architecture-build | 主流框架研究

 by   fighter-lee Java Version: Current License: No License

kandi X-RAY | architecture-build Summary

kandi X-RAY | architecture-build Summary

architecture-build is a Java library. architecture-build has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

主流框架研究
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            kandi-support Support

              architecture-build has a low active ecosystem.
              It has 153 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              architecture-build has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of architecture-build is current.

            kandi-Quality Quality

              architecture-build has no bugs reported.

            kandi-Security Security

              architecture-build has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              architecture-build does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              architecture-build releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed architecture-build and discovered the below as its top functions. This is intended to give you an instant insight into architecture-build implemented functionality, and help decide if they suit your requirements.
            • Intercept the request
            • Print request log
            • Print the response log
            • Initializes the adapter
            • Returns a listener which gets invoked when the bottom sheet is bottom of the bottom sheet
            • Hide fragment
            • Operation operation
            • Add fragment
            • Add fragments
            • Default implementation of nested scroll
            • Start animating view
            • Initialize the view
            • OnBindableViewHolder
            • Initialize view
            • Check if is available by ping
            • Get status bar height
            • Setup the navigation bar
            • Gets the previous fragment
            • Setup the status bar
            • Checks if an Activity exists
            • Remove all fragments
            • OnBindViewHolder and set onViewHolder
            • Override this to be overridden to ensure that the menu item is selected
            • Initialize the application
            • Initializes the new instance
            • Returns a TranslateUpDownBehavior instance for the given View
            Get all kandi verified functions for this library.

            architecture-build Key Features

            No Key Features are available at this moment for architecture-build.

            architecture-build Examples and Code Snippets

            No Code Snippets are available at this moment for architecture-build.

            Community Discussions

            QUESTION

            Text getting cut inside polygon function and is not accepting any style commands
            Asked 2019-Jan-16 at 18:07

            Hi so i was experimenting with some new concepts of css where i came around the polygon function and thought to implement in a web page so i did and everything was good and all but when i added text inside it i went outside the desired shape and its color or font wasn't changing. I want a look like what we get by using the margin-outside function can someone please help me with it

            HTML

            ...

            ANSWER

            Answered 2019-Jan-16 at 18:07

            Clip path does not give the object a boundary to keep child objects inside of it. It simply slices the object via the parameters you pass into it. Kind of like border radius does when you set a large enough value to impact the content. Anythinge outside of those parameters will be sliced off and hidden. You can use CSS shape outside or skew to change the parent object however skew will skew the children as well. Hope this helps.

            Source https://stackoverflow.com/questions/54216681

            QUESTION

            Terminal match-anything pattern rule, multiple prerequisites
            Asked 2019-Jan-16 at 14:52

            I'm trying to use (a slightly-modified version of) Paul Smith's Advanced VPATH Method for Multi-Architecture Builds to build our app in different subdirectories, with different compiler flags for each one, based on environment variables passed to make on the command line.

            The following Makefile is the simplified example of what we're doing:

            • If the user calls make debug=1, the output target will be built into the _debug subdirectory with specific compiler flags
            • If the user calls make release=1, the output target will be built into the _release subdirectory with specific compiler flags
            ...

            ANSWER

            Answered 2019-Jan-16 at 14:52

            I have to admit that I have not completely analyzed your makefile, but the following stood out to me. Reading 9.2 Arguments to Specify the Goals:

            By default, the goal is the first target in the makefile (not counting targets that start with a period). Therefore, makefiles are usually written so that the first target is for compiling the entire program or programs they describe. If the first rule in the makefile has several targets, only the first target in the rule becomes the default goal, not the whole list.

            So executing make debug=1 release=1 v=1, without an explicit target mentioned, will result in only the first entry in your $(OBJDIRS) value to become the target, not the whole list. This will be $(DEBUGDIR), and not $(DEBUGDIR) $(RELEASEDIR). This seems to explain what you are observing.

            An experiment with this snippet that mimics your situation demonstrates the behavior:

            Source https://stackoverflow.com/questions/54208344

            QUESTION

            Making a glow effect - Problems with alpha values
            Asked 2019-Jan-16 at 14:26

            I want to create a glow effect for my game. In order to keep this minimalistic let's say I want to glow an Image. :)

            Starting with this one:

            To get something like this:

            It's a three step way.

            • save all bright pixels from the scene (= luminescence)
            • Apply a blur effect on those pixels (= blur)
            • draw original picture and the blur texture ontop (= assemble)

            Step 1 and 3 are no Problem. The blur part just doesn't want to work correctly.

            Before I explain further, here's my luminescence result: (threshold = 0.67f)

            An now when I blur this, I get some unlucky results: This black edge comes from the fact, that any transparent color is black vec4(0.0, 0.0, 0.0, 0.0). It's not an unkown Problem within SFML/GLSL, and the suggestion was to use SFML's sf::BlendMode for this and multiply the .rgb value of the final pixel color in the fragment shader with its alpha value. So I did and now this my result:

            It's better, but definetely not good. The blur shader now also avarages out the surrounding pixels of the luminescence mask. After assembling it's just a blurry picture:

            .. I tried "fixing" this in the shader files by checking if the pixel's alpha is zero. This way I don't value them when avaraging out. But since sf::BlendMode is activated, I don't know how alpha behaves now - So I deactivated the blendmode but I still have weird results. (at the very of this question I provided the code and a result from this attempt)

            none of my attempts to fix this work. I really could use some help here. Maybe I'm doing something fundamentally wrong in the shaders.. here's the full code - If you want to compile it, make a folder resources with the 2 Fragment shaders and the background.jpg (in 1280x720).

            luminescence.frag

            ...

            ANSWER

            Answered 2019-Jan-16 at 09:26

            Try to make a tiny example where you just want to average TWO pixels. Left (L) and right (R). Then the left pixel is made up of R(L), G(L), B(L), A(L) and the right pixel is made up of R(R), G(R), B(R) and A(R).

            Without alpha, the averaging of Blue would just be:

            Source https://stackoverflow.com/questions/54204592

            QUESTION

            Pushing a Rails app to Heroku - "Precompiling assets failed."
            Asked 2018-Dec-24 at 20:22

            I am trying to push my Rails app to Heroku and am getting the below error:

            ...

            ANSWER

            Answered 2018-Dec-24 at 20:22

            The error is this part Uglifier::Error: Unexpected token: name (anchorlinks). To use ES6 syntax, harmony mode must be enabled with Uglifier.new(:harmony => true). This should solve it.

            config/environments/production.rb

            Source https://stackoverflow.com/questions/53916272

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install architecture-build

            You can download it from GitHub.
            You can use architecture-build like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the architecture-build component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/fighter-lee/architecture-build.git

          • CLI

            gh repo clone fighter-lee/architecture-build

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            git@github.com:fighter-lee/architecture-build.git

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