prototypes | A collection of tests and game prototypes

 by   gemserk Java Version: Current License: No License

kandi X-RAY | prototypes Summary

kandi X-RAY | prototypes Summary

prototypes is a Java library. prototypes has no vulnerabilities, it has build file available and it has low support. However prototypes has 35 bugs. You can download it from GitHub.

A collection of tests and game prototypes
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              prototypes has a low active ecosystem.
              It has 22 star(s) with 9 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              prototypes has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of prototypes is current.

            kandi-Quality Quality

              prototypes has 35 bugs (0 blocker, 0 critical, 4 major, 31 minor) and 480 code smells.

            kandi-Security Security

              prototypes has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              prototypes code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              prototypes does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              prototypes releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              prototypes saves you 3046 person hours of effort in developing the same functionality from scratch.
              It has 6565 lines of code, 326 functions and 65 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed prototypes and discovered the below as its top functions. This is intended to give you an instant insight into prototypes implemented functionality, and help decide if they suit your requirements.
            • Initialise the ray handler
            • Add a light
            • Main entry point
            • Initializes the wizard
            • Entry point
            • Initializes this component
            • Starts the sprite rendering
            • Updates the position monitor
            • Update the location
            • Initialize the sprites
            • Initializes the application
            • Renders the shape
            • Update the view
            • Initialize the resource manager
            • Initialize the sprites
            • Update the position monitor
            • Initialise the ray handlers
            • Render the sprite
            • Initialize the world model
            • Initialize sprites
            • Finds the closest point in the image
            • Initialize farm
            • Initializes the GUI
            Get all kandi verified functions for this library.

            prototypes Key Features

            No Key Features are available at this moment for prototypes.

            prototypes Examples and Code Snippets

            No Code Snippets are available at this moment for prototypes.

            Community Discussions

            QUESTION

            Logic inside a basic class method not behaving as expected
            Asked 2021-Jun-13 at 15:36

            Fooling around with Classes trying to understand them better and I've found myself stuck with what should otherwise be extremely basic.

            The code below is basically just a class extending another and me trying them out. My issue has to do specifically with the logic within the Animal method danger(dangerLvl).

            The way it's written just below works as expected:

            ...

            ANSWER

            Answered 2021-May-13 at 12:50

            Since you are not passing dangerLvl as an argument, it is undefined. If you want to access the dangerLvl class member you need to use this. Here is an example

            Source https://stackoverflow.com/questions/67501743

            QUESTION

            Deserializing XML and Getting an Error in XML Document (2, 2)
            Asked 2021-Jun-12 at 00:21

            I have an XML file I am reading from and trying to deserialize into an object. I get this error when I try:

            System.InvalidOperationException: 'There is an error in XML document (2, 2).' InvalidOperationException: was not expected.

            Here is the XML file:

            ...

            ANSWER

            Answered 2021-Jun-11 at 17:40

            I think there are a number of issues here, more specifically with the Generated Code for the XML.

            In Visual Studio, I created a new Class and copied your XML content and used Edit -> Paste Special -> Paste XML as Classes.

            Here's the generated code from that exercise:

            Source https://stackoverflow.com/questions/67939785

            QUESTION

            STM32 SPI communication with HAL
            Asked 2021-Jun-11 at 11:58

            I just started programming a STM32 and generated a code with CubeMX for an SPI communcation with a gyroscope (L3GD20) I have a problem with the HAL_SPI commands.

            I first try to read the WHO_AM_I register which return a good response (0xD4) Then I tried to do the same with CTRL_REG1 register and it was still good by returning (0x07).

            But if I try to get both of them one after the other, the HAL_SPI_Receive keeps sending the data of the first HAL_SPI_Transmit of the code... Tried to give it other buffers but still didn't work.

            Here is the part of the code I'm intersted in :

            ...

            ANSWER

            Answered 2021-Jun-11 at 10:26

            Since HAL_SPI_Receive is already using HAL_SPI_TransmitReceive (github stm32f4 spi driver) to send dummy data to generate clock, you can use that fact and ditch the HAL_SPI_Transmit, and use the receive function like this:

            Source https://stackoverflow.com/questions/67922914

            QUESTION

            Disable Fn Keys Dspf Rpgle
            Asked 2021-Jun-09 at 20:29

            I Have created a display file using Screen Design Aid that contains a subfile and a window that is used to pop up and add record to the subfile. On the window I simply just want to have two control functions.

            -Enter to add the record and close the window -F3 to go back to previous subfile page.

            I have a problem where my program seems to go on a infinite loop whenever I open the window and press any other Fn key besides those defined buttons.

            See my Job in WRKACTJOB taking up a load of CPU

            I would like to somehow disable input from all other keys to prevent users from getting this error and taking up system resources.

            Here is my DDS code

            ...

            ANSWER

            Answered 2021-Jun-09 at 13:05

            In this loop, if KeyPressed is not equal to EnterKey when the loop starts, *in03 will remain *off forever. I'm guessing you need another EXFMT inside the loop.

            Source https://stackoverflow.com/questions/67895734

            QUESTION

            How to compile DPDK application such as examples to support C++?
            Asked 2021-Jun-09 at 15:07

            How should I modify Makefiles of DPDK to support c++ compilation? I tried by adding CFLAGS += -lstdc++ to the Makefile of the helloworld example but it seems not working. Is there a more standard way to do that?

            Edited: I'm using the makefile of helloworld example in DPDK 20.08 with some small modifications. I'm building it on ubuntu 20.04 ,and which is not cross-compilation. The DPDK is built with dpdk-setup script and not meson. The makefile is

            ...

            ANSWER

            Answered 2021-Jun-09 at 09:12

            You need to modify the makefile inorder to adapt C++:
            You need to change CFLAGS to CPPFLAGS See below reference example:

            Source https://stackoverflow.com/questions/67900845

            QUESTION

            What am I doing wrong in my C binary search code? (iterative & recursive)
            Asked 2021-Jun-05 at 11:06

            What am I doing wrong here? The prototypes aren't changeable. I need to write both of the functions and this is what I wrote. They work at 90% of the times. The iterative way got an issue when i'm trying to search for the middle element.

            And the recursive way got some issue but I don't really know what's wrong. Sometimes it finds the element and other times not.

            One more thing I cannot change it's that I must avoid checking inside of the function whether array[middle] == key. The teacher wants us to do this check only when I exit the loop, and he wants the loop to only check if should I go right or left.

            ...

            ANSWER

            Answered 2021-Jun-05 at 11:06
            For Iterative Function

            Let's think what your code is doing. You have an array consists 5 elements and let's say you are searching for 8.

            Source https://stackoverflow.com/questions/67842804

            QUESTION

            Class function does not take arguments
            Asked 2021-Jun-01 at 11:23

            I am trying to simulate some plasma physics and for that I decided to create my "Simulation world" as a class, defined in "World.h" file:

            ...

            ANSWER

            Answered 2021-Jun-01 at 11:23

            I think that the problem is that you are calling member function of a defined class instead of an object. To fix that, I would try putting:

            Source https://stackoverflow.com/questions/67785956

            QUESTION

            How to check for an object in Javascript?
            Asked 2021-May-27 at 06:18

            Real-world usage

            typeof is very useful, but it's not as versatile as might be required. For example, typeof([]) , is 'object', as well as typeof(new Date()), typeof(/abc/), etc.

            For greater specificity in checking types, a typeof wrapper for usage in production-level code would be as follows (provided obj exists):

            ...

            ANSWER

            Answered 2021-May-27 at 06:18

            Whenever we call toString on an object it returns "[object type]", where type is the object type. So the goal of the type(obj, showFullClass) is to extract the type from 'toString' output string.

            1.What is the 'showFullClass' argument in the function declaration?

            showFullClass is a boolean type. So if pass true in it , It will just return the output of toString without any processing. E.g. type(new Date(),true) will return [object Date]

            1. What var deepType = Object.prototype.toString.call(obj).slice(8,-1).toLowerCase(); do?

            It extracts the type substring of "[object type]" string and then convert it into lowercase. Which starts at 8th index of the string till the second last index of string. -1 means string extraction should end just before the last index(-1) of string. E.g. If obj is date object deepType value will be 'date'

            1. What return deepType.match(/^(array|bigint|date|error|function|generator|regexp|symbol)$/) ? deepType :(typeof obj === 'object' || typeof obj === 'function') ? 'object' : typeof obj; do?

            It checks if deepType matches to either "array" or "bigint" or "date" or "error" or "function" or "generator" or "regexp" or "symbol" then it returns deepType.

            Otherwise if typeof obj is 'object' or 'function' return 'object'.

            Otherwise for primitive types like string,number,etc return its type.

            Source https://stackoverflow.com/questions/67716094

            QUESTION

            Is There A Way To Initialize Structure Variables Prior To Defining Them? C++
            Asked 2021-May-22 at 14:01

            Under this is my current code, I have a structure called 'SCENE' which holds information I can use to change the value of some Win32 windows in a different file, The struct is somewhat simple:

            ...

            ANSWER

            Answered 2021-May-22 at 14:01

            Thanks 'Elijay', Didn't realise it was that easy,

            Source https://stackoverflow.com/questions/67650290

            QUESTION

            Unable to run pytest, no module named readline
            Asked 2021-May-21 at 10:35
            sh-4.2# python --version
            Python 3.5.2
            
            sh-4.2# pip --version
            pip 9.0.1 from /usr/local/lib/python3.5/site-packages (python 3.5)
            
            sh-4.2# pytest --version
            pytest 6.1.0
            
            sh-4.2# cat /etc/os-release
            NAME="CentOS Linux"
            VERSION="7 (Core)"
            ID="centos"
            ID_LIKE="rhel fedora"
            VERSION_ID="7"
            PRETTY_NAME="CentOS Linux 7 (Core)"
            ANSI_COLOR="0;31"
            CPE_NAME="cpe:/o:centos:centos:7"
            HOME_URL="https://www.centos.org/"
            BUG_REPORT_URL="https://bugs.centos.org/"
            
            CENTOS_MANTISBT_PROJECT="CentOS-7"
            CENTOS_MANTISBT_PROJECT_VERSION="7"
            REDHAT_SUPPORT_PRODUCT="centos"
            REDHAT_SUPPORT_PRODUCT_VERSION="7"
            
            ...

            ANSWER

            Answered 2021-May-21 at 10:35

            To be able to get the readline module and compile it, the compiler needs ncurses library.

            This library can be downloaded via:

            Source https://stackoverflow.com/questions/67633321

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install prototypes

            You can download it from GitHub.
            You can use prototypes like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the prototypes component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/gemserk/prototypes.git

          • CLI

            gh repo clone gemserk/prototypes

          • sshUrl

            git@github.com:gemserk/prototypes.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular Java Libraries

            CS-Notes

            by CyC2018

            JavaGuide

            by Snailclimb

            LeetCodeAnimation

            by MisterBooo

            spring-boot

            by spring-projects

            Try Top Libraries by gemserk

            artemis

            by gemserkJava

            commons-gdx

            by gemserkJava

            angryships

            by gemserkJava

            animation4j

            by gemserkJava

            imageprocessing

            by gemserkJava