opencards | free flashcard learning application for PowerPoint

 by   holgerbrandl Java Version: v2.5.1 License: BSD-2-Clause

kandi X-RAY | opencards Summary

kandi X-RAY | opencards Summary

opencards is a Java library typically used in Utilities applications. opencards has no vulnerabilities, it has a Permissive License and it has low support. However opencards has 30 bugs and it build file is not available. You can download it from GitHub.

A free flashcard learning application for PowerPoint and MarkDown files
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            kandi-support Support

              opencards has a low active ecosystem.
              It has 82 star(s) with 21 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 24 open issues and 28 have been closed. On average issues are closed in 240 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of opencards is v2.5.1

            kandi-Quality Quality

              OutlinedDot
              opencards has 30 bugs (11 blocker, 3 critical, 10 major, 6 minor) and 829 code smells.

            kandi-Security Security

              opencards has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              opencards code analysis shows 0 unresolved vulnerabilities.
              There are 29 security hotspots that need review.

            kandi-License License

              opencards is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              opencards releases are available to install and integrate.
              opencards has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.
              opencards saves you 5782 person hours of effort in developing the same functionality from scratch.
              It has 12085 lines of code, 840 functions and 135 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed opencards and discovered the below as its top functions. This is intended to give you an instant insight into opencards implemented functionality, and help decide if they suit your requirements.
            • Performs the action on the menu
            • Collects all files that match the given suffix
            • Gets a child category by its name
            • Override this to paint the base size
            • Returns the title shape of a slide
            • Draws the given slide in the given graphics context
            • Initialize the components
            • Called when the apply button is pressed
            • Initialize the menu components
            • Exit the menu item
            • Main method for testing
            • Generate card table
            • Opens the card file
            • Main entry point for testing
            • Imports the dragged data from the specified component
            • Drop card data
            • Main entry point
            • Read flashcards from a file
            • Sets the root category
            • Rebuilds the panel
            • Handle key event
            • Display the menu
            • Setup the modifier key processing
            • This method is called when the user clicks on the main card
            • Shows current slide in ppt editor
            • Main method
            Get all kandi verified functions for this library.

            opencards Key Features

            No Key Features are available at this moment for opencards.

            opencards Examples and Code Snippets

            No Code Snippets are available at this moment for opencards.

            Community Discussions

            QUESTION

            Explain why FXML objects were null
            Asked 2020-Apr-13 at 17:36

            I came across a problem in my code that all the objects that were related to the FXML file for a controller class were null even though the styling from the FXML was working and all the fx:id tags were the same. Here is the FXML code:

            ...

            ANSWER

            Answered 2020-Apr-13 at 17:36

            The @FXML-annotated fields are initialized in the controller when the FXML is loaded. By default, the FXMLLoader creates an instance of the class specified by the fx:controller attribute, and uses it as the controller.

            Consequently, in your original code, the controller is not the current instance of OpenCardsController on which openCards() is being invoked, but is the new instance of the same class. Thus the @FXML-annotated fields are not initialized in the current instance, but in the new instance that is created by the FXMLLoader.

            By removing the fx:controller attribute, and explicitly setting the controller to the exact object you need (the current instance of OpenCardsController), you achieve what you need: the controller is now the current instance and the FXML-annotated fields are initialized in that object.

            Note that it's a bit unusual to load the FXML file from the controller itself. The typical approach is to load the FXML from some other code, and display the resulting UI; the controller is usually a separate object. It may be more natural (and easier to maintain in the long run) if you refactor your code so that the FXML is loaded from somewhere else. (This is really a separation of concerns and single-responsibility issue: the controller should only be responsible for processing user input from the corresponding FXML file; it should not be responsible for loading the FXML as well.)

            Source https://stackoverflow.com/questions/61192995

            QUESTION

            Python random shuffle not working in my even though it should
            Asked 2020-Mar-05 at 17:19

            Hello guys first time posting here. I have a problem i cant explain. I am trying to replicate poker but my deck shuffle function isnt working
            First my code

            ...

            ANSWER

            Answered 2020-Mar-05 at 16:04

            You put self (an empty list here) in your random.shuffle. You should give the list you want to shuffle, so your shuffle function should look like this:

            Source https://stackoverflow.com/questions/60549335

            QUESTION

            How to check if 2 tags contain the same image
            Asked 2019-Jul-31 at 15:06

            I am making a Memory cards game(where cards are flipped on their back and you must open and find the pairs)

            I have 12 divs with 12 images and there 6 pairs of images. How can I write JS or jQuery code to check if the images are the same ?

            I added data index to divs with setAttribute but on console.log they print undefined.

            ...

            ANSWER

            Answered 2019-Jul-31 at 14:37

            Assuming that your cards are using the same image, you could check against that. This would require adding ID fields to each card in order to compare the individual cards.

            A better way to do this would be to write some JavaScript to contain the cards in an array and fill the array with some ints such as [0,0,1,1,2,2...]. You could then use that to shuffle the cards, or display them and check their values. Just leave yourself a comment as to which number corresponds to which card:)

            This would also allow you to display them dynamically if you always start with the back image and then replace the element by ID with the appropriate new image (or lay it over top of it to hide it)

            Source https://stackoverflow.com/questions/57292831

            QUESTION

            Opencart. Add slider to option for item
            Asked 2019-Mar-01 at 12:13

            In opencards there are inputs for adding options, such as checkboxes, text fields. How to add a slider to them?

            ...

            ANSWER

            Answered 2019-Mar-01 at 12:13

            It is not possible without an extension. I suggest you search the marketplace: https://www.opencart.com/index.php?route=marketplace/extension

            Source https://stackoverflow.com/questions/54939059

            QUESTION

            Javascript Event listeners not firing after recursive call to restart code
            Asked 2018-Sep-24 at 00:48

            Problem:

            The code for this memory game works until I click restart, which it does seem to do, but then the event listeners don't seem to work anymore. I have a hunch that this is due to the recursive call that I'm using to restart the game, but I don't understand why. Would anyone be able to please explain this to me?

            After searching around, there are plenty of questions about event listeners not firing, but they are happening for reasons other than a recursive call.

            Code on JSFiddle

            Memory Game on JSFiddle

            I'm sorry the JS is still so long, I've deleted and simplified as much as I dared without breaking the code.

            ...

            ANSWER

            Answered 2018-Sep-24 at 00:48

            Event listeners are attached to the old rendered DOM elements and not re-assigned to newly rendered elements when pressing restart...
            So you have to re-attach event listeners everytime you restart the game...
            Suggested solution would be to wrap 'Attach event part of code with a function' and call this function everytime you init the game:

            Source https://stackoverflow.com/questions/52471388

            QUESTION

            Card Memory/Matching Game: losing click handler after classes added and removed
            Asked 2018-Aug-08 at 22:27

            Okay, this is my very first post on Stack. Here is my issue. I am in the early stages of creating a Card Matching Memory Game for my final project at Udacity. I click on a card and classes of "open" and "show" are added to the card. Another class, "inactivated", is added to deactivate the click handler using css pointer-events set to ‘none’ (so a card cannot be clicked twice). I click the second card and the same sequence happens. No problem at this point. I am only concerned about no matches right now. If there is no match, the classes, “open”, “show” and “inactivated” are removed. At that point, it appears that I can click any card in the deck but when I click on a card, nothing happens. Any help is greatly appreciated.

            Fiddle is here: https://jsfiddle.net/SteveAB/buvt42ke/1/

            ...

            ANSWER

            Answered 2018-Aug-08 at 22:25

            The problem is that guessOne and guessTwo never get reset. If you add the line console.log(guessOne, guessTwo to the top of displayCard and watch the console when you click you'll see:

            Source https://stackoverflow.com/questions/51748189

            QUESTION

            sleep is not defined in async function?
            Asked 2018-May-30 at 18:22
            Im currently working on a memory game project. A function I am trying to implement, flips cards around after two seconds instead of having them flip instantly. ...

            ANSWER

            Answered 2018-May-30 at 18:22

            https://developer.mozilla.org/ro/docs/Web/API/window.setTimeout

            instead of await sleep(2000); sleep is not a native stop the program but you can yield the same results with setTimeout

            use

            Source https://stackoverflow.com/questions/50457805

            QUESTION

            trigger an animation on button press
            Asked 2017-Jan-26 at 12:37

            I am trying to figure out how to trigger an animation from my viewmodel in my MVVM Xamarin Forms application using the MVVM light framework without crashing my app.

            I have learned that animations do not belong in the viewmodel and therefore I moved this logic to the view.

            When a button is pressed (bound to a command in my viewmodel) I send a message from my viewmodel to my view to trigger the animation.

            Viewmodel Code:

            ...

            ANSWER

            Answered 2017-Jan-26 at 12:37

            hmm.. apparently I was looking at old code in my emulator. I had to uninstall the program on my emulator for it to refresh. After doing so disabling / enabling the buttons during the animation fixed my problem. Although I am still dissapointed that this could crash the application.

            Source https://stackoverflow.com/questions/41873151

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install opencards

            Just grab a binary package for your platform from http://opencards.info.
            Make sure to jave Kotlin installed. Install sdkman to install it with sdk install kotlin if necessary.

            Support

            Feel welcome to suggest changes or pull requests. There's a discussion forum to get in touch with us https://groups.google.com/forum/#!forum/opencards.
            Find more information at:

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            https://github.com/holgerbrandl/opencards.git

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            gh repo clone holgerbrandl/opencards

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            git@github.com:holgerbrandl/opencards.git

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