sdk | The jMonkeyEngine3 SDK based on netbeans

 by   jMonkeyEngine Java Version: v3.6-stable-sdk4 License: BSD-3-Clause

kandi X-RAY | sdk Summary

kandi X-RAY | sdk Summary

sdk is a Java library. sdk has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has high support. You can download it from GitHub.

Welcome to the repository of the jMonkeyEngine Software Development Kit (SDK). This SDK simplifies developing 3D Applications with the jMonkeyEngine. It contains everything ever needed to develop a full application.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              sdk has a highly active ecosystem.
              It has 294 star(s) with 105 fork(s). There are 54 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 110 open issues and 224 have been closed. On average issues are closed in 199 days. There are 4 open pull requests and 0 closed requests.
              OutlinedDot
              It has a negative sentiment in the developer community.
              The latest version of sdk is v3.6-stable-sdk4

            kandi-Quality Quality

              sdk has 0 bugs and 0 code smells.

            kandi-Security Security

              sdk has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              sdk code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              sdk is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              sdk releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              sdk saves you 132752 person hours of effort in developing the same functionality from scratch.
              It has 141377 lines of code, 7015 functions and 1338 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed sdk and discovered the below as its top functions. This is intended to give you an instant insight into sdk implemented functionality, and help decide if they suit your requirements.
            • Reads the next token .
            • Inits the components .
            • Replaces an array of color values with ARGB .
            • Start the project .
            • get updated content
            • Initialize the diagram
            • Copy model to project .
            • Creates a DistributionWrapper from a restriction restriction .
            • Loads a single mesh from a file .
            • Create the axis marker .
            Get all kandi verified functions for this library.

            sdk Key Features

            No Key Features are available at this moment for sdk.

            sdk Examples and Code Snippets

            Create an Android SDK rule .
            pythondot img1Lines of Code : 62dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def create_android_sdk_rule(environ_cp):
              """Set Android variables and write Android SDK WORKSPACE rule."""
              if is_windows() or is_cygwin():
                default_sdk_path = cygpath('%s/Android/Sdk' % environ_cp['APPDATA'])
              elif is_macos():
                default_sdk  
            Call Google Cloud SDK .
            pythondot img2Lines of Code : 32dot img2License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def gcloud(tool, args, stdin=None):
              r"""Run a Google cloud utility.
            
              On Linux and MacOS, utilities are assumed to be in the PATH.
              On Windows, utilities are assumed to be available as
                C:\Program Files (x86)\Google\Cloud SDK\google-cloud-sdk\  
            Set TF CUDA SDK version .
            pythondot img3Lines of Code : 10dot img3License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def set_tf_cuda_version(environ_cp):
              """Set TF_CUDA_VERSION."""
              ask_cuda_version = (
                  'Please specify the CUDA SDK version you want to use. '
                  '[Leave empty to default to CUDA %s]: ') % _DEFAULT_CUDA_VERSION
              tf_cuda_version = get_from  

            Community Discussions

            QUESTION

            Unknown host CPU architecture: arm64 , Android NDK SiliconM1 Apple MacBook Pro
            Asked 2022-Apr-04 at 18:41

            I've got a project that is working fine in windows os but when I switched my laptop and opened an existing project in MacBook Pro M1. I'm unable to run an existing android project in MacBook pro M1. first I was getting

            Execution failed for task ':app:kaptDevDebugKotlin'. > A failure occurred while executing org.jetbrains.kotlin.gradle.internal.KaptExecution > java.lang.reflect.InvocationTargetException (no error message)

            this error was due to the Room database I applied a fix that was adding below library before Room database and also changed my JDK location from file structure from JRE to JDK.

            kapt "org.xerial:sqlite-jdbc:3.34.0"

            ...

            ANSWER

            Answered 2022-Apr-04 at 18:41

            To solve this on a Apple Silicon M1 I found three options

            A

            Use NDK 24

            Source https://stackoverflow.com/questions/69541831

            QUESTION

            Error: MainActivity must extend android.app.Activity [Instantiatable]
            Asked 2022-Mar-31 at 02:13

            I tried upgrading Android Gradle Plugin from 4.2.2 to 7.0.1 using the upgrade assistant which is available in Android Studio at Tools > AGP Upgrade Assistant. The only change it made was to my project-level build.gradle file:

            ...

            ANSWER

            Answered 2021-Aug-24 at 16:35

            the Android Gradle Plugin documentation still says classpath 'com.android.tools.build:gradle:4.2.0' instead of 7.0.1.

            You need to read further down the page, to this and this. That table is only relevant for pre-7.0.0 versions.

            Is this a bug in Android Gradle Plugin 7.0.1?

            Quite possibly. Or, perhaps beyond, as the Instantiatable Lint check has a history of problems.

            If your scenario does not match one of those three August 2021 bugs, and you are in position to provide a reproducible test case, file a fresh issue! Beyond that, if a clean-and-rebuild is not clearing up your problem, you might need to simply disable the Instantiatable Lint check for the time being by adding the following to all of your build.gradle files at the application or library level (i.e. all except your project-level build.gradle):

            Source https://stackoverflow.com/questions/68899665

            QUESTION

            Android Studio Bumblebee Wifi pairing Issue
            Asked 2022-Mar-29 at 15:31

            I have used Android Studio Bumblebee's latest function (Wifi pairing) for 2 - 3 days before it stopped working.
            I am now receiving the error "This system does not meet the requirements to support Wi-Fi pairing. Please update to the latest version of "platform-tools" using the SDK manager"

            I have updated everything to the latest version.

            ...

            ANSWER

            Answered 2022-Feb-02 at 03:53

            My guess is that you have an old version of platform-tools/adb installed somewhere (you can verify this by running which adb in your command prompt).

            Find the right platform-tools

            You can find the pathway to the platform-tools/adb you want to use in Android Studios under Settings -> Appearance & Behavior -> System Settings -> Android SDK.

            Inside of this folder should be another folder called "platform-tools".

            Update your PATH You'll want to add this folder to your PATH and remove the old one.

            Restart Android Studio For the changes to take effect, you'll need to restart the IDE.

            File -> Invalidate Caches -> Invalidate and Restart

            Another Solution If the above doesn't work, you can also uninstall and reinstall platform-tools using the sdkmanager command.

            Source https://stackoverflow.com/questions/70944858

            QUESTION

            How to replace the bundled Dart SDK in Flutter to run natively on Apple Silicon (ARM64)?
            Asked 2022-Mar-21 at 16:27

            Dart SDK officially supports ARM64 and as of now, 2.14.2 is the latest (stable) Dart SDK that has support for ARM64. Though it was the same version that was bundled in my Flutter setup, it seemed to run on Intel architecture (Activity monitor shows dart processes running on Intel).

            I manually tried replacing the dart SDK on my flutter installation bu replacing flutter-directory/bin/cache/dart-sdk/ with the contents of a zip file of the Dart SDK made for ARM64, downloaded from dart.dev archive. But trying to run an app on an Android emulator (which runs on ARM64 and was working on my old Flutter setup), throws this error:

            ...

            ANSWER

            Answered 2021-Sep-29 at 17:46

            It seems it can't be used with Flutter yet, as seen in:

            Apple Silicon support in the Dart SDK

            [...] Note that the Dart SDK bundled in the Flutter SDK doesn’t have these improvements yet.

            https://medium.com/dartlang/announcing-dart-2-14-b48b9bb2fb67

            [Announcing Dart 2.14][ScreenShot]: https://i.stack.imgur.com/N8Qcc.png

            And:

            Get the Dart SDK

            [...] As of Flutter 1.21, the Flutter SDK includes the full Dart SDK. So if you have Flutter installed, you might not need to explicitly download the Dart SDK. Consider downloading the Dart SDK if any of the following are true:

            • You don’t use Flutter.
            • You use a pre-1.21 version of Flutter.
            • You want to reduce disk space requirements or download time, and your use case doesn’t require Flutter. For example, you might have a continuous integration (CI) setup that requires Dart but not Flutter.

            https://dart.dev/get-dart

            [Get the Dart SDK][ScreenShot]: https://i.stack.imgur.com/rawJV.png

            Source https://stackoverflow.com/questions/69274086

            QUESTION

            Publish error: Found multiple publish output files with the same relative path
            Asked 2022-Mar-21 at 05:58

            When I publish my ABP project I get the following error:

            ...

            ANSWER

            Answered 2022-Jan-13 at 21:59

            Issue:

            The issue raises after .NET 6 migration. There's a new feature that blocks multiple files from being copied to the same target directory with the same file name. See https://docs.microsoft.com/en-us/dotnet/core/compatibility/sdk/6.0/duplicate-files-in-output

            Solution #1 (workaround):

            You can add the following build property to all your publishable (*.Web) projects' *.csproj files. This property will bypass this check and works as previously, in .NET5.

            Source https://stackoverflow.com/questions/69919664

            QUESTION

            Your project requires a newer version of the Kotlin Gradle plugin. (Android Studio)
            Asked 2022-Mar-17 at 15:50

            I've just updated my flutter project packages to be null-safety compliant and now Android Studio wants me to update my project to use the latest version of Kotling Gradle Plugin. Can't see where to change this though. I have tried to change "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version" into "org.jetbrains.kotlin:kotlin-stdlib-jdk7:1.6.10" but this has no effect.

            My build.grade-file looks like this:

            ...

            ANSWER

            Answered 2022-Jan-30 at 21:52

            change build gradle to this :

            Source https://stackoverflow.com/questions/70919127

            QUESTION

            IntelliJ - Invalid source release: 17
            Asked 2022-Mar-17 at 13:46

            I've created a new Java project in IntelliJ with Gradle that uses Java 17. When running my app it has the error Cause: error: invalid source release: 17.

            My Settings

            I've installed openjdk-17 through IntelliJ and set it as my Project SDK.

            The Project language level has been set to 17 - Sealed types, always-strict floating-point semantics.

            In Modules -> Sources I've set the Language level to Project default (17 - Sealed types, always strict floating-point semantics).

            In Modules -> Dependencies I've set the Module SDK to Project SDK openjdk-17.

            In Settings -> Build, Execution, Deployment -> Compiler -> Java Compiler I've set the Project bytecode version to 17.

            Gradle

            ...

            ANSWER

            Answered 2021-Oct-24 at 14:23

            The message typically entails that your JAVA_HOME environment variable points to a different Java version.

            Here are the steps to follow:

            • Close IntelliJ IDEA
            • Open a terminal window and check your JAVA_HOME variable value:
              • *nix system: echo $JAVA_HOME
              • Windows system: echo %JAVA_HOME%
            • The JAVA_HOME path should be pointing to a different path, then set it to the openjdk-17 path:
              • *nix system: export JAVA_HOME=/path/to/openjdk-17
              • Windows system: set JAVA_HOME=path\to\openjdk-17
            • Open your project again in IntelliJ IDEA
            • Make sure to set both source and target compatibility versions (not only the sourceCompatibility)

            You should be able to build your project.

            EDIT: Gradle Toolchain

            You may need also to instruct Gradle to use a different JVM than the one it uses itself by setting the Java plugin toolchain to your target version:

            Source https://stackoverflow.com/questions/69696321

            QUESTION

            Action requested: Declare your Ad ID permission
            Asked 2022-Mar-15 at 13:37

            Today i have got this email:

            Last July, we announced Advertising policy changes to help bolster security and privacy. We added new restrictions on identifiers used by apps that target children. When users choose to delete their advertising ID in order to opt out of personalization advertising, developers will receive a string of zeros instead of the identifier if they attempt to access the identifier. This behavior will extend to phones, tablets, and Android TV starting April 1, 2022. We also announced that you need to declare an AD_ID permission when you update your app targeting API level to 31 (Android 12). Today, we are sharing that we will give developers more time to ease the transition. We will require this permission declaration when your apps are able to target Android 13 instead of starting with Android 12.

            Action Items If you use an advertising ID, you must declare the AD_ID Permission when your app targets Android 13 or above. Apps that don’t declare the permission will get a string of zeros. Note: You’ll be able to target Android 13 later this year. If your app uses an SDK that has declared the Ad ID permission, it will acquire the permission declaration through manifest merge. If your app’s target audience includes children, you must not transmit Android Advertising ID (AAID) from children or users of unknown age.

            My app is not using the Advertising ID. Should i declare the AD_ID Permission in Manifest or not?

            ...

            ANSWER

            Answered 2022-Mar-14 at 20:51

            QUESTION

            Error when trying to run my React Native app on Android
            Asked 2022-Mar-06 at 07:58

            I've built my React Native app and tested and troubleshooted with my iOS devices for months. Now I'm trying to built and test the app on Android for the first time. The thing is, that I keep getting errors trying to run the Android-version of my app. After hours of debugging and troubleshooting, I tried to create a new RN project and see if that could run on my emulator and device. I got that part working and then I wanted to copy/paste the files of my existing app project into the new project.

            I pasted my existing assets, styles, the source JS-files and the package.json file into the new project, ran npm install and then I ended up with the exact same error message as I had in the original project when I run react-native run-android.

            The full error message is here:

            ...

            ANSWER

            Answered 2021-Aug-21 at 13:43

            I've hit this same issue and have temporarily resolved it by uninstalling react-native-video (npm uninstall --save react-native-video). That's not a great answer as I need that component, but I don't have a full solution yet. I think somehow com.yqritc:android-scalablevideoview:1.0.4. is required by react-native-video but has gotten lost or removed. Other thoughts are welcome.

            UPDATE: Resolved! In your build.gradle in your Android folder you need to add the repository "jcenter()" in allprojects (not in build dependencies) like this...

            Source https://stackoverflow.com/questions/68835157

            QUESTION

            Flutter iOS Error Class AMSupportURLConnectionDelegate is implemented in both /usr/lib/libamsupport.dylib (0x203913130)
            Asked 2022-Mar-01 at 05:29

            Hi am facing an issue while running flutter project in MacBook Air M1 chip Lap. Tried all possibilities couldn't find where is the exact problem.

            All basic solutions like flutter clean, flutter pub get, pod deintegrate & install, flutter build ios, flutter run but still same issue. only on iOS simulator not deploying.

            Any solution for this. Thanks in advance.

            Error

            ...

            ANSWER

            Answered 2022-Feb-02 at 04:43

            I have been facing this same issue for some time now. the same setup is working nicely in a mac with intel chip. But i have even done a resetup of my system, m1 mac still throws the same error.

            Source https://stackoverflow.com/questions/70936334

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sdk

            Just have a look at our releases section. There you can download the version you desire. The SDK will generally follow the convention that it's version number is lined up with the matching engine version plus some suffixes for different SDK releases on the same engine version. There are multiple files from which you can choose: You can take the platform agnostic jmonkeyplatform.zip which contains the full SDK able to be run on "any" (X86/x86_64) platform (Windows, Mac OS, Linux) however it lacks the jdk as well as blender. Thus the prefered download is jmonkeyplatform-windows-x64.exe which essentially is jmonkeyplatform.zip and the correct version of the JDK and Blender (hence the ~250MiB size increase). If you don't know whether your system is 64 bits (x64) or 32 bits (x86), you can type uname -i on Linux or look into the system informations (right click on Computer->Properties) on Windows. Note: The Tag stable is refering to 3.0-stable, which is an ancient version. You should not start any new projects based of 3.0 but use 3.1 instead. Also the tag is pointing to the wrong commit since we had to re-upload those files but the repo doesn't really contain any 3.0 commits anymore.

            Support

            First of all, I suggest you to take a look at docs/. Those docs are a loose collection of things I came across during development, but they prevent you from re-doing the same experiences. Other than that, Netbeans Platform is your google keyword for any NB related issues. Basically the only tricky thing is how we handle custom entries in the SceneExplorer. This is called the Netbeans Nodes API and is somewhat unintuitive. Just take a look at the Motion Event Pull Request, which should've been added around March 2016, there you can see what was needed to add MotionEvents to the SDK. Other than that, we are more than happy to help, even if your addition is incomplete. Make sure you use the Netbeans formatting, obvious variable naming and commented and especially documented code, though. Before you open an issue, make sure that it is not an engine bug, but a real sdk bug. If you are uncertain whether it is a real bug or misuse, you can either open an issue or ask on the hub using the Troubleshooting | jmonkeyplatform category.
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