flurry | real time calculating platform
kandi X-RAY | flurry Summary
kandi X-RAY | flurry Summary
Real time Calculating Platform.
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QUESTION
I have encountered a very unusual problem while trying to get an app to execute. I keep getting the above error when I run the project using flutter run --release --verbose
. I believe it has something to do with specific fields in the JSON response being null that I'm receiving from the server. This response, when converted to a Dart model class probably doesn't recognize these null values which is why I assume I keep getting the error stated in the title. I would like to know if there's anything I can do to go around this and get my app to render the data from the response that I want. The complete error log is below(I will also mark the line numbers mentioned below with comments in the model.dart
widget):
ANSWER
Answered 2022-Apr-04 at 09:00you could provide a fallback value in case it's null, for example to fallback to empty string do
QUESTION
I have a JSON response that is of type Map out of which I would like to extract elements into a List. I would like to know how this can be done. I have written a piece of code for that which doesn't really work and throws the error you will see below. I'm welcome to suggestions of all kinds. Below are the code, error and the JSON response:
JSON Response(I'm only interested in getting the values of the key(list) named data
)
ANSWER
Answered 2022-Mar-29 at 00:40_restaurants['data']['data']
is a List of Map so the code should be like this:
QUESTION
I have a sorted list I would like to use to hold objects for maintaining a recycleview as usual.
The api I am interfacing with passes me updates through an interface callback using multiple threads. This api can add, remove or update object state. When the app opens there is a flurry of adds, removes and updates. Then it slowes down to some degreee. This is a reverse of the typical database paradigm where the UI updates faster than the data to one where the data updates faster than the UI
This seems to be an issue with the sortedList in android for several reasons.
adding an item to sortedlist must be done on UI thread if updates to list are going to fully execute without simply adding to the list and swallowing the error in a background thread when trying to show the update
to change an object state you must first get the index. then get the item. if your multithreading then you get index errors due to race conditions and pull the wrong object
you can affect a list item object's state in a background thread but this still relies on a call to recalculate() or updateitem() type calls. this leads to reycleview is computing layout errors
Question: Which design pattern would you use to solve this issue? Below are some of my ideas
solutions that seem bad
Swallow errors and use a timer to call notifydatasetchanged(). This really eliminates the purpose of using the sorted list.
Collect updates in another list and do batch updates when size() > someNumber or some timer. why bother using sortedlist
solution that seems good
add all object into a concurrent hashmap. This solves the threading and update issues. But I still need to present a sorted list to the UI. This means batching add and remove for the sorted list. Then also calling notifydatasetChanged() from time to time to handle object state updates
My fantasy solution that maybe exists already is to use an object that holds a concurrent sorted list where I can add, remove and update from a background thread and also bind to a recycleview adpater.
ANSWER
Answered 2022-Jan-18 at 01:40My solution is to hold updates in a buffer which can only fire after a time delay. Then putting the update objects into both a concurrent hashmap for easy object retrieval as well as a sortedlist for easy ui display
The api calls this method. I have another version that can run off the ui thread by simply detaching the adapter in sortedlist callbacks.
QUESTION
Several years ago we put Flurry analytics in a few of our games, reporting a selection of events back to us. After a while, when that data was no longer useful to us, we deleted those games from the Flurry dashboard. However, those games are still downloadable with a (very old) version of the Flurry SDK integrated, and with those events still being triggered in game.
We’re updating our privacy policies, and I was wondering if anyone could give us some clarity on what happens with the data from those deleted games. Will information still be sent to Flurry servers, or is there an initialisation step that would detect the games are no longer active on the system and prevent the data being sent? If it is sent, do Flurry's servers still store it or analyse it in any way, or is it ignored as the games aren’t active?
(I've asked Flurry this directly, but their support didn't answer the mail. I'm hoping someone on here might know!)
Thanks, Rob.
...ANSWER
Answered 2021-Oct-26 at 16:20If the project is deleted from the dev portal, the sdk still sends data, but it is dropped once it reaches Flurry, and is not stored.
QUESTION
I setup everything like it said to on there website, but nothing happens. I am getting no logs from Flurry even though I set .withLogEnabled(true).withLogLevel(Log.VERBOSE)
and nothing is showing up in the admin. I know it can take some time, but I have waited for four days now.
ANSWER
Answered 2021-Aug-30 at 21:24In your codes, you do not log any Flurry events! You need to use FlurryAgent.logEvent
to log Flurry events.
withLogEnabled
and withLogLevel
are for your Android console logging, not Flurry event logging.
FlurryConfig is for Flurry Remote Configuration. It will not log any Flurry events neither.
QUESTION
I'm using Flurry Analytics in my Unity game and I want to use Flurry UserProperties.
My question is about the difference between the functionality of UserProperties.Add
and UserProperties.Set
methods in FlurrySDK.
In the documents there is following description :
Set : Sets and replaces (if any exist) the value(s) for the property.
Add : Adds a User Property value(s). Adding values already included in the state has no effect and does not error.
Can I just use Flurry.UserProperties.Add
whenever I need to set/add an UserProperty for a user and ignore Flurry.UserProperties.Set
?
or I need to first define every property with Flurry.UserProperties.Add
to be added in Flurry's panel and then use Flurry.UserProperties.Set
to set them for a specific user?
ANSWER
Answered 2021-Aug-30 at 06:19To create your custom User.property you do it in the Admin Panel of Flurry.
- Set, clean your property and set with your last value you send.
- Add , preserve the old values and add a new value to your property.
QUESTION
My Visual Studio Code extension uses the node module highlight.js
which comes with a folder full of CSS files. These provide colour schemes for syntax colouring. It has become necessary to bundle some of the CSS files.
The objective is to bundle a CSS file and at run-time access the file content as a string. If that can be achieved without an import statement that would be perfect. Normally, how exactly one accesses the content of the bundled file would be a separate question, but I have a feeling that content retrieval and how one should go about bundling the asset are closely entwined.
I freely admit to having a weak understanding of WebPack.
The story so farThe bundler is specified in package.json
as "webpack": "^5.4.0"
but I don't know how to ascertain what is actually present. It is conceivable that there is something wrong with my setup: when I try to run webpack --version
on a command prompt in the project folder, it responds
ANSWER
Answered 2021-Aug-27 at 04:31Remove style-loader
from webpack.config.js
to fix the error.
Pull the CSS as a string like this. Note the abbreviated path.
QUESTION
I am not finding an easy way to integrate Flurry push with Kotlin.
I added the first parts of the auto installation. and I get red lines under key parts of the script.
Mainly .withFlurryMessagingListener(flurryMessagingListener)
seems it can't find flurryMessagingListener
ANSWER
Answered 2021-Jul-06 at 16:36You need to define your listener. E.g.,
QUESTION
I have a dataset with 405 observations and 39 variables. But just two columns are important for further analysis.
I would like to group the first row with similar names together and add up their number from the second column.
Reproducible dataset looks like this:
...ANSWER
Answered 2021-Jun-22 at 09:24This works on the sample data using the adist
function and with partial=TRUE
to look at partial string matches. It requires defining the known groups though, rather than trying to find them. I think this leg work is worth doing though as it simplifies the problem a lot once the output is known
QUESTION
I am developing an application that uses GCP's Cloud Logging service (https://cloud.google.com/logging/docs/audit). The application analyzes events per each JSON file log. That said, the application promises to do this as soon as possible, but I see that the JSON provided by the Cloud Logging service on GCP only produces JSON once an hour or in some cases, once every few hours.
See screenshot attached as link below (Audit log bucket). In there, we see that the logs are created in a flurry at the 6th minute of the hour (see the Created time column), but then we have to wait a full hour before the next flurry of logs.
What can I do to generate these logs, say, once every 15 minutes?
...ANSWER
Answered 2021-May-20 at 15:20I found the answer to my question in https://cloud.google.com/logging/docs/export/using_exported_logs (see under Exported logs availability/Routing frequency).
Basically, once an hour is the best I can expect per service guidelines.
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Install flurry
You can use flurry like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the flurry component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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