AndroidLib | 添加两种模式 时间范围选择 整数范围选择 添加setseekrange方法 可以重新设置控件

 by   goceancx Java Version: Current License: No License

kandi X-RAY | AndroidLib Summary

kandi X-RAY | AndroidLib Summary

AndroidLib is a Java library. AndroidLib has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.


            kandi-support Support

              AndroidLib has a low active ecosystem.
              It has 30 star(s) with 4 fork(s). There are 4 watchers for this library.
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 1685 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of AndroidLib is current.

            kandi-Quality Quality

              AndroidLib has 0 bugs and 0 code smells.

            kandi-Security Security

              AndroidLib has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              AndroidLib code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              AndroidLib does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              AndroidLib releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              AndroidLib saves you 1766 person hours of effort in developing the same functionality from scratch.
              It has 3906 lines of code, 260 functions and 82 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed AndroidLib and discovered the below as its top functions. This is intended to give you an instant insight into AndroidLib implemented functionality, and help decide if they suit your requirements.
            • Performs the drag
            • Update the visibility of the specified panel
            • Checks if a view is opaque
            • Intercept the touch event
            • Checks if the top view is reachable
            • Checks if bottom view is reachable
            • Draws the line image
            • Draw blue rectangle
            • Draw a blue round rectangle
            • Load the route file
            • Called when the activity is created
            • Inflates the view
            • Format yyyyMMdddd to Formats Time
            • Handle a measure
            • Called when view is clicked
            • Called when the panel is dragged
            • Save text to file
            • Handle touch events
            • Draws the shadow
            • Overrides super implementation
            • Handle touch event
            • Creates the target
            • Creates list view
            • Intercept the drag event
            • Set the checkboxes
            • Initialize the grid
            Get all kandi verified functions for this library.

            AndroidLib Key Features

            No Key Features are available at this moment for AndroidLib.

            AndroidLib Examples and Code Snippets

            No Code Snippets are available at this moment for AndroidLib.

            Community Discussions


            Android resource linking failed. See the console for details
            Asked 2022-Feb-06 at 13:51

            Can someone please help making sense of this? My project in Unity is no longer building after I changed the "company name" field in Project Settings, the android dependency resolver ran and undoing name change doesn't fix the problem. I have tried many solutions but changing the Gradle version hasn't helped nor did changing the target Android API.



            Answered 2022-Feb-06 at 13:51
            1. Copy /PlaybackEngines/AndroidPlayer/Tools/GradleTemplates/baseProjectTemplate.gradle to /Assets/Plugins/Android

            2. Edit it, change the version of the gradle plugin to 3.4.3



            How to include only a single part of the dependency in android Gradle?
            Asked 2021-Jul-31 at 19:35

            I am trying to add Material Design components in a project that is exported from the Unity for android. (Unity adds the aar file for the dependency in library folder of the :unityLibrary module)

            The problem is material design dependency



            Answered 2021-Jul-31 at 19:35

            You did not correctly exclude the module.

            from the gradle examples:



            Unity error with Firebase RealTime Database
            Asked 2021-May-10 at 16:13

            I have been using Unity for a year now and have decided to make a simple chat app. I decided to use Google's Firebase to store my user and chat data. I plan to have the app on android(iOS in the future). My problem is with Unity not being able to generate a Firebase Android File. I searched the error up and it took me to this website. I did the recommend solution and created the realtime database and re installed the json and plist files. It did not work. I still get the following error.

            Generation of the Firebase Android resource file google-services.xml from /Users/Family/Desktop/கலைமாறன்/Unity/STEMastery/Assets/../Assets/Firebase Data/google-services.json failed. If you have not included a valid Firebase Android resources in your app it will fail to initialize.



            Answered 2021-May-10 at 16:13

            This is a known issue with developers who have non-ascii usernames. See this issue and this issue. It might be worth opening a new issue and highlighting that it's blocking active development right now (note for future readers, the first issue is closed but the second is open as I write. If 690 is also closed with a milestone associated, this means that the issue has been fixed).

            For potential workarounds, the best known workaround would be to use a username without any extended non-ascii characters. I know that this can be problematic or disruptive.

            You may try disabling persistence in the Editor before making any database calls. This might prevent Firebase from trying to read your local data folder, avoiding the issue:



            Android resource linking failed when adding Google Ads mediation (Unity)
            Asked 2021-Jan-16 at 11:39

            I had the "Android resource linking failed" error when trying to build gradle. I didn't have this error until I added the Google mediation SDKs (it worked with GoogleMobileAds SDK without mediation), I tried forcing resolve, and everything else I could find online. It's the mediation SDKs for sure. I tried everything, with and without, and as soon I'm importing any one of the SDKs I'm getting these errors.

            I am using Unity 2019.4.17f1, and all Unity Android modules installed as recommended. I used the latest version of the mediation SDKs and GoogleMobileAds SDK.

            Using: Google Mobile Ads v5.4.0, Facebook Unity Mediation Plugin 3.1.0, Unity Ads Mediation Plugin 2.6.0

            The detailed error written below, as well as my console screenshot.

            Task :unityLibrary:preBuild UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:preBuild UP-TO-DATE Task :launcher:preBuild UP-TO-DATE Task :unityLibrary:preReleaseBuild UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:preReleaseBuild UP-TO-DATE Task :unityLibrary:checkReleaseManifest UP-TO-DATE Task :launcher:prepareLintJar UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:checkReleaseManifest Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:processReleaseManifest Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseAidl NO-SOURCE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseRenderscript NO-SOURCE Task :unityLibrary:processReleaseManifest Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseRenderscript NO-SOURCE Task :unityLibrary:compileReleaseAidl NO-SOURCE Task :unityLibrary:packageReleaseRenderscript NO-SOURCE Task :unityLibrary:compileReleaseRenderscript NO-SOURCE Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE Task :unityLibrary:generateReleaseResValues UP-TO-DATE Task :unityLibrary:generateReleaseResources UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseResValues Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseResources Task :unityLibrary:packageReleaseResources UP-TO-DATE Task :unityLibrary:prepareLintJar UP-TO-DATE Task :unityLibrary:generateReleaseSources UP-TO-DATE Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE Task :unityLibrary:mergeReleaseShaders UP-TO-DATE Task :unityLibrary:compileReleaseShaders UP-TO-DATE Task :unityLibrary:generateReleaseAssets UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseResources Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseRFile Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseBuildConfig Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:prepareLintJar UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseSources Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:javaPreCompileRelease Task :unityLibrary:packageReleaseAssets Task :launcher:preReleaseBuild Task :launcher:compileReleaseAidl NO-SOURCE Task :launcher:compileReleaseRenderscript NO-SOURCE Task :launcher:checkReleaseManifest UP-TO-DATE Task :launcher:generateReleaseBuildConfig UP-TO-DATE Task :launcher:generateReleaseSources UP-TO-DATE Task :launcher:mainApkListPersistenceRelease UP-TO-DATE Task :launcher:generateReleaseResValues UP-TO-DATE Task :launcher:generateReleaseResources UP-TO-DATE Task :unityLibrary:generateReleaseRFile UP-TO-DATE Task :unityLibrary:processReleaseJavaRes NO-SOURCE Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE Task :unityLibrary:transformNativeLibsWithMergeJniLibsForRelease UP-TO-DATE Task :unityLibrary:transformNativeLibsWithStripDebugSymbolForRelease UP-TO-DATE Task :launcher:mergeReleaseResources UP-TO-DATE Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE Task :unityLibrary:transformNativeLibsWithIntermediateJniLibsForRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseJavaWithJavac Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibCompileRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:prepareLintJarForPublish UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:mergeReleaseShaders Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:compileReleaseShaders Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:generateReleaseAssets Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:packageReleaseAssets Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibRuntimeRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:processReleaseJavaRes NO-SOURCE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:bundleLibResRelease Task :unityLibrary:javaPreCompileRelease UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:mergeReleaseJniLibFolders Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE Task :unityLibrary:bundleLibCompileRelease UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:transformNativeLibsWithMergeJniLibsForRelease Task :unityLibrary:bundleLibRuntimeRelease UP-TO-DATE Task :unityLibrary:bundleLibResRelease UP-TO-DATE Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:transformNativeLibsWithStripDebugSymbolForRelease Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:transformNativeLibsWithIntermediateJniLibsForRelease Task :launcher:processReleaseManifest Task :launcher:javaPreCompileRelease Task :launcher:processReleaseResources FAILED

            Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0. Use '--warning-mode all' to show the individual deprecation warnings. See 51 actionable tasks: 25 executed, 26 up-to-date

            UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

            Console Screenshot



            Answered 2021-Jan-14 at 22:05

            Had the exact same issue today. You need to upgrade your gradle version.

            Go to Player Settings -> Publishing Settings, and check "Custom Base Gradle Template".

            Custom Base Gradle Template

            In the baseProjectTemplate.gradle, update the gradle version to 3.4.3


            Here's the link to Unity page showing the gradle version compatible with Unity versions:

            And here's the page showing which plugin has which version of gradle:

            Based on this you can upgrade to 3.4.3 This solved the issue for me.



            My App is not starting , with following error
            Asked 2020-Oct-02 at 18:50

            my app is not starting, my logcat is below, I don't able to understand this error, I m beginer, what mistakes I have done so I m getting this error, I found similar a Qestion here but the answers is too confusing I don't able to get E/LoadedApk: Unable to instantiate appComponentFactory only on Android Q (API 29)

            also getting this

            Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0. Use '--warning-mode all' to show the individual deprecation warnings.



            Answered 2020-Oct-02 at 18:50

            Try adding the above class to proguard-rules.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install AndroidLib

            You can download it from GitHub.
            You can use AndroidLib like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the AndroidLib component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer For Gradle installation, please refer .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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