of hits that should be hit before the given size
- Called every round .
- Step 1 .
- Add common distribution metrics .
- Build an encounter .
Get all kandi verified functions for this library.
monster-combat Key Features
No Key Features are available at this moment for monster-combat.
monster-combat Examples and Code Snippets
No Code Snippets are available at this moment for monster-combat.
Community Discussions
No Community Discussions are available at this moment for monster-combat.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install monster-combat
Obtain the source for this repository:. Get your system up and running using either. Once you have your system configured and running, the runme.sh script will keep a steady stream of requests hitting an endpoint of your choosing. Hopefully, it will all work fine. If it doesn't, come find me in the gameontext slack and let me know. Or open an issue. That works, too.
HTTPS: git clone https://github.com/ebullient/monster-combat.git
SSH: git clone git@github.com:ebullient/monster-combat.git
Docker compose or
Kubernetes
kubectl needs to be able to talk to a Kuberenetes cluster! You may have one already, in which case, all you need to do is make sure kubectl can work with it.
Minikube -- local development cluster
CodeReady Containers -- local development cluster (OpenShift 3.x)
HTTPS: git clone https://github.com/ebullient/monster-combat.git
SSH: git clone git@github.com:ebullient/monster-combat.git
Docker compose or
Kubernetes
kubectl needs to be able to talk to a Kuberenetes cluster! You may have one already, in which case, all you need to do is make sure kubectl can work with it.
Minikube -- local development cluster
CodeReady Containers -- local development cluster (OpenShift 3.x)
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
Find more information at:
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