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UsbSerial | Usb serial controller for Android | Wrapper library

 by   felHR85 Java Version: 6.1.0 License: MIT

 by   felHR85 Java Version: 6.1.0 License: MIT

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kandi X-RAY | UsbSerial Summary

UsbSerial is a Java library typically used in Telecommunications, Media, Telecom, Utilities, Wrapper applications. UsbSerial has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has medium support. You can download it from GitHub.
UsbSerial [![Build Status](https://travis-ci.org/felHR85/UsbSerial.svg?branch=master)](https://travis-ci.org/felHR85/UsbSerial) [![](https://jitpack.io/v/felHR85/UsbSerial.svg)](https://jitpack.io/#felHR85/UsbSerial) [![AndroidArsenal](https://img.shields.io/badge/Android%20Arsenal-UsbSerial-green.svg?style=true)](https://android-arsenal.com/details/1/4162) [![Join the chat at https://gitter.im/UsbSerial/Lobby](https://badges.gitter.im/UsbSerial/Lobby.svg)](https://gitter.im/UsbSerial/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge).
Support
Support
Quality
Quality
Security
Security
License
License
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kandi-support Support

  • UsbSerial has a medium active ecosystem.
  • It has 1345 star(s) with 467 fork(s). There are 92 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 89 open issues and 159 have been closed. On average issues are closed in 259 days. There are 6 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of UsbSerial is 6.1.0
UsbSerial Support
Best in #Wrapper
Average in #Wrapper
UsbSerial Support
Best in #Wrapper
Average in #Wrapper

quality kandi Quality

  • UsbSerial has 0 bugs and 0 code smells.
UsbSerial Quality
Best in #Wrapper
Average in #Wrapper
UsbSerial Quality
Best in #Wrapper
Average in #Wrapper

securitySecurity

  • UsbSerial has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • UsbSerial code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
UsbSerial Security
Best in #Wrapper
Average in #Wrapper
UsbSerial Security
Best in #Wrapper
Average in #Wrapper

license License

  • UsbSerial is licensed under the MIT License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
UsbSerial License
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UsbSerial License
Best in #Wrapper
Average in #Wrapper

buildReuse

  • UsbSerial releases are available to install and integrate.
  • Build file is available. You can build the component from source.
  • Installation instructions are not available. Examples and code snippets are available.
  • UsbSerial saves you 4456 person hours of effort in developing the same functionality from scratch.
  • It has 9430 lines of code, 552 functions and 94 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
UsbSerial Reuse
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Average in #Wrapper
UsbSerial Reuse
Best in #Wrapper
Average in #Wrapper
Top functions reviewed by kandi - BETA

kandi has reviewed UsbSerial and discovered the below as its top functions. This is intended to give you an instant insight into UsbSerial implemented functionality, and help decide if they suit your requirements.

  • Converts the BaudRate into a short array
  • Sets the baud rate .
  • Open interface .
  • Tries to get the SerialPort ready to use .
  • Find the first USB device connected .
  • Open the cp 2 interface .
  • Open the CDC interface .
  • Append data .
  • Sets the clock .
  • Override this method to send the specified length to the RequestBuffer

UsbSerial Key Features

Usb serial controller for Android

default

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[**Getting started**](https://github.com/felHR85/UsbSerial/wiki/2.-Getting-Started)\
[**Create UsbSerialDevice objects**](https://github.com/felHR85/UsbSerial/wiki/3.-Create-UsbSerialDevice)\
[**Asynchronous api**](https://github.com/felHR85/UsbSerial/wiki/4.-Asynchronous-api)\
[**Synchronous api**](https://github.com/felHR85/UsbSerial/wiki/5.-Synchronous-api)\
[**InputStream and OutputStream I/O**](https://github.com/felHR85/UsbSerial/wiki/6.-InputStream-and-OutputStream-I-O)\
[**Multiple Serial ports**](https://github.com/felHR85/UsbSerial/wiki/7.-Multiple-Serial-ports)\
[**Projects using UsbSerial**](https://github.com/felHR85/UsbSerial/wiki/8.-Projects-using-UsbSerial)\
[**Debugging over Wifi**](https://github.com/felHR85/UsbSerial/wiki/9.-Debugging-over-Wifi)\
[**UsbSerial video tutorials**](https://github.com/felHR85/UsbSerial/wiki/10.-UsbSerial-video-tutorials)

[I am looking for collaborators to keep this project updated](https://github.com/felHR85/UsbSerial/issues/313)

OpenGl incomplete formation of the 3d cuboid when i use Gl_lines

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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
glBegin(GL_QUADS) 
#[...]
glEnd()
import pygame
from OpenGL.GL import *
from OpenGL.GLU import *

class Cube:
  
    def __init__(self):
        self.v = [(-1,-1,-1), ( 1,-1,-1), ( 1, 1,-1), (-1, 1,-1), (-1,-1, 1), ( 1,-1, 1), ( 1, 1, 1), (-1, 1, 1)]
        self.surfaces = [(0,1,2,3), (5,4,7,6), (4,0,3,7),(1,5,6,2), (4,5,1,0), (3,2,6,7)]

    def draw(self):
        glEnable(GL_DEPTH_TEST)

        glLineWidth(5)
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)

        glBegin(GL_QUADS)
        for i, quad in enumerate(self.surfaces):
            for iv in quad:
                glVertex3fv(self.v[iv])
        glEnd()

        glDisable( GL_POLYGON_OFFSET_FILL )

def set_projection(w, h):
    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()
    gluPerspective(45, w / h, 0.1, 50.0)
    glMatrixMode(GL_MODELVIEW)

pygame.init()
window = pygame.display.set_mode((400, 300), pygame.DOUBLEBUF | pygame.OPENGL | pygame.RESIZABLE)
clock = pygame.time.Clock()

set_projection(*window.get_size())
cube = Cube()
angle_x, angle_y = 0, 0

run = True
while run:
    clock.tick(60)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
        elif event.type == pygame.VIDEORESIZE:
            glViewport(0, 0, event.w, event.h)
            set_projection(event.w, event.h)

    glLoadIdentity()
    glTranslatef(0, 0, -5)
    glRotatef(angle_y, 0, 1, 0)
    glRotatef(angle_x, 1, 0, 0)
    angle_x += 1
    angle_y += 0.4

    glClearColor(0.5, 0.5, 0.5, 1)
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
    cube.draw()    
    pygame.display.flip()
    
pygame.quit()
exit()
-----------------------
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
glBegin(GL_QUADS) 
#[...]
glEnd()
import pygame
from OpenGL.GL import *
from OpenGL.GLU import *

class Cube:
  
    def __init__(self):
        self.v = [(-1,-1,-1), ( 1,-1,-1), ( 1, 1,-1), (-1, 1,-1), (-1,-1, 1), ( 1,-1, 1), ( 1, 1, 1), (-1, 1, 1)]
        self.surfaces = [(0,1,2,3), (5,4,7,6), (4,0,3,7),(1,5,6,2), (4,5,1,0), (3,2,6,7)]

    def draw(self):
        glEnable(GL_DEPTH_TEST)

        glLineWidth(5)
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)

        glBegin(GL_QUADS)
        for i, quad in enumerate(self.surfaces):
            for iv in quad:
                glVertex3fv(self.v[iv])
        glEnd()

        glDisable( GL_POLYGON_OFFSET_FILL )

def set_projection(w, h):
    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()
    gluPerspective(45, w / h, 0.1, 50.0)
    glMatrixMode(GL_MODELVIEW)

pygame.init()
window = pygame.display.set_mode((400, 300), pygame.DOUBLEBUF | pygame.OPENGL | pygame.RESIZABLE)
clock = pygame.time.Clock()

set_projection(*window.get_size())
cube = Cube()
angle_x, angle_y = 0, 0

run = True
while run:
    clock.tick(60)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
        elif event.type == pygame.VIDEORESIZE:
            glViewport(0, 0, event.w, event.h)
            set_projection(event.w, event.h)

    glLoadIdentity()
    glTranslatef(0, 0, -5)
    glRotatef(angle_y, 0, 1, 0)
    glRotatef(angle_x, 1, 0, 0)
    angle_x += 1
    angle_y += 0.4

    glClearColor(0.5, 0.5, 0.5, 1)
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
    cube.draw()    
    pygame.display.flip()
    
pygame.quit()
exit()

Pymodbus Basic Example

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client.write_coil(0, True, unit=32)

Python serial.read() doesn't read data from Arduino in the first loop

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ser = serial.Serial("/dev/cu.usbserial-1420", baudrate=115200, timeout=0)

NodeJS and Serialport – Read RFID Card

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var SerialPort = require('serialport');

var sp = new SerialPort('/dev/tty.usbserial-0001', {
    baudRate: 4800,
});

let package = '';
const Hexparts = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'];

sp.on('data', (data) => {
    const stringData = data.toString().trim();

    if (stringData) {
        package += stringData;
        if (package.length == 10) {
            let text2 = '';
            let text3 = package;
            for (const c of text3) {
                text2 += Hexparts[c.charCodeAt(0) - 48];
            }
            const RFID_Data = text2;
            console.log(RFID_Data);
        }
    } else {
        package = '';
    }
});

NodeJS – Serialport Readline issue

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sp.on('data', function (data) => {
    const stringData = data.toString();

    if (stringData) {
        console.log(`data received: ${stringData}`);
    }
});
fs.appendFileSync('output.bin', stringData);
// Putting the package in a higher scope to make sure that the contents stay after the data event
let package = "";

sp.on('data', function (data) => {
    const stringData = data.toString();

    if (stringData) {
        package += stringData;
    } else {
        // All the string processing goes here, use package for the result

        package = ""; // Resetting the package to collect the next package
    }
});
-----------------------
sp.on('data', function (data) => {
    const stringData = data.toString();

    if (stringData) {
        console.log(`data received: ${stringData}`);
    }
});
fs.appendFileSync('output.bin', stringData);
// Putting the package in a higher scope to make sure that the contents stay after the data event
let package = "";

sp.on('data', function (data) => {
    const stringData = data.toString();

    if (stringData) {
        package += stringData;
    } else {
        // All the string processing goes here, use package for the result

        package = ""; // Resetting the package to collect the next package
    }
});
-----------------------
sp.on('data', function (data) => {
    const stringData = data.toString();

    if (stringData) {
        console.log(`data received: ${stringData}`);
    }
});
fs.appendFileSync('output.bin', stringData);
// Putting the package in a higher scope to make sure that the contents stay after the data event
let package = "";

sp.on('data', function (data) => {
    const stringData = data.toString();

    if (stringData) {
        package += stringData;
    } else {
        // All the string processing goes here, use package for the result

        package = ""; // Resetting the package to collect the next package
    }
});

Failing to communicate with digital dial indicator via USB serial python library

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ser.setDTR(False)
time.sleep(0.5)
ser.setDTR(True)
-----------------------
import time
import serial

ser = serial.Serial(port ='/dev/tty.usbserial-MA4LOCLF', baudrate=4800,parity=serial.PARITY_EVEN,  bytesize=serial.SEVENBITS,stopbits=serial.STOPBITS_TWO, dsrdtr=True)

ser.dtr=False
ser.rts=False
# request one reading every second
while(1):
    ser.rts=True
    time.sleep(0.1)
    ser.rts=False
    time.sleep(0.1)
    print ser.read(ser.inWaiting())
    time.sleep(1)

Syntax Error when typing colors = matplotlib.pyplot.rcParams['axes.prop_cycle'].by_key()['color']

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        #                                                 ↓ this one
        self.fig, axes = plt.subplots(3, 1, figsize=(11,7))
        colors = matplotlib.pyplot.rcParams['axes.prop_cycle'].by_key()[
            'color']

Python:: About ploting multiple graphs in one window by using matplotlib

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fig, axs = plt.subplots(2, 3)
fig.suptitle('Subplots in a 2x3 Grid')
axs[0, 0].plot(x, y)
axs[0, 1].plot(x, y)
axs[0, 2].plot(x, y)
axs[1, 0].plot(x, y)
axs[1, 1].plot(x, y)
axs[1, 2].plot(x, y)

Android Studio 4.1.2: Type com.hoho.android.usbserial.BuildConfig is defined multiple times

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dependencies {
    implementation project(':usbSerialForAndroid')
}
dependencies {
    implementation 'com.github.mik3y:usb-serial-for-android:3.3.0
}

How to read data from serial-to-usb device?

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sudo -i
rmmod ftdi_sio
rmmod usbserial
modprobe ftdi-sio
echo -n VENDOR_ID PRODUCT_ID | sudo tee /sys/bus/usb-serial/drivers/ftdi_sio/new_id
stty -F /dev/ttyUSB0 9600 cs8 -cstopb -parenb
echo -e "uud1\r" > /dev/ttyUSB0
screen /dev/ttyUSB0

Community Discussions

Trending Discussions on UsbSerial
  • OpenGl incomplete formation of the 3d cuboid when i use Gl_lines
  • Pymodbus Basic Example
  • Python serial.read() doesn't read data from Arduino in the first loop
  • ESP8266 NodeMCU MicroPython garbage in serial, cannot erase_flash or upload files
  • NodeJS and Serialport – Read RFID Card
  • NodeJS – Serialport Readline issue
  • Having trouble stopping U-Boot autoboot
  • ESP32 toit provisioning fails
  • Failing to communicate with digital dial indicator via USB serial python library
  • Syntax Error when typing colors = matplotlib.pyplot.rcParams['axes.prop_cycle'].by_key()['color']
Trending Discussions on UsbSerial

QUESTION

OpenGl incomplete formation of the 3d cuboid when i use Gl_lines

Asked 2022-Apr-08 at 11:15

Top and bottom faces of a cuboid drawn in wireframe

from tokenize import Double
from OpenGL.GL import *
from OpenGL.GLU import *
import pygame
from pygame.locals import *
import serial

#ser = serial.Serial('/dev/tty.usbserial', 38400, timeout=1)
ser = serial.Serial('COM5', 38400, timeout=1)
ax = ay = az =0.0
dx = dy = dz =0.0
def resize(width, height):
    if height==0:
        height=1
    glViewport(0, 0, width, height)
    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()
    gluPerspective(45, 1.0*width/height, 0.1, 100.0)
    glMatrixMode(GL_MODELVIEW)
    glLoadIdentity()

def init():
    glShadeModel(GL_SMOOTH)
    glClearColor(0.0, 0.0, 0.0, 0.0)
    glClearDepth(1.0)
    glEnable(GL_DEPTH_TEST)
    glDepthFunc(GL_LEQUAL)
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)

def drawText(position, textString):     
    font = pygame.font.SysFont ("Courier", 18, True)
    textSurface = font.render(textString, True, (255,255,255,255), (0,0,0,255))     
    textData = pygame.image.tostring(textSurface, "RGBA", True)     
    glRasterPos3d(*position)     
    glDrawPixels(textSurface.get_width(), textSurface.get_height(), GL_RGBA, GL_UNSIGNED_BYTE, textData)

def draw():
    global rquad
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
    
    glLoadIdentity()
    glTranslatef(0,0.0,-7.0)

    osd_text = "pitch: " + str("{0:.2f}".format(ay)) + ", roll: " + str("{0:.2f}".format(ax)) + ", yaw: " + str("{0:.2f}".format(az))

    drawText((-2,-2, 2), osd_text)
    drawText((-2,2, 0), "PRESS Z TO CALIBRATE OFFSETS")

    # the way I'm holding the IMU board, X and Y axis are switched 
    # with respect to the OpenGL coordinate system
    glRotatef((az-dz)*-1, 0.0, 1.0, 0.0)  # Yaw,   rotate around y-axis
    glRotatef(ay-dy ,1.0,0.0,0.0)        # Pitch, rotate around x-axis
    glRotatef((-1*ax)-dx ,0.0,0.0,1.0)     # Roll,  rotate around z-axis

    glBegin(GL_QUADS)   
    #glColor3f(0.0,1.0,0.0)
    glVertex3f( 1.0, 0.2,-1.0)
    glVertex3f(-1.0, 0.2,-1.0)      
    glVertex3f(-1.0, 0.2, 1.0)      
    glVertex3f( 1.0, 0.2, 1.0)      

    #glColor3f(1.0,0.5,0.0) 
    glVertex3f( 1.0,-0.2, 1.0)
    glVertex3f(-1.0,-0.2, 1.0)      
    glVertex3f(-1.0,-0.2,-1.0)      
    glVertex3f( 1.0,-0.2,-1.0)      

    #glColor3f(1.0,0.0,0.0)     
    glVertex3f( 1.0, 0.2, 1.0)
    glVertex3f(-1.0, 0.2, 1.0)      
    glVertex3f(-1.0,-0.2, 1.0)      
    glVertex3f( 1.0,-0.2, 1.0)      

    #glColor3f(1.0,1.0,0.0) 
    glVertex3f( 1.0,-0.2,-1.0)
    glVertex3f(-1.0,-0.2,-1.0)
    glVertex3f(-1.0, 0.2,-1.0)      
    glVertex3f( 1.0, 0.2,-1.0)      

    #glColor3f(0.0,0.0,1.0) 
    glVertex3f(-1.0, 0.2, 1.0)
    glVertex3f(-1.0, 0.2,-1.0)      
    glVertex3f(-1.0,-0.2,-1.0)      
    glVertex3f(-1.0,-0.2, 1.0)      

    #glColor3f(1.0,0.0,1.0) 
    glVertex3f( 1.0, 0.2,-1.0)
    glVertex3f( 1.0, 0.2, 1.0)
    glVertex3f( 1.0,-0.2, 1.0)      
    glVertex3f( 1.0,-0.2,-1.0)      
    glEnd() 
         
def read_data():
    global ax, ay, az
    ax = ay = az = 0

    line = ser.readline().decode('utf-8')
    line = line.strip()
    imu = line.split(',')    
    ax = float(imu[0])
    ay = float(imu[1])
    az = float(imu[2])

def main():

    video_flags = OPENGL|DOUBLEBUF
    global dx, dy, dz
    pygame.init()
    screen = pygame.display.set_mode((640,480), video_flags)
    pygame.display.set_caption("Press Esc to quit")
    resize(640,480)
    init()
    frames = 0
    ticks = pygame.time.get_ticks()
    while 1:
        event = pygame.event.poll()
        if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
            pygame.quit()  #* quit pygame properly
            break       
        
        if event.type == KEYDOWN and event.key == K_z:
            dx=ax
            dy=ay
            dz=az

        read_data()
        draw()
      
        pygame.display.flip()
        frames = frames+1

    print ("fps:  %d" % ((frames*1000)/(pygame.time.get_ticks()-ticks)))
    ser.close()

if __name__ == '__main__': main()

I want to build an IMU visualization tool, this code works fine but as I am a complete beginner I am facing difficulties in building a custom model using GL_QUADS, even when i tried to display the cuboid(previously GL_Quads method) in GL_Lines there were a few portions missing as shown in the image, please guide me on how to build a model in OpenGL, I want to draw a 3D bi-copter in it. Summary: please guide me on building any type of 3D polygon in OpenGL.

ANSWER

Answered 2022-Apr-08 at 11:08

The vertex order of line primitives differs from the vertex order of quads. See GL_LINES not showing up on top of cube?. However, you can draw GL_QUADS and change the rasterization mode with glPolygonMode:

glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
glBegin(GL_QUADS) 
#[...]
glEnd()

Minimal example:

import pygame
from OpenGL.GL import *
from OpenGL.GLU import *

class Cube:
  
    def __init__(self):
        self.v = [(-1,-1,-1), ( 1,-1,-1), ( 1, 1,-1), (-1, 1,-1), (-1,-1, 1), ( 1,-1, 1), ( 1, 1, 1), (-1, 1, 1)]
        self.surfaces = [(0,1,2,3), (5,4,7,6), (4,0,3,7),(1,5,6,2), (4,5,1,0), (3,2,6,7)]

    def draw(self):
        glEnable(GL_DEPTH_TEST)

        glLineWidth(5)
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)

        glBegin(GL_QUADS)
        for i, quad in enumerate(self.surfaces):
            for iv in quad:
                glVertex3fv(self.v[iv])
        glEnd()

        glDisable( GL_POLYGON_OFFSET_FILL )

def set_projection(w, h):
    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()
    gluPerspective(45, w / h, 0.1, 50.0)
    glMatrixMode(GL_MODELVIEW)

pygame.init()
window = pygame.display.set_mode((400, 300), pygame.DOUBLEBUF | pygame.OPENGL | pygame.RESIZABLE)
clock = pygame.time.Clock()

set_projection(*window.get_size())
cube = Cube()
angle_x, angle_y = 0, 0

run = True
while run:
    clock.tick(60)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
        elif event.type == pygame.VIDEORESIZE:
            glViewport(0, 0, event.w, event.h)
            set_projection(event.w, event.h)

    glLoadIdentity()
    glTranslatef(0, 0, -5)
    glRotatef(angle_y, 0, 1, 0)
    glRotatef(angle_x, 1, 0, 0)
    angle_x += 1
    angle_y += 0.4

    glClearColor(0.5, 0.5, 0.5, 1)
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
    cube.draw()    
    pygame.display.flip()
    
pygame.quit()
exit()

Source https://stackoverflow.com/questions/71795484

Community Discussions, Code Snippets contain sources that include Stack Exchange Network

Vulnerabilities

No vulnerabilities reported

Install UsbSerial

You can download it from GitHub.
You can use UsbSerial like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the UsbSerial component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

Support

For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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