opencards | free flashcard learning application for PowerPoint
kandi X-RAY | opencards Summary
kandi X-RAY | opencards Summary
A free flashcard learning application for PowerPoint and MarkDown files
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Top functions reviewed by kandi - BETA
- Performs the action on the menu
- Collects all files that match the given suffix
- Gets a child category by its name
- Override this to paint the base size
- Returns the title shape of a slide
- Draws the given slide in the given graphics context
- Initialize the components
- Called when the apply button is pressed
- Initialize the menu components
- Exit the menu item
- Main method for testing
- Generate card table
- Opens the card file
- Main entry point for testing
- Imports the dragged data from the specified component
- Drop card data
- Main entry point
- Read flashcards from a file
- Sets the root category
- Rebuilds the panel
- Handle key event
- Display the menu
- Setup the modifier key processing
- This method is called when the user clicks on the main card
- Shows current slide in ppt editor
- Main method
opencards Key Features
opencards Examples and Code Snippets
Community Discussions
Trending Discussions on opencards
QUESTION
I came across a problem in my code that all the objects that were related to the FXML file for a controller class were null even though the styling from the FXML was working and all the fx:id tags were the same. Here is the FXML code:
...ANSWER
Answered 2020-Apr-13 at 17:36The @FXML
-annotated fields are initialized in the controller when the FXML is loaded. By default, the FXMLLoader
creates an instance of the class specified by the fx:controller
attribute, and uses it as the controller.
Consequently, in your original code, the controller is not the current instance of OpenCardsController
on which openCards()
is being invoked, but is the new instance of the same class. Thus the @FXML
-annotated fields are not initialized in the current instance, but in the new instance that is created by the FXMLLoader
.
By removing the fx:controller
attribute, and explicitly setting the controller to the exact object you need (the current instance of OpenCardsController
), you achieve what you need: the controller is now the current instance and the FXML
-annotated fields are initialized in that object.
Note that it's a bit unusual to load the FXML file from the controller itself. The typical approach is to load the FXML from some other code, and display the resulting UI; the controller is usually a separate object. It may be more natural (and easier to maintain in the long run) if you refactor your code so that the FXML is loaded from somewhere else. (This is really a separation of concerns and single-responsibility issue: the controller should only be responsible for processing user input from the corresponding FXML file; it should not be responsible for loading the FXML as well.)
QUESTION
Hello guys first time posting here.
I have a problem i cant explain. I am trying to replicate poker but my deck shuffle function isnt working
First my code
ANSWER
Answered 2020-Mar-05 at 16:04You put self
(an empty list
here) in your random.shuffle
. You should give the list you want to shuffle, so your shuffle
function should look like this:
QUESTION
I am making a Memory cards game(where cards are flipped on their back and you must open and find the pairs)
I have 12 divs with 12 images and there 6 pairs of images. How can I write JS or jQuery code to check if the images are the same ?
I added data index to divs with setAttribute
but on console.log
they print undefined
.
ANSWER
Answered 2019-Jul-31 at 14:37Assuming that your cards are using the same image, you could check against that. This would require adding ID fields to each card in order to compare the individual cards.
A better way to do this would be to write some JavaScript to contain the cards in an array and fill the array with some ints such as [0,0,1,1,2,2...]. You could then use that to shuffle the cards, or display them and check their values. Just leave yourself a comment as to which number corresponds to which card:)
This would also allow you to display them dynamically if you always start with the back image and then replace the element by ID with the appropriate new image (or lay it over top of it to hide it)
QUESTION
In opencards there are inputs for adding options, such as checkboxes, text fields. How to add a slider to them?
...ANSWER
Answered 2019-Mar-01 at 12:13It is not possible without an extension. I suggest you search the marketplace: https://www.opencart.com/index.php?route=marketplace/extension
QUESTION
Problem:
The code for this memory game works until I click restart, which it does seem to do, but then the event listeners don't seem to work anymore. I have a hunch that this is due to the recursive call that I'm using to restart the game, but I don't understand why. Would anyone be able to please explain this to me?
After searching around, there are plenty of questions about event listeners not firing, but they are happening for reasons other than a recursive call.
Code on JSFiddle
I'm sorry the JS is still so long, I've deleted and simplified as much as I dared without breaking the code.
...ANSWER
Answered 2018-Sep-24 at 00:48Event listeners are attached to the old rendered DOM elements and not re-assigned to newly rendered elements when pressing restart...
So you have to re-attach event listeners everytime you restart the game...
Suggested solution would be to wrap 'Attach event part of code with a function' and call this function everytime you init the game:
QUESTION
Okay, this is my very first post on Stack. Here is my issue. I am in the early stages of creating a Card Matching Memory Game for my final project at Udacity. I click on a card and classes of "open" and "show" are added to the card. Another class, "inactivated", is added to deactivate the click handler using css pointer-events set to ‘none’ (so a card cannot be clicked twice). I click the second card and the same sequence happens. No problem at this point. I am only concerned about no matches right now. If there is no match, the classes, “open”, “show” and “inactivated” are removed. At that point, it appears that I can click any card in the deck but when I click on a card, nothing happens. Any help is greatly appreciated.
Fiddle is here: https://jsfiddle.net/SteveAB/buvt42ke/1/
...ANSWER
Answered 2018-Aug-08 at 22:25The problem is that guessOne
and guessTwo
never get reset. If you add the line console.log(guessOne, guessTwo
to the top of displayCard
and watch the console when you click you'll see:
QUESTION
ANSWER
Answered 2018-May-30 at 18:22https://developer.mozilla.org/ro/docs/Web/API/window.setTimeout
instead of await sleep(2000);
sleep is not a native stop the program but you can yield the same results with setTimeout
use
QUESTION
I am trying to figure out how to trigger an animation from my viewmodel in my MVVM Xamarin Forms application using the MVVM light framework without crashing my app.
I have learned that animations do not belong in the viewmodel and therefore I moved this logic to the view.
When a button is pressed (bound to a command in my viewmodel) I send a message from my viewmodel to my view to trigger the animation.
Viewmodel Code:
...ANSWER
Answered 2017-Jan-26 at 12:37hmm.. apparently I was looking at old code in my emulator. I had to uninstall the program on my emulator for it to refresh. After doing so disabling / enabling the buttons during the animation fixed my problem. Although I am still dissapointed that this could crash the application.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Make sure to jave Kotlin installed. Install sdkman to install it with sdk install kotlin if necessary.
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