memory-game | Best practice

 by   ehsunshine Java Version: Current License: GPL-3.0

kandi X-RAY | memory-game Summary

kandi X-RAY | memory-game Summary

memory-game is a Java library. memory-game has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

ehsunshine/memory-game is licensed under the GNU General Public License v3.0 Assets designed by Ehsun Mehranvari with ADOBE ILLUSTRATOR CC.
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            kandi-support Support

              memory-game has a low active ecosystem.
              It has 4 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              memory-game has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of memory-game is current.

            kandi-Quality Quality

              memory-game has no bugs reported.

            kandi-Security Security

              memory-game has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              memory-game is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              memory-game releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed memory-game and discovered the below as its top functions. This is intended to give you an instant insight into memory-game implemented functionality, and help decide if they suit your requirements.
            • Starts the game
            • Converts a millisecond to minutes and seconds
            • Start the handler
            • Flip a single card
            • Match twoCard objects
            • Subscribe the score levels of a data snapshot with the given ID
            • Converts map to a ScoreboardLevel object
            • On view initialization
            • Listen a score to a specific level
            • Initializes the game
            • Intercept a request
            • Initializes the view
            • Starts the initial game
            • Sign in anonymously
            • Adds a scoreboard record
            • Shows an alert dialog
            • Gets the setting setting
            • Initializes the view created by this component
            • Initialize views
            • On card clicked
            • Creates a map from the status code
            • Called when the score is submitted
            • Sets the online for the user
            • Called when a start button is clicked
            • Intercept the request
            Get all kandi verified functions for this library.

            memory-game Key Features

            No Key Features are available at this moment for memory-game.

            memory-game Examples and Code Snippets

            No Code Snippets are available at this moment for memory-game.

            Community Discussions

            QUESTION

            Scan if al matches have been made in a memorie game
            Asked 2021-May-14 at 11:49

            I made a memorie game with 6 cars (3 matches). I want to make something that is all 3 matches are made that you hear a win sound (win.play()). So i need an if statment that scans if all 3 matches are made and then plays the audio. But i don't know how to scan if the matches are made.

            ...

            ANSWER

            Answered 2021-May-14 at 11:49

            You can define a variable allMatched and increment its value whenever a match is found. Then in the resetBoard function, you can check for a condition whether the allMatched is equal to half of the card's length and then run the audio.

            Source https://stackoverflow.com/questions/67533675

            QUESTION

            HTML: memory game check if two pictures matched function
            Asked 2020-Nov-16 at 04:52

            I'm making a flip card game, but the check for matches function won't work. I'm also unsure if I should use

            .dataset.framework

            or

            .dataset.name

            for my checkForMatch() function. And since the checkForMatch() function will not work, I can't limit to opened cards to two (as in, I can just keep opening cards as much as I can, without the cards unflipping back to normally despite the fact that I've included unflip function).

            I referred to this tutorial and this tutorial, since these are exactly how I want my code to turn out to be but nothing seems to be working.

            Codepen is here: https://codepen.io/siapanamasaya/pen/GRqwdQE

            ...

            ANSWER

            Answered 2020-Nov-16 at 04:52

            Replace the JS code with this one

            For I have noted with a comment in the code which are the new lines.

            Your omission is that no Event Listener has been added to the elements

            In this code has a disableCards() function which "removeEventListener" from "Card" but nowhere has "EventListener" been inserted before

            In the flipCard() function, I removed this line this.classList.add('flip');

            Source https://stackoverflow.com/questions/64852567

            QUESTION

            Flip Card HTML: Wont flip or stay flip when I click
            Asked 2020-Nov-13 at 07:44

            I'm making flip card game, but the photo won't stay opened when I click on it. I've listed down what needs to be done in the JS, but can't seem to wrap my head around how I can implement them to my HTML file. The photos are supposed to appear randomly (like typical flipcard games), but when I try to add some other functions on the JS file, suddenly the random function that previously worked, no longer works.

            Also, I'm supposed to use .card.open for the photo to stay open when I click them. But when I add this function to my CSS file, click function no longer works.

            I referred to this tutorial since this is exactly how I want my code to turn out to be but nothing seems to be working.

            Codepen is here: https://codepen.io/siapanamasaya/pen/GRqwdQE

            ...

            ANSWER

            Answered 2020-Nov-13 at 07:17

            QUESTION

            How to change timer into a countdown timer for the Memory game
            Asked 2020-Jul-31 at 01:32

            I have a code for a Memory game with images. I took the reference for the game from this link:

            Memory game

            In this code , the game has a clock/ timer. I would like to make this timer into a clock down timer setting a limit of 10 mins. I dont know how to change this timer into clock down time. Can someone help me out with this problem.

            ...

            ANSWER

            Answered 2020-Jul-30 at 17:45

            QUESTION

            Shape of elements get distorted when scrolling further down the page using 3D animation
            Asked 2020-May-22 at 15:52

            I'm working on a memory game for mobile and desktop. For flipping the cards I'm making use of 3D animation. The animation looks good on desktop, but when on mobile devices you need to scroll down in order to see the cards. But the further you scroll down the page the more 'distorted' the animation becomes. Here are some gifs visualizing the problem:

            My code:

            ...

            ANSWER

            Answered 2020-May-22 at 15:52

            I think you should wrap each card in another div and apply the perspective property to that:

            Source https://stackoverflow.com/questions/61958681

            QUESTION

            Text over flipped image CSS
            Asked 2020-May-13 at 23:47

            I've been selflearning a bit about Jscript and CSS playing with the code of this card memory game: https://marina-ferreira.github.io/projects/js/memory-game/

            Which I have in codeopen here: https://codepen.io/jaimesoza/pen/xxwJBde

            I would like to add some text (the name of the card) only to the flipped version, for obvious reasons. I've seen some examples which do that, but I have not been able to apply them to this current CSS, as I am a total noob in these matters. Every time I try something similar to this I end up messing everything.

            ...

            ANSWER

            Answered 2020-May-13 at 23:47

            With Some few changes of your code you will get your desire output.

            First put your all class="front-face" images in a div like shown below.

            Source https://stackoverflow.com/questions/61786256

            QUESTION

            Swing: JPanel "setSize" is ignored?
            Asked 2020-Mar-27 at 15:17

            So in my program, the buttonPanel.setSize does not seem to be working:

            ...

            ANSWER

            Answered 2020-Mar-27 at 15:17

            However, the buttonPanel stretches itself across the whole JFrame.

            Correct. That is the rule of the BorderLayout. Any component added to the CENTER will take all the space available in the frame.

            And the GridLayout will also grow to take all the available space.

            I want the buttonPanel to only take up space of 315x315 in the center.

            Don't try to specify pixel sizes. That is not the way layout management works.

            The easiest way to center a component in the frame is to use the GridBagLayout:

            Source https://stackoverflow.com/questions/60871134

            QUESTION

            Android Layouts: Stick one Layout to the top of the screen and place another Layout centred below
            Asked 2019-Nov-29 at 12:02

            I am working on my first android-project, a memory-game in Android Studio. The gameActivity-Frame should contain some textViews, displayed in one line (for stats) on the top of the screen and the memory-cards below. There are mutliple memory-versions, so the number of memory-cards vary - and by that the dimension of thier GridLayout.

            My main Layout is a LinearLayout (vertical). I placed another LinearLayout (horizontal) on it, where the Textviews take place. To display the cards, I used a GridLayout which will be filled with cards once the game started. The LinearLayout (with textViews) should always stick on the top of the screen. The GridLayout should be centered in the remaining space below.

            What I get is that both Layouts either stick in the middle, or that the LinearLayout is correct, but the GridLayout is either on the bottom or on the top of the remaining space.

            I tried to find a solution here on SO, and I think I tried every possible combination of the gravity- and layout_gravity - settings of the components. I can imagine the problem is that I can use either wrap_content or match_parent in the main Layout, but not both. Guess I'd need wrap_content to stick the first Layout to the top and match_parent to use the whole space below this Layout.

            How can I stick the first Layout to the top and center the GridLayout in the remaining space?

            The picture shows my current layout (see code below) and how I want it to look. center_GridLayout

            Edit to clarify: The LinearLayout should stick to the top of the screen, the GridLayout should be centered in the remaining space below the LinearLayout. RelativeLayout won't do the job properly, because the layouts might overlap, depending on the amount of memory-cards and the user's device's dimensions. I uploaded another screenshot where it's better visible what I want to achieve:

            This is my .xml (deleted some unimportant textViews):

            ...

            ANSWER

            Answered 2019-Nov-27 at 21:28

            QUESTION

            How can I show one window on top of the other windows opened
            Asked 2019-Oct-21 at 00:38

            I have created a custom element named memory-game and I am able to create lots of them by clicking on the icon of the memory game. I want functionality so that when I click on a memory-game window, it appears on top of the other opened windows. I can't figure out how to do that.

            ...

            ANSWER

            Answered 2019-Oct-21 at 00:11

            Use z-index to control what order non-statically positioned divs appear on the page. Aside from that, I'm not sure what you're trying to accomplish with the code you have provided.

            Source https://stackoverflow.com/questions/58478314

            QUESTION

            QML - Flipable rectangle animation has a bug
            Asked 2019-Oct-20 at 23:18

            I'm using this example: QML Flipable Example. I created rectangles with GridLayout. I just added my new state the example:

            ...

            ANSWER

            Answered 2019-Oct-20 at 23:18

            I think you are complicating the application by using the timer since you do not know if the item finished changing its position, it would be appropriate to execute that task when it finishes turning the letter over.

            Another error that I see in your code is that you are assigning a state = "".

            I have modified in the following parts:

            GameArea.qml

            Source https://stackoverflow.com/questions/48852348

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install memory-game

            You can download it from GitHub.
            You can use memory-game like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the memory-game component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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