memory-game | Best practice
kandi X-RAY | memory-game Summary
kandi X-RAY | memory-game Summary
ehsunshine/memory-game is licensed under the GNU General Public License v3.0 Assets designed by Ehsun Mehranvari with ADOBE ILLUSTRATOR CC.
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Top functions reviewed by kandi - BETA
- Starts the game
- Converts a millisecond to minutes and seconds
- Start the handler
- Flip a single card
- Match twoCard objects
- Subscribe the score levels of a data snapshot with the given ID
- Converts map to a ScoreboardLevel object
- On view initialization
- Listen a score to a specific level
- Initializes the game
- Intercept a request
- Initializes the view
- Starts the initial game
- Sign in anonymously
- Adds a scoreboard record
- Shows an alert dialog
- Gets the setting setting
- Initializes the view created by this component
- Initialize views
- On card clicked
- Creates a map from the status code
- Called when the score is submitted
- Sets the online for the user
- Called when a start button is clicked
- Intercept the request
memory-game Key Features
memory-game Examples and Code Snippets
Community Discussions
Trending Discussions on memory-game
QUESTION
I made a memorie game with 6 cars (3 matches). I want to make something that is all 3 matches are made that you hear a win sound (win.play()
). So i need an if statment that scans if all 3 matches are made and then plays the audio. But i don't know how to scan if the matches are made.
ANSWER
Answered 2021-May-14 at 11:49You can define a variable allMatched
and increment its value whenever a match is found. Then in the resetBoard function, you can check for a condition whether the allMatched
is equal to half of the card's length and then run the audio.
QUESTION
I'm making a flip card game, but the check for matches function won't work. I'm also unsure if I should use
.dataset.framework
or
.dataset.name
for my checkForMatch() function. And since the checkForMatch() function will not work, I can't limit to opened cards to two (as in, I can just keep opening cards as much as I can, without the cards unflipping back to normally despite the fact that I've included unflip function).
I referred to this tutorial and this tutorial, since these are exactly how I want my code to turn out to be but nothing seems to be working.
Codepen is here: https://codepen.io/siapanamasaya/pen/GRqwdQE
...ANSWER
Answered 2020-Nov-16 at 04:52Replace the JS code with this one
For I have noted with a comment in the code which are the new lines.
Your omission is that no Event Listener has been added to the elements
In this code has a disableCards()
function which "removeEventListener" from "Card" but nowhere has "EventListener" been inserted before
In the flipCard()
function, I removed this line this.classList.add('flip');
QUESTION
I'm making flip card game, but the photo won't stay opened when I click on it. I've listed down what needs to be done in the JS, but can't seem to wrap my head around how I can implement them to my HTML file. The photos are supposed to appear randomly (like typical flipcard games), but when I try to add some other functions on the JS file, suddenly the random function that previously worked, no longer works.
Also, I'm supposed to use .card.open for the photo to stay open when I click them. But when I add this function to my CSS file, click function no longer works.
I referred to this tutorial since this is exactly how I want my code to turn out to be but nothing seems to be working.
Codepen is here: https://codepen.io/siapanamasaya/pen/GRqwdQE
...ANSWER
Answered 2020-Nov-13 at 07:17Here is a start
QUESTION
I have a code for a Memory game with images. I took the reference for the game from this link:
In this code , the game has a clock/ timer. I would like to make this timer into a clock down timer setting a limit of 10 mins. I dont know how to change this timer into clock down time. Can someone help me out with this problem.
...ANSWER
Answered 2020-Jul-30 at 17:45Try this one.
QUESTION
I'm working on a memory game for mobile and desktop. For flipping the cards I'm making use of 3D animation. The animation looks good on desktop, but when on mobile devices you need to scroll down in order to see the cards. But the further you scroll down the page the more 'distorted' the animation becomes. Here are some gifs visualizing the problem:
On desktop/larger screens:
https://gyazo.com/bc0ee776b6b562f00411eda9efff92b5 On mobile devices
when scrolled down:
My code:
...ANSWER
Answered 2020-May-22 at 15:52I think you should wrap each card in another div and apply the perspective
property to that:
QUESTION
I've been selflearning a bit about Jscript and CSS playing with the code of this card memory game: https://marina-ferreira.github.io/projects/js/memory-game/
Which I have in codeopen here: https://codepen.io/jaimesoza/pen/xxwJBde
I would like to add some text (the name of the card) only to the flipped version, for obvious reasons. I've seen some examples which do that, but I have not been able to apply them to this current CSS, as I am a total noob in these matters. Every time I try something similar to this I end up messing everything.
...ANSWER
Answered 2020-May-13 at 23:47With Some few changes of your code you will get your desire output.
First put your all class="front-face" images in a div like shown below.
QUESTION
So in my program, the buttonPanel.setSize does not seem to be working:
...ANSWER
Answered 2020-Mar-27 at 15:17However, the buttonPanel stretches itself across the whole JFrame.
Correct. That is the rule of the BorderLayout. Any component added to the CENTER will take all the space available in the frame.
And the GridLayout will also grow to take all the available space.
I want the buttonPanel to only take up space of 315x315 in the center.
Don't try to specify pixel sizes. That is not the way layout management works.
The easiest way to center a component in the frame is to use the GridBagLayout
:
QUESTION
I am working on my first android-project, a memory-game in Android Studio. The gameActivity-Frame should contain some textViews, displayed in one line (for stats) on the top of the screen and the memory-cards below. There are mutliple memory-versions, so the number of memory-cards vary - and by that the dimension of thier GridLayout.
My main Layout is a LinearLayout (vertical). I placed another LinearLayout (horizontal) on it, where the Textviews take place. To display the cards, I used a GridLayout which will be filled with cards once the game started. The LinearLayout (with textViews) should always stick on the top of the screen. The GridLayout should be centered in the remaining space below.
What I get is that both Layouts either stick in the middle, or that the LinearLayout is correct, but the GridLayout is either on the bottom or on the top of the remaining space.
I tried to find a solution here on SO, and I think I tried every possible combination of the gravity
- and layout_gravity
- settings of the components. I can imagine the problem is that I can use either wrap_content
or match_parent
in the main Layout, but not both. Guess I'd need wrap_content
to stick the first Layout to the top and match_parent
to use the whole space below this Layout.
How can I stick the first Layout to the top and center the GridLayout in the remaining space?
The picture shows my current layout (see code below) and how I want it to look. center_GridLayout
Edit to clarify: The LinearLayout should stick to the top of the screen, the GridLayout should be centered in the remaining space below the LinearLayout. RelativeLayout won't do the job properly, because the layouts might overlap, depending on the amount of memory-cards and the user's device's dimensions. I uploaded another screenshot where it's better visible what I want to achieve:
This is my .xml (deleted some unimportant textViews):
...ANSWER
Answered 2019-Nov-27 at 21:28QUESTION
I have created a custom element named memory-game and I am able to create lots of them by clicking on the icon of the memory game. I want functionality so that when I click on a memory-game window, it appears on top of the other opened windows. I can't figure out how to do that.
...ANSWER
Answered 2019-Oct-21 at 00:11Use z-index
to control what order non-statically positioned divs appear on the page.
Aside from that, I'm not sure what you're trying to accomplish with the code you have provided.
QUESTION
I'm using this example: QML Flipable Example.
I created rectangles with GridLayout
. I just added my new state the example:
ANSWER
Answered 2019-Oct-20 at 23:18I think you are complicating the application by using the timer since you do not know if the item finished changing its position, it would be appropriate to execute that task when it finishes turning the letter over.
Another error that I see in your code is that you are assigning a state = ""
.
I have modified in the following parts:
GameArea.qml
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install memory-game
You can use memory-game like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the memory-game component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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