TimerView | 一个解耦良好的计时控件,可自由扩展。 | Date Time Utils library
kandi X-RAY | TimerView Summary
kandi X-RAY | TimerView Summary
一个解耦良好的计时控件,可自由扩展。
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Top functions reviewed by kandi - BETA
- Update show show
- Get formatted hour
- Format time
- Initialize view unit list
- Update the show
- Get the hour
- Get minute minute
- Convert a millisecond time into a TimeInfo object
- Initialize the activity
- Set sub time view
- Initialize the digital timer
- Initialize the digital timers
- Starts the View
- Start the timer
- Attach to window
- Sets the life cycle listener
- Update the show text
- Initializes the suffix
- Update the view count
- Detach from window
- Region > draw circle
- Initialize view
- Initialize view
- Initializes this view
- Stops the rendering
- Returns the time info as a string
TimerView Key Features
TimerView Examples and Code Snippets
Community Discussions
Trending Discussions on TimerView
QUESTION
When the countdown is over, I want to jump to another view. I tried navigationLink but it didn't work.
This is my code.
...ANSWER
Answered 2021-Jun-11 at 02:12try some variation of this:
QUESTION
So i have made a timer and it fully works for the most part. It has start, stop and pause buttons which works. Starting the timer works as long as i have input something in each of the three textfields (hour, minute and seconds) but as soon as one of them has no input (null) the timer wont start and spits out the error code
Exception caught by Gesture Invalid number (at character 1).
I have tried to put ?? 0 at lots of places in the code but i am quite new at this so that might be a totally dumb solution and it wont work.
...ANSWER
Answered 2021-Apr-06 at 13:11?? is use for checking null in your case it's empty string so please check isNotEmpty.
QUESTION
I'm using the below Java class (Found on the web) as a countdown timer circle animation, The issue is that on some devices like Huawei Mate 10 Pro & Huawei G8 the animation finishes sooner than it is supposed to while on the other couple of devices that I've tested its working perfectly. For example on Mate 10 pro, when I call the class to start the timer with '10' as the parameter (circle animation supposed to be completed in 10 seconds but it goes faster and finishes in exactly half the time-5 seconds!-) while in another device with same Android version (Android 10) it's working perfectly (Completes in 10 seconds). So I figured the android version is not the problem here, Any idea what may be the issue ??
...ANSWER
Answered 2021-Feb-24 at 07:28There is an option in Developer options "Animator duration scale", by default this value is 1x if they are different for devices then you may experience slower or faster animations based on the value set.
QUESTION
I am redeveloping an android app for iOS with SwiftUI that contains a countdown feature. When the countdown finishes the user should be noticed about the end of the countdown. The Notification should be somewhat intrusive and work in different scenarios e.g. when the user is not actively using the phone, when the user is using my app and when the user is using another app. I decided to realize this using Local Notifications, which is the working approach for android. (If this approach is totally wrong, please tell me and what would be best practice)
However I am stuck receiving the notification when the user IS CURRENTLY using my app. The Notification is only being shown in message center (where all notifications queue) , but not actively popping up.
Heres my code so far: The User is being asked for permission to use notifications in my CountdownOrTimerSheet struct (that is being called from a different View as actionSheet):
...ANSWER
Answered 2021-Jan-18 at 22:04With reference to the documentation:
Scheduling and Handling Local Notifications
On the section about Handling Notifications When Your App Is in the Foreground:
If a notification arrives while your app is in the foreground, you can silence that notification or tell the system to continue to display the notification interface. The system silences notifications for foreground apps by default, delivering the notification’s data directly to your app...
Acording to that, you must implement a delegate for UNUserNotificationCenter
and call the completionHandler
telling how you want the notification to be handled.
I suggest you something like this, where on AppDelegate
you assign the delegate for UNUserNotificationCenter
since documentation says it must be done before application finishes launching (please note documentation says the delegate should be set before the app finishes launching):
QUESTION
I can't make React re-render with MobX.
I'm setting up everything as per the documentation. My class contains action
and observable
decorators. I tried hooking up the React component with useObserver hook
or observer HOC
and it simply won't re-render.
Snippet:
...ANSWER
Answered 2020-Nov-13 at 15:10you need to wrap your app with Provider and pass the store as a prop
QUESTION
My goal is to create a view in SwiftUI that starts with 0. When you press the view, a timer should start counting upwards, and tapping again stops the timer. Finally, when you tap again to start the timer, the timer should begin at 0.
Here is my current code:
...ANSWER
Answered 2020-Aug-23 at 16:10Here is a fixed version. Take a look at the changes I made.
.onReceive
now updates atimerString
if the timer is running. The timeString is the interval between now (ie.Date()
) and thestartTime
.- Tapping on the timer sets the
startTime
if it isn't running.
QUESTION
The latest MobX 6.0.1 release has a syntax that appears in the example app at https://codesandbox.io/s/minimal-observer-p9ti4 that I don't understand.
The code is:
...ANSWER
Answered 2020-Oct-20 at 01:42It's saying that your observer
callback has an object argument with a timer
property. That timer
property is of type Timer
.
The object is then destructured to extract the timer
property to the variable timer
.
Think of it like this
QUESTION
I want to update the variable caloriesPerHour when the screen appears with the return of func calculateCaloriesPerHour.
I left a space for the .onAppear code (I am assuming thats where the code should go?)
Thank you for the help.
...ANSWER
Answered 2020-Jul-21 at 00:53I think your issue may originate from a possible misunderstanding of .onAppear
. While your code references onAppear
as a function, it's typically a modifier.
For example:
QUESTION
I have a timer view which I want to reuse and I want to start the timer by my binding variable running like this:
Unfortunately I am (too?) tired this morning to find a solution how to do that. :(
Maybe my solution is bad and there is a much easier way!?
...ANSWER
Answered 2020-May-11 at 20:59You can do the following, create this extension
QUESTION
I'm trying to make a timer count up the seconds I'm holding on a button.(holding to record a video) and its just not working correctly...sometimes its skipping seconds & sometimes just freezes and then speeding up to catch up ...i really need your help solving this, i need the timer to be as fluid and as constant as it can get, thanks.
...ANSWER
Answered 2017-Aug-05 at 14:39The Timer
works in this same DispatchQueue
as user interaction (for example scrolling in the UITableView
, tap in the UIGestureRecognizer
or holding on a UIbutton
). So when the user does anything, then the Timer
will freeze for a moment.
You can solve this problem by using, for example, AsyncTimer.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install TimerView
You can use TimerView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the TimerView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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