largetext | Implement Java 's CharSequence over very large text files
kandi X-RAY | largetext Summary
kandi X-RAY | largetext Summary
Yes, this very simple, seemingly innocuous method is this package's death trap. The CharSequence contract stipulates that its .toString() implementation must return a string whose length and contents are that of the sequence; but we deal here with files which can potentially contain billions of charaters... And this means a billion character long string.
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Top functions reviewed by kandi - BETA
- Generates a Runnable to decode the data
- Decodes the next range
- Signals that the decoding operation has finished
- Records a decoding failure
- Get this instance as a string
- Wait for the number of characters to be available
- Adds a new character waiting if necessary
- Returns the total length of the text
- Obtains a sub sequence from this sequence
- Obtains a new large text instance from a file
- Obtains a large text instance from a file
- Closes this instance
- Checks if this range encloses the specified range
- Compares this CharWaiter to another CharacterWaiter
- Returns a factory for the large text factory
- Return a string representation of this cache
- Appends another range to the current range
- Obtain a new large text instance from a file
- Creates a cache loader that loads text ranges
- Get the char at the specified index
- Returns the string representation of this range
- Get char at specified index
- Returns the char at the specified index
- Compares this range to another
- Compares this range with the specified object
- Returns a copy of this CharSequence
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Community Discussions
Trending Discussions on largetext
QUESTION
In discordjs, I'm trying to read a users presence and then do "If one of presences stated (A user can have Spotify and a game simultaneously as an example) has a name of, say Spotify, in it's properties, do something". My code is:
...ANSWER
Answered 2021-Dec-04 at 21:52You could just use this filter that you used inside a variable and as the condition of the if statement you could just check if it's different than empty array "[]".
Doing this way you can use the values inside the variable if you have any.
QUESTION
I've been trying to get this big text inside the placeholder to be indented inside the code only. But as I try to indent it, the code gets the indentation as literal inside the quotes.
...ANSWER
Answered 2021-Oct-29 at 20:06Don't use indent
inside a block of attributes and sometimes elements. Because a little space can also make huge differences.
See in the below snippet a break of line after end of span
make a difference of space when it is not braked.
It is safer to break after the end of element or at
<>
(but not applied in all cases like intext-area
breaking after<>
will not display place-holder) arrows because sometimes space matters
QUESTION
I am working on a project, a little game, where I have integrated some things I learned from answers to my previous questions. Well, I wanted to make a title screen. Everything worked fine, but in the "game" I integrated the "wraparound-effect", that means the player gets off the screen one side and comes in the opposite. My version of that effect is pretty simple, because of that, the monsters can't follow the player thru the screen border and walk all over the screen, that makes the game much simpler, and that's not what I want it to be.
Can I teach the enemies to follow the player thru the screen border?
Here's the code:
...ANSWER
Answered 2021-Oct-22 at 11:12Use the modulo (%
) operator to simplify the code that "wraps" the player around the screen:
QUESTION
I just had a bug report come through for my app where undefined undefined
is printing to the user's screen, where they should see a first and last name. Thinking through why this would be the case, I know the value is always available in the database. So therefore I assume that the issue is that, in a rare situation, the screen might load before all the data is available. I am using ?
to handle null checks to avoid errors, but technically this could result in the page loading before the data is available.
My question is twofold, based on the code I'm about to share, will react automatically re-render the screen when the values do arrive if they weren't available on first page load? And, if not, what is a better way to handle that scenario?
Here is my relevant code:
...ANSWER
Answered 2021-Oct-06 at 18:04According to React docs on pure components:
React.PureComponent is similar to React.Component. The difference between them is that React.Component doesn’t implement shouldComponentUpdate(), but React.PureComponent implements it with a shallow prop and state comparison.
React.PureComponent’s shouldComponentUpdate() only shallowly compares the objects. If these contain complex data structures, it may produce false-negatives for deeper differences. Only extend PureComponent when you expect to have simple props and state, or use forceUpdate() when you know deep data structures have changed. Or, consider using immutable objects to facilitate fast comparisons of nested data.
Furthermore, React.PureComponent’s shouldComponentUpdate() skips prop updates for the whole component subtree. Make sure all the children components are also “pure”.
Given that your prop changes are deep, pure components shallow comparison doesn't seem to detect the changes and rerender.
Try extending React.Component
instead.
QUESTION
I find the below error when trying to add DraggableScrollableSheet
and Sliver
:
ANSWER
Answered 2021-Sep-12 at 09:01By wrapping DraggableScrollableSheet
with Expanded
fixed the height issue, gitHub
QUESTION
We do use .to_yaml
on ActiveRecord to dump some values of a record in to a .yml
file for backup reasons.
Those files are stored into a repository as those backup data is part of defaults for setup new systems.
Example:
...ANSWER
Answered 2021-Jun-11 at 15:11The issue is with lines that include only spaces.
These will format how you want:
QUESTION
I have an issue where i need to call some variables in more than one function and can not get them to declare in the game_loop() function. The variables are called outside of the game_loop function but the variables are also being called into other functions. How can I get the variables to call in the game_loop function and all other functions that call them as well?
Please see code below:
...ANSWER
Answered 2021-May-08 at 02:50If what you need is to be able to use a global variable in a function all you need is the keyword global.
QUESTION
I am creating a music player for a streaming app and I want to make a dynamic playlist. I am using Expo AV and Firebase to store music and information.
I already have everything configured but I can't pass the "cancionesPlaylist" prop (which is already an array) from the parent functional component to the child class component. This is the code I have:
...ANSWER
Answered 2021-Apr-23 at 21:27You almost have it you are just missing one conceptual difference between the class and functional components. Namely how props are used inside the component (docs).
With a simple functional component, it is simply that, a function, and all the props are accessible anywhere in the component. But with a class component the props are bound to the class instance via this.props
.
So now looking at your code, you are creating a local variable cancionesPlaylist
inside of the class constructor but that variable is scoped only to within the constructor function block.
QUESTION
I'm working on a project in pygame and the text is supposed to display a character's speech. I've got the text displayed, but it runs off the screen. I tried one way to text wrap, but it didn't move to the next line, so it just overlapped on the same line. I don't know if there is some sort of boundary or border I can set or text wrap. I could only find things for python, not pygame.
Here's what I have for the text
...ANSWER
Answered 2021-Jan-19 at 05:47The way I did it before was to use textwrap to split the long string into strings that fit on a line. Then I blit them each with a different y value. To split the text you can do this:
QUESTION
I use one window to change the data, while using another window(MainWindow) to show the data.
Unexpectedly, when MainWindowViewModel catches the PropertyChanged event and RaisePropertyChanged to update MainWindow view, nothing happened in the view.
In the debugger, I found the MainWindowViewModel property has changed,and Debug has printed the message, but view not change.
I'm using Mvvmlight. Sorry for my poor English. I'd appreciate it if you could help me. XD!
Here is the View code:
...ANSWER
Answered 2021-Jan-10 at 06:12As Clemens said, we should use => DataProvider.TodayDayCourse2.ToList()
instead of => DataProvider.TodayDayCourse2
.
Because the latter always returns the same instance, while is not a property changed.
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You can use largetext like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the largetext component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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