UnityGPGPlugin | Unity3D Google Play Services Plugin
kandi X-RAY | UnityGPGPlugin Summary
kandi X-RAY | UnityGPGPlugin Summary
UnityGPGPlugin is a Java library. UnityGPGPlugin has no bugs, it has no vulnerabilities and it has low support. However UnityGPGPlugin build file is not available and it has a Non-SPDX License. You can download it from GitHub.
Unity3D Google Play Game Services Plugin. Copyright 2011 Nerdiacs Pte Limited This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Unity3D Google Play Game Services Plugin. Copyright 2011 Nerdiacs Pte Limited This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Support
Quality
Security
License
Reuse
Support
UnityGPGPlugin has a low active ecosystem.
It has 103 star(s) with 39 fork(s). There are 28 watchers for this library.
It had no major release in the last 6 months.
There are 9 open issues and 5 have been closed. On average issues are closed in 8 days. There are 1 open pull requests and 0 closed requests.
It has a neutral sentiment in the developer community.
The latest version of UnityGPGPlugin is current.
Quality
UnityGPGPlugin has 0 bugs and 0 code smells.
Security
UnityGPGPlugin has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
UnityGPGPlugin code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
UnityGPGPlugin has a Non-SPDX License.
Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
Reuse
UnityGPGPlugin releases are not available. You will need to build from source code and install.
UnityGPGPlugin has no build file. You will be need to create the build yourself to build the component from source.
Installation instructions are not available. Examples and code snippets are available.
UnityGPGPlugin saves you 265 person hours of effort in developing the same functionality from scratch.
It has 642 lines of code, 45 functions and 5 files.
It has high code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed UnityGPGPlugin and discovered the below as its top functions. This is intended to give you an instant insight into UnityGPGPlugin implemented functionality, and help decide if they suit your requirements.
- Called when a connection failed
- Try to resolve the connection result
- Called when the game is running
- Connects the current client to the client
- Called when a connection is connected
- Connects to the next client
- Tell the user s sign - in
- Sign out the game
- Kill connections
- Load all achievement details
- Save data to cloud storage
- Called to start a connection
- Called when a guild is updated
- Show a leader board
- This method is called when the activity is finished
- Override this to handle when creating a window
- Shows all leaderboards
- This method is called when an activity result is received
- Initializes the parent Activity
- Shows the achievement
- Submit a score on a leaderboard
- Dialog with given text and text
- Called when the GPG connection is disconnected
- Get the data associated with a key
- Called when the key data is loaded
- Invoked onActivityResult method
Get all kandi verified functions for this library.
UnityGPGPlugin Key Features
No Key Features are available at this moment for UnityGPGPlugin.
UnityGPGPlugin Examples and Code Snippets
No Code Snippets are available at this moment for UnityGPGPlugin.
Community Discussions
No Community Discussions are available at this moment for UnityGPGPlugin.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install UnityGPGPlugin
You can download it from GitHub.
You can use UnityGPGPlugin like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the UnityGPGPlugin component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use UnityGPGPlugin like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the UnityGPGPlugin component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Recheck you followed the instructions correctly. Check if AndroidManifest.xml has following entries inside application tag. Check if plugins/android/res/nerdiacs.xml has correct googleplay appid with following tag in resources.
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