DrawingView | android上的一个涂鸦控件。可以设置画笔的粗细,颜色,撤销上一笔涂鸦,提供保存图片的接口。 | Canvas library

 by   hcz017 Java Version: Current License: No License

kandi X-RAY | DrawingView Summary

kandi X-RAY | DrawingView Summary

DrawingView is a Java library typically used in User Interface, Canvas applications. DrawingView has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

DrawingView
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            kandi-support Support

              DrawingView has a low active ecosystem.
              It has 70 star(s) with 23 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 3 have been closed. On average issues are closed in 67 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of DrawingView is current.

            kandi-Quality Quality

              DrawingView has 0 bugs and 0 code smells.

            kandi-Security Security

              DrawingView has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              DrawingView code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              DrawingView does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              DrawingView releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              It has 545 lines of code, 31 functions and 16 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed DrawingView and discovered the below as its top functions. This is intended to give you an instant insight into DrawingView implemented functionality, and help decide if they suit your requirements.
            • Click the image
            • Saves the image to the disk
            • Undo last path
            • Save bitmap to file
            • Initializes the activity
            • Loads the image into memory
            • Initializes the pen
            • Initialize views
            • Helper method to set the transparent color
            • Sets the background color
            • Gets the pen color
            • Handle touch event
            • Initializes this sprite
            • Performs a measure on the bitmap
            • On draw
            • Gets the pen size
            Get all kandi verified functions for this library.

            DrawingView Key Features

            No Key Features are available at this moment for DrawingView.

            DrawingView Examples and Code Snippets

            No Code Snippets are available at this moment for DrawingView.

            Community Discussions

            QUESTION

            Is there a command or string in CATIA V5 VBA that returns the name of the current open file?
            Asked 2021-Aug-19 at 20:09

            I´m making a macro that does some actions in Catia v5, I got all the code written by recording it, and it works wonders! But, now i want to be able to just run the code on another catproduct, catpart, etc. But without having to manually change the file name on the code.

            CODE:

            ...

            ANSWER

            Answered 2021-Aug-19 at 19:48

            Use the Name or FullName properties of the Document object.

            Source https://stackoverflow.com/questions/68852481

            QUESTION

            Null pointer exception , while asscessing the UI elements
            Asked 2021-Aug-01 at 05:23

            Creating a drawing app in Studio,Facing null pointer exception as try to access my UI elements As I am using View Binding Rather than normal data binding . Here is the code.

            ...

            ANSWER

            Answered 2021-Aug-01 at 05:23

            You're calling findViewById on the Activity, not the dialog. So its searching for that view in the Activity's view tree. Use var smallbtn=dialog.findViewById(R.id.ib_small_brush) and it should work.

            Source https://stackoverflow.com/questions/68607600

            QUESTION

            Trying to Change src of an ImageButton in another layout folder other than activity_main
            Asked 2021-Jul-24 at 13:59

            to sum up I am trying to change the src of ImageButtons inside my dialog_colors.xml file from MainActivity. However whatever I do I couldnt manage to change it. I tried the same code with ImageButtons inside my activity_main.xml but it doesnt work for buttons inside dialog_colors.xml file.

            activity_main.xlm

            ...

            ANSWER

            Answered 2021-Jul-24 at 13:34

            I found a solution to define an attribute in the MainActivity.kt through activity_main.xml to content_main.xml (included layout). The key word here is DataBinding. The project is completely reproducible and I provide first Kotlin and at the very end the JAVA files.

            KOTLIN:

            To enable DataBinding you need to go to your build.gradle(Module) and add following code:

            Source https://stackoverflow.com/questions/68502151

            QUESTION

            setRotation change the ImageView position
            Asked 2021-May-16 at 11:58

            In the code below, I'm trying to replace a sticker with an imageView keeping the same [Width, Height, TranslateX, TranslateY, and Rotation] of the sticker to give it to the imageView :

            ...

            ANSWER

            Answered 2021-May-15 at 12:11

            Perhaps, you have to obtain correct translation values by re-calculating the transform matrix that is compatible to the View's transform.

            Source https://stackoverflow.com/questions/67542464

            QUESTION

            Change canva draw color with a button Kotlin/AndroidStudio
            Asked 2021-Apr-10 at 10:51

            I am studying Kotlin as my second language and I have been having some troubles. What I want to do : My exercise is to change the color of the balls on the screen when I click on a button. The answer given by my professor is not sufficient and is not executing. I know that it would be easier if a could call the Balls.draw() method but I can not because the canvas is not explicitly defined. I have tried so many other codes but nothing changes.

            There is all my files:

            Activity_main.xml :

            ...

            ANSWER

            Answered 2021-Apr-10 at 10:51

            Your main problem is that you set drawingView.b1.paint.color in your MainActivity, but in Balls.kt.draw() you set it back to paint.color = color Then, you should invalidate() the view when you make changes to it.

            Meanwhile I refactored your code a little bit, I post it below. The only change in activity_main.xml was that I deleted the Buttons onClick attribute.

            Source https://stackoverflow.com/questions/67030586

            QUESTION

            onTouchEvent - setter methods not working, but a constructor works. Extremely confused
            Asked 2021-Jan-09 at 12:36

            Here is the full code of the finger paint app:

            DrawingView: https://pastebin.com/4t8SUTDJ

            MainActivity: https://pastebin.com/rU4nQwUS

            MainActivity XML: https://pastebin.com/GLJjRty2

            Stroke: https://pastebin.com/ihs03rEW

            ...

            ANSWER

            Answered 2021-Jan-09 at 12:36

            If you are using the same object in the list it will point to the same reference. Changing an object will affect all items in the list.

            In your case, all paths inside mUserList will have the same mNativePath.

            If you want to keep references to all Paths, then you should initiate a new Stroke object when adding to the mUserList.

            Here is a simplified example to understand better why is this happening:

            Source https://stackoverflow.com/questions/65640366

            QUESTION

            How i make movable perticuler dots on image with x y position in android?
            Asked 2020-Dec-22 at 07:15

            I Have a image and i want to make a 8 dot on image, that dot are move when touch dot and drag to screen, is this possible to make that type of touch and movable dots on image?

            Show above image on 8 point , i want to result like this image and also that point are move when you touch that point and move on image and also want that point x,y coordinate .

            i tried below code but its show dots are not in proper form , and all dots move at the same time.

            ...

            ANSWER

            Answered 2020-Dec-21 at 12:02
            1. Create a custom ImageView which extends the androidx.appcompat.widget.AppCompatImageView class, which implements an OnTouchListener with an ArrayList which will keep track of the Dots.

            2. You override onDraw(Canvas canvas) of the custom ImageView and iterate through the ArrayList of Dots and draw each Dot in the list using canvas.drawCircle(float cx, float cy, float radius, @NonNull Paint paint).

            3. Whenever MotionEvent.ACTION_DOWN is fired you check if the touch was inside an existing dot.

              If it was you set that Dot to a global variable i.e. touchedDot, when the users moves OnTouchListener fires MotionEvent.ACTION_MOVE which you then check if touchedDot != null and if so simply change its x and y to match the events via touchedDot.x = event.getX() and touchedDot.y = event.getY() and then call invalidate() which will call the ImageViews onDraw method and the dot will be moved as the users finger moves. When the user lifts their finger either from a touch or a move, MotionEvent.ACTION_UP is fired, there you simply check if touchedDot == null and if so you then create a new Dot at the x and y they touched in, otherwise you set touchedDot = null to reset it for the next move or touch event.

            Here is an example I created using Picasso to load the image into the custom ImageView:

            build.gradle:

            Source https://stackoverflow.com/questions/65387629

            QUESTION

            Touch input (pen/finger) via TouchesBegan/TouchesMoved has big initial gaps
            Asked 2020-Nov-16 at 00:44

            I am developing an App for iOS. Latest versions of everything.

            I'm adding some touch input - basically the ability to draw some shapes and highlight things. I have a UIScrollView which contains a UIView onto which other objects are drawn or placed. The UIView has a subview - a custom UIView which is the drawing canvas that covered its entirety.

            I am catching the TouchesBegan/Moved/Cancelled/Ended routines in that canvas. Drawing, recording points, redrawing, varying line thickness on pressure, colours etc is working fine.

            The weird thing is that I always get the -Began message, then immediately a -Moved message with a huge jump. Then things seem to settle down to smooth tracking with points received every 8-10ms.

            Here is an example: First - the call to TouchesBegan, in which I record the first point.

            ...

            ANSWER

            Answered 2020-Nov-16 at 00:44

            As you can see from the GitHub link in the comments:
            https://github.com/xamarin/xamarin-macios/issues/10072
            the problem is likely inherent in iOS.

            So the source code and solution outlined in Addendum #2 above will solve this problem thoroughly.

            So I think this one is closed.

            Source https://stackoverflow.com/questions/64743464

            QUESTION

            How to use PKToolPicker with PKCanvasView in SwiftUI
            Asked 2020-Sep-23 at 05:42

            Currently, I am able to have a separate PKCanvasView and a PKToolPicker that is shown when a button is tapped on. However, the tool is not being transferred between the picker and the canvas view. Does anyone have any idea how to link the two such that when I change the tool in the picker, the tool is updated in the canvas view as well? I've attached my code below. Thank you!

            ...

            ANSWER

            Answered 2020-Sep-23 at 05:42

            QUESTION

            Flood Fill for Kotlin
            Asked 2020-Sep-20 at 04:44

            I am working on a paint tool for android and have attempted to implement a 'fill with color' tool. Where a user is able to fill a particular area with color depending on what they have selected. I have found examples of Flood Fill for Java but cant see anything similar for Kotlin.

            I have tried the following - https://developer.android.com/reference/kotlin/android/graphics/Path.FillType

            But have not had too much luck since it instead uses the surrounding colour and not what colour the user has selected.

            EDIT:

            A snippet of the code I am working with:

            ...

            ANSWER

            Answered 2020-Sep-19 at 18:24

            This is kind of a complicated subject - if you want to draw a Path with a particular fill and colour, you need to create a Paint and use setColor (and setStyle to make it Paint.Style.FILL.

            But Paths are for vector graphics, they're all defined lines and curves. Unless you're creating the shapes that the user can fill in as paths in the first place, you'll have trouble defining one to fit an arbitrary area.

            I'm guessing you're actually using bitmaps, like a normal paint program, and you want to tap on a pixel and have that change colour, and also recursively change the colour of surrounding pixels if they meet a certain threshold. So you'll have to get the Canvas's Bitmap, and work out how to move through the pixels, changing them as you go (e.g. with Bitmap.setPixel())

            There are a lot of algorithms for doing this, you'll just need to pick one and implement it. You probably don't want to use Paths to do it though!

            Source https://stackoverflow.com/questions/63968484

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DrawingView

            You can download it from GitHub.
            You can use DrawingView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the DrawingView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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